Home » MODDING HQ 1.13 » v1.13 General Development Talk » Jagged Alliance Deadly Games Mercs with all speech for 1.13
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324301] Sun, 25 August 2013 02:31 Go to previous messageGo to next message
Flugente

 
Messages:3137
Registered:April 2009
Location: Germany
anv
Spike
http://imageshack.us/a/img46/1338/p1eb.png

Leech
http://imageshack.us/a/img542/3894/x3it.png

+ fixed Sparky relationships - she now likes Larry in both states and hates Gary (previously liked Gary and hated Beth(?), she now shouldn't quit without reason too). Added proper quotes and, like, fixed some, like, misfitting and, like, duplicated quotes.
(Though both quotes about swimming worked fine for me before, Skiru, you must have been missing wav files.)

Download
Thanks anv, committed to r1737.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324583] Mon, 02 September 2013 12:52 Go to previous messageGo to next message
Faalagorn

 
Messages:157
Registered:February 2012
Location: Poland
I have a question - is Mike recruitable as of most recent SVN revision? I see he's on mercs like/hate relation table.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324589] Mon, 02 September 2013 15:21 Go to previous messageGo to next message
silversurfer

 
Messages:2156
Registered:May 2009
Yes, Mike can be recruited in the current revision but you have to get his life down to a certain percentage to make him accept AFAIK.

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324592] Mon, 02 September 2013 17:16 Go to previous messageGo to next message
Kasar

 
Messages:29
Registered:August 2013
Location: Toronto, Canada
I am pretty sure it just depends on your leadership. Miguel can recruit him as soon as you encounter him. It still plays the audio file for Mike needing a medic, but then quickly changes to him bein' all about the money.

He then offers to join for 10k/day.

You can change his salary though in profile editor.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324702] Wed, 04 September 2013 10:01 Go to previous messageGo to next message
dzidek1983

 
Messages:88
Registered:June 2009
i have a question i downloaded the latest pack from the first post but i still lack some mercs like Hurl, Mouse, It, etc. where they cut down or not implemented in the end?
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324706] Wed, 04 September 2013 11:12 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
Are you running stable version (v4870)? If not, get the latest from Depri's;
http://www.bears-pit.com/board/ubbthreads.php/topics/311288/Depri_s_Builds_and_Packages_Ge.html#Post311288

Can't help much for stable version. It's kind of ancient.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324708] Wed, 04 September 2013 11:41 Go to previous messageGo to next message
dzidek1983

 
Messages:88
Registered:June 2009
yeah i run the ancient one.. i downloaded latest DEPRI SCI and it had all the merc but i didnt like how the game runned and came back to the 4870...
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324712] Wed, 04 September 2013 12:35 Go to previous messageGo to next message
Faalagorn

 
Messages:157
Registered:February 2012
Location: Poland
silversurfer
Yes, Mike can be recruited in the current revision but you have to get his life down to a certain percentage to make him accept AFAIK.

Is it the profile #149? So the "NPC" type doesn't prevent from recruiting him?

EDIT: Ah nvm, I was looking at the old file

[Updated on: Wed, 04 September 2013 12:52] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324751] Wed, 04 September 2013 23:27 Go to previous messageGo to next message
wolf00

 
Messages:1131
Registered:September 2006
Location: Czech Republic

dzidek1983
i have a question i downloaded the latest pack from the first post but i still lack some mercs like Hurl, Mouse, It, etc. where they cut down or not implemented in the end?


http://imageshack.com/a/img203/8315/wfug.jpg
sci 6353/1748 mouse is present in aim list

[Updated on: Wed, 04 September 2013 23:28] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324757] Thu, 05 September 2013 00:07 Go to previous messageGo to next message
RoWa21

 
Messages:2047
Registered:October 2005
Location: Austria
thats not the latest version. i you want all the merc you have to download the latest SCI.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324760] Thu, 05 September 2013 00:25 Go to previous messageGo to next message
wolf00

 
Messages:1131
Registered:September 2006
Location: Czech Republic

yes this is sci from 4.9.2013,i think hurl is aviable from merc list,mouse from aim list
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324771] Thu, 05 September 2013 05:01 Go to previous messageGo to next message
Faalagorn

 
Messages:157
Registered:February 2012
Location: Poland
It seems that Mike have could use some further tweaks in XML - he have no old skills set and no full name other than simply "Mike" (at least in XML). Also, Attitude/Trait are left untouched, and need for sleep and dialogue approaches are on their default values.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #324877] Sun, 08 September 2013 01:52 Go to previous messageGo to next message
Kasar

 
Messages:29
Registered:August 2013
Location: Toronto, Canada
Going to attempt to put together speech files for Sioux this week and next.

I'll let you guys know how it turns out. If it turns out really well, I will also do an IMP set - and make them available here.

I was thinking of adding a throat slit to Sioux's history to help disguise my voice and give him a dark raspy voice. My native accent is kinda weak... so we will have to see how it turns out.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325589] Tue, 24 September 2013 08:33 Go to previous messageGo to next message
Kasar

 
Messages:29
Registered:August 2013
Location: Toronto, Canada
I have nearly completed a voice set for an IMP. A few of the voice tracks need to be slightly tweaked (now that I have played with it, I noticed a few small things).

