Home » MODDING HQ 1.13 » v1.13 General Development Talk » Jagged Alliance Deadly Games Mercs with all speech for 1.13
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323431] Mon, 29 July 2013 16:43 Go to previous messageGo to next message
Seomis

 
Messages:54
Registered:June 2011
Ok then glad to hear that out. So i will wait for a new Depri's sci file and download it and then i will test it. Sorry for the question.
To make me complete i wish Santino could be in game.
Also a sugestion after this i think that perhaps a new version of 1.13 could eventually be released. Dunno if that's on your plans but it's a sugestion.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323433] Mon, 29 July 2013 17:34 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3743
Registered:July 2009
RoWa21
DepressivesBrot
I'm not talking about speechfiles, I'm talking about his code changes for speck causing my compile to throw errors if I compile anything but the default configuration. If you don't understand a word in ten of what I'm saying, you probably don't have to Wink


I just fixed and committed the compilation errors when trying to compile a UB version. Now each configuration should compile again without errors (hopefully).
It works now, new version should be up in the next few hours.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323435] Mon, 29 July 2013 17:51 Go to previous messageGo to next message
Seomis

 
Messages:54
Registered:June 2011
Fantastic news. Looking forward to it and dying for try this new addition. Thanks for testing and do it quickly as always.

Also Depri's just to be sure i do cheked out your page and there appears a new sci with 9.7 off MB. Is that the new install or is still loading and you advise to check it later on during the afternoon?

[Updated on: Mon, 29 July 2013 17:53] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323464] Mon, 29 July 2013 23:29 Go to previous messageGo to next message
Skiru

 
Messages:38
Registered:May 2013
Is it fixing the issues with game begining to bug out all the time?
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323465] Mon, 29 July 2013 23:33 Go to previous messageGo to next message
Seomis

 
Messages:54
Registered:June 2011
one thing that could be related with this thus i'm posting it here.
When you go to AIM and try to recruit Lynx is image appears but then when you try to go to the hire the face of the guy disconnects without being able to go to the screan were you can hire i for one day, one week or two weeks.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323723] Tue, 06 August 2013 22:12 Go to previous messageGo to next message
Skiru

 
Messages:38
Registered:May 2013
Could someone add a face for Spooky?
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323724] Tue, 06 August 2013 22:41 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
If he had a face , he wouldn't be 'spooky'...... course he has a face , maybe your monitor needs updated Smile


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323737] Wed, 07 August 2013 11:13 Go to previous messageGo to next message
Skiru

 
Messages:38
Registered:May 2013
I find that 178.sti is missing from my game. Could someone post it up along with other spooky face stuff?

[Updated on: Wed, 07 August 2013 11:21] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323738] Wed, 07 August 2013 11:42 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
https://ja2svn.no-ip.org/source/ja2_v1.13_data/GameDir/

Take whatever you want from here.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323739] Wed, 07 August 2013 11:46 Go to previous messageGo to next message
Skiru

 
Messages:38
Registered:May 2013
Thanks man Smile
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323801] Thu, 08 August 2013 23:54 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
In r1715, a few merc relationships were removed: Eli being Buddy with Cliff, Mouse hating Fox, and Stella liking Mouse. While I don't know the DG mercs (never played that), this strikes me as odd (especially the Mouse<->Stella part)... was this an error?


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323819] Fri, 09 August 2013 10:30 Go to previous messageGo to next message
Slax

 
Messages:1438
Registered:July 2006
Location: People riding polar bears...
Mouse and Stella are lesbian buddies, you know. Wink

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323826] Fri, 09 August 2013 14:04 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
Yes. That's why I'm wondering why that part was removed.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323869] Sun, 11 August 2013 13:50 Go to previous messageGo to next message
Skiru

 
Messages:38
Registered:May 2013
How to download anything from that file repository? only one file at a time?

[Updated on: Sun, 11 August 2013 14:04] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323879] Sun, 11 August 2013 18:35 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
Skiru
How to download anything from that file repository? only one file at a time?


install the tortoisesvn client


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323895] Sun, 11 August 2013 22:37 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
Flugente
In r1715, a few merc relationships were removed: Eli being Buddy with Cliff, Mouse hating Fox, and Stella liking Mouse. While I don't know the DG mercs (never played that), this strikes me as odd (especially the Mouse<->Stella part)... was this an error?


Fixed in revision 1725


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323900] Sun, 11 August 2013 23:06 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
RoWa21
Flugente
In r1715, a few merc relationships were removed: Eli being Buddy with Cliff, Mouse hating Fox, and Stella liking Mouse. While I don't know the DG mercs (never played that), this strikes me as odd (especially the Mouse<->Stella part)... was this an error?


Fixed in revision 1725


Please don't use that. The mercs have duplicated , and in that revision. RoWa please fix that.

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #323905] Sun, 11 August 2013 23:25 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
thanks silversurfer, I just correct it.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324089] Sat, 17 August 2013 19:34 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
OK, back in business. Sorry for breaking UB, not uploading 33/65faces and disappearing without a trace for 3 weeks :<. I see you already fixed bugs, thanks for your patience.

