Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC 1.13 hybrid v.3.59. Merc are a mess.
UC 1.13 hybrid v.3.59. Merc are a mess.[message #295294]
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Fri, 16 December 2011 14:32
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kglibow |
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Messages:21
Registered:May 2011 Location: Poland |
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Hey and thanks for those great mods: 1.13, UC, hybrid and a great faq :super: by wil473.
I took a a look at the mercs and they are a mess :
-double teaching on multiple cases, eventhough teaching is minor, cant be expertised (its looks like a bug to me, but since mercs need more cleaning then only teaching i decided to make a new topic)
-price imbalances, sometimes huge, e.g. Ayana vs Laura
-traits inconsistent with bio or personality, eg. Steroid missing bodybuilding
-medics are missing expertise, have only paramedics not doctor, e.g. Spider, MD, Cliff
Should i list all those bugs and personal-opinion-inconsistencies?
I could make a cleaning myself and list a report, wanna hear what you think first.
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Update. Work partially done.
New traits here or here.
Update2.
Work done 100%. Reworked traits and prices.
Download from here or here.
From info.txt:
-Had to fix Dr q back to 4 traits manually, MercProfileEditor sets him to 3 traits even if i dont edit anything about him.
-After i do more testing some minor tweaks and changes might occur
-Only new-maps version, and only english language. Other versions on demand.
-I will do some minor bio changes in future, to reflect distribution of new traits. Unless you have something against.
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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295314]
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Fri, 16 December 2011 17:16
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xixik |
Messages:2
Registered:January 2010 |
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I noticed it as well. I have made some changes for my game but I'm feeling like cheating. I would like to have it all corrected/rebalanced by default.
Btw, thank you all very much for putting UC to your great 1.13 mod.
[Updated on: Fri, 16 December 2011 17:18] by Moderator Report message to a moderator
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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295327]
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Fri, 16 December 2011 18:11
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xixik |
Messages:2
Registered:January 2010 |
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It is different between original 1.13 and UC/UC1.13 however I think it is same between UC and UC 1.13
[Updated on: Fri, 16 December 2011 18:13] by Moderator Report message to a moderator
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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295563]
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Wed, 21 December 2011 13:47
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kglibow |
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Messages:21
Registered:May 2011 Location: Poland |
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(Nick)
New trait suggestion (4th trait) //comments
Disabilities and personaliy
Its a long list.
Toggle Spoiler(Barry)
Technician | - | Demolitions
(Blood)
Melee | Night ops | Throwing
(Lynx)
Marksman/sniper | Auto Weapons | Night ops //Nothing to substitute electronics, not enough for technician.
Technician | Marksman | Night ops. //I am sticking with hybrid's choice.
(Grizzly)
Hand-to-hand | Heavy weapons | -
Hand-to-hand | Heavy weapons | Bodybuilding
(Vicky)
Ambidextrous | Technician | - //possible expert technician
Gunslinging | Technician | Ambidextrous
Technician | Ambidextrous | Throwing //Adjusted according to bio
(Trevor)
Technician | Technician | Demolitions
(Grunty)
Heavy Weapons | Heavy Weapons | Scouting
Heavy Weapons | Heavy Weapons | Teaching
(Ivan)
Auto weapons | Heavy weapons | Scouting
Auto weapons | Heavy weapons | Athletics //Taxi driver cant be an athlete
Auto weapons | Auto weapons | Heavy weapons
Auto weapons | - | Heavy weapons (| Auto weapons) // Another auto only with 4 traits
(Steroid)
Technician | Demolitions | Bodybuilding
Technician | - | Bodybuilding
Technician | Technician | Teaching //Staying with hybrid's choice. Nothing about bodybuilding in his bio, juts a lot technician. He may have been a gym addict, but it is past now.
Technician | - | Teaching //Removed one tech. Steroid is not an engineer.
(Igor)
- | Stealthy | Night ops //Possible auto weapons here too, after his uncle.
Hunter | Stealthy | Night ops
- | Stealthy | Night ops //Lost hunter: is cheap, no mention in bio.
(Shadow)
Hunter | Stealthy | Scouting // Left is from 1.13, not closest to bio, but better gameplay wise. Bio choice would be: "Nightops | Stealthy | Teaching".
Hunter | Stealthy | Nightops (|Hunter(Ranger))
Loner // Added to mach his attitude.
(Red)
Teaching | Demolitions | -
(Reaper)
Marksman | - | Stealthy //lockpicking could mean tech. Face-to-face could mean Melee. Needs 1 more to mach his price. Melee?