Then I need to figure out how to set the face animation to sync with the dialogue...

I think it turned out fairly well.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325593] Tue, 24 September 2013 12:39 Go to previous messageGo to next message
silversurfer

 
Messages:2156
Registered:May 2009
Cool. At the moment I was forced to use some AIM merc voices for my IMPs 9 and 10 because I don't understand Russian language. Very Happy
Looking forward to try your voice set.

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325647] Tue, 24 September 2013 20:46 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
Kasar
Then I need to figure out how to set the face animation to sync with the dialogue...

Use GAP editor on your WAV files.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325665] Wed, 25 September 2013 07:48 Go to previous messageGo to next message
Kasar

 
Messages:29
Registered:August 2013
Location: Toronto, Canada
Awesome, thank you sir
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325678] Wed, 25 September 2013 14:31 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
How about the Wizardry 8 voice sets for IMPs? Should be a lot to work with.

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325881] Sun, 29 September 2013 00:50 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
Beth
http://imageshack.us/a/img833/9566/u4ro.png
Sam
http://imageshack.us/a/img546/5331/5mwy.png
Smoke
http://imageshack.us/a/img89/7264/pqo.png
Postie
http://imageshack.us/a/img33/7088/w2lt.png
Bud
http://imageshack.us/a/img560/8867/3ha6.png
Needle
http://imageshack.us/a/img15/3254/lm3b.png

Big face only edits (fixing those freaky necks):
Stella
http://imageshack.us/a/img138/7981/61y1.png
It
http://imageshack.us/a/img841/3301/uti9.png
Ears
http://imageshack.us/a/img845/1205/s833.png
Download

Bonus
Eskimo (aka "Mr. Removed") - big face + camo, basing on animated ones
http://imageshack.us/a/img163/9579/fmjf.png
Eskimo


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325882] Sun, 29 September 2013 00:56 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3764
Registered:July 2009
Fantastic works like always anv


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325884] Sun, 29 September 2013 01:33 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
Daaang, anv! Impressive. Very much so on Smoke and Beth (especially Very Happy)!
Needle though could do with a much wider chin.

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325898] Sun, 29 September 2013 10:54 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
Yay, Smoke has ears now! Very Happy
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325913] Sun, 29 September 2013 14:26 Go to previous messageGo to next message
Zombiehunter

 
Messages:149
Registered:March 2011
Location: Franconia, Germany
Nice work! =)
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325915] Sun, 29 September 2013 15:22 Go to previous messageGo to next message
silversurfer

 
Messages:2156
Registered:May 2009
Great stuff! Smile

Unfortunately SVN throws an error when trying to upload faces\225.sti so I can't commit.

If someone else wants to commit and includes Eskimo please make sure to rename 33Face\33.sti to 33Face\65.sti. The ID of Eskimo is 65.

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325919] Sun, 29 September 2013 16:16 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
Slax
Needle though could do with a much wider chin.

http://imageshack.us/a/img571/3954/s37d.png

@silversurfer:
Renamed Eskimo's 33.sti to 65.sti. No idea what's wrong with faces/225.sti though.

Reuploaded both fixed files.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325920] Sun, 29 September 2013 16:28 Go to previous messageGo to next message
RoWa21

 
Messages:2047
Registered:October 2005
Location: Austria
anv
Beth
http://imageshack.us/a/img833/9566/u4ro.png
Sam
http://imageshack.us/a/img546/5331/5mwy.png
Smoke
http://imageshack.us/a/img89/7264/pqo.png
Postie
http://imageshack.us/a/img33/7088/w2lt.png
Bud
http://imageshack.us/a/img560/8867/3ha6.png
Needle
http://imageshack.us/a/img15/3254/lm3b.png

Big face only edits (fixing those freaky necks):
Stella
http://imageshack.us/a/img138/7981/61y1.png
It
http://imageshack.us/a/img841/3301/uti9.png
Ears
http://imageshack.us/a/img845/1205/s833.png
Download

Bonus
Eskimo (aka "Mr. Removed") - big face + camo, basing on animated ones
http://imageshack.us/a/img163/9579/fmjf.png
Eskimo


Fantastic work!

I have just committed your work and also added Eskimo face. We just need to make Eskimo a playable character (@M.E.R.C). Who wants to do the missing work?


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325922] Sun, 29 September 2013 16:48 Go to previous messageGo to next message
Kasar

 
Messages:29
Registered:August 2013
Location: Toronto, Canada
Very well done, thanks! Where did Eskimo come from?
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #325926] Sun, 29 September 2013 17:18 Go to previous messageGo to next message
silversurfer

 
Messages:2156
Registered:May 2009
anv

No idea what's wrong with faces/225.sti though.

