Home » MODDING HQ 1.13 » v1.13 General Development Talk » Jagged Alliance Deadly Games Mercs with all speech for 1.13
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316090] Sat, 09 March 2013 02:17 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
OK, here's Hector and Rev:
http://imageshack.us/a/img811/9872/hectorz.png
http://imageshack.us/a/img703/7798/revk.png

And another two edits
http://imageshack.us/a/img607/6557/vinnier.png
http://imageshack.us/a/img248/1988/screweg.png
aaand Bud no longer has a girly neck :nails:
http://imageshack.us/a/img268/8781/budsissy.png

Portraits

I've also added four new ones (Elroy, Mouse, Hec, Rev) to AIM's roster (244-247). Or I think I did, XML Editor got me slightly confused so it's possible I accidentally screwed something up :whoknows: . They seem to work fine in-game, though have no speech (obviously).

Download

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Master Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316093] Sat, 09 March 2013 04:17 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Really outstanding job, Anv. And damn fast... If you want, you can finish Moses as well. I did the basics a while ago and have been busy with some other stuff afterwards, but now that I see your talent, I feel like a kid.. Smile Really great work, very JA2!

[Updated on: Sat, 09 March 2013 04:18] by Moderator

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Master Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316096] Sat, 09 March 2013 04:27 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Sweet. Vinny looks kind of strange though.

Might as well put in some requests. Do with them what you will.

We could do with another heavy set woman so Stella gets first position.
Sparky. Because... family reunion!
And, to keep things absolutely average, Ears.

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Sergeant Major
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316105] Sat, 09 March 2013 11:31 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
I'd add Rev to M.E.R.C., due to his history from JA1 he most likely got the boot from A.I.M. (running away with your money...).

But I agree, outstanding pics!


Has Smoke been added yet btw?


Maybe we could settle for a binding list of merc IDs for the XMLs for all the DG mercs already (even those whose pics aren't done yet)?

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Lieutenant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316113] Sat, 09 March 2013 17:59 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@anv: Wonderful faces Smile
@all: I added the 4 new Merc to the SVN GameDir and also updated the existing faces. We still have to add Smoke to the game. His face portrais can be downloaded here:

https://ja2svn.dyndns.org/source/ja2/branches/Wanne/Faces/Excellent/Jagged%20Alliance%201%20&%20Deadly%20Games%20Faces/Smoke

Here is a list of all the JA2/DG merces. There are still a few left Smile
https://dl.dropbox.com/u/34560718/Original%20JA1%20Deadly%20Games%20Faces.png

[Updated on: Sat, 09 March 2013 18:02] by Moderator

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316116] Sat, 09 March 2013 22:29 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:321
Registered:March 2004
Picture of Reverend Clyde Potter face is a little too dark.
And what about the voices for these characters?
Smile

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Master Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316124] Sun, 10 March 2013 03:06 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Anyone can rip the voices from Deadly Games. Shouldn't be too complex. Might look into it if no one else is interested.
Any idea on how you'd be able to unpack the speech files?

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Sergeant Major
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316131] Sun, 10 March 2013 14:19 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Slax
Anyone can rip the voices from Deadly Games. Shouldn't be too complex. Might look into it if no one else is interested.
Any idea on how you'd be able to unpack the speech files?


That would be cool. I only have the German Version of Deadly Games and have extracted the speech files.

There is a tool called "Speech File Extractor" which can extract the speeches from JA1 and Deadly Games. There is also a How-To included.
Here is the tool:

http://kermi.pp.fi/JA_1/Modding_Tools/DG/speech_file_extractor.rar

EDIT: The ZIP-Package also contains a text file how to map the Deadly Game Speech files to the JA2 Speech files.

[Updated on: Mon, 07 January 2019 05:42] by Moderator

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316151] Sun, 10 March 2013 23:23 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Here we go. Extracted sound files for Mouse and Elroy. Not edited for JA2.
http://www.mediafire.com/?b5m4o30sojgk9s5

I might get into the editing myself but I make to promises. The provided application causes some audio artifacts I'd like to get around before mixing and matching. A work in progress.

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Sergeant Major
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316157] Mon, 11 March 2013 01:12 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
rookie999
RoWa21

That would be cool. I only have the German Version of Deadly Games and have extracted the speech files.


is this available around here?

Thanks for all the work guys, really appreciate this project.


Not yet, but if you want it I can upload it. Do you want to make the speech for the German version?

