Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC 1.13 hybrid v.3.59. Merc are a mess.
UC 1.13 hybrid v.3.59. Merc are a mess.[message #295294] Fri, 16 December 2011 14:32 Go to next message
kglibow is currently offline kglibow

 
Messages:21
Registered:May 2011
Location: Poland
Hey and thanks for those great mods: 1.13, UC, hybrid and a great faq :super: by wil473.

I took a a look at the mercs and they are a mess :
-double teaching on multiple cases, eventhough teaching is minor, cant be expertised (its looks like a bug to me, but since mercs need more cleaning then only teaching i decided to make a new topic)
-price imbalances, sometimes huge, e.g. Ayana vs Laura
-traits inconsistent with bio or personality, eg. Steroid missing bodybuilding
-medics are missing expertise, have only paramedics not doctor, e.g. Spider, MD, Cliff

Should i list all those bugs and personal-opinion-inconsistencies?
I could make a cleaning myself and list a report, wanna hear what you think first.

-------------------
Update. Work partially done.
New traits here or here.


Update2.
Work done 100%. Reworked traits and prices.
Download from here or here.
From info.txt:
-Had to fix Dr q back to 4 traits manually, MercProfileEditor sets him to 3 traits even if i dont edit anything about him.
-After i do more testing some minor tweaks and changes might occur
-Only new-maps version, and only english language. Other versions on demand.
-I will do some minor bio changes in future, to reflect distribution of new traits. Unless you have something against.

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Private 1st Class
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295314] Fri, 16 December 2011 17:16 Go to previous messageGo to next message
xixik is currently offline xixik
Messages:2
Registered:January 2010
I noticed it as well. I have made some changes for my game but I'm feeling like cheating. I would like to have it all corrected/rebalanced by default.

Btw, thank you all very much for putting UC to your great 1.13 mod.

[Updated on: Fri, 16 December 2011 17:18] by Moderator

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Civilian
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295316] Fri, 16 December 2011 17:23 Go to previous messageGo to next message
Wil473

 
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Registered:September 2004
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Fair points, I only spent one evening updating traits (New Traits). Originally I wanted to do a straight copy of the v1.13 ones but someone pointed out that part of original UC was that the mercs had changed since Alrulco. That and stock v1.13 New Traits were (are still?) a bit of a mess themselves. No time to do it myself, but what needs to be done is this:

1) lookup and create a list of all the original Urban Chaos traits from the original Prof.dat (not XML)
2) add to that list the merc's bio
3) based on 1) and 2) figure out New Traits

[Updated on: Fri, 16 December 2011 17:24] by Moderator

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Lieutenant

Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295324] Fri, 16 December 2011 18:06 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
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Registered:May 2011
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Merc bio is different between UC and "1.13 UC hybrid" or same?

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Private 1st Class
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295327] Fri, 16 December 2011 18:11 Go to previous messageGo to next message
xixik is currently offline xixik
Messages:2
Registered:January 2010
It is different between original 1.13 and UC/UC1.13 however I think it is same between UC and UC 1.13

[Updated on: Fri, 16 December 2011 18:13] by Moderator

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Civilian
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295330] Fri, 16 December 2011 19:52 Go to previous messageGo to next message
Wil473

 
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Registered:September 2004
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Sort of.

Original UC Traits did have differences with original JA2 traits to account for the passage of time.
Most of Original UC traits should be the same as UC-1.13 Old Traits.

I'm suggesting using the original UC Prof.dat as that is the primary source for the UC experience.

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Lieutenant

Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295377] Sat, 17 December 2011 22:18 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
Messages:21
Registered:May 2011
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I'll get traits with merc editor.
Any way to get bio other then instaling UC and rewriting from game screen?

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Private 1st Class
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295384] Sun, 18 December 2011 00:13 Go to previous messageGo to next message
Wil473

 
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Registered:September 2004
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You may copy and paste them using a .EDT editor, the files are \BINARYDATA\AIMBIOS.EDT and \BINARYDATA\MERCBIOS.EDT. I recommend the use of this EDT editor: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=266700#Post266700

Incidentally, Prof.DAT and the PROEDIT program are in the same folder.

