Home » MODDING HQ 1.13 » v1.13 Bug Reports » BUGS: NEW 1.13 RELEASE (4870)
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #309869]
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Fri, 07 September 2012 08:57
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cremo |
Messages:2
Registered:September 2012 |
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Hi all.
I've the following problem: in my ja2 1.13 (v. 4870 latest update) game, the Autoshot/Gunner trait doesn't seem to work.
I've noticed this because when I've made a sniper char (with 2 marksman major trait) and an assault rifle one (with 2 autoshot/gunner), i've seen that the AP required to burst/auto fire are the same (and all other stats were equal, with the 2 chars being next to the other, both with starting MP5).. CTH is the same too.
I've even tried to make 2 identical chars aside the fact that to the first i gave the gunner trait (2 autoshot) while to teh second i only gave 1 autoshot: doesn't matter.. burst/auto ap/precision was the same.
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Civilian
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #309876]
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Fri, 07 September 2012 12:29
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cremo |
Messages:2
Registered:September 2012 |
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I've tried the same with a "commando" (it's an assault rifle, right?) and still APs for auto fire were the same for both a gunner and a char with no autoshot at all.. i guess i'll try with lvl 9 chars and a browning.
[Updated on: Fri, 07 September 2012 12:31] by Moderator Report message to a moderator
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Civilian
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #310534]
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Sun, 23 September 2012 14:31
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raz1ro |
Messages:1
Registered:June 2007 |
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Hi, I have a problem with JA2 1.13 Interfaces v2.0 Woodland.
First I have installed JA2 Gold English, v1.13.4870 English, the hotfix, and Arulco Revisited. I installed the interface, and in the moment I enter the strategic map game crash with this error:
[13.2386] : ERROR : File : .\vobject.cpp
Line : 868
Location : BltVideoObjectToBuffer
Video object index is larger than the number of subimages
I can load a game in tactical map, but the moment I switch to strategic ->game crash with the error.
I olso tried to use Thors interface with the same result. The error appear when using: JA2+1.13+hotfix alone, JA2+1.13+hotfix+AR. I had this interface installed a long time ago, and it worked. Any help will be appreciated. Thanks.
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Civilian
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #311026]
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Mon, 08 October 2012 18:14
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winehouse |
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Messages:84
Registered:October 2012 |
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I am not sure if this is a bug or not but, here's a tiny one. It has been around for a while. The item pic for the combat knife and the light knife are exactly the same.
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Corporal 1st Class
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #311099]
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Thu, 11 October 2012 14:28
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hscorpio |
Messages:2
Registered:October 2012 |
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I found a pretty abusable bug, dunno if it's already known:
Tony the armsdealer sometimes offers weapons with attachments and you can just "steal" the attachments from him.
The funny part is, when you close his inventory and reopen it the weapon respawns with the attachments and you can steal it all over again.
Im my case it was a Delta Elite with match sights, see for yourself:
Method of repoducing:
Toggle Spoiler Wait for Tony to offer any weapon with an attachment.
Right-click the attachment to see the details, don't move the mouse so that it still hovers over the position of the attachment on the weapon (like shown in the screenshot). Then double-click and you should have the attachment in your "hand".
Alternatively: Keep jamming left and right mouse button until you succeed.
I should mention that I'm playing the Arulco Revisited mod, but Jazmine has stated that she has not meddled with Tony's business.
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Civilian
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #311927]
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Sat, 10 November 2012 08:13
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BaddAzzYellaBro |
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Messages:6
Registered:November 2011 |
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LootFraggAlright. Weird runtime error I had, pretty improbable that someone would do it but I did so that counts.
I opened the AIM page. If you left-click the "Page 1/2" button you get to page 2 or 1 respectively. If you right-click it though, it jumps back and forth and if you keep the right mouse button pressed, it will rapidly switch the pages back and forth without end. I did that and it eventually crashed with an out of range ImageID.
Revision 4926.
(Source)/Standard Gaming Platform/Button System.cpp
Line 2135. Attempting to CreateIconAndTextButton with out of range ImageID.
Getting this same error playing JA2 1.13 4870 stable build. Any ideas what's causing this? Happens when I try to save the game.
Found the solution!
[Updated on: Sun, 11 November 2012 11:32] by Moderator Report message to a moderator
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Private
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #313820]
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Thu, 03 January 2013 07:03
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LootFragg |
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Messages:349
Registered:August 2009 Location: Berlin, Germany |
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Could use some help trying to get JA2 running, SVN rev 1580, v5520 dev build 12.08.24.
