Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » New stable 1.13 Release (4870)
New stable 1.13 Release (4870)[message #295768] Tue, 27 December 2011 11:26 Go to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
... soon Razz

EDIT: Tomorrow (hopefully ...)

[Updated on: Thu, 29 December 2011 20:28] by Moderator

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Sergeant Major

Re: New stable 1.13 Release[message #295796] Tue, 27 December 2011 15:49 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
woot!
Will it include new HAM or weapon overheating feature?

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First Sergeant
Re: New stable 1.13 Release[message #295797] Tue, 27 December 2011 16:06 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
No, mostly bugfixes, because the EXE is based on the official source code and not on the development source code.

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Sergeant Major

Re: New stable 1.13 Release[message #295819] Tue, 27 December 2011 22:36 Go to previous messageGo to next message
Saibot is currently offline Saibot

 
Messages:198
Registered:September 2009
Can I apply it to my AFS install?

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Staff Sergeant
Re: New stable 1.13 Release[message #295840] Wed, 28 December 2011 11:57 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
RoWa21
No, mostly bugfixes, because the EXE is based on the official source code and not on the development source code.


but will there be anything new,except bugfixes?

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First Sergeant
Re: New stable 1.13 Release[message #295844] Wed, 28 December 2011 13:05 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Here it is, the revision history of the new 1.13 release:

http://ja2v113.pbworks.com/w/page/4218364/Revision%20History

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Sergeant Major

Re: New stable 1.13 Release[message #295856] Wed, 28 December 2011 19:35 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
Cant wait for a release Surprised

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First Sergeant
Re: New stable 1.13 Release[message #295857] Wed, 28 December 2011 19:43 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Will there be compatibility with save games from previous release (4552)?

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Sergeant Major
Re: New stable 1.13 Release[message #295858] Wed, 28 December 2011 19:50 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
i think yes

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First Sergeant
Re: New stable 1.13 Release[message #295862] Wed, 28 December 2011 22:11 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
You can download the 1.13 Full Release now. Get it from here:
http://ja2v113.pbworks.com/w/page/4218339/FrontPage

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Sergeant Major

Re: New stable 1.13 Release[message #295866] Wed, 28 December 2011 23:59 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:321
Registered:March 2004
I already downloaded the new version.
Thank you. Smile
PS I have a question. Why in the latest version (4870), for example, there is no choice in the branch number of mercenaries, or walking with guns at the ready? This is the 4802 version of Tais.

[Updated on: Thu, 29 December 2011 00:27] by Moderator

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Master Sergeant
Re: New stable 1.13 Release[message #295874] Thu, 29 December 2011 02:30 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
I bake releases from unstable code... damnit please read... unstable as in test code!
SCI_113[color:#FF6666]Unstable[/color]_r4802_20111116.7z

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First Sergeant

Re: New stable 1.13 Release[message #295887] Thu, 29 December 2011 11:09 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:321
Registered:March 2004
Quote:
I bake releases from unstable code... damnit please read... unstable as in test code!
SCI_113Unstable_r4802_20111116.7z

I read it. I just thought that all the new features (unstable 4802) of 16.11.2011 will appear in 4870 as a stable version. That's all.

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Master Sergeant
Re: New stable 1.13 Release[message #295889] Thu, 29 December 2011 11:36 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@Randok: The "problem" is, that the development source trunk and the official source trunk share the same revision line.

In general, the "Unstable" version has the same features and bugfixes like the official version AND additional "not well tested" fancy features. You can ignore the revision number when comparing "official" version with "unstable" version, cause it does not make much sense. Higher revision number does not mean more features ...

[Updated on: Thu, 29 December 2011 11:37] by Moderator

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Sergeant Major

Re: New stable 1.13 Release[message #296071] Sun, 01 January 2012 07:40 Go to previous messageGo to next message
lucky141187 is currently offline lucky141187
Messages:3
Registered:May 2011
Location: indonesia bandung
thanks to you... i am jagged alliance 1.13 fans from indonesia...there are only few people in Indonesia who know this game and this mod...i have skyrim installed on my pc but...i still play ja2 with this mod...in my opinion this mod is great and interesting in both detail and gameplay...
in indonesia there is only one official weapon factory called Pindad company...with SS 01 and SS 02 are Indonesian pride...SS mean "Senapan Serbu", in english it means Assault Rifle hahah funny...i wonder if it remake from any other country or not?...and i wonder is the origin weapon already included in 1.13 or not yet?...well i'm sorry for my english...i appreciate for 1.13 team hardwork

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Civilian
Re: New stable 1.13 Release[message #296072] Sun, 01 January 2012 07:45 Go to previous messageGo to next message
lucky141187 is currently offline lucky141187
Messages:3
Registered:May 2011
Location: indonesia bandung
SS 01 is modified from belgium FN FNC... the origin weapon is already in 1.13 great

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Civilian
Re: New stable 1.13 Release[message #296098] Mon, 02 January 2012 04:00 Go to previous messageGo to next message
Headhunter is currently offline Headhunter

 
Messages:264
Registered:November 2009
Location: Sweden
I wouldn't bet on it getting into regular 1.13, but you could try AIMNAS. The sub-forum for AIMNAS is here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=postlist&Board=68&page=1

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Master Sergeant
Re: New stable 1.13 Release[message #296336] Fri, 06 January 2012 00:10 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
Love the new mod!