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Lieutenant

Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295390] Sun, 18 December 2011 01:24 Go to previous messageGo to next message
Slax is currently offline Slax

 
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Pondered this stuff myself not too long ago. Sort of wanted to mess with it but I'm not so sure I could do it justice.
Not that I really mind the way the current setup leaves you guessing, it's actually quite nice, but you can really get a super team for very little cash in the long run. Not everyone's cup of murder tea.

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Sergeant Major
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295451] Mon, 19 December 2011 15:08 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
Messages:21
Registered:May 2011
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Made file.
Dig original UC data.
Bio from D:\Games\JA2gold\Data-UC\BinaryData\AIMBIOS.EDT and \MERCBIOS.EDT., using edtMegaEditor
Traits from D:\Games\JA2gold\Data-UC\BinaryData using proedit.

Get it here
http://www.4shared.com/document/-O9uC4W3/JA2UC-BioTraits.html
http://www.4shared.com/office/CK2QZbMn/JA2UC-BioTraits.html (corrected Lynx traits) info missing, needs more work
Should i figure the traits myself, and submit work for supervision?
---------
Update. Dig vanila bio, to get more accurate merc info.
http://www.4shared.com/office/16qn7yU_/JA2UC-BioTraits-CleanAndHybrid.html
Work in progres roughly 60% done. Need UC bio additional info 100%, UC hybrid new traits 70%.
Going to fihish tomorrow.

Update2. New file 2 posts below.

[Updated on: Wed, 21 December 2011 01:55] by Moderator

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Private 1st Class
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295453] Mon, 19 December 2011 15:22 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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I've only got a few minutes, but first good work. Secondly, specific merc stats will probably garner more debate than anything else so you may want to work on your own first. Otherwise with your permission, I may throw up a google docs spreadsheet with your extracted data over the next few days for people to hash out any future changes.

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Lieutenant

Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295454] Mon, 19 December 2011 15:38 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
Messages:21
Registered:May 2011
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I grant life long permission to do whatever you all want with all work i do.

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Private 1st Class
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295528] Tue, 20 December 2011 14:50 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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UC Hireable Old Traits Reference

Ok, I've taken Kglibow's file and formatted for a spreadsheet. Also added a few of the RPC's who also need their stats reconsidered. The new mercs, Buns and Iggy I'll just use whatever stock v1.13 uses for new traits.

Notes:
- I think stock v1.13 did something with doctors since I last looked at new traits
- can someone please come up with a list of possible new traits that the old traits translates to, not for a specific merc, just a generic Old Trait 1 = New Trait 1, New Trait 2, .... New Trait X I'll add the list to the spreadsheet to act as a starting point.

[Updated on: Tue, 20 December 2011 14:53] by Moderator

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Lieutenant

Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295553] Wed, 21 December 2011 01:58 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
Messages:21
Registered:May 2011
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http://www.4shared.com/office/ulTIiDXc/JA2UC-BioTraits-CleanAndHybrid.html(Outdated)
http://www.4shared.com/office/MkzHDgby/JA2UC-BioTraits-CleanAndHybrid.html
Inside:
(Nick)
Vanila bio text. | Additional bio text.
UC Bio text. | missing additional info
UC Frist trait | Second trait
Sugested 1.13 UC Hybrid: First trait | Second trait | Third trait //Comments.

Would be nice to get someone's opinion.

Nice spreadsheet Will and thanks for "nightops".
If you dont put my new file to google i will try to do it tomorrow. Or maybe i include disabilities in my spare time. Its late.

[Updated on: Wed, 21 December 2011 02:19] by Moderator

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Private 1st Class
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295558] Wed, 21 December 2011 10:17 Go to previous messageGo to next message
Wil473

 
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Sorry, I don't have time to fill in any additional info till next week.

