Home » MODDING HQ 1.13 » v1.13 Bug Reports » BUGS: NEW 1.13 RELEASE (4870)
Re: BUGS: NEW 1.13 RELEASE (4870)[message #309594] Tue, 28 August 2012 22:29 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
Version: 4870 + Bugfix Release

Bug: automatic sleep cancels results of last hours work/assignment.

Putting a merc to sleep immediately cancels all results/progress of any non-combat assignment this merc has been on in the current hour. This also applies if the merc is automaticly put to sleep by the game if max energy drops below 50 at the end of the current hour.
(unlike vanilla or versions pre-4552 the progress of last hour of assignment before sleep is not calculated when merc automatically wakes up).

I hope this can maybe fixed by making the game check for "merc is forced to sleep because max energy is <50" just after calculating the results of last hour's assignment(?).
Re: BUGS: NEW 1.13 RELEASE (4870)[message #309657] Thu, 30 August 2012 16:04 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
A minor glitch with XML:

The Calico M-900 (9mm semi-auto carbine with 50 rd helix mag; item# 68) features an attachment slot for 'internal attachment' that allows for Rod&Spring - which is quite senseless as this weapon is single shot only ...
So this guns either needs 'trigger group' as possible attachment as well, or R&S slot removed. Smile
Re: BUGS: NEW 1.13 RELEASE (4870)[message #309869] Fri, 07 September 2012 08:57 Go to previous messageGo to next message
cremo
Messages:3
Registered:September 2012
Hi all.

I've the following problem: in my ja2 1.13 (v. 4870 latest update) game, the Autoshot/Gunner trait doesn't seem to work.
I've noticed this because when I've made a sniper char (with 2 marksman major trait) and an assault rifle one (with 2 autoshot/gunner), i've seen that the AP required to burst/auto fire are the same (and all other stats were equal, with the 2 chars being next to the other, both with starting MP5).. CTH is the same too.

I've even tried to make 2 identical chars aside the fact that to the first i gave the gunner trait (2 autoshot) while to teh second i only gave 1 autoshot: doesn't matter.. burst/auto ap/precision was the same.


Re: BUGS: NEW 1.13 RELEASE (4870)[message #309870] Fri, 07 September 2012 09:47 Go to previous messageGo to next message
JMich

 
Messages:575
Registered:January 2011
Location: Greece
I'm not sure, but isn't the autoshot/gunner trait only relevant for AR/LMG? The mp5 is an SMG, so it is possible that it doesn't get the trait bonus.
Of course, too long since I played, I may be mistaken, in which case someone will correct me.
Re: BUGS: NEW 1.13 RELEASE (4870)[message #309874] Fri, 07 September 2012 12:10 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3809
Registered:July 2009
AP boni are for LMG class weapons only, CTH should work with SMGs. I'd say the inaccurate CTH readout is activated.


Re: BUGS: NEW 1.13 RELEASE (4870)[message #309876] Fri, 07 September 2012 12:29 Go to previous messageGo to next message
cremo
Messages:3
Registered:September 2012
I've tried the same with a "commando" (it's an assault rifle, right?) and still APs for auto fire were the same for both a gunner and a char with no autoshot at all.. i guess i'll try with lvl 9 chars and a browning.