Marksman | Marksman | Stealthy (|scout) //Am i to switch from looking through scope to looking at map?
(Fidel)
Gunslinger | Hand-to-hand | Demolitions
(Fox)
Paramedic | Hand to Hand | Ambidextrous // Left from bio. Right from UC: "Hand-To-Hand | Teaching | - "
Hand to Hand | Athletics | Ambidextrous
Hand to hand | Paramedic | Ambidextrous //Fox is asking whether to train bandaging or rope-skipping
(Sidney)
Gunslinger | Hand to Hand | Throwing //Gunslinger couse few slingers around, and bio is close enough.
Optimist
(Gus)
Heavy Weapons | Deputy | Teaching (| Heavy Weapons)
(Jubilee)
- | Ambidextrous | Teaching //Empty spot burns your eyes add one: athletics, gunslinger, scouting, stealthy
Gunslinger | Ambidextrous | Teaching
Bio: Jubilee is surprised to discover, she too like her arcade avatar is good with guns. If she keeps training someday she might be an expert.
- | Ambidextrous | Teaching //Gunslinger not mentioned anywhere. I wont create traits as i like. And she is cheap.
(Buns)
Marksman | Teaching | Athletics
Marksman | Teaching | - //Her athletics has not been backed by evidence.
Marksman | | Athletics | - //Need bio adjustment
(Ice)
Auto Weapons | Technician | Teaching //Gave technician to compensate for 1500$ and not so good stats. Bio is close to tech.
Auto Weapons | - | Teaching
(Spider)
Paramedic | Paramedic | Night ops //Low price and good traits which is bad. But good match with bio.
(Cliff)
Paramedic | Paramedic | - //We need more then 1 doc. Alcohol can sometimes mean v. good doc, only unreliable.
(Bull)
Hand-to-hand | Hand-to-hand | - //Add throwing for your joke loving fans (read bio).
Aggressive //Match with his attitude.
(Hitman)
Technician | - | Teaching //"Technician" not exactly "Computers". Could use 1 more trait. Hunter "love to talk about guns"?
Sociable // To match his boasting and the way he tries to make a good impression.
(Buzz)
Heavy weapons | Auto weapons | Teaching
Heavy weapons | Auto weapons | -
(Raider)
Deputy | Deputy | Teaching
(Raven)
Auto weapons | Auto Weapons | - //No marksman for Raven? Stays if you choose UC, swith for marksman if you choose bio+"she's a sniper!"
Marksman | Auto Weapons | - (|Marksman | Auto Weapons)
(Static)
Deputy | Technician | Scouting //Night ops from UC changed to scouting here, couse 1.uc did not have scouting, 2. we need scouts, 3. bio is closer to scouting then night ops
Technician | Night ops | Scouting
(Len)
Deputy | Deputy | Teaching
(Danny)
Paramedic | Athletics | Ambidextrous
Paramedic | Gunfighter | Ambidextrous (| Gunfighter)
Paramedic | Paramedic | Ambidextrous //He is a doc, needs 2x paramedic. Lost gunfighter. Gunfighter would make him uniq, but he is already special with his 99 agi.
(Magic)
Athletics | Teaching | Stealthy //Need someone with athletics, he moves catlike, had a slot free and high price
(Stephen)
Deputy | Night ops | Teaching
(Scully)
Hunter | Throwing | Melee //Nothing but knives in his bio. Had to fill something - he is expensive.
Hand-to-hand | Throwing | Melee //Lost hunter in favour for hand to hand. He is more a muscle guy then a gun.
(Malice)
Hand to Hand | - | Melee
(Dr. Q)
Paramedic | Hand to hand | Night ops
(Nails)
Technician | Technician | Demolitions
(Thor)
Paramedic | Paramedic | Teachning //2xparamedic a little too much, but no good subsitute.
Paramedic | Stealthy | Teachning //Closer to bio then 2x medic.
(Scope)
Marksman | Marksman | Night ops //Need at least 1 sniper, dont see razor here. If you do swith one marksman for teaching.
Marksman | Marksman | Night ops //Switched 1xMarksman for teaching to be closer to bio.
(Wolf)
Hand to hand | Athletics | Night ops
Hand to hand | Scouting | Night ops //Switched athletics for scouting for various reasons.
(MD)
Paramedic | - | Melee //Keep him cheap
(Meltdown)
Heavy weapons | Ambidextrous | Bodybuilding
Aggressive //Match with attitude.
(Monk) //Missing from UC
Auto weapons | Hunter | Stealthy //Hunter because few hunters around, and "left behind in the wilderness".
