Home » BIT COMPOSER GAMES » JA:BiA Modding » Blue Dawn Mod for JA BiA
Blue Dawn Mod for JA BiA[message #299622] Tue, 21 February 2012 00:22 Go to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
[color:#000099]Blue Dawn Mod 0.4[/color]

Added:
Toggle Spoiler


Changes:
- Weapon and caliber names
- Weapon magazine capacity, range and damage
- Caliber pentration values
- New SCAR-H inventory image
- New FN FAL inventory image and model skin
- Replaced .38 Special with 9x39mm ammunition
- Militias are equipped with armoured vests and helmets
- Changed number of militias at Roadblocks and SAM sites
- Added weapon description to vanilla weapons
- Increased charges on some items
- Removed requirement for canteens
- Increased effectivness of Large medkits
- Havokreaper's fixes to the P90 and KRISS added
- Havokreaper's fixed sound scheme
- Mr. Gerbil's ACR image

Difficulty options

Go to config\Difficulty folder to customize the mod to your liking:

You have three options: Hard, Normal and Easy.

- Easy - pretty much the same as vanilla just melee enemies were removed and enemies look more like soldiers not, junkies with axes.

- Normal(Default) - Enemies are tougher, faster and better equipped, but not as tough as in Hardmode

- Hard - Enemies are tougher, faster when compared to vanilla, you'll be facing decently equipped soldiers straight away. This Mode is intended for people who find game not challenging enough.

Once you have selected one of the above, just copy the perception.txt located in that folder to your:
\bin_win32\configs\ folder and overwrite the perception.txt there.


Weapon changes:

-Damage got a slight boost overall but is still balanced.

-Range was completely reworked and is more in line with vanilla, but still solidly built around real world data. AI should be able to use the new values more effectively.

-Handguns and shotguns got some love.

-LMGs should no longer be able to work as sniper rifles.

-StanceFactors got their first real changes.

-More thought was given to making each weapon more unique with a focus on tradeoffs between benefits and drawbacks.

-Other minor tweaks here and there such as Burst values for balance.


How to install:
Extract the archive to your game directory, if asked to overwrite, answer Yes.

(Fixed shop inventories)
Download Blue Dawn 0.4b


A special thanks to sbobovyc for taking the time to develop some tools to mod this game. Without his work this mod wouldn't have been possible.

Credit goes to Geroj for making a new loading screen image


Have fun Smile

R@S, Wilson, Confus and BulletSix.

[Updated on: Tue, 20 March 2012 13:38] by Moderator

Re: Blue Dawn Mod for JA BiA[message #299640] Tue, 21 February 2012 02:22 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
Could you explain those 2 attachment kits, pls?
Is the e.g. 'spec ops kit' one single attachment that incorporates the functionality of both sniper scope and silencer to the gun?

TIA.
Re: Blue Dawn Mod for JA BiA[message #299642] Tue, 21 February 2012 03:30 Go to previous messageGo to next message
Shadow21

 
Messages:334
Registered:November 2001
Location: on route to San Hermanos
the 3d model only represents the scope but the effect gameplay mechanics wise suppresses the gun and gives an accuracy bonus. think of it as a workaround around the attatchment slot count limitation
Re: Blue Dawn Mod for JA BiA[message #299662] Tue, 21 February 2012 09:21 Go to previous messageGo to next message
mentatz

 
Messages:14
Registered:March 2011
Thanks for this R@S! I remember your Blue Sun Mod for 7.62 back then. Really enjoyed BSM and I'm guessing this wont disappoint too. downloading now. Very Happy
Re: Blue Dawn Mod for JA BiA[message #299669] Tue, 21 February 2012 11:54 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
@S_H and Shadow
Yup, those kits give bonuses to both range(accuracy) and silencing, even tho it only shows the scope on the weapon model. As Shadow says, it's a cheap workaround to add suppressors to the game and I hope we'll have a better way to do it soon.

As of now we have no tools for importing new models to the game format. But Sir_Kane has managed to export the models to 3dsm, so I think it's only a matter of time before we have a tool for importing as well.

@mentatz
Thanks.

And I am still working on BSM, the 2.0 version will be released in a couple of weeks. Have about 3 new weapon models to import and update enemy inventories, but once that is done it will be ready. Since modding BiA is much more fun ATM, I'm not sure whether it will be the last version of that mod. But we'll see, I've put so much blood, sweat and tears into it so I might continue developing it.
Re: Blue Dawn Mod for JA BiA[message #299704] Tue, 21 February 2012 14:52 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
Thx for explanation.
Re: Blue Dawn Mod for JA BiA[message #299793] Tue, 21 February 2012 22:20 Go to previous messageGo to next message
leroy1964

 
Messages:11
Registered:February 2012
Hi fellow grunts, I downloaded and installed this mod (in the default dir which is steam). My question is where do I fnd the 'mod options the read me file talks about?

The mod seems to be working as it comes up with 'moddified' on start up screen, I just can't find where the mod options are, I presume we can change game settings. It is not in options, so kinda stuck, or did I gte this all wrong.

cheers guys
Re: Blue Dawn Mod for JA BiA[message #299798] Tue, 21 February 2012 22:28 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3809
Registered:July 2009
Looked at the download now, it appears the 'options' are different sets of files you need to copy around.