Might be some oversight on my part or it's the Windows copy&paste not working properly again but I'd like some hint as to what I could do.
Downloaded the main trunk SVN stuff, no beta files, copied all over, compared important config files via WinMerge and merged them properly as always. Custom profile with config stuff so I don't have to pick single files. Might be part of the problem, I'll check.
On startup, two errors popping up.
OneFile : .\XML_FacilityTypes.cpp
Line : 831
Function : facilitytypeEndElementHandle
FacilityTypes.XML Error: Assignment type for facility 3 is unrecognized! TwoFile : .\Init.cpp
Line : 1166
Function : InitializeJA2
Loading external data failed
Downloaded latest Source, had a look into the files.
One else if (strcmp(pData->szCharData, "INTERROGATE_PRISONERS") == 0)
{
//pData->curAssignmentType = (INT16) atol(pData->szCharData);
pData->curAssignmentType = FAC_INTERROGATE_PRISONERS;
}
else
{
CHAR16 sErrorString[256];
swprintf(sErrorString, L"FacilityTypes.XML Error: Assignment type for facility %d is unrecognized!", pData->curIndex);
SGP_THROW(sErrorString);
} So this looks as if it was related to the new prisoner function. Tried to disable that, no change.
Two strcpy(fileName, directoryName);
strcat(fileName, ENCYCLOPEDIAQUESTSFILENAME);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInEncyclopediaLocation(fileName,FALSE,gEncyclopediaQuestsData, 3), ENCYCLOPEDIAQUESTSFILENAME); No idea what to do with that but it looked like the Encyclopedia was part of it. Read something about it being disabled because it was bugged, so I turned it off in Ja2_Options. Same error.
Anyone with more creativity and insight able to help me out and point me in the right direction? I'll have a look into my custom folder to check if there are any corpses that need to be filtered out.
Edit: Nothing found. It's all just IMP data, crash reports, screenshots, settings and other irrelevant crap. Custom faces, music and a changed vehicles.xml and options files which all hold the new entries. Same errors apply when using standard 1.13 VFS.
[Updated on: Thu, 03 January 2013 07:19] by Moderator Report message to a moderator
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #313865]
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Fri, 04 January 2013 05:07
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LootFragg |
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Messages:349
Registered:August 2009 Location: Berlin, Germany |
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Have to compress this a bit, the post is getting long. All of these are v5754 with non-default settings, no mods.
Issue 1
Profiles/UserProfile_XYZ/Ja2_sp.ini
For MAX_IMP_CHARACTERS, the comment says "Range: 1 - 6". Should be 7 now.
Issue 2
Runtime error, no idea how to reproduce it.
Assertion Failure [Line 1910 in file sgp.cpp].
Unhandled exception processing GameLoop unable to recover.
Bit of a chaotic fight, 10 mercs against ~30 soldiers, zombies enabled. IIS, NIV, whatnot. The crash happened during my turn, no idea what I did at that time.
Reloaded the Autosavegame, ended the turn like before, different enemy hit results due to randomness, tried to keep fighting like before, error happened again when aiming at an enemy. Tried one more time, randomness again, this time it didn't occur. One more time, didn't occur. So all I could do is provide the savegame. Uploaded on MediaFire if needed. I recommend not to test this as I have no idea what circumstances caused the Runtime Error.
Issue 3
Playing with DepBrot's latest (5754) build. When pressing the version key (V), it says 1.13.5521.
Issue 4
AP costs for inventory handling. Loaded ammo into a gun in turnbased, all APs spent, the only way to get the magazine off my cursor was to go into the menu and back.
Issue 5
When choosing a traveling location, ETA gets shown as "0h, 0m" - only gets updated on click , when a location is marked and the additional, cool arrows show up.
It gets reset to "0h, 0m" when the mouse cursor is moved.
Also, it's offset from its text field.
Resolution used is option 11 in JA2.ini (1280x960). DepressivesBrot stated that the text offset is similar on FullHD.
Flugente stated he could not reproduce the bug.
>> Savegame for 5754 if that helps.
Issue 6
Wrong message when giving water to merc when not thirsty (>50%), being refused. Or when canteen is empty (1% condition).
Message is:
GameNo uniform found.
Heh?
Issue 7
Mercs make success noises when drinking from a canteen. I figure that's a bit out of proportion. Do they think I'm giving them a drug syringe due to the new system?