[Updated on: Fri, 07 September 2012 12:31] by Moderator

Re: BUGS: NEW 1.13 RELEASE (4870)[message #309885] Fri, 07 September 2012 15:55 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
As DB said - AP boni are ONLY for LMGs, NOT for ARs.
Re: BUGS: NEW 1.13 RELEASE (4870)[message #310534] Sun, 23 September 2012 14:31 Go to previous messageGo to next message
raz1ro
Messages:1
Registered:June 2007
Hi, I have a problem with JA2 1.13 Interfaces v2.0 Woodland.
First I have installed JA2 Gold English, v1.13.4870 English, the hotfix, and Arulco Revisited. I installed the interface, and in the moment I enter the strategic map game crash with this error:
[13.2386] : ERROR : File : .\vobject.cpp
Line : 868
Location : BltVideoObjectToBuffer
Video object index is larger than the number of subimages
I can load a game in tactical map, but the moment I switch to strategic ->game crash with the error.
I olso tried to use Thors interface with the same result. The error appear when using: JA2+1.13+hotfix alone, JA2+1.13+hotfix+AR. I had this interface installed a long time ago, and it worked. Any help will be appreciated. Thanks.
Re: BUGS: NEW 1.13 RELEASE (4870)[message #310535] Sun, 23 September 2012 14:36 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3809
Registered:July 2009
Hello raz1ro, Welcome to the Pit :wave:
Solution: Don't use alternative interfaces.


Re: BUGS: NEW 1.13 RELEASE (4870)[message #310537] Sun, 23 September 2012 15:31 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
To expand on DP's answer , it's probably because they were made for builds from the prehistoric age...... Smile


Re: BUGS: NEW 1.13 RELEASE (4870)[message #311026] Mon, 08 October 2012 18:14 Go to previous messageGo to next message
winehouse

 
Messages:92
Registered:October 2012
I am not sure if this is a bug or not but, here's a tiny one. It has been around for a while. The item pic for the combat knife and the light knife are exactly the same.
Re: BUGS: NEW 1.13 RELEASE (4870)[message #311099] Thu, 11 October 2012 14:28 Go to previous messageGo to next message
hscorpio
Messages:2
Registered:October 2012
I found a pretty abusable bug, dunno if it's already known:

Tony the armsdealer sometimes offers weapons with attachments and you can just "steal" the attachments from him.
The funny part is, when you close his inventory and reopen it the weapon respawns with the attachments and you can steal it all over again.
Im my case it was a Delta Elite with match sights, see for yourself:

Toggle Spoiler


Method of repoducing:

Toggle Spoiler


I should mention that I'm playing the Arulco Revisited mod, but Jazmine has stated that she has not meddled with Tony's business.
Re: BUGS: NEW 1.13 RELEASE (4870)[message #311927] Sat, 10 November 2012 08:13 Go to previous messageGo to next message
BaddAzzYellaBro
Messages:4
Registered:November 2011
LootFragg
Alright. Weird runtime error I had, pretty improbable that someone would do it but I did so that counts.

I opened the AIM page. If you left-click the "Page 1/2" button you get to page 2 or 1 respectively. If you right-click it though, it jumps back and forth and if you keep the right mouse button pressed, it will rapidly switch the pages back and forth without end. I did that and it eventually crashed with an out of range ImageID.

Revision 4926.

(Source)/Standard Gaming Platform/Button System.cpp

Line 2135. Attempting to CreateIconAndTextButton with out of range ImageID.


Getting this same error playing JA2 1.13 4870 stable build. Any ideas what's causing this? Happens when I try to save the game.

Found the solution!

[Updated on: Sun, 11 November 2012 11:32] by Moderator

Re: BUGS: NEW 1.13 RELEASE (4870)[message #313820] Thu, 03 January 2013 07:03 Go to previous messageGo to next message
LootFragg

 
Messages:344
Registered:August 2009
Location: Berlin, Germany
Could use some help trying to get JA2 running, SVN rev 1580, v5520 dev build 12.08.24.

Might be some oversight on my part or it's the Windows copy&paste not working properly again but I'd like some hint as to what I could do.

Downloaded the main trunk SVN stuff, no beta files, copied all over, compared important config files via WinMerge and merged them properly as always. Custom profile with config stuff so I don't have to pick single files. Might be part of the problem, I'll check.

On startup, two errors popping up.
One
Two

Downloaded latest Source, had a look into the files.

One
So this looks as if it was related to the new prisoner function. Tried to disable that, no change.

Two
No idea what to do with that but it looked like the Encyclopedia was part of it. Read something about it being disabled because it was bugged, so I turned it off in Ja2_Options. Same error.