Promised camo for natives:
http://imageshack.us/a/img43/8434/a4v0.png

Edits:

Spam
http://imageshack.us/a/img708/4788/21zz.png

Roachburn family
http://imageshack.us/a/img607/1264/ui9q.png
http://imageshack.us/a/img94/3298/28b4.png
http://imageshack.us/a/img703/2963/vb46.png

Download










Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324094] Sat, 17 August 2013 21:55 Go to previous messageGo to next message
Skiru

 
Messages:38
Registered:May 2013
Strange, my game is free of issues of Stella and Mouse being not buddys.

BTW. ANV could you help me? i got a Spooky and he has a small face in tactical screen but in merc roster and laptop he is missing it? could you upload to thread right file or help me in some other way?

PS. Great to have you back in here and new faces are awesome too.

[Updated on: Sat, 17 August 2013 21:56] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324096] Sat, 17 August 2013 22:38 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
@Skiru: Spooky's portraits


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324106] Sun, 18 August 2013 10:59 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
Hey anv, are you adding any new mercs at the moment? I'm trying to update the WF 6.06 maps and I would like to bring back the Jeep in sector A10. It had profile 164 before but this is now hardcoded for tanks so I need to choose another profile ID. As far as I have seen ID 199 is the next available ID so I would like to use that one. Any objections?

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324108] Sun, 18 August 2013 11:21 Go to previous messageGo to next message
Skiru

 
Messages:38
Registered:May 2013
Thanks ANV work as charm. Could you consider making some faces (like Spike, Kelly or Kaboom) so well made as the one you posted lately? it would be great!
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324109] Sun, 18 August 2013 12:56 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
@silversurfer: I don't think there's even anyone else new to add Wink

@Skiru: I'm going to make further edits and re-edits when I'm able to. Until they blend in with vanilla. Should be done somewhere around 2020 Very Happy


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324112] Sun, 18 August 2013 15:43 Go to previous messageGo to next message
Slax

 
Messages:1438
Registered:July 2006
Location: People riding polar bears...
Ooo, an anvified Spike would be real nice, I think.
Hmm. This is making me want to do some more character sketches. Very Happy

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324114] Sun, 18 August 2013 16:37 Go to previous messageGo to next message
Thor

 
Messages:430
Registered:February 2007
Location: Belgium
@anv: Any chance that you could add that native American for which you made the pic, add him to AIM?
If there aren't any speech files available, we could make up a story about his tongue being cut out or something and that he's the quiet type... Or would that go too far?

[Updated on: Sun, 18 August 2013 16:39] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324119] Sun, 18 August 2013 19:26 Go to previous messageGo to next message
Skiru

 
Messages:38
Registered:May 2013
@ANV i heard that one alredy from polish goverment about high speed highways ;p

@Slax you got that right, Spike really needs a lifting Smile

@Thor kinda interesting idea (especially about lost tongue) but you know that voice acting is 50% of the character background and fun playing with it. I really like idea of native american but i'm kinda satisfied by hamous and three new native guides (after all they are native americans, especialy head-hunter Wahan)
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324127] Sun, 18 August 2013 21:22 Go to previous messageGo to next message
Thor

 
Messages:430
Registered:February 2007
Location: Belgium
@Skiru: Maybe we can still make some funny noises or something without going over it, don't know... For myself it's not the most important.... I just really like the character pics he made and I understand we can't have all of them in-game, but maybe there is some way... It seems like an interesting character. Maybe I'm brainstorming here Smile
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324133] Sun, 18 August 2013 22:24 Go to previous messageGo to next message
Skiru

 
Messages:38
Registered:May 2013
@Thor i see this in two ways: first take some movie, game or whatever and rip it's sound from heroes (this is time consuming, there are several dificulties in making exact quote and is almost always poor quality). Secondly someone take a mic and record this stuff. And i say funny noises won't suffice, just look at voice acting maked for mercs from wildfire. It is almost as bad as they hire actors from random street persons. This stuff could ruin character completly.

I too like the idea of new great characters, but it must be like spooky (brilant voice acted and well story-lined)

after all there are all characters ever encountered in JAI or JAII the only place left to rip characters voices is Hired Guns. What ya think of that?

i too got a tons of sound-like-fun ideas including some gun toting MC or defected bodyguard character. But they can't be conjured out of nothing.

[Updated on: Sun, 18 August 2013 22:29] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324145] Mon, 19 August 2013 09:35 Go to previous messageGo to next message
Kasar

 
Messages:29
Registered:August 2013
Location: Toronto, Canada
I have been planning on making a few of my own mercs as well, and I am sure I can handle 2 or 3 voices, and can possible find decent voice actors to do the voices I cannot.

I was probably going to make an IMP file as well to replace the non-English ones in 1.13.

I have a couple character ideas bouncing around, but I would be up for possibly doing voices for other characters, if they are interesting and something I can do.