No problem at your end. Maybe an issue with access rights or something. RoWa did commit everything so no more problem. Keep up the good work. Smile

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #326364] Tue, 08 October 2013 15:53 Go to previous messageGo to next message
Kaucukovnik

 
Messages:13
Registered:July 2012
Location: Czech Republic
Just amazing, anv. Every portrait you touch perfectly fits in JA2.
My old portrait of Smoke pales next to your new one in every respect. Still, here's my personal edit of yours:

mine / anv / anv edit
http://www.mediafire.com/convkey/d639/4vr835t2yzzqily6g.jpg

Sort of younger and with brighter hair.
The differences are too subtle to matter for the smaller ones, I guess.

Edit: Here's the sti:
http://www.mediafire.com/download/dvy3aa0r7b8h204/Smoke_anv_edit.zip

[Updated on: Tue, 08 October 2013 16:05] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #326373] Tue, 08 October 2013 21:57 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
Cool, Kaucukovnik. Brighter hair are more true to original, rounder cheeks too, not so sure about nose and lips though, so I made a quick hybrid.
http://imageshack.us/a/img820/6505/9gaf.png
Here

Word of advice: don't use default palette when importing pics to STI, colors are lost. Instead export palette from indexed picture, import palette to STI and then import pic.

Anyway, Smoke will eventually need another bigger edit anyway. His face is just not JA2-friendly, I guess Wink


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #326388] Wed, 09 October 2013 10:47 Go to previous messageGo to next message
Zombiehunter

 
Messages:149
Registered:March 2011
Location: Franconia, Germany
Nice work! =)
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #326408] Wed, 09 October 2013 23:05 Go to previous messageGo to next message
RoWa21

 
Messages:2047
Registered:October 2005
Location: Austria
anv
Cool, Kaucukovnik. Brighter hair are more true to original, rounder cheeks too, not so sure about nose and lips though, so I made a quick hybrid.
http://imageshack.us/a/img820/6505/9gaf.png
Here

Word of advice: don't use default palette when importing pics to STI, colors are lost. Instead export palette from indexed picture, import palette to STI and then import pic.

Anyway, Smoke will eventually need another bigger edit anyway. His face is just not JA2-friendly, I guess Wink


That looks good. It is possible to also redo the other Smoke face graphics (camo faces, animated face, ...) with the new improved look?


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #326413] Thu, 10 October 2013 00:39 Go to previous messageGo to next message
Zundman7301

 
Messages:38
Registered:June 2005
Location: USA
Just wanted to say what a great addition this feature is. Thank you so much. I've been missing Smoke for a while Smile It's so great to have him back. Truly amazing work.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #326417] Thu, 10 October 2013 01:25 Go to previous messageGo to next message
Kaucukovnik

 
Messages:13
Registered:July 2012
Location: Czech Republic
I still don't like the rings around eyes and bigger jaw, but these are just tiny details, so great job anyway! I don't think any substantial changes are needed.

Edit: I'd recolor Beth's clothes, now she looks like a monk.

[Updated on: Thu, 10 October 2013 01:30] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #326553] Sat, 12 October 2013 22:13 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
http://imageshack.us/a/img850/1913/73d5.png
http://imageshack.us/a/img41/5099/8lw3.png
OK, not sure if fully retained all face features, but I tried make shading look more like other JA2.

Kaucukovnik
I'd recolor Beth's clothes, now she looks like a monk.

http://imageshack.us/a/img12/6075/erhy.png

STIs


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #326554] Sun, 13 October 2013 00:08 Go to previous messageGo to next message
RoWa21

 
Messages:2047
Registered:October 2005
Location: Austria
anv
http://imageshack.us/a/img850/1913/73d5.png
http://imageshack.us/a/img41/5099/8lw3.png
OK, not sure if fully retained all face features, but I tried make shading look more like other JA2.

Kaucukovnik
I'd recolor Beth's clothes, now she looks like a monk.

http://imageshack.us/a/img12/6075/erhy.png

STIs


look good. committed.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #326910] Sun, 20 October 2013 18:30 Go to previous messageGo to next message
Skiru

 
Messages:38
Registered:May 2013
Little bug report: the bud's quote for killing enemy is mistaken. He say ,,we eliminated that platoon'' (That quote should be for clearing area).
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #326911] Sun, 20 October 2013 18:41 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
The problem there would be we cannot replicate the original actors voice , so any change would be noticeable anyway .


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #326917] Sun, 20 October 2013 21:05 Go to previous messageGo to next message
Moa

 
Messages:58
Registered:September 2013
Creature kill quote 'with pleasure' (240_028) can be used for killing enemy (240_027). Or maybe headshot quote 'I dont feel good about this' (240_033).

223_027 has almost the same voice, but is not as gentle: 'kiss my rifle b.'
223_033 'I been luckier' - how about that?
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #326927] Sun, 20 October 2013 22:50 Go to previous messageGo to previous message
anv

 
Messages:232
Registered:March 2013
Bud used "it's about time" quote after kill in DG. I would abstain from using other characters' quotes, even if voice sounds similar.

I'm currently in progress of correcting various misfitting or missing quotes for DG mercs, but I have other stuff on my head so it's taking ages Wink


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