Is there a way to use it with wildfire maps?

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Corporal 1st Class
Re: New stable 1.13 Release[message #296343] Fri, 06 January 2012 02:21 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
You can just install the WF-maps; you can get them probably from the archive.
Even better (IMHO) use AIMNAS that comes with improved WF-maps and lots of other things. Smile

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Sergeant Major
Re: New stable 1.13 Release[message #296365] Fri, 06 January 2012 15:35 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
That didn't work. It seems like the maps are done differently in this new update.

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Corporal 1st Class
Re: New stable 1.13 Release[message #296368] Fri, 06 January 2012 16:29 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
What of the two options i gave is not working? And could you pls. give some input about what exactly is (not) happening, what you did, error messages etc.?

AFAIK there is no difference in how the maps are operated between 4870 and previous (4552).

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Sergeant Major
Re: New stable 1.13 Release[message #296374] Fri, 06 January 2012 19:27 Go to previous messageGo to next message
GARRRRNOVE is currently offline GARRRRNOVE

 
Messages:10
Registered:December 2010
Hello,

first of all, good job!

The latest version seems to run smoothly for us.

I got 1 question:

Whats required to use this release?

Net Framework 2 or 4?
Microsoft Redistributable?

Because sometimes people cant start the game on their system and I want to know why.

[Updated on: Fri, 06 January 2012 19:28] by Moderator

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Private
Re: New stable 1.13 Release[message #296375] Fri, 06 January 2012 20:18 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
Sam_Hotte
What of the two options i gave is not working? And could you pls. give some input about what exactly is (not) happening, what you did, error messages etc.?

AFAIK there is no difference in how the maps are operated between 4870 and previous (4552).


Ahh, something tells me you've never combined 4870 with WF maps. Just a guess.

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Corporal 1st Class
Re: New stable 1.13 Release[message #296376] Fri, 06 January 2012 20:23 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
What a great attitude. Certainly ensures continued assistance.

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Captain

Re: New stable 1.13 Release[message #296377] Fri, 06 January 2012 21:04 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
Yeah, so I'm kind of direct sometimes.

The two sets of maps somehow blended together. When I started the game, there were items like benches and stuff covering almost everywhere. It seemed to be a clash of maps.

That being said..... It kind of nulls his last statement "AFAIK there is no difference in how the maps are operated between 4870 and previous (4552)."

I should have taken a screen shot.

I'm currently working on fixing it. I'll post more when/if I get it going.

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Corporal 1st Class
Re: New stable 1.13 Release[message #296378] Fri, 06 January 2012 21:08 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Sounds like you didn't copy the tilesets that should have come with the WF maps.
And for the record: The basic workings of this didn't change since Vanilla.

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Captain

Re: New stable 1.13 Release[message #296380] Fri, 06 January 2012 22:21 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
So I'm the dumb dumb.

I added the update to my already modded JA2 1.13 w/ WF maps already on it. I remember (possibly incorrectly) the last update worked fine when I did this.

I redid 4870 on JA2 vanilla, then added the maps from WF. It works.

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Corporal 1st Class
Re: New stable 1.13 Release[message #296387] Sat, 07 January 2012 00:36 Go to previous messageGo to next message
GARRRRNOVE is currently offline GARRRRNOVE

 
Messages:10
Registered:December 2010
GARRRRNOVE
Hello,

first of all, good job!

The latest version seems to run smoothly for us.

I got 1 question:

Whats required to use this release?

Net Framework 2 or 4?
Microsoft Redistributable?

Because sometimes people cant start the game on their system and I want to know why.


we just played a couple of games (multiplayer)

some feedback:

the menu which pops up after a long right click (where u can turn around etc.) wont go away when a interrupt occurs during it's open

somehow the mortar (60 mm) does only 1-2 dmg without any stun (it was nearby trees, maybe that's the reason)

the cash setting low/middle/high should be changed to an arbitrary number again

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Private
Re: New stable 1.13 Release[message #296565] Wed, 11 January 2012 19:45 Go to previous messageGo to next message
Blue_Fox is currently offline Blue_Fox

 
Messages:539
Registered:September 2006
Location: Netherlands
Question:
I noticed Dr.Q Rd.Q comes with Nunchaku, but is it fixed now?
It was a blunt weapon and not gave bonus to Martial Artist.

