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Meduna[message #297397] Sat, 28 January 2012 21:35 Go to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Just wondering what you guys usually use as your rule of thumb as to when to move on Meduna.

Is it a certain caliber of merc team? A certain type of arsenal? Number of mercs? Do you only move on it after liberating all the cities, or have you gone for the throat sooner? Night assault, or daylight operations only? Number of heavy weapons available? And at what difficulty setting?

Just wondering. For all that I play this game, and the number of times I've restarted, I've not much experience in the later sectors of the game.

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Master Sergeant
Re: Meduna[message #297399] Sat, 28 January 2012 21:48 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
I'm playing the game since 1999 and - well - I never conguered Meduna. The queen is bottled up (without income) my army kills everybody getting out and I have a very nice living with the mines, the smuggling and the taxing of the natives.

Kriegsg

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Sergeant Major
Re: Meduna[message #297402] Sat, 28 January 2012 23:34 Go to previous messageGo to next message
Kazuya is currently offline Kazuya

 
Messages:208
Registered:January 2009
A key requirement for me is equipment. I stay out of Meduna, until I have collected enough toys to deal with the tanks. The rest doesn't really matter. It's not important what mercs you have, they just shouldn't suck monkey balls when it comes to shooting. I just make sure that there is at least one merc with good leadership for the militia, that's it.

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Sergeant 1st Class
Re: Meduna[message #297404] Sun, 29 January 2012 00:20 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
the tanks aren't in Meduna (let alone AIMNAS) - they are outside

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Sergeant Major
Re: Meduna[message #297416] Sun, 29 January 2012 07:44 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
My latest "scrub" team that isn't IMP super soldiers are shaping up nicely, but they aren't really night-fight material, so I think I'm going to try Meduna in the daylight and get the most use out of my spotters to abuse a commando mortar team (or two).

I've got a couple of cities to go, yet (Grumm, Cambria, Balime, maybe San Mona) but Ira still has only a 70 marksmanship. Plus I've got Shank, Dynamo, Maddog, and Hamous recently added to my team, and they are definitely not super. Perhaps they can help carry more mortar shells, or something. Well, maybe everyone but Shank, since he's a weakling. I really never know how best to use Shank, because he really sucks outside of scoring more fuel. Right now I just outfit him with a Dragunov and let him take pot shots before the other mercs take their attacks. Sometimes he gets lucky. His stat development is actually not a horrible pace, but he's got SO FAR to go in just about everything.

I've only got Grizzly and Grunty on the heavy weapons, plus a couple of high marksmanship mercs like Conrad and Miguel, but I might add a third heavy weapons expert for additional accurate LAW fire before I storm the gates.

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Master Sergeant
Re: Meduna[message #297516] Tue, 31 January 2012 07:12 Go to previous messageGo to next message
wrongstuff is currently offline wrongstuff

 
Messages:6
Registered:January 2012
When I was playing the un-moded JA2, I was taking care of tanks using heavy mortar fire, and on palace sector I was clearing the outside of the wall completely and then heavy mortar fire even in the blind inside, grenades etc, and after that mustard gas since the mortar fire damages gas masks etc of the elites even if not kill them and then enter.

Making use of the enemy AI that gathers to noise and dead bodies makes mortaring inside easier.

In the end the palace was a MESS...

BTW:
Isn't it funny that if you destroy all the walls of a building (TNT etc), the roof still stays there like levitating? Smile I had screenshots years ago..

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Private
Re: Meduna[message #297718] Fri, 03 February 2012 04:51 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
I was contemplating a similar "carpet bombing" strategy for dealing with Meduna. Get some hefty grunts like Bull and Grizzly to haul crazy amounts of mortar shells to the fight, and make prompt use of them.

I hadn't realized that explosives damaged worn equipment. That's pretty cool, actually.

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Master Sergeant
Re: Meduna[message #297794] Sat, 04 February 2012 03:59 Go to previous messageGo to next message
UniversalWolf is currently offline UniversalWolf

 
Messages:140
Registered:June 2009
Location: United States
Some people make a bee-line for Meduna as soon as the game starts in order to kill Deidranna in the shortest possible time. I've never done that, but it could be fun.

You can kill tanks with molotov cocktails, although a heavy weapons merc with an RPG and a few HEAT rockets is probably the slickest way.