(Brain)
1.13 Heavy weapons | Technician | Bodybuilding // Proedit doesnt find him
Heavy weapons | Technician | Athletics // Athletics instead of bodybuilding couse he looks too slim.
Heavy weapons | Technician | Bodybuilding // I'll leave him as creators wanted even if i think they should be different judging by the Bio.
(Scream) //Missing from UC
1.13: Auto weapons | Deputy | Night ops
Hybrid: Auto weapons | Deputy | Night ops
(Grace) //Missing from UC
1.13: Throwing | Night ops | Teaching
Hybrid: Throwing | Night ops | Teaching
(Laura) //Missing from UC
1.13: Auto weapons | Paramedic | Stealthy
Hybrid: Auto weapons | Paramedic | Stealthy
(Rudolf) // Missing from UC
1.13: Marksman | Night ops | Teaching
Hybrid: Marksman | Night ops | Teaching
(Lucky) //Missing from UC
1.13: Auto weapons | Hand to hand | Bodybuilding
Hybrid: Auto weapons | Hand to hand | Bodybuilding
(Henning) // Missing from UC
1.13: Auto weapons | Heavy Weapons | Teaching
Hybrid: Auto weapons | Heavy Weapons | Teaching
(Biff)
Deputy | - | Teaching //1.13 has scouting, if not his low price i would toss that one too.
- | - | Teaching //Too big coward to be a deputy, too cheap for scouting.
(Haywire)
Auto weapons | - | Melee
(Gasket)
Technician | - | -
(Razor)
Marksman | Marksman | Melee //UC gave him 2x marskman, while scope got only 1. Not fair.
Marksman | - | Melee //One marksman is still too much for that price.
(Ayana) // UC newcommer
Hunter | Stealthy | Night ops //Stealthy, night ops from UC, hunter from bio.
(Gumpy)
Technician | Technician | Demolitions
- | - | Demolitions //Gumpy is not a technician, not at all.
(Larry sober)
Technician | - | Stealthy //Bio: Technician, UC: Stealthy.
(Larry stoned)
- | - | -
(Cougar)
Auto weapons | Auto weapons | Teaching // UC choice: Stealthy. Bio choice: Teaching
(Numb)
Hand to hand | Hand to hand | Night ops //Bitting off ears is not martial expertise but we need m.a. expert
Aggressive //Cant bite off someone's ear without beeing aggressive.
(Iggy) //only seen in 1.13 and hybrid
1.13 Auto weapons | Heavy weapons | Athletics
Auto weapons | Heavy weapons | Athletics
(Morgan) //UC newcomer
Auto weapons | Auto weapons | - //Left last empty to keep price low and fair.
(Gaston) //only seen in 1.13 and hybrid
Deputy | Marksman | Night ops
(Stogie) //only seen in 1.13 and hybrid
Heavy weapons | Heavy weapons | Bodybuilding
(Biggins)
Deputy | Deputy | Demolitions //Too old for night ops, switched for demolitions.
Deputy | Deputy | Night ops //Leaving him with night ops as he was made.
(Tex) //is he hireable anywhere?
Ranger | Gunslinger | Ambidextrous
(Rosebud)
- | - | Bodybuilding //Removed hand to hand expert, he is a physical worker, not boxing champion.
Phlegmatic //Talks so slow he was asking for it. No room for primitive.
Update. Made some changes according to Slax suggestions.
Update2. Mistake correction, Rosebud got his bodybuilding back.
Update3. Some roosters got in a fight about Fox. Reaper seems to be in a personality crysis. Sidney doesnt mind Numb barking. Gus got a promotion. Jubilee got desert-eagled, must be destiny. Ice needs more training before he can be a real technician. Buzz doesnt want to babysit anyone. Raven likes auto and single. Static friends prefer their instinct to his. Danny found new hobby: wild west movies, says olympics dont interest him anymore.
Update4. Added 4th trait to shadow.
Update5. Lynx stays hybrid way, so does Steroid. Grizzly got bodybuilding. Vicky bio does not mention gunslinger, scrapped.
Update 6. Ivan lost athletics in favour for automatic, info above. Buns got degraded, lost athletics, to match her low price and "minimum requirements" from her bio. Steroid was never really an engineer.
Update 7. Had to make some more changes to Ivan, 1x heavy and 2x auto cant work on normal setting. Igor lost hunter, he is cheap and bio doesnt mention anything bout hunter. Jubilee lost gunslinger. Danny is a doctor. Scully lost hunter got hth. Scope teaches. Thor got stealthy. Biff lost deputy. Brain back to default. Razor is a good sniper but not that good. Gumpy is not a tech. Biggins back to default. Rosebud is phlegmatic (wish there was room fro primitive too). Shadow is a loner, now right and proper. Meltdown tops on aggressivenes tests. Hitman likes to party (sociable). Bull is aggresive, you probably knew.