[Updated on: Mon, 11 March 2013 01:12] by Moderator

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316346] Sun, 17 March 2013 18:48 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
New portraits:
Stella
http://imageshack.us/a/img685/1382/stellag.png
Ears
http://imageshack.us/a/img10/3056/earsb.png

Also finished Thor's Moses
http://imageshack.us/a/img248/8530/moses.png

and made Rev sligthly brighter, he should better stand out from the background now
http://imageshack.us/a/img829/9702/revbrightnesscomp.png

Changes:
- added Stella, Moses and Smoke (by Kaucukovnik, version B of big portait) to AIM
- added Ears to MERC
- moved Rev and Elroy to MERC (they fit there better skill-wise too, not sure about Moses (devolving skills) and Smoke (moron, and makes pranks with explosives)
- added fee increase notices to new MERC mercs

Download

I've also noticed that MERC allows to choose from multiple kits just like AIM, but only Spooky uses this function now. Is it intentional for the rest of them to have a single loadout?

Looking forward to voices Smile


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Master Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316347] Sun, 17 March 2013 18:56 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
No, they just don't have any defined because coders aren't necessarily good at/ interested in making balanced content for their feature other than some demonstration.

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Captain

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316351] Sun, 17 March 2013 22:37 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
I've contacted the guy who made the voice extractor for Deadly Games. Said he might look into fixing some issues with the process. Right now some files come with unbearable audio glitches. Seems unavoidable.

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Sergeant Major
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316357] Mon, 18 March 2013 10:32 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
You show some graphical genius there, anv! Like it! Think if there is one person out here who can really create mercs in the style of Ja2, then it's you.

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Master Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316413] Wed, 20 March 2013 13:20 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Just added the new guys to my working folder. Outstanding work!

Maybe you could take a second look at Smoke though, his small pic really stands out in the A.I.M. roster (I think it's his eyes, they look a bit too white imo).

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Lieutenant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316414] Wed, 20 March 2013 18:12 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Hey, anv, maybe you could attempt to wipe Shadows camo off? He doesn't come fully camouflaged these days.

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Sergeant Major
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316509] Sat, 23 March 2013 22:26 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
Dyno
http://imageshack.us/a/img41/8586/dyno.png
Turtle
http://imageshack.us/a/img29/7674/turtlei.png
Both go straight to MERC.

Bonus:
Monk and Shadow with reworked camo
[default/wood/desert/urban]
http://imageshack.us/a/img18/6996/shadown.png

http://imageshack.us/a/img822/4306/monkco.png
Subtle edit of Smoke's animated portrait
http://imageshack.us/a/img404/1549/smokeeyes.png
Added small 65 and 33 portraits for IMP 218 (previously she used the same as IMP 219).

Download

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Master Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316519] Sun, 24 March 2013 12:58 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
another two thumbs up.

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316672] Thu, 28 March 2013 14:37 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
WHOA

I'm surprised that my topic still exists Smile
Good to see that people keep working on the idea to add the DG veterans to the roster.

@anv great pics.

P.S.:
I've earned a badge? Nice Smile

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #316674] Thu, 28 March 2013 15:02 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Dimitri
WHOA

I'm surprised that my topic still exists Smile
Good to see that people keep working on the idea to add the DG veterans to the roster.

@anv great pics.

P.S.:
I've earned a badge? Nice Smile


+1 for returning Smile

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317040] Thu, 04 April 2013 18:09 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
Hurl (MERC)
http://imageshack.us/a/img684/4839/hurl.png

Doc (AIM) (original portrait by Hachiryoku)
http://imageshack.us/a/img138/1433/docsn.png

As pointed out by Buggler, animated portrait are supposed to show mercs in real-time, so I removed neon glow from Turtle face.
http://imageshack.us/a/img202/2130/turtleneonless.png

Changes:
-added Doc's voicepack (provided by steggieav), with slight edits
-added Hurl's and Turtle's voicepacks
-added hate talk for Fidel and Biff

Download

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Master Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317042] Thu, 04 April 2013 18:31 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
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Hurl has a weird looking hairstyle.

Didn't he have red hair in JA1 btw.?

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Lieutenant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317053] Thu, 04 April 2013 20:25 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013

Not necessarily red, at least not as red as Biff's, more like ambiguously brownish.

http://imageshack.us/a/img600/2728/hurldg.png
http://imageshack.us/a/img560/449/hurlcomp.png
?

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Master Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317056] Thu, 04 April 2013 21:02 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
I like the 4th colouring best. Though the hairstyle still looks awkward in my opinion.

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Lieutenant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317057] Thu, 04 April 2013 22:06 Go to previous messageGo to next message
Charlie_May is currently offline Charlie_May

 
Messages:27
Registered:March 2009
Or make him bald!

Just a thought... In JA1, Hurl is always obsessed about his health. It is his most distinct trait. The Alumni website in JA2 says he has disappeared for 9 months... Maybe he has finally fallen sick, and freaked out! disappeared for 9 months to do chemo or natural zen healing or something... Anyway, making him look different than in JA1 would be a good way to spice up his bio, and a story about his failing health would give us a reason to lower his abnormally high health score...