BTW, Shank has the demolitions trait, so get his explosives skill high and he'll be very useful despite his weakness. I wouldn't give him a big rifle. Give him something small, light, and quick to fire.

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Sergeant
Re: Meduna[message #297806] Sat, 04 February 2012 07:26 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Currently Shank is using a tricked out Valmet M82... "tricked out" being a very relative term for that weapon. It's got uncanny speed, which helps because Shank has terrible action points to work with, and it's got enough range to keep him useful despite being off my front line.

Just finished up Cambria, and Shank scored a couple kills with a 5-round aimed burst after I was able to get him into position and properly set up. He's useful as a flank lookout, and to watch the team's backs. I can always find a use for any merc, really. He's definitely the weakest link on the team, though, and he's not dependable enough for me to field him without backup close by.

Even Hamous (with his mediocre marksmanship and lame physical stats) and Maddog (with his excellent physical stats and lame marksmanship) manage to look good... but when Shank scores a kill it's like something to celebrate, nearly.

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Master Sergeant
Re: Meduna[message #297936] Mon, 06 February 2012 00:23 Go to previous messageGo to next message
UniversalWolf is currently offline UniversalWolf

 
Messages:140
Registered:June 2009
Location: United States
I find Maddog to be much more useful than he used to be, probably due to the new trait system. Engineer is very valuable. Also, with time and training Maddog becomes a powerhouse because he's got exceptionally good agility and good dexterity that improves as he repairs things.

I like to give Shank a MAGPUL PDR, but you need to get some of that weird 6mm ammo. If you train him like mad he can eventually improve because his wisdom is good.

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Sergeant
Re: Meduna[message #297983] Mon, 06 February 2012 17:05 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Maddogg's engineer trait gets interference from his personality. He is otherwise very good, though his wisdom score is nothing special, which makes it take a while to improve his rather low marksmanship.

The Magpul PDR would be a good Shank weapon, especially if I put a barrel extender on it. At the point in the game that I was at, I'd not yet seen one, though. And I just restarted... :/

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Master Sergeant
Re: Meduna[message #301302] Thu, 08 March 2012 07:56 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
So close! I've sort of lost interest in the IMP campaign, but my B-team campaign just got through Grumm. I've decided to skip San Mona. All other cities are secure, and only Meduna really remains.

Going to train a ton of mobile militia and march on the capital, soon. Hopefully I can see it through this time and not restart the game... I've gotten to Meduna and restarted at least 4-5 times.

Team consists of:

Buns, Hitman, Wolf, Ice, Raven, Lynx, Meltdown, Grizzly, and (I think) all of the local merc possibilities (except for Slay): Conrad, Vince, Miguel, Carlos, Dimitri, Ira, Maddog, Dynamo, Hamous, and Shank. Maddog and Dynamo are solid with their G11 rifles. I don't field Shank and Hamous without backup, because they still suck (currently using the Steyr 9mm Para and HEZI, respectively). Raven is absolutely broken, with physical stats and marksmanship in the mid to high 90s. Ice is also very lethal. Everyone else is very capable, even mercs like Ira and Dimitri.

Feeling good about it this time. Wish me luck!

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Master Sergeant
Re: Meduna[message #301764] Wed, 14 March 2012 23:32 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Just the palace left to go! I'm so close!

Notes:

Tanks don't require half as many mortar shells as I feared they might. A Bombardier merc can destroy one with as little as one hit, so far not more than two, though explosives damage is set to 200.

There's a hedge maze?! That's SO COOL! Why weren't there more enemies positioned inside the maze? There were only two, and it seems like such a waste of an awesome setting to have a firefight.

It's interesting that Meduna is the only city so far with actual blacktop roads.

I found a remote, and it does... nothing? Nothing so far, anyway.

Burning tanks create terrain that a merc can get stuck on. Odd. Possibly why they are all surrounded by sandbags?

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Master Sergeant
Re: Meduna[message #301771] Thu, 15 March 2012 02:50 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
You missed Iggy and Devin as hirable Wink

Meduna is a lot of fun, but I find myself playing up to Orta/Grumm most games and then restarting. Meduna is just a place I don't get to visit much XD

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Lieutenant

Re: Meduna[message #301772] Thu, 15 March 2012 03:20 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Huh? Iggy and Devin?