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Update8. Released ver.0.5 of new traits.
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Features of future versions in spoiler.
Listing here as a record and open for anyone to comment.
Toggle Spoiler- I'll need some new bio's in order to have new 1.13 traits properly implemented
-Gasket issued phlegmatic. Gasket already has forgetful, will stay that way.
-Cougar switched to auto | stealth | scout 2x auto | stealth. Like the idea of keeping scout to local folk, still there are some among merceneries. Cougar needs new bio, here's something i made up Quote:Cougar made quite the impression on his employers during the harsh Tracona campaign and he is now our most prized member. His big experience and skill with automatic weapons has reliably, throught the years kept his enemies dead. Add. info: Jim might be hard to notice, and if you cant find him he is probably right behind you. -Grunty gets optimist
-Nails degraded from engineer to technician.
- Fidel will probably get aggresive Fidel gets hilarious. Too bad its not on the list.
-Reaper is loner.
-Fox geting show-off.
-Buns will shifto from teaching to athletics. Too many teachers too litle athletes. Bio done, need to figure out where it is stored.
- Lynx should get new bio as there is no "electronics" trait. Also a substitute for his "tech".Lynx stays with technician, at least for now.
-Bull is primitive. Aggressive too, but someone has to do it.
Notes for future:
-Need to reduce crappynes of 2traiters by giving them third trait. In case someone decides to stick with them longer and to distribute rare traits.
-Lockpicking mentioned in numerous bio's might need to transmute into something.
-Electronics might need change as well.
-Ivan needs athletics, bio and price adjustment.
-Reuban needs something for one of his two melee. Probably.
-Raider needs a test for "sociable".
-Stogie and Gaston should be moved to AIM from MERC. They got weekly and beweekly salary.
-Adjust the prices once i find out how much price increase on levelup.
-Buns needs bio with more focus on athletics.
-Conrad might need "show-off".
-Henning should get switch from teaching to demolitions (lead for demol. skills too). More in line with his personality.
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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295573]
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Wed, 21 December 2011 17:44
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Slax |
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Messages:1411
Registered:July 2006 Location: People riding polar bears... |
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Don't know about having the Technician/Demolitions combo on both Barry and Steroid. Maybe have Steroid be an engineer instead, or just have him be a technician bodybuilder.
Those guys are relatively cheap. As in not too skilled.
Some more opinions on kglibow's list:
Grizzly got into boxing so he should be a bit tougher now, don't you think? I'd say make him a bodybuilder too.
Vicky could do with being an ambidextrous gunslinging technician. Snazzy pistol lady!
Trevor's an engineer. No question about it.
Grunty's a heavy weapons expert (bombardier) with a knack for teaching, according to his bio.
Ivan's a soldier. A finely tuned killer. Auto weapons, heavy weapons and athletics, I'd say.
Igor's no Ivan but what he does, he does well. A stealthy nighttime hunter. Hunting because he too wants to be a soldier, young and enduring when it comes to going getting from A to B.
Shadow's definitely paid enough to be a stealthy nighttime ranger (with a combat pack full of camo.)
Reaper's easy. Sniper, stealthy.
Fidel. Hm. Technician (this skill really needs to be split into separate specializations at this point), hand to hand, demolitions (this too).
Fox. Hand to hand, athletics (the gym) and the staple, ambidextrous. No teaching since all of her gym customers don't come to learn, if you catch my drift.
More later, maybe.
[Updated on: Wed, 21 December 2011 18:20] by Moderator Report message to a moderator
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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295574]
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Wed, 21 December 2011 18:50
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kglibow |
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Messages:21
Registered:May 2011 Location: Poland |
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Hey Slax and thanks for the comments!
-Steroid and Grizzly have almost the same price and stats so we should give both same number of traits.
A(3 traits) Steroid: Technician | Teaching | Bodybuilding (no demolitions) Grizzly: Hand-to-hand | Heavy weapons | Bodybuilding. Price could go up 100$ for both
B(2 traits) Steroid: Technician | - | Bodybuilding Grizzly: Hand-to-hand | Heavy weapons | -
For the moment i'am removing demolitions from Steroid.
-Vicky, i like her ambidextrous too
-Trevor already is an engineer (2x technician = engineer). Want to clean his demolition?