Just post your suggested new traits for each merc here in the forum. 79 line list of: Nickname, suggested First trait | Second trait | Third trait //Comments wouldn't be too bad compared to some of the item request threads... If someone wants to see the original data, they can download your file or look at the spreadsheet.

[Updated on: Wed, 21 December 2011 10:18] by Moderator

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Lieutenant

Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295563] Wed, 21 December 2011 13:47 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
Messages:21
Registered:May 2011
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(Nick)
New trait suggestion (4th trait) //comments
Disabilities and personaliy

Its a long list.
Toggle Spoiler

Update. Made some changes according to Slax suggestions.
Update2. Mistake correction, Rosebud got his bodybuilding back.
Update3. Some roosters got in a fight about Fox. Reaper seems to be in a personality crysis. Sidney doesnt mind Numb barking. Gus got a promotion. Jubilee got desert-eagled, must be destiny. Ice needs more training before he can be a real technician. Buzz doesnt want to babysit anyone. Raven likes auto and single. Static friends prefer their instinct to his. Danny found new hobby: wild west movies, says olympics dont interest him anymore.
Update4. Added 4th trait to shadow.
Update5. Lynx stays hybrid way, so does Steroid. Grizzly got bodybuilding. Vicky bio does not mention gunslinger, scrapped.
Update 6. Ivan lost athletics in favour for automatic, info above. Buns got degraded, lost athletics, to match her low price and "minimum requirements" from her bio. Steroid was never really an engineer.
Update 7. Had to make some more changes to Ivan, 1x heavy and 2x auto cant work on normal setting. Igor lost hunter, he is cheap and bio doesnt mention anything bout hunter. Jubilee lost gunslinger. Danny is a doctor. Scully lost hunter got hth. Scope teaches. Thor got stealthy. Biff lost deputy. Brain back to default. Razor is a good sniper but not that good. Gumpy is not a tech. Biggins back to default. Rosebud is phlegmatic (wish there was room fro primitive too). Shadow is a loner, now right and proper. Meltdown tops on aggressivenes tests. Hitman likes to party (sociable). Bull is aggresive, you probably knew.
---------
Update8. Released ver.0.5 of new traits.
---------
Features of future versions in spoiler.
Listing here as a record and open for anyone to comment.
Toggle Spoiler

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Private 1st Class
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295573] Wed, 21 December 2011 17:44 Go to previous messageGo to next message
Slax is currently offline Slax

 
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Don't know about having the Technician/Demolitions combo on both Barry and Steroid. Maybe have Steroid be an engineer instead, or just have him be a technician bodybuilder.
Those guys are relatively cheap. As in not too skilled. Wink
Some more opinions on kglibow's list:

Grizzly got into boxing so he should be a bit tougher now, don't you think? I'd say make him a bodybuilder too.

Vicky could do with being an ambidextrous gunslinging technician. Snazzy pistol lady!

Trevor's an engineer. No question about it. Razz

Grunty's a heavy weapons expert (bombardier) with a knack for teaching, according to his bio.

Ivan's a soldier. A finely tuned killer. Auto weapons, heavy weapons and athletics, I'd say.

Igor's no Ivan but what he does, he does well. A stealthy nighttime hunter. Hunting because he too wants to be a soldier, young and enduring when it comes to going getting from A to B.

Shadow's definitely paid enough to be a stealthy nighttime ranger (with a combat pack full of camo.)

Reaper's easy. Sniper, stealthy.

Fidel. Hm. Technician (this skill really needs to be split into separate specializations at this point), hand to hand, demolitions (this too).

Fox. Hand to hand, athletics (the gym) and the staple, ambidextrous. No teaching since all of her gym customers don't come to learn, if you catch my drift.

More later, maybe.

[Updated on: Wed, 21 December 2011 18:20] by Moderator

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Sergeant Major
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295574] Wed, 21 December 2011 18:50 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
Messages:21
Registered:May 2011
Location: Poland
Hey Slax and thanks for the comments!

