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Re: BUGS: NEW 1.13 RELEASE (4870)[message #302713]
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Mon, 02 April 2012 22:15
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puzzlepiece87 |
Messages:4
Registered:March 2009 |
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RoWa21@puzzlepiece87: I am currently busy with merging the Overheating-Feature from Flugente to the development trunk.
Later I will take a closer look at the bug.
Hey RoWa, just checking in again. Let me know if you need any more help from me. My bug report, save games, and screenshot are on page 3 of this thread. Thanks.
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #303258]
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Wed, 11 April 2012 15:13
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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***Note that this post and the discussion before it should probably be moved to a new thread as it is entirely about the map editor issues I'm currently facing, but since I started the discussion here, might as well continue here and wait for a global mod to move it... ***
Still not with the map editor you upped, unfortunately...
Tried running a game with the saved map, I can hire mercs and all seems fine until I want to make the heli drop. Game crashes with the "Unhandled exeption processing GameLoop unable to recover" error on loading screen. Old big map made with a map editor before xml file for ja2set structure was added works fine...
Also someone meddled with the land mines, I get all mines in the map editor shown as Klaxon Mines. If I have to replace all the bloody mines in the maps, I'm going on strike again... or to say it with Reuban "Dis makes me mad!"
I appreciate work that is done on the editors, but if the stuff ain't working, it should not be made mandatory to use if you want to use new development exes. I'm getting pretty much fed up by bug hunting... time I could much better spent on actual modding work. I only have little spare time atm (and it won't get much better after my exams...). If I now also will have to post error reports on an hourly basis just in order to get something repaired that wasn't broken before, I'm getting more than upset (especially since I don't see too many benefits that will come from xml structure for JA2Set or the change for the landmines...).
And comments like this in xml files aren't that helpful either... especially since it's really unclear what exactly the bombitem ID refers to...
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #304013]
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Sat, 28 April 2012 23:54
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zigor |
Messages:1
Registered:December 2011 |
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Hi!
Everythig was normal, to the time...
While moving camera in Tactical Screen, image is jumping and also description doesn't appear when holding cursor on weapon or item. This bug appear suddenly, as I made some progress. This is strange, because this bug is saving to the save file. In other save, where the bug not occurred, everything is normal.
My spec:
Win7 SP1 x64
ATi Radeon HD 6970 2GB
I C2Q Q9450
[Updated on: Sat, 28 April 2012 23:57] by Moderator Report message to a moderator
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Civilian
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #304179]
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Wed, 02 May 2012 16:18
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SqFKYo |
Messages:2
Registered:April 2004 Location: Finland |
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I'm trying to repackage .50 BMG ammo crate using Barrett M82A2, and I get "Assertion Failure [Line 654 in file .\Item Types.cpp]"
How do I upload my savegame so you could verify this?
EDIT: Running the new version 4870 on Windows 7 Pro.
[Updated on: Wed, 02 May 2012 16:19] by Moderator Report message to a moderator
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Civilian
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #304547]
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Wed, 09 May 2012 23:45
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kelale |
Messages:2
Registered:May 2012 |
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Hi RoWa21,
I have the same error in the same sector:
(ubNumElites) != (0) but they should be equal
Do you already have a savegame or should I send you my one? How may I do this?
thx and best regards
kelale
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #304583]
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Fri, 11 May 2012 12:08
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K |
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Messages:6
Registered:May 2012 |
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RoWa21Mr.Oh sorry. I mean that only 32 Militia are on the tactical map with my setting (64 Militia & Enemies on tactical map), but 64 Enemies. If one Militia is kill the next appears like the old system with 32 Militia. I mean the Drassen counterattack.
That is a limitation of the game engine and cannot be changed easily. There can only be 32 enemies at a time on the map. But if you kill one, another enemy will appear if you set the maximum number > 32.
The description says: Quote:Use this to adjust the numbers of militia that can appear in the same sector in TACTICAL mode.
Militia, valid values 16 through 64, default is 32.
So is the description incorrect or I do not understand something? :confused:
Edit: I count the Enemies and the number is over 32. So why it works with Enemie but not with Militia?
[Updated on: Fri, 11 May 2012 18:49] by Moderator Report message to a moderator
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Private
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #304590]
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Fri, 11 May 2012 18:41
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kelale |
Messages:2
Registered:May 2012 |
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H RoWa21,
the error is:
Assertion Failure (Line 826 in function PrepareEnemyForSectorBattle in file .\Queen Command.ccp).
(ubNumElites) != (0) but they should be equal.
I`m playing with:
Release v1.13.4870 (Official Release): Build 11.12.28.
The error occurs while entering grumm mine, there are numbers of enemies in and around this sector. I have already tried to change parameter for reinforcement bit i had no luck with that.
I
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #305991]
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Sat, 16 June 2012 07:56
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RebelMagistrate |
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Messages:6
Registered:June 2012 Location: Meanwhile, somewhere in C... |
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Hey guys. Long time reader, first time poster.
I recently started played JA2 again since JABIA fucked up so back, and was amazed to see the new strength in the community since said event. Particularly happy to see the new life in v1.13, (ironically more work has gone into this unofficial patch alone than all of JABIA). Having one small, yet completely game breaking bug.
Whenever I enter into an engagement, the enemies simply run back and forth, then crouch before their turn ends. This happens without fail, is inexplicably aggravating,and makes the game pointless to play.
I have seen other posts to nature in previous build forums, but only people replying that they had fixed it, when clearly, they haven't. Am I missing a hotfix or some other patch here?
JA2 Gold English
v1.13.4870 English
Windows 7 Pro x64
i3 Intel
HD Graphics chipset (why do think I'm playing JA2?)
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