BTW, great work anv! I love the new portraits. You also do the camo faces very well. I wish all the original mercs' camo faces were redone this way, but I'm guessing it would be too long and hard. Anyway, thanks.

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Private 1st Class
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317070] Fri, 05 April 2013 03:14 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Really, very nice work again, indeed! Wink

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Master Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317392] Sat, 13 April 2013 16:43 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
anv
http://imageshack.us/a/img600/2728/hurldg.png
http://imageshack.us/a/img560/449/hurlcomp.png

Gonna have to vote #3 for this one. The hairdo does make him look awfully feminine though. Maybe he got into some hormone experimentation?

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Sergeant Major
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317437] Sun, 14 April 2013 23:33 Go to previous messageGo to next message
Durak is currently offline Durak

 
Messages:57
Registered:April 2010
I ran into a strange problem:

After installing and playing the addon my game crashes in a weird way:
At first everything seems to run perfectly well, the additional mercs show up on AIM/MERC.

I recruited Reuban (gotta love his quotes), and as soon as he hits level 2 and therefor I receive Specks Email about higher payment, things go wrong.

The Email is corrupted, and by that I mean the text alignment is off, some sentences are displayed on top of others, and it actually isn't Speck's email but a mixture of his "Higher-Payment" and some Mail from Enrico about intel reports.
As soon as the Email arrives, the game will CTD upon clicking any button on the strategic screen, or when the clock hits the next full hour (Email arrives at 12.something pm, CTD at 13.00 pm).
If I'm firing Reuben before the email arrives, it still is the wrong/corrupted one, but the game seems to be at least playable afterwards.

Has anyone encountered a similar problem?
What is going wrong?
(I'm using 4870 with bugfix/update applied + AIMNAS + WF, worked fine in the past...)


This VERY nice addition to the game made me start playing JA again (after one year of abstinence or so.)
Superb work!

thx


edit:
Agree with Charlie May and think, his ideas about Hurl are good...

[Updated on: Sun, 14 April 2013 23:37] by Moderator

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Corporal
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317520] Wed, 17 April 2013 20:33 Go to previous messageGo to next message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
Great portraits anv!

Since it seems no one is making the soundsets for the new mercenaries I did one here:
http://www.mediafire.com/download.php?6xeblz6fwybti1e

Guys, test it and tell me if it's ok for you. If so I can take it upon myself to do the rest. Don't have much time for this but I guess I could put together one soundset per week.

[Updated on: Wed, 17 April 2013 20:34] by Moderator

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Corporal 1st Class
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317523] Wed, 17 April 2013 21:39 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
As far as I can tell from listening through a few of them, great job you did there!

Some of the Battlesounds might need a bit improvement, but the speechfiles are excellent.

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Lieutenant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317526] Thu, 18 April 2013 01:09 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Splendid job on the voice files, indeed!

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Master Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317553] Thu, 18 April 2013 22:14 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
Skitz (MERC)
http://imageshack.us/a/img850/3748/skitz.png
Weasel (MERC)
http://imageshack.us/a/img826/3117/weaselz.png

Edits:
Hurl
http://imageshack.us/a/img5/7811/hurlrevisited.png
Boss
http://imageshack.us/a/img547/5341/bossn.png

-added Mouse's soundset (nice!) by merc05, with slight edits
-added soundsets for Elroy, Rev, Dyno, Skitz and Weasel
-fixed few errors in Doc's and Hurl's dialogue

Download

As for Hurl's story, I agree with Charlie_May that his disappearance could be acknowledged in his bio (personally I think he should be kidnapped by gang of organ thieves, heh). The same could be done for some other DG mercs (explaining why all Roachburns moved to MERC, how Bob survived his plane crash, etc.), giving also an opportunity for some skill changes. Perhaps someone familiar with content balancing could look into that?

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Master Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317554] Thu, 18 April 2013 22:30 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:321
Registered:March 2004
Super portraits.

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Master Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317555] Thu, 18 April 2013 22:44 Go to previous messageGo to next message
GFox is currently offline GFox

 
Messages:31
Registered:January 2013
Superb stuff, great job anv!

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Private 1st Class
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317560] Fri, 19 April 2013 00:35 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
@all: I have updated the SVN GameDir (r1652) with the 2 new mercs and all the other fixes. Thanks, anv and merc05, for the amazing work! Please keep this up Smile

On a separate note, I would also like to give Elroy the covert ops expert trait, and Mouse the covert ops trait. It would fit them both (Elroy having taken part in Watergate, Mouse being a street performer), and up to now, no merc has those. Any objections?

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Captain

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317568] Fri, 19 April 2013 10:37 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
@ anv:
Awesome again! Great work, man - thanks!