I never hire Iggy because... I think it's Miguel or one of the other rebels that doesn't like him. And as Miguel would say, "it is for them that I fight." So they always get a spot on my team.

I've actually YET to find either Devin or Slay (well, I've found Slay, but then not found Carmen. Sucks.)

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Master Sergeant
Re: Meduna[message #301775] Thu, 15 March 2012 06:32 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Devin I often find in San Mona bars. He sells bombs, but can be hired with a good enough leadership.

Dunno if he's good as a merc as I prefer buying bombs off him Very Happy

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Lieutenant

Re: Meduna[message #301776] Thu, 15 March 2012 06:37 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Huzzah! I win!

Going to take me a while to go through and kill the queen with my whole team, so that I can hear each merc's chest thumping in turn, but it was a reasonably satisfying ending... it's nice that you hear your entire team's final thoughts, even the ones that don't finish the game in that sector. (1.13 team, whom I assume is responsible, removing their sunglasses from their portraits during the final speeches was a nice touch.) Would have been nicer if Enrico had made an appearance, maybe with some of the other NPCs from around Arulco. Instead we get people like... Oliver. Oliver who? Who cares? *shrugs*

On a side note: WTF mines? The mines in the final sector are nigh-unto impossible to spot during combat, even by someone like Gus (76 or so explosives, 8th level, etc.)

I also figured out what the remote did, but it took me several minutes of wandering around testing it out. Smile

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Master Sergeant
Re: Meduna[message #301779] Thu, 15 March 2012 08:37 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Some are 100% impossible, it's a flaw of the game, I dunno if it's been fixed or whether the map needs editing.

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Lieutenant

Re: Meduna[message #301780] Thu, 15 March 2012 08:38 Go to previous messageGo to next message
sabresandy is currently offline sabresandy

 
Messages:65
Registered:February 2012
One thing I did in a high-tech-level campaign was to infiltrate the queen's palace through the chimney. I've read that Joe can be bribed, but I've never had any success. (Not that it matters, all he does is steal someone's gun before everyone else get interrupts on him.)

After that it depends, but last campaign I made sure that everyone had a shoulder-fired rocket. After the requisite C4 to create a breach in the wall, the number of rockets flying into the throne room was vaguely reminiscent of a Katyusha barrage, hee hee.

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Corporal
Re: Meduna[message #301783] Thu, 15 March 2012 08:48 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
That was pretty much how I killed her the first time... Grizzly blasted a hole in the door with an RPG, and Meltdown targeted the dying queen with a grenade launcher.

And there was much rejoicing.

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Master Sergeant
Re: Meduna[message #301790] Thu, 15 March 2012 11:32 Go to previous messageGo to next message
Fozzie is currently offline Fozzie

 
Messages:183
Registered:April 2010
Location: Germany
There are mines in the palace sector? Never came across them, I think...

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Staff Sergeant
Re: Meduna[message #301794] Thu, 15 March 2012 16:32 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
They are all over the yard that's in the north west portion of the map. The mines in the secret tunnel are likewise difficult to spot, but Gus was able to see them 9/10 times when I took my time, outside of combat.

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Master Sergeant
Re: Meduna[message #301800] Thu, 15 March 2012 18:45 Go to previous messageGo to next message
Fozzie is currently offline Fozzie

 
Messages:183
Registered:April 2010
Location: Germany
Funny, I only entered the sector a couple of times over ground cause I had a bug crashing the game after Joe's turn when I came up through the fireplace but I never stumbled upon those mines - guess I was lucky.
BTW: the minefields in the secret tunnel can both be deactivated. It's nice EXP practice but rather tedious. And since I almost always have either Barry or Trevor on my team there really isn't much left to improve on, anyway... Wink

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Staff Sergeant
Re: Meduna[message #301986] Mon, 19 March 2012 19:31 Go to previous message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
There don't seem to be any mines if you enter on the paved walkway that's near the gate. Problem there, is that my team doesn't have enough time to prepare themselves in proper formation before a skulking soldier throws a stun grenade into their midst, triggering a massive chain explosion and taking out virtually the entire group.

The first time it happened, only Buns was left standing, out of some 18 soldiers. It was pretty hilarious. But reloading it and trying it again in similar locations had the same net effect. And starting out of the way, on the western beach, leaves the team walking into mines that they fail to spot.

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Master Sergeant
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