Anyone with more creativity and insight able to help me out and point me in the right direction? I'll have a look into my custom folder to check if there are any corpses that need to be filtered out.

Edit: Nothing found. It's all just IMP data, crash reports, screenshots, settings and other irrelevant crap. Custom faces, music and a changed vehicles.xml and options files which all hold the new entries. Same errors apply when using standard 1.13 VFS.

[Updated on: Thu, 03 January 2013 07:19] by Moderator

Re: BUGS: NEW 1.13 RELEASE (4870)[message #313825] Thu, 03 January 2013 11:19 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3809
Registered:July 2009
That exe is way out of date. Get one from my sig, should be pretty apparent what the issue is.
@someone with write permissions: Please delete the 5520 build from the trunk.


Re: BUGS: NEW 1.13 RELEASE (4870)[message #313826] Thu, 03 January 2013 11:39 Go to previous messageGo to next message
RoWa21

 
Messages:2039
Registered:October 2005
Location: Austria
DepressivesBrot
That exe is way out of date. Get one from my sig, should be pretty apparent what the issue is.
@someone with write permissions: Please delete the 5520 build from the trunk.


I removed the 5520 exe from the GameDir and also created a text file named "ja2.exe.download.txt" which contains a download url to your latest development skydrive folder. If you don't like the direct download url, just tell me and I can link to your Download Thread here in the Bears Pit.


Re: BUGS: NEW 1.13 RELEASE (4870)[message #313827] Thu, 03 January 2013 11:46 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3809
Registered:July 2009
Nah, I don't mind. The thread is easy enough to find if someone needs it but a bit of overkill when you just need the build.


Re: BUGS: NEW 1.13 RELEASE (4870)[message #313865] Fri, 04 January 2013 05:07 Go to previous messageGo to next message
LootFragg

 
Messages:344
Registered:August 2009
Location: Berlin, Germany
Have to compress this a bit, the post is getting long. All of these are v5754 with non-default settings, no mods.


Issue 1


Profiles/UserProfile_XYZ/Ja2_sp.ini

For MAX_IMP_CHARACTERS, the comment says "Range: 1 - 6". Should be 7 now.




Issue 2


Runtime error, no idea how to reproduce it.

Assertion Failure [Line 1910 in file sgp.cpp].
Unhandled exception processing GameLoop unable to recover.

Bit of a chaotic fight, 10 mercs against ~30 soldiers, zombies enabled. IIS, NIV, whatnot. The crash happened during my turn, no idea what I did at that time.

Reloaded the Autosavegame, ended the turn like before, different enemy hit results due to randomness, tried to keep fighting like before, error happened again when aiming at an enemy. Tried one more time, randomness again, this time it didn't occur. One more time, didn't occur. So all I could do is provide the savegame. Uploaded on MediaFire if needed. I recommend not to test this as I have no idea what circumstances caused the Runtime Error.




Issue 3


Playing with DepBrot's latest (5754) build. When pressing the version key (V), it says 1.13.5521.




Issue 4


AP costs for inventory handling. Loaded ammo into a gun in turnbased, all APs spent, the only way to get the magazine off my cursor was to go into the menu and back.




Issue 5


When choosing a traveling location, ETA gets shown as "0h, 0m" - only gets updated on click , when a location is marked and the additional, cool arrows show up.

It gets reset to "0h, 0m" when the mouse cursor is moved.

Also, it's offset from its text field.

Resolution used is option 11 in JA2.ini (1280x960). DepressivesBrot stated that the text offset is similar on FullHD.
Flugente stated he could not reproduce the bug.

>> Savegame for 5754 if that helps.

http://img571.imageshack.us/img571/2204/ja2bug5754noproperetadi.png


Issue 6


Wrong message when giving water to merc when not thirsty (>50%), being refused. Or when canteen is empty (1% condition).
Message is:
Game
No uniform found.
Heh?




Issue 7


Mercs make success noises when drinking from a canteen. I figure that's a bit out of proportion. Do they think I'm giving them a drug syringe due to the new system?