Start play again for a while Smile

[Updated on: Thu, 12 January 2012 06:01] by Moderator

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First Sergeant
Re: New stable 1.13 Release[message #296566] Wed, 11 January 2012 20:17 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

rowar21:svn 4870 is primary for install to program files? i have instaled old svn on pc,[i personaly prefer sci instaler if any exist]

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Sergeant Major
Re: New stable 1.13 Release[message #296578] Thu, 12 January 2012 01:04 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@wolf: the 4870 release is a 7zip self extracting archive. just run the 7zip exe and point to your ja2 install directory and click extract. It is a SCI package Wink

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Sergeant Major

Re: New stable 1.13 Release[message #296584] Thu, 12 January 2012 08:22 Go to previous messageGo to next message
tryguy is currently offline tryguy
Messages:2
Registered:October 2008
Hey, I guess I'm playing 4870. What I did was do fresh install of JA2 Gold from the CDs. And didn't bother patching it. And then I copied over the SVN folder overwriting the JA2 folder.

Seems to work, but two utility programs don't. XML Editor crashes, and INI Editor complains that it can't find some file. Is this normal?

Anyway, why I'm actually writing here is to ask why my IMP character has an apparent movement penalty applied to her which none of the other mercs seem to incur.

I try to make her run to the first square, and it's going to cost 12 APs. To continue to the second, it's 20.

If I select any of the other mercs in my squad, their movement costs are 8 and 12 respective. So, what am I doing wrong? I've created her twice and restarted the game just to see if something went awry. Does the IMP come with an inherent penalty? I'm playing on Expert, and she's not encumbered at all.

I haven't tried a male IMP, but most like if no one can point to a reason for this, I will. Any ideas?

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Civilian
Re: New stable 1.13 Release[message #296585] Thu, 12 January 2012 09:51 Go to previous messageGo to next message
jpg is currently offline jpg

 
Messages:44
Registered:January 2009
Location: north of Paris, France
@ HunterKiller
Does your IMP carry a backpack? If so that's why he has some movement penalties. Carrying a backpack also prevent you to climb on roofs and jump over fences.

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Corporal
Re: New stable 1.13 Release[message #296586] Thu, 12 January 2012 09:58 Go to previous messageGo to next message
tryguy is currently offline tryguy
Messages:2
Registered:October 2008
Yeah, that was it. Thanks jpg. I guess I'll carry on now, and lose the backpack.

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Civilian
Re: New stable 1.13 Release[message #296595] Thu, 12 January 2012 13:15 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@HuntKiller: XML Editor and INI Editor requires at least the Microsoft .NET Framework 2.
If everything is installed correctly, they should start out of the box without any problems.

In your case, I would delete the whole JA2 folder, reinstall JA2 from your CD, then download the 4870 release from the 1.13 WIKI (http://ja2v113.pbworks.com/w/page/4218345/Installation) and install it in your existing JA2 installation directory (overwrite any existing files). Thats all.

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Sergeant Major

Re: New stable 1.13 Release[message #296609] Thu, 12 January 2012 22:29 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Hello Ja2 Community.I have a 1 question or maybe some sort of request.(I don't want to create a topic about that,just a little question).
Is that possible to made AI of Militia to be a little smarter?(or made militita to do more action in battle not just siting on their ass during defence battles or attacking battles).How i remember in orignal versions of ja2 the milita in tactical never sited during fights,they always search enemys in sector.in 1.13 during attack battle for example 32 militia only 5-6 militia from that party doing action(search for enemy\attacking them,other 26 men from militia just sit on their ass and don't doing anything.In defence battles militia almost all time just siting and not doing anything and waiting their death from enemy soldiers.

So,is that possible to do any tweaks about militia Ai?

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Master Sergeant
Re: New stable 1.13 Release[message #296610] Thu, 12 January 2012 23:23 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@parkan: You can give special orders to milita by talking to them. If your merc wears a headset and you talk to militia, you can give orders to ALL militia.

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Sergeant Major

Re: New stable 1.13 Release[message #296616] Fri, 13 January 2012 00:59 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

I know this and this feature works not well.I have a merc with high leadership but militia can only spread out,get down and retreat.other commands not work. During their turn they work not good,more 70-80 percent of combat their just sitting and not doing anything.

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Master Sergeant
Re: New stable 1.13 Release[message #296632] Fri, 13 January 2012 12:05 Go to previous messageGo to next message
Vegedus is currently offline Vegedus
Messages:2
Registered:July 2010
What version of HAM is in this?

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Civilian
Re: New stable 1.13 Release[message #296634] Fri, 13 January 2012 12:36 Go to previous messageGo to previous message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
4.something

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Captain

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