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Re: Jagged Alliance Deadly Games Veteran MERCs + speech[message #298392]
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Fri, 10 February 2012 11:17 
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wanne (aka RoWa21) |
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Messages:1959
Registered:October 2005 Location: Austria |
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@Dimitri: Very well done. I plan to add the JA/DG mercs to the official 1.13 version once it is done. "Off_Topic" also wanted to work on this, so you should definitly write him a PM, so you can work together on this project.
Would it also be possible for you to extract the GERMAN voice files from German Deadly Games version, if I upload you the needed files. That would be cool. So we have speech set in German and in English 
EDIT: There are a few more JA/DG faces available. Do you also plan to add them to AIM/MERC: Kaboom, Sam, Reuban, Sparky, Beth, Sparky
[Updated on: Fri, 10 February 2012 11:26] by Moderator Report message to a moderator
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Re: Jagged Alliance Deadly Games Veteran MERCs + speech[message #299737]
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Tue, 21 February 2012 20:13 
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Biernath_J |
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Messages:166
Registered:August 2003 Location: Poland |
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I'm running a second copy of my JA2 folder, for such purposes. I hope your work will end up in the main code soon, so I can just grab Tais' SCI with it and enjoy. I'm not running other mods, just the latest SCI.
The mercs I tried are exceptionally well done (except for their laptop potraits), I'm really impressed. Spam is a deathmachine in my current game, I always liked that guy in DG.
EDIT: the fix Dimitri posted helped with MERC mess, but Beth and Sam are still not there. I guess that's have something to do with me using 4945, I dont have 4870 installed anywhere to test it further.
A question btw - are you going to reproduce mercs' disabilities that they had in DG? Like Kaboom not being able to learn anything (brain damage!) or forgetfulness of older mercenaries?
As for their starting gear, during my quick test I hired Kelly with his first kit and his M79 grenade launcher is placed in an illegal slot.
[Updated on: Tue, 21 February 2012 20:30] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Jagged Alliance Deadly Games Veteran MERCs + speech[message #299747]
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Tue, 21 February 2012 21:00 
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DarkDogg |
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Messages:100
Registered:January 2012 Location: Moscow, Russia |
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Biernath_JI'm running a second copy of my JA2 folder, for such purposes. I hope your work will end up in the main code soon, so I can just grab Tais' SCI with it and enjoy. I'm not running other mods, just the latest SCI.
Have no idea if Tais adds my mercs.
Must see the latest SCI.
Biernath_J
The mercs I tried are exceptionally well done (except for their laptop potraits)
What is exactly wrong?
Biernath_J
Spam is a deathmachine in my current game, I always liked that guy in DG.
So. You will be disappointed to hear that, but Off_Topic was disagreed with me about his trait - machinegunner. Spam is now Technician\Paramedic\Stealthy ))
Biernath_J
EDIT: the fix Dimitri posted helped with MERC mess, but Beth and Sam are still not there. I guess that's have something to do with me using 4945, I dont have 4870 installed anywhere to test it further.
Can't help you out here. Sorry.
Biernath_J
A question btw - are you going to reproduce mercs' disabilities that they had in DG? Like Kaboom not being able to learn anything (brain damage!) or forgetfulness of older mercenaries?
I never played JA1.
So your thoughts are welcome.
Biernath_J
Leech was psychotic, he wouldn't let go until his target was dead. I think Postie had that syndrome too.
In 1.13 they're all Malicious.
Psycho in JADG and Psycho in 1.13 are not the same things, IMHO.
Biernath_J
Kaboom and Sam (and probably Leon) were unable to improve stats, ever.
What to do?
Lower WISdom or what?
[Updated on: Tue, 21 February 2012 21:01] by Moderator Report message to a moderator
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Sergeant
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