Issue 8


>> Another Unhandled Exception, completely unrelated to Issue 2, when the ice cream truck arrives anywhere. 100% reproduction. Savegame right before it, happens every single time when the ice cream truck arrives at any sector, just hit Space. Either 12:49 AM at D6 or 13:15 AM at D7 if you cancel the order. Even if you change the path and it doesn't actually "arrive". As soon as it's in either sector, the game crashes.

I have a modified vehicles.xml with 12 seats instead of 6 to fit my increased squad size (10). If any other files are relevant for debugging, let me know.

[Updated on: Sun, 06 January 2013 05:44] by Moderator

Re: BUGS: NEW 1.13 RELEASE (4870)[message #315459] Fri, 15 February 2013 16:32 Go to previous messageGo to next message
AliceInChains

 
Messages:16
Registered:January 2012
Going through some code I found a duplicate entry in AllInternals.h: At the bottom (259 & 260) there's Headrocks HAM4 line twice:

// HEADROCK HAM 4: Calculate average recoil offset for a shot.
FLOAT AICalcRecoilForShot( SOLDIERTYPE *pSoldier, OBJECTTYPE *pWeapon, UINT8 ubShotNum);


Not a bug really but figured it would be worth mentioning somewhere.
AI behavior[message #315542] Mon, 18 February 2013 05:30 Go to previous messageGo to next message
chatumao
Messages:3
Registered:December 2011
What's up with AI behavior? These guys don't seem to be to motivated...

https://www.dropbox.com/s/8noiyymtabcrm05/great%20gathering.JPG
Re: AI behavior[message #315547] Mon, 18 February 2013 11:29 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3809
Registered:July 2009
Gratz, you broke the AI.


Re: AI behavior[message #315607] Wed, 20 February 2013 19:16 Go to previous messageGo to next message
Akbabush57

Messages:4
Registered:February 2013
Hi! first post here.

A minor one,don't know if it is mentioned before.

In earlier releases -like 2085 I guess :)- it could be possible to attach wire cutters, locksmith kits to a tool kit and it could be also possible to attach energy and regeneretion boosters, break lights to zylon combat vests and swat vests. But in this release these are not possible, but in the sector inventory screen these items highlights each other like it is still possible to attach.

BTW Thanks for this stable release, very good job indeed.
Re: AI behavior[message #315612] Wed, 20 February 2013 23:36 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
If you played with old inventory, you'd be able to attach the mentioned things to zylon etc. again.
So this was intentionally left in for 'legacy' compatibility (but is disabled if playing with New Inventory).
Re: BUGS: NEW 1.13 RELEASE (4870)[message #315613] Thu, 21 February 2013 02:46 Go to previous messageGo to next message
Sargeno

 
Messages:71
Registered:December 2001
Location: Oregon, USA
Is it possible to have things like these work under both new and old inventory systems?

[Updated on: Thu, 21 February 2013 08:02] by Moderator

Re: BUGS: NEW 1.13 RELEASE (4870)[message #315614] Thu, 21 February 2013 14:57 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
Yes, could be edited in the XMLs accordingly, i'd think.
But i doubt this worth the effort as there is usually enough space in NIV for those things (they were invented to simulate more pouches etc. with OIV on the way developing NIV) - and attaching things to and fro (e.g. getting your knife out of armor in combat) will cost you additionally APs.

However, the bug report thread is not the place to discuss this, methinks.
Re: BUGS: NEW 1.13 RELEASE (4870)[message #315616] Thu, 21 February 2013 18:49 Go to previous messageGo to next message
Akbabush57

Messages:4
Registered:February 2013
A tiny mistake I think;

In description tab of PSO-3 scope it says:"magnification is 8x" but in the advanced tab of PSO-3, scope magnification factor is 9x Smile
Re: BUGS: NEW 1.13 RELEASE (4870)[message #316224] Tue, 12 March 2013 22:44 Go to previous messageGo to next message
Hayha

 
Messages:6
Registered:March 2013
I randomly get CTD's when an explosion happens, "Assertion Failure [Line 335 in file Strategic Town Loyalty.cpp]".
Also, in map view when a merc is unable to continue his assignment, ie. doctor is finished with patients or a mechanic has no more things to repair, if you try to assign him to use a local facility the assignment keeps showing in red as if he couldn't continue with the new one either.