@ Flugente:
Definitely no objections! Maybe Sidney (or how is his name written?) could also be given the covert trait? Just a suggestion, your call... He has this upper-class British accent and my association with a secret agent is mainly because of Ron's 007 portrait which used to be assigned to him by Marlboro if I remember correctly.

(Maybe some of you noticed that Ira also received the "scouting" trait and some binoculars. She was also used as a lookout by the rebels, so it seemed logical. Furthermore, there are only a few around with the trait up till now.
Hurl also received the "paramedic" trait as he is mentioned in his bio to be part of the medical staff, while his MED stat is higher than Ira's.)

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Master Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317596] Sat, 20 April 2013 23:58 Go to previous messageGo to next message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
Many thanks for the new mercenaries anv. And it's great you added the soundsets for the new guys (I guess I won't have to do that many now:)). Anyway here is another soundset for the previously released mercs (Moses):

[url]broken link[/url]

Two or three of battle sounds might need to be changed to something else due to crappy quality of battle sounds from JADG. You decide.

While I was at it something got me wondering regarding the mercs' speech - it is not clearly explained in the files. Quotes 41,44 and 45 in merc speech file are comments the mercs say when you click them with the mouth icon. Does their number have a specific meaning? MercQuote.xml has settings for quote No 41 being either referring to anyone (0) or team specific (1) - does it change somehow when the quote is uttered? Quote No 45 seems to be only uttered when QuoteExpPassingDislike is set to something else than 0, usually 2 or 4 - what do those numbers mean? And there are quotes about liking (58) or disliking (39) an NPC. What NPC's are these referring to? Quote No 58 also has a setting (0-male,1-female,2-any) with male referring to Kingpin AFAIC. What about others?

@Flugente: Nice choices for characters to give the new covert ops traits. I remember jagged alliance wiki whinig about how interresting a character could Elroy have been if not for his limited usefulnes. Well, giving him the Spy trait could definitely realize this.

[Updated on: Fri, 01 June 2018 07:46] by Moderator

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Corporal 1st Class
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317598] Sun, 21 April 2013 02:41 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Where do you guys get the sound packages? Any link or something?

@merc05: If you want my opinion, apart from some battlesounds it sounds good, merc05! Thanks! Wink

[Updated on: Sun, 21 April 2013 03:05] by Moderator

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Master Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317603] Sun, 21 April 2013 04:35 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
@all: I have updated the SVN GameDir (r1653) with the new soundset for Moses. Thanks again.

Also, as of r1654, Elroy and Mouse have the covert trait as described above.

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Captain

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317635] Mon, 22 April 2013 04:58 Go to previous messageGo to previous message
anv is currently offline anv

 
Messages:258
Registered:March 2013
@merc_05: I've looked into source, and found fragment seemingly responsible for choosing which qoute play on talking with merc.
Toggle Spoiler

Quote 41 is QUOTE_NEGATIVE_COMPANY, 44 QUOTE_SOCIAL_TRAIT and 45 QUOTE_PASSING_DISLIKE.

So basically, if merc:
-has attitude set to normal and QuoteExpPassingDislike to 0, merc always says quote 41,
-normal attitude, QuoteExpPassingDislike!=0, game randomly chooses between quotes 41 and 45,
-non-normal attitude, QEPD to 0 - randomly 41 or 44
-non-normal attitued, QEPD!=0 - randomly 41, 44 or 45.
Currently mercs added by Dimitri all have QEPD at 0 and lack 45 quote, which is shame, cause they probably have a lot of interesting things to say. Those added by me have audio files for 45, but don't use them due to QEPD set to 0, cause I'm an ignorant, and didn't know what that setting does Cool Hector also has normal attitude, so no 44 for him. Overall, it's easy to change. Also, QuoteExpPassingDislike seems to be boolean, so no difference if it's 2 or 4, it's simply "true" as long as it's different from 0. Or I'm missing something here.
I don't think there's any difference between 41 being team specific or general.

58 and 39 are quotes said my merc after talking with "pleasant" and "unpleasant" NPCs. I don't remember exactly which are which, but I think that among others general in Alma and Pablo are "unpleasant" and wounded sergeant in Alma is "pleasant". 58's setting definies, for what gender of NPC quote can be said (some mercs have quotes like "he's..." or "she's..").

@Thor: There's a link to Speech File Extractor, higher in the topic, that can be used for ripping audio files from JA1 and DG (altough it doesn't cooperate with GOG version :<).

@Flugente: Good idea on adding covert ops to hirable mercs, that trait is a game changer and it'd be a waste to keep it IMP-exclusive. Slay would be a good candidate for RPC covert op too, considering his foolproof wheel-chair camouflage, but he has 3 traits already. Also, Elroy's Spy trait seems to have the same description as Stealthy trait, when checked in Personnel tab?

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Master Sergeant

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