-Steroid and Grizzly have almost the same price and stats so we should give both same number of traits.
A(3 traits) Steroid: Technician | Teaching | Bodybuilding (no demolitions) Grizzly: Hand-to-hand | Heavy weapons | Bodybuilding. Price could go up 100$ for both
B(2 traits) Steroid: Technician | - | Bodybuilding Grizzly: Hand-to-hand | Heavy weapons | -
For the moment i'am removing demolitions from Steroid.
-Vicky, i like her ambidextrous too
-Trevor already is an engineer (2x technician = engineer). Want to clean his demolition?
-Grunty teaching not scouting, fine.
-Ivan athletics, good point.
-Igor with hunter, fine (we got a hunter, great). Although he is below 1k salary and gets 3 traits.
-Shadow changing as sugested. He will have "hunter" not "ranger" becouse no room for hunter specialization turning him to ranger. Now that ranger trait reduces camo wear a lot, he could use that, but night ops and stealthy are as important to him. We need another opinion.
-Another marskaman for Reaper, can do.
-Fidel?
-Fox. Changing.

List looks better but we are left with only one scout.

[Updated on: Wed, 21 December 2011 19:40] by Moderator

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Private 1st Class
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295610] Thu, 22 December 2011 17:58 Go to previous messageGo to next message
Slax is currently offline Slax

 
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Some comments are just that, comments. Don't read too much into my ramblings. Razz
Well... uh, here we go again.

I got to thinking about Reaper. He has to have some situational awareness, being so experienced in killing. How about making him a scout as well? He's paid enough to have that many skills, I think.

The only change I'd like for Sidney is to make him an optimist like it says in his bio.

I think Gus is good like he is now. Heavy weapons (maybe even make him an expert, him being a veteran and all), deputy (he's definitely a leader) and teaching.

Jubilee's a tough call. I personally wouldn't mind having her be a gunfighter (gunslinger x2) instead of being yet another ambidextrous female. Thoughts?

Not so sure making Ice a technician is such a good idea. His mechanical skill has already been boosted enough, I think.

Feels like UC tried to turn Cliff into a joke merc. Never use the guy so I have no opinion.

Hitman's fine right now.

Buzz is and probably always will be a crazy lady. Her boosted leadership is enough, teaching is just overkill.

I'd say go marksman + auto weapons for Raven. She's used to urban combat and those skills suit that experience well, I think.

Static. Technician, night ops and scouting instead of deputy. Because... bikers know what's up? (Yes, we need scouts.)

Danny's an expensive dude so he should have some unique expensive dude skills. Gunfighter (gunslinger just isn't unique enough!), ambidextrous and paramedic.

More later. Brain's overheating.

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Sergeant Major
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295612] Thu, 22 December 2011 18:08 Go to previous messageGo to next message
Sam Hotte

 
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Are the skills/traits for AIM/MERC/RPC currently not bound to 3 skills ranging from ([2x major skills | 1x expert] and 1x minor) over (1x major and 2x minor) to (3x minor)?

If so, HW expert + deputy + teaching (for Gus) would not be possible.

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Sergeant Major
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295613] Thu, 22 December 2011 18:21 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
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If you crank up th right ini setting, you can have mercs with 30 traits each.

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Captain

Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295614] Thu, 22 December 2011 19:25 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
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Ah, actually i assumed that was for a game start only and thus only applying to IMPs. But on a second thought, would not make much sense ...

Thx for enlighting me! Smile

However changing that, Wil has to supply a skills_settings.ini with his mod(s).

Anyway, IMVHO there should not be too many scouts nor hunters/rangers to hire from "abroad" but emphasising those traits on RPCs to simulate that the locals do know the area best (so they know the fastest ways around, know good places to observe the environment from, knew were enemies might put up ambushes etc.)
YMMV.

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Sergeant Major
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295620] Fri, 23 December 2011 05:22 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
As in what I think has been done already in stock v1.13, all medical doctor, will have the doctor trait. I think the Dr.Q problem was finally settled by just allowing him and other doc's four traits right?

