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Day Missions[message #299580] Mon, 20 February 2012 18:35 Go to next message
Etheric
Messages:1
Registered:February 2012
Hi,

Been having fun playing this again. Played it ages ago (2005 or something) then got it again on GOG after I saw the demo of back in action (which I probably will not get).

Been making good progress on v1.12, Tons of Guns, SciFi, Expert with a IMP who is Stealthy/NO. With his buddy Igor he has been sneaking around causing carnage in the night missions. Is day 38 and I have 5 cities and am clearing the patrols from around Medina right now.

The point being I found the night missions pretty easy, you can sneak around with Stealthy, NO two expert mercs with UV glasses and kill 20 red/black shirts reasonably easily, taking 0-2 hits unless something goes badly wrong.

I did try some daylight attacks close to Medina though and was getting my ass completely kicked. Well some Merc deaths which I then reload.

Do people attack in the day in vanilla? I guess I should change my weapon loadout more towards FN-FALs and use more granades/heavy weapons. The last time I tried it it seemed like the red/black shirts were hitting me from everywhere with shots and granades and I could not hit anything. The LOS rules are a bit difficult sometimes as well to work out where you need to be to see the opponent.

Anyway do people successfully attack multiple times in the day without reloading a lot? How should you set up your squad in terms of people and tactics to make that happen? Night missions just seem so much easier.
Re: Day Missions[message #299581] Mon, 20 February 2012 18:38 Go to previous messageGo to next message
Logisteric

 
Messages:3474
Registered:December 2008
Location: B
welcome to the pit

in vanilla the fal (and nothing else) ruled - reloading is for georg w. bush and other weaklings
Re: Day Missions[message #299585] Mon, 20 February 2012 18:48 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
Sure, night missions ARE easier. Period.

For daylight assaults you'll need indeed every far reaching gun you can get. It's essential to be able to hit approaching enemies before they are within the range of their own guns.
And you need cover that you can hide behind during enemy turn. Otherwise you can be picked up by their snipers.

Obviously you need more manpower in daylight than at night since you are challenged by more enemies at once. So better bring a full squad than just 2 stealthy guys. Razz
Re: Day Missions[message #299720] Tue, 21 February 2012 17:02 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
every rule has its exceptions - i've found Wildfire map NW SAM site quite nasty at night and easier at daytime...
Re: Day Missions[message #299721] Tue, 21 February 2012 17:05 Go to previous messageGo to next message
Logisteric

 
Messages:3474
Registered:December 2008
Location: B
Burzmali
every rule has its exceptions - i've found Wildfire map NW SAM site quite nasty at night and easier at daytime...


once red army always red army - in daytime (seeing the fortifications) you were able to smell the drags :maskedsniper:
Re: Day Missions[message #300038] Thu, 23 February 2012 04:59 Go to previous messageGo to next message
lolzzz123
Messages:1
Registered:February 2012
in vanilla, where is the fal? does it show up @ bobby rays eventually?
Re: Day Missions[message #300047] Thu, 23 February 2012 09:39 Go to previous message
Logisteric

 
Messages:3474
Registered:December 2008
Location: B
sure

good chance to 'shoot' one early was in centSam (the control building) and grumm (i knew players who traded two mercs for an early fal)
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