-Grunty teaching not scouting, fine.
-Ivan athletics, good point.
-Igor with hunter, fine (we got a hunter, great). Although he is below 1k salary and gets 3 traits.
-Shadow changing as sugested. He will have "hunter" not "ranger" becouse no room for hunter specialization turning him to ranger. Now that ranger trait reduces camo wear a lot, he could use that, but night ops and stealthy are as important to him. We need another opinion.
-Another marskaman for Reaper, can do.
-Fidel?
-Fox. Changing.
List looks better but we are left with only one scout.
[Updated on: Wed, 21 December 2011 19:40] by Moderator Report message to a moderator
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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295610]
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Thu, 22 December 2011 17:58
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Slax |
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Messages:1411
Registered:July 2006 Location: People riding polar bears... |
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Some comments are just that, comments. Don't read too much into my ramblings.
Well... uh, here we go again.
I got to thinking about Reaper. He has to have some situational awareness, being so experienced in killing. How about making him a scout as well? He's paid enough to have that many skills, I think.
The only change I'd like for Sidney is to make him an optimist like it says in his bio.
I think Gus is good like he is now. Heavy weapons (maybe even make him an expert, him being a veteran and all), deputy (he's definitely a leader) and teaching.
Jubilee's a tough call. I personally wouldn't mind having her be a gunfighter (gunslinger x2) instead of being yet another ambidextrous female. Thoughts?
Not so sure making Ice a technician is such a good idea. His mechanical skill has already been boosted enough, I think.
Feels like UC tried to turn Cliff into a joke merc. Never use the guy so I have no opinion.
Hitman's fine right now.
Buzz is and probably always will be a crazy lady. Her boosted leadership is enough, teaching is just overkill.
I'd say go marksman + auto weapons for Raven. She's used to urban combat and those skills suit that experience well, I think.
Static. Technician, night ops and scouting instead of deputy. Because... bikers know what's up? (Yes, we need scouts.)
Danny's an expensive dude so he should have some unique expensive dude skills. Gunfighter (gunslinger just isn't unique enough!), ambidextrous and paramedic.
More later. Brain's overheating.
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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295624]
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Fri, 23 December 2011 10:15
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kglibow |
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Messages:21
Registered:May 2011 Location: Poland |
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Editors i have seen can assign only up to 3 traits. If DepressivesBrot can elaborate what settings to change i can check if engine supports 4 traits.
I will add another trait on some cases where needed in case it makes to finale.
Traits list by Will - go here if you have memory holes like me.
@slax
Reaper scout? I dont think he would have patience to do anything other then killing. Maybe turn him to Hunter | Marksman | (Night ops/melee) to make him sound meaner, meaning his hunting for humans.
Jubilee gunslinger, ok but her bio needs an update. I am against expertise at this point, prefer to keep it for folk who have been doing something all life.
Added some more changes according to your suggestions.
@will
I too think Fox's paramedic is more backed up then athletics.
But mind that once she's paramedic, she can do surgery which is not really her style:nails:. I think surgery should be limited to doctors, but that's another thing.
2 votes for paramedic, 1 vote for athletics (let me know if she starts training hurdles)
Turning her to Hand to hand | Paramedic | Ambidextrous.
[Updated on: Fri, 23 December 2011 11:13] by Moderator Report message to a moderator
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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295640]
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Fri, 23 December 2011 14:43
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kglibow |
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Messages:21
Registered:May 2011 Location: Poland |
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Need some help. Which file stores merc traits?
Thanks.
[Updated on: Fri, 23 December 2011 15:11] by Moderator Report message to a moderator
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Private 1st Class
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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295646]
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Fri, 23 December 2011 16:50
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kglibow |
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Messages:21
Registered:May 2011 Location: Poland |
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@Slax. He may have been good, but his days are ending. Would you get a grandpa for 4k ? If so he stays wealthy.
As for his leadership, he may be a squad commander but with that language he wont play a general.
Update
Made some more changes to the list. Listed changes in post with the list. Started making changes to .xml file, will post my work today/tomorrow.
Update: added link for list.
[Updated on: Sun, 25 December 2011 18:12] by Moderator Report message to a moderator
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Re: UC 1.13 hybrid v.3.59. Merc are a mess.[message #295897]
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Thu, 29 December 2011 13:14
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kglibow |
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Messages:21
Registered:May 2011 Location: Poland |
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I would be very happy if you include my 3traits version.
I will also post 3traits version with modified merc salary today.
Update. Version with prices postponed because of will's sugestion from here.
-----
Finished. Info in 1st post.
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