However for balance purposes, I.M.P.'s and everyone else will have only three. (This can be done right?)

EDIT: also, shouldn't Fox have Paramedic as a (possibly former) nurse?

[Updated on: Fri, 23 December 2011 05:35] by Moderator

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Lieutenant

Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295624] Fri, 23 December 2011 10:15 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
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Editors i have seen can assign only up to 3 traits. If DepressivesBrot can elaborate what settings to change i can check if engine supports 4 traits.
I will add another trait on some cases where needed in case it makes to finale.

Traits list by Will - go here if you have memory holes like me.

@slax
Reaper scout? I dont think he would have patience to do anything other then killing. Maybe turn him to Hunter | Marksman | (Night ops/melee) to make him sound meaner, meaning his hunting for humans.

Jubilee gunslinger, ok but her bio needs an update. I am against expertise at this point, prefer to keep it for folk who have been doing something all life.

Added some more changes according to your suggestions.

@will
I too think Fox's paramedic is more backed up then athletics.
But mind that once she's paramedic, she can do surgery which is not really her style:nails:. I think surgery should be limited to doctors, but that's another thing.
2 votes for paramedic, 1 vote for athletics (let me know if she starts training hurdles)
Turning her to Hand to hand | Paramedic | Ambidextrous.

[Updated on: Fri, 23 December 2011 11:13] by Moderator

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Private 1st Class
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295629] Fri, 23 December 2011 11:44 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
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wil473
As in what I think has been done already in stock v1.13, all medical doctor, will have the doctor trait. I think the Dr.Q problem was finally settled by just allowing him and other doc's four traits right?

However for balance purposes, I.M.P.'s and everyone else will have only three. (This can be done right?)
Only Dr Q. Someone thought it was a glorious idea to make a setting that allows only Dr Q (technically, whoever occupies slot 33) to have one more trait than the rest. (Proposed alternatives where 1) split the setting to control max traits for IMPs and NPCs separately or 2) only limit the number of traits when creating an IMP and use whatever is set in the XML for everyone else)

kglibow
Editors i have seen can assign only up to 3 traits. If DepressivesBrot can elaborate what settings to change i can check if engine supports 4 traits.
Skills_Settings.ini, the first 3 settings.

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Captain

Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295634] Fri, 23 December 2011 13:16 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
kglibow
Editors i have seen can assign only up to 3 traits. If DepressivesBrot can elaborate what settings to change i can check if engine supports 4 traits.


Skills_Settings.ini:
[Generic Traits Settings]

;******************************************************************************************************************************
; !IMPORTANT! - all following settings only work in games, where "New Trait System" was chosen.
;------------------------------------------------------------------------------------------------------------------------------

;******************************************************************************************************************************
; Maximum number of Skill Traits available for player mercs. (Enemies and militia have always 2-3 traits max.)
; Values from 2 to 30 are allowed.
; WARNING: MAX_NUMBER_OF_TRAITS must be higher than NUMBER_OF_MAJOR_TRAITS_ALLOWED at least by 1.
;------------------------------------------------------------------------------------------------------------------------------

MAX_NUMBER_OF_TRAITS = 5

; Number of Major Trait slots allowed for player mercs. 
; Values from 2 to 20 are allowed.
NUMBER_OF_MAJOR_TRAITS_ALLOWED = 3


This example setting (5 in total, 3 major) works at least for IMPs generated in release Version 4552.

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Sergeant Major
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295635] Fri, 23 December 2011 13:38 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
Messages:21
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Even if i set the traits to 5, major=4 i dont see a way to assign them for a merc :uhh:
"XML Merc profile editor" and "Pro edit" both allow only 3 traits

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Private 1st Class
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295637] Fri, 23 December 2011 13:42 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
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Good, old fashioned text editors? If you intend to do more stuff, get Notepad++, else the standard editor that comes with windows is totally sufficient.

