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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317437]
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Sun, 14 April 2013 23:33
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Durak |
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Messages:57
Registered:April 2010 |
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I ran into a strange problem:
After installing and playing the addon my game crashes in a weird way:
At first everything seems to run perfectly well, the additional mercs show up on AIM/MERC.
I recruited Reuban (gotta love his quotes), and as soon as he hits level 2 and therefor I receive Specks Email about higher payment, things go wrong.
The Email is corrupted, and by that I mean the text alignment is off, some sentences are displayed on top of others, and it actually isn't Speck's email but a mixture of his "Higher-Payment" and some Mail from Enrico about intel reports.
As soon as the Email arrives, the game will CTD upon clicking any button on the strategic screen, or when the clock hits the next full hour (Email arrives at 12.something pm, CTD at 13.00 pm).
If I'm firing Reuben before the email arrives, it still is the wrong/corrupted one, but the game seems to be at least playable afterwards.
Has anyone encountered a similar problem?
What is going wrong?
(I'm using 4870 with bugfix/update applied + AIMNAS + WF, worked fine in the past...)
This VERY nice addition to the game made me start playing JA again (after one year of abstinence or so.)
Superb work!
thx
edit:
Agree with Charlie May and think, his ideas about Hurl are good...
[Updated on: Sun, 14 April 2013 23:37] by Moderator Report message to a moderator
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Corporal
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317520]
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Wed, 17 April 2013 20:33
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merc05 |
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Messages:90
Registered:January 2013 |
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Great portraits anv!
Since it seems no one is making the soundsets for the new mercenaries I did one here:
http://www.mediafire.com/download.php?6xeblz6fwybti1e
Guys, test it and tell me if it's ok for you. If so I can take it upon myself to do the rest. Don't have much time for this but I guess I could put together one soundset per week.
[Updated on: Wed, 17 April 2013 20:34] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317553]
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Thu, 18 April 2013 22:14
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anv |
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Messages:258
Registered:March 2013 |
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Skitz (MERC)
Weasel (MERC)
Edits:
Hurl
Boss
-added Mouse's soundset (nice!) by merc05, with slight edits
-added soundsets for Elroy, Rev, Dyno, Skitz and Weasel
-fixed few errors in Doc's and Hurl's dialogue
Download
As for Hurl's story, I agree with Charlie_May that his disappearance could be acknowledged in his bio (personally I think he should be kidnapped by gang of organ thieves, heh). The same could be done for some other DG mercs (explaining why all Roachburns moved to MERC, how Bob survived his plane crash, etc.), giving also an opportunity for some skill changes. Perhaps someone familiar with content balancing could look into that?
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317596]
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Sat, 20 April 2013 23:58
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merc05 |
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Messages:90
Registered:January 2013 |
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Many thanks for the new mercenaries anv. And it's great you added the soundsets for the new guys (I guess I won't have to do that many now:)). Anyway here is another soundset for the previously released mercs (Moses):
[url]broken link[/url]
Two or three of battle sounds might need to be changed to something else due to crappy quality of battle sounds from JADG. You decide.
While I was at it something got me wondering regarding the mercs' speech - it is not clearly explained in the files. Quotes 41,44 and 45 in merc speech file are comments the mercs say when you click them with the mouth icon. Does their number have a specific meaning? MercQuote.xml has settings for quote No 41 being either referring to anyone (0) or team specific (1) - does it change somehow when the quote is uttered? Quote No 45 seems to be only uttered when QuoteExpPassingDislike is set to something else than 0, usually 2 or 4 - what do those numbers mean? And there are quotes about liking (58) or disliking (39) an NPC. What NPC's are these referring to? Quote No 58 also has a setting (0-male,1-female,2-any) with male referring to Kingpin AFAIC. What about others?
@Flugente: Nice choices for characters to give the new covert ops traits. I remember jagged alliance wiki whinig about how interresting a character could Elroy have been if not for his limited usefulnes. Well, giving him the Spy trait could definitely realize this.
[Updated on: Fri, 01 June 2018 07:46] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317635]
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Mon, 22 April 2013 04:58
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anv |
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Messages:258
Registered:March 2013 |
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@merc_05: I've looked into source, and found fragment seemingly responsible for choosing which qoute play on talking with merc.
Toggle Spoiler // Randomize quote to use....
// If buddy had a social trait...
if ( gMercProfiles[ pTSoldier->ubProfile ].bAttitude != ATT_NORMAL )
{
ubDiceRoll = (UINT8)Random( 3 );
}
else
{
ubDiceRoll = (UINT8)Random( 2 );
}
// If we are a PC, only use 0
if ( pTSoldier->ubWhatKindOfMercAmI == MERC_TYPE__PLAYER_CHARACTER )
{
ubDiceRoll = 0;
}
switch( ubDiceRoll )
{
case 0:
ubQuoteNum = QUOTE_NEGATIVE_COMPANY;
break;
case 1:
if ( QuoteExp[ pTSoldier->ubProfile ].QuoteExpPassingDislike )
{
ubQuoteNum = QUOTE_PASSING_DISLIKE;
}
else
{
ubQuoteNum = QUOTE_NEGATIVE_COMPANY;
}
break;
case 2:
ubQuoteNum = QUOTE_SOCIAL_TRAIT;
break;
default:
ubQuoteNum = QUOTE_NEGATIVE_COMPANY;
break;
}
Quote 41 is QUOTE_NEGATIVE_COMPANY, 44 QUOTE_SOCIAL_TRAIT and 45 QUOTE_PASSING_DISLIKE.
So basically, if merc:
-has attitude set to normal and QuoteExpPassingDislike to 0, merc always says quote 41,
-normal attitude, QuoteExpPassingDislike!=0, game randomly chooses between quotes 41 and 45,
-non-normal attitude, QEPD to 0 - randomly 41 or 44
-non-normal attitued, QEPD!=0 - randomly 41, 44 or 45.
Currently mercs added by Dimitri all have QEPD at 0 and lack 45 quote, which is shame, cause they probably have a lot of interesting things to say. Those added by me have audio files for 45, but don't use them due to QEPD set to 0, cause I'm an ignorant, and didn't know what that setting does Hector also has normal attitude, so no 44 for him. Overall, it's easy to change. Also, QuoteExpPassingDislike seems to be boolean, so no difference if it's 2 or 4, it's simply "true" as long as it's different from 0. Or I'm missing something here.
I don't think there's any difference between 41 being team specific or general.
58 and 39 are quotes said my merc after talking with "pleasant" and "unpleasant" NPCs. I don't remember exactly which are which, but I think that among others general in Alma and Pablo are "unpleasant" and wounded sergeant in Alma is "pleasant". 58's setting definies, for what gender of NPC quote can be said (some mercs have quotes like "he's..." or "she's..").
@Thor: There's a link to Speech File Extractor, higher in the topic, that can be used for ripping audio files from JA1 and DG (altough it doesn't cooperate with GOG version :<).
@Flugente: Good idea on adding covert ops to hirable mercs, that trait is a game changer and it'd be a waste to keep it IMP-exclusive. Slay would be a good candidate for RPC covert op too, considering his foolproof wheel-chair camouflage, but he has 3 traits already. Also, Elroy's Spy trait seems to have the same description as Stealthy trait, when checked in Personnel tab?
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