[Updated on: Tue, 12 March 2013 22:46] by Moderator

Re: BUGS: NEW 1.13 RELEASE (4870)[message #316225] Tue, 12 March 2013 22:47 Go to previous messageGo to next message
Parkan

 
Messages:451
Registered:April 2010
Location: Russia,Sevastopol

Hayha
I randomly get CTD's when an explosion happens, "Assertion Failure [Line 335 in file Strategic Town Loyalty.cpp]".
Also, in map view when a merc is unable to continue his assignment, ie. doctor is finished with patients or a mechanic has no more things to repair, if you try to assign him to use a local facility the assignment keeps showing in red as if he couldn't continue with the new one either.


Update your exe to 5917.and this bug "Assertion Failure [Line 335 in file Strategic Town Loyalty.cpp]". must be fixed.
Re: BUGS: NEW 1.13 RELEASE (4870)[message #316226] Tue, 12 March 2013 22:49 Go to previous messageGo to next message
Hayha

 
Messages:6
Registered:March 2013
Thank you very much, damn that was fast! Very Happy
Re: BUGS: NEW 1.13 RELEASE (4870)[message #316227] Tue, 12 March 2013 22:51 Go to previous messageGo to next message
Parkan

 
Messages:451
Registered:April 2010
Location: Russia,Sevastopol

for bugs of unstable builds use this topic http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/166487/BUGZILLA_report_all_bugs_here.html#Post166487
Re: BUGS: NEW 1.13 RELEASE (4870)[message #316228] Tue, 12 March 2013 22:55 Go to previous messageGo to next message
Hayha

 
Messages:6
Registered:March 2013
Oh, sorry! I'm new to this and am a bit confused with all these builds, gamedir's and .exe's, I tried to search for this error around the forums with no luck.
Re: BUGS: NEW 1.13 RELEASE (4870)[message #316230] Tue, 12 March 2013 23:03 Go to previous messageGo to next message
Parkan

 
Messages:451
Registered:April 2010
Location: Russia,Sevastopol

http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/311288/Depri_s_Builds_and_Packages_Ge.html#Post311288

Unstable build and gamedirs can be found there.Just install ja2 ater that last unstable 1.13 mod and last exe(for now 5917.exe)
Re: BUGS: NEW 1.13 RELEASE (4870)[message #316232] Wed, 13 March 2013 02:15 Go to previous messageGo to next message
Hayha

 
Messages:6
Registered:March 2013
Yeah, I managed to find that but I must say this place is not the easiest for a noob to get information.
But thanks for your help, I'll stop spamming this bug thread now Smile
Re: BUGS: NEW 1.13 RELEASE (4870)[message #319460] Mon, 13 May 2013 01:17 Go to previous messageGo to next message
warreo
Messages:2
Registered:May 2013
I'm not sure if this is specific to 4870 or just JA2 in general but haven't seen this reported anywhere so I thought I'd give it a shot.

I'm experiencing bad screen tearing, but only under fairly specific circumstance in the game. It happens only at night and only when my mercs are moving, and then when I try to pan the screen to another area, I get lots of screen tearing before the game "catches up". If my mercs are at rest and not moving, no tearing, I can pan to different areas of the map no problem. I tested with 3 different hardware setups (although all with windows 7 ultimate 64 bit) and 3 different monitors, same result each time. None of them have SLI or crossfire. One has a 6950, one has a 7850, and the other was integrated Intel graphics on mobile i7 (sandy bridge). I've tried enabling vsync, tried doing windows mode, still happens.