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Captain

Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295638] Fri, 23 December 2011 13:44 Go to previous messageGo to next message
Slax is currently offline Slax

 
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Good thing there's always room for personal modifications. Wink

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Sergeant Major
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295640] Fri, 23 December 2011 14:43 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
Messages:21
Registered:May 2011
Location: Poland
Need some help. Which file stores merc traits?

Thanks.

[Updated on: Fri, 23 December 2011 15:11] by Moderator

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Private 1st Class
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295641] Fri, 23 December 2011 15:03 Go to previous messageGo to next message
Sam Hotte

 
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MercProfiles.xml

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Sergeant Major
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295644] Fri, 23 December 2011 16:08 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
Messages:21
Registered:May 2011
Location: Poland
http://img718.imageshack.us/img718/5042/meetnewgus.png
Posting as a demonstration. We can have as many traits as we like.
Thanks for info and help guys. Although i am a little worried we've opened up a pandora box.

As for Gus, he doesnt sound like a teacher type. Having crazy 94 lidership is enough for him i think.
2xMachinegunner 1xDeputy is already braking the rules.
For immersion i'd give him {Dauntless | No disability}.
He also needs a price down, now that he has health problems and no so good stats. 4k is alot.

[Updated on: Fri, 23 December 2011 16:49] by Moderator

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Private 1st Class
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295645] Fri, 23 December 2011 16:28 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
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Gus leads leaders. He's the general, the big kahuna!
Take away teaching and you automatically have to make him a squadleader too, to match the price.

He's the most experienced guy AIM's got. Not like he'd let someone lower his price tag over a bad back.

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Sergeant Major
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295646] Fri, 23 December 2011 16:50 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
Messages:21
Registered:May 2011
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@Slax. He may have been good, but his days are ending. Would you get a grandpa for 4k ? If so he stays wealthy.
As for his leadership, he may be a squad commander but with that language he wont play a general.

Update
Made some more changes to the list. Listed changes in post with the list. Started making changes to .xml file, will post my work today/tomorrow.

Update: added link for list.

[Updated on: Sun, 25 December 2011 18:12] by Moderator

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Private 1st Class
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295699] Sun, 25 December 2011 16:53 Go to previous messageGo to next message
Mephi is currently offline Mephi

 
Messages:6
Registered:August 2011
Location: Free-castle,Blackforest, ...
Hmm I fixed all "MercProfiles.xml" via Editor, but nothing happens?!?

f.e. Gus

2
7
18
2

thought that he

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Private
Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295702] Sun, 25 December 2011 18:11 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
Messages:21
Registered:May 2011
Location: Poland
@Melphi:
1. Changes to merc only apply for new games (started after changes has been made)
2. If you havent done already change Skills_Settings.ini as mentioned here

If above doesnt help, i'll try to recreate the changes and post settings.

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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295703] Sun, 25 December 2011 18:48 Go to previous messageGo to next message
Mephi is currently offline Mephi

 
Messages:6
Registered:August 2011
Location: Free-castle,Blackforest, ...
@ kglibow
Thx for ya help. I didn

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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295729] Mon, 26 December 2011 16:56 Go to previous messageGo to next message
kglibow is currently offline kglibow

 
Messages:21
Registered:May 2011
Location: Poland
Finished puting new traits into MerProfiles.xml
Get it here or here. 3 traits version.
Links duplicated in 1st post.

4 traits version in future.
Prices still needs to be reviewed.

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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295882] Thu, 29 December 2011 06:12 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Putting together UC-1.13 v3.60 for an "official" release over the next few days, may I include your 3 traits version Kglibow, modified with the Dr.Q change from rev.4780 please?

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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295897] Thu, 29 December 2011 13:14 Go to previous message
kglibow is currently offline kglibow

 
Messages:21
Registered:May 2011
Location: Poland
I would be very happy if you include my 3traits version.
I will also post 3traits version with modified merc salary today.

Update. Version with prices postponed because of will's sugestion from here.

-----
Finished. Info in 1st post.

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