Not sure I can do a native-type voice though...
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324146] Mon, 19 August 2013 09:53 Go to previous messageGo to next message
Kasar

 
Messages:29
Registered:August 2013
Location: Toronto, Canada
Also, I seem to have encountered a couple bugs with this patch :

All of the subtitles in game have switched to another language, as well as 50% of the text on the IMP website. Everything else is English...

Another one I barely noticed was on the decision screen for an auto-resolve. I had one of the new mercs but Speck's face appeared instead. I forget which merc it was off hand though... If it happens again I will mention.

I also continuously get "new merc" emails from Speck, and can freely hire them (and have already hired a couple of the extra ones). But later they disappear from availabilty, and continuously come back... sometimes... the natives have come and gone several times and I hired Wahan the first time he was available...

Any help is much appreciated Smile
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324148] Mon, 19 August 2013 10:18 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
Where did you get your Ja2.exe from? Usually they are build with English language selected.

Which revision are you playing? There have been some bugs with merc availability but these should be solved since revision 6286. Unfortunately there may still be some invalid data in old savegame files.
If you really want those mercs you can set MERC_WEBSITE_ALL_MERCS_AVAILABLE = TRUE in your Ja2_Options.ini. After that load your savegame and save again. Availability will be stored in the savegame so you can set MERC_WEBSITE_ALL_MERCS_AVAILABLE back to FALSE afterwards. This trick will only work correctly with revisions >= 6286.

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324149] Mon, 19 August 2013 10:22 Go to previous messageGo to next message
Thor

 
Messages:430
Registered:February 2007
Location: Belgium
Sounds good, Kasar! Would be great to have some extra voice sets. I have tried it also, but the quality isn't perfect and it's really difficult and demotivating for me. Hope you manage better, really! Afraid I didn't ever try Hired Guns, Skiru... For all clarity, I was talking about this pic/character:

anv
Blast from the past...
http://jaggedalliance.pl/narodziny-ja/img/07-02.jpg
Early JA2 screenshot.

http://imageshack.us/a/img153/7500/siouxaim.png
Traits: Scouting(1.13), Meelee, Night ops
Disability: One-eyed (narrowed field of view, limited accuracy while throwing)
Attitude: Loner
Character: Phlegmatic
Voice: Calm and decisive. Weak Indian accent.
Personality/dialogue: Highly professional, doesn't like to waste his words. Occasionally refers to Native American culture in his quotes , but usually as a self-conscious joke. Loses his temper only when nagged about his eye or around Mike, whom he hates with passion.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324151] Mon, 19 August 2013 12:10 Go to previous messageGo to next message
Kasar

 
Messages:29
Registered:August 2013
Location: Toronto, Canada
I own the CD for v 1.12.

I then added : ja2_1.13(4870)_pl+bugfix.7z

and then the newest Unstable 1.13 SCI from DepressivesBrot's link.

Also, in my history files, all quests I've started are also in this other language.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324154] Mon, 19 August 2013 13:30 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
Kasar
I own the CD for v 1.12.

I then added : ja2_1.13(4870)_pl+bugfix.7z

and then the newest Unstable 1.13 SCI from DepressivesBrot's link.

Also, in my history files, all quests I've started are also in this other language.


fix't
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324156] Mon, 19 August 2013 14:10 Go to previous messageGo to next message
Kasar

 
Messages:29
Registered:August 2013
Location: Toronto, Canada
Ah, so I should reinstall, and skip the ja2_1.13(4870)_pl+bugfix.7z entirely, and just go straight for the SCI?

Thanks!
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324163] Mon, 19 August 2013 18:59 Go to previous messageGo to next message
Skiru

 
Messages:38
Registered:May 2013
little bug report:
a sparky have some messed up ,,talk quotes'' about swiming for example is present in text but missing in voice.
a spooky have a ,,talk quotes'' with wrong subtile. He talk about taking ears but player can see subtile for his basic talk quote.

[Updated on: Mon, 19 August 2013 19:02] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324193] Tue, 20 August 2013 16:08 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
anv
OK, back in business. Sorry for breaking UB, not uploading 33/65faces and disappearing without a trace for 3 weeks :<. I see you already fixed bugs, thanks for your patience.

Promised camo for natives:
http://imageshack.us/a/img43/8434/a4v0.png

Edits:

Spam
http://imageshack.us/a/img708/4788/21zz.png

Roachburn family
http://imageshack.us/a/img607/1264/ui9q.png
http://imageshack.us/a/img94/3298/28b4.png
http://imageshack.us/a/img703/2963/vb46.png

Download


thanks anv, I have committed the faces


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324200] Tue, 20 August 2013 22:12 Go to previous messageGo to next message
Slax

 
Messages:1438
Registered:July 2006
Location: People riding polar bears...
anv, will you do Leech next?

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324224] Wed, 21 August 2013 13:39 Go to previous messageGo to previous message
Kasar

 
Messages:29
Registered:August 2013
Location: Toronto, Canada
Just checking in, all of my issues were fixed by reinstalling with just the base 1.12, and the Unstable 1.13 SCI from DepressivesBrot's link.

Thanks guys!
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