I made a FRAPS video that would help to see what I'm talking about in case my explanation doesn't make sense (and it probably doesn't)...as soon as I can figure out a good way to upload it to share (tinypic doesn't seem to be working for me, anyone have an alternative way?).
Re: BUGS: NEW 1.13 RELEASE (4870)[message #319461] Mon, 13 May 2013 01:21 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3809
Registered:July 2009
Hello warreo, Welcome to the Pit :wave:
Just press [G] to turn off merc lighting.


Re: BUGS: NEW 1.13 RELEASE (4870)[message #319463] Mon, 13 May 2013 02:13 Go to previous messageGo to next message
CapnJack

 
Messages:58
Registered:June 2012
Actually, turning off Mercs Light During Movement in the options menu also mostly solves this problem.
Re: BUGS: NEW 1.13 RELEASE (4870)[message #319466] Mon, 13 May 2013 02:40 Go to previous messageGo to next message
warreo
Messages:2
Registered:May 2013
DepressivesBrot
Hello warreo, Welcome to the Pit :wave:
Just press [G] to turn off merc lighting.


@DepressiveBrot and @CapnJack Thanks that fixed it! Uggghhh was banging my head against this for the last 2 days. Knew I should have posted here first. Sounds like it might be a common problem, but I didn't see it mentioned anywhere even after reading through the forums for a while.

Thanks again, now back to playing Smile
Re: BUGS: NEW 1.13 RELEASE (4870)[message #320710] Sat, 25 May 2013 01:32 Go to previous messageGo to next message
gojun077
Messages:1
Registered:May 2013
Playing JA2 1.13 SCI unstable revision 6077 (from D. Brot's SkyDrive)-- in Alma Sector H14 (warehouse district) pressing any of the door open buttons within the warehouses causes the following crash:

ntdll:RtlpWaitForCriticalSection section 0xfdc4b30 "?" wait timed out in thread 0009, blocked by 0024, retrying (60 sec)

The only button in sector H14 that doesn't cause a crash is the button in the small house towards the SW of the map.
Re: BUGS: NEW 1.13 RELEASE (4870)[message #320791] Sat, 25 May 2013 16:53 Go to previous messageGo to next message
SharkD

 
Messages:358
Registered:July 2003
Gambigobilla
i got this "NPC fails to give item bug" very often. If memory serves i haven't encountered this bug with v4552 and before. After that version i took a brake from JA2 till v4870. I think there is something that went wrong between these two versions. I cannot give a specific version but i have played v4870, v4915, v4930 with various versions of Vanilla 113, AIMNAS, AFS and UC. I got this bug in each one. I tried killing the NPC that fails to give item and can confirm that NPCs successfully take items from storage but fails to deliver to PCs. Another thing i can confirm is this bug is random, so saving before delivering quest and if bug happens then reloading usually solves the problem. For one last another thing is i can confirm is this can happen to any NPC that gives you anything (Kyle, Angel, Boxing Guy, Carmen).

I've checked the SVN changelogs for anything relevant but haven't found anything. Code is still too cryptic for me to understand. Maybe some undocumented change or change from developer trunk holds the clue. Hope any of this helps. Sorry for bad Engrish.


I just got this bug with Angel. Haven't reloaded yet to see if that will fix it.

http://i421.photobucket.com/albums/pp292/SharkD2161/Support/th_ja2_angel_maria_bug_zps1a766e97.png

I'm playing the Official 4870 Bugfix Release.

Reloading didn't help.

[Updated on: Sun, 26 May 2013 18:26] by Moderator

Re: BUGS: NEW 1.13 RELEASE (4870)[message #320816] Sat, 25 May 2013 21:14 Go to previous messageGo to previous message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
A few players (Airwave, Jun, ... ) recently notified that using switches in newer revisions crashes the game. This was introduced in r6061 and has been fixed in r6099. As those versions are compatible (higher savegame version, but it's compatible), you can update with no problem (will require a few new xmls that have been added though).


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