Issue 8
>> Another Unhandled Exception, completely unrelated to Issue 2, when the ice cream truck arrives anywhere. 100% reproduction. Savegame right before it, happens every single time when the ice cream truck arrives at any sector, just hit Space. Either 12:49 AM at D6 or 13:15 AM at D7 if you cancel the order. Even if you change the path and it doesn't actually "arrive". As soon as it's in either sector, the game crashes.
I have a modified vehicles.xml with 12 seats instead of 6 to fit my increased squad size (10). If any other files are relevant for debugging, let me know.
[Updated on: Sun, 06 January 2013 05:44] by Moderator Report message to a moderator
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #315613]
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Thu, 21 February 2013 02:46
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Sargeno |
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Messages:69
Registered:December 2001 Location: Oregon, USA |
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Is it possible to have things like these work under both new and old inventory systems?
[Updated on: Thu, 21 February 2013 08:02] by Moderator Report message to a moderator
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Corporal
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #316224]
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Tue, 12 March 2013 22:44
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Hayha |
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Messages:6
Registered:March 2013 |
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I randomly get CTD's when an explosion happens, "Assertion Failure [Line 335 in file Strategic Town Loyalty.cpp]".
Also, in map view when a merc is unable to continue his assignment, ie. doctor is finished with patients or a mechanic has no more things to repair, if you try to assign him to use a local facility the assignment keeps showing in red as if he couldn't continue with the new one either.
[Updated on: Tue, 12 March 2013 22:46] by Moderator Report message to a moderator
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Private
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #319460]
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Mon, 13 May 2013 01:17
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warreo |
Messages:2
Registered:May 2013 |
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I'm not sure if this is specific to 4870 or just JA2 in general but haven't seen this reported anywhere so I thought I'd give it a shot.
I'm experiencing bad screen tearing, but only under fairly specific circumstance in the game. It happens only at night and only when my mercs are moving, and then when I try to pan the screen to another area, I get lots of screen tearing before the game "catches up". If my mercs are at rest and not moving, no tearing, I can pan to different areas of the map no problem. I tested with 3 different hardware setups (although all with windows 7 ultimate 64 bit) and 3 different monitors, same result each time. None of them have SLI or crossfire. One has a 6950, one has a 7850, and the other was integrated Intel graphics on mobile i7 (sandy bridge). I've tried enabling vsync, tried doing windows mode, still happens.
I made a FRAPS video that would help to see what I'm talking about in case my explanation doesn't make sense (and it probably doesn't)...as soon as I can figure out a good way to upload it to share (tinypic doesn't seem to be working for me, anyone have an alternative way?).
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Civilian
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #320710]
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Sat, 25 May 2013 01:32
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gojun077 |
Messages:1
Registered:May 2013 |
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Playing JA2 1.13 SCI unstable revision 6077 (from D. Brot's SkyDrive)-- in Alma Sector H14 (warehouse district) pressing any of the door open buttons within the warehouses causes the following crash:
ntdll:RtlpWaitForCriticalSection section 0xfdc4b30 "?" wait timed out in thread 0009, blocked by 0024, retrying (60 sec)
The only button in sector H14 that doesn't cause a crash is the button in the small house towards the SW of the map.
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Civilian
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #320791]
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Sat, 25 May 2013 16:53
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SharkD |
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Messages:352
Registered:July 2003 |
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Gambigobillai got this "NPC fails to give item bug" very often. If memory serves i haven't encountered this bug with v4552 and before. After that version i took a brake from JA2 till v4870. I think there is something that went wrong between these two versions. I cannot give a specific version but i have played v4870, v4915, v4930 with various versions of Vanilla 113, AIMNAS, AFS and UC. I got this bug in each one. I tried killing the NPC that fails to give item and can confirm that NPCs successfully take items from storage but fails to deliver to PCs. Another thing i can confirm is this bug is random, so saving before delivering quest and if bug happens then reloading usually solves the problem. For one last another thing is i can confirm is this can happen to any NPC that gives you anything (Kyle, Angel, Boxing Guy, Carmen).
I've checked the SVN changelogs for anything relevant but haven't found anything. Code is still too cryptic for me to understand. Maybe some undocumented change or change from developer trunk holds the clue. Hope any of this helps. Sorry for bad Engrish.
I just got this bug with Angel. Haven't reloaded yet to see if that will fix it.
I'm playing the Official 4870 Bugfix Release.
Reloading didn't help.
[Updated on: Sun, 26 May 2013 18:26] by Moderator Report message to a moderator
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Master Sergeant
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