[Updated on: Tue, 21 February 2012 22:30] by Moderator



Thanks[message #299801] Tue, 21 February 2012 22:31 Go to previous messageGo to next message
leroy1964

 
Messages:11
Registered:February 2012
Okay, I will look into it. I thought it might have been a button in game, again thanks.
Re: Thanks[message #299802] Tue, 21 February 2012 22:33 Go to previous messageGo to next message
Gorro der GrĂ¼ne

 
Messages:1542
Registered:March 2009
Location: Broadwurschd-City
stop renaming topics
Re: Blue Dawn Mod for JA BiA[message #299803] Tue, 21 February 2012 22:35 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
Thanks DB

And topic heading fixed I hope;-)

And leroj, if you find the new weapon stats too weird, there's an alternative weapons.txt in the Mod_Options folder, just replace the other one with it and it should be fixed

[Updated on: Tue, 21 February 2012 22:38] by Moderator

Re: Blue Dawn Mod for JA BiA[message #300007] Thu, 23 February 2012 00:14 Go to previous messageGo to next message
Monky

 
Messages:11
Registered:February 2012
Location: Colorado, USA
I'm a bit confused as I've never mod'd a game before.

How do I choose the armor options? And where are the 'spec op kits'?

Do we purchase from online store (in game) or just add the 12x scope and silencer to the attachment point?
Re: Blue Dawn Mod for JA BiA[message #300011] Thu, 23 February 2012 00:40 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
You basically have two difficulty levels, normal and hard. The Normal difficulty is already used as default, and so is the armored prisoners(medium). If you plan to play with these settings there isn't much you have to do with those files.

But if you feel like playing at a harder difficulty level, you need to open the enemy_hard folder and select one of the files in either the armored_prisoners or no_prisoner_armor depending on what you'd like to use in your game. You also need to choose what type of armor they will carry, the folder names will give you a good clue if you have missed the explanation on the OP or readme file.

Once you have selected one of the above, just copy the characters.txt located in that folder to your \bin_win32\configs\ folder and overwrite the characters.txt there.

The scope/suppressor kits can be bought at Bobby Ray's, but that will most likely change in the next release. We plan to add it to some trader inventories instead, so you'll have a limited number available and you need to reach a certain city in the game to be able to buy it.
Re: Blue Dawn Mod for JA BiA[message #300062] Thu, 23 February 2012 11:52 Go to previous messageGo to next message
Shanga

 
Messages:3517
Registered:January 2000
Location: Danubia
R@S
Y
The scope/suppressor kits can be bought at Bobby Ray's, but that will most likely change in the next release. We plan to add it to some trader inventories instead, so you'll have a limited number available and you need to reach a certain city in the game to be able to buy it.


Very good idea. BR and airport trader break the immersion a lot.



Re: Blue Dawn Mod for JA BiA[message #300106] Thu, 23 February 2012 21:05 Go to previous messageGo to next message
WilsonMG

 
Messages:28
Registered:October 2011
Location: USA
http://boards.jaggedalliance.com/index.php?/topic/1278-mod-blue-dawn/

v2.5 of the spreadsheet is up and it corresponds with the next release version. There were a couple minor needed tweaks I caught as I created the weapons.txt. The weapons.txt has now been made available to R@S, so as soon as he's ready, you all will have the next version of my realism improvements.

Changes:

-Damage got a slight boost overall but is still balanced.

-Range was completely reworked and is more in line with vanilla, but still solidly built around real world data. AI should be able to use the new values more effectively.

-Handguns and shotguns got some love.

-LMGs should no longer be able to work as sniper rifles.

-StanceFactors got their first real changes.

-More thought was given to making each weapon more unique with a focus on tradeoffs between benefits and drawbacks.

-Other minor tweaks here and there such as Burst values for balance.

[Updated on: Thu, 23 February 2012 21:05] by Moderator

Re: Thanks[message #300143] Thu, 23 February 2012 23:14 Go to previous messageGo to next message
leroy1964

 
Messages:11
Registered:February 2012
This is for the Gorro dude, wtf is your problem. Your really starting to piss me off. I only rejoined several days back and all you have done is bag me at every post! What can't help, only pick on people? Got some sort of power trip going on? FYI, when I have changed my reply to thanks (which I thought you could do) it seemed relevent to my reply.

Also I am a little rusty using this forum as I only came back days ago. Aparently your the admin guy, funny how I never got an answer on my very 1st post about somehow geting my old account back as I had many older posts. I wasn't going to reply in an angry manner, but as we say here in Australia, "your a wanker".

If you boot me off the forum so be it, but I was not about to keep quite due to your posts.
Blue Dawn Mod for JA BiA[message #300145] Thu, 23 February 2012 23:20 Go to previous messageGo to next message
Anonymous
Very Happy

[Updated on: Thu, 23 February 2012 23:22]

Re: Blue Dawn Mod for JA BiA[message #300146] Thu, 23 February 2012 23:20 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3809
Registered:July 2009
Gorro? Admin? Lol...
Don't worry, that dude can't do anything. If you want to have that account issue settled, ask Shanga (notice the bright red name and admin star).

Btw, I did explain why renaming topics isn't exactly appreciated in your other thread. Nothing against adding a [Solved] tag or something to your own topics, but renaming a foreign topic, and above all a release thread for a mod is somewhat inconsiderate and I'd appreciate if you could refrain from that in the future.


Re: Blue Dawn Mod for JA BiA[message #300176] Fri, 24 February 2012 09:19 Go to previous messageGo to next message
leroy1964

 
Messages:11
Registered:February 2012
Okay, thanks for the input. I will not do it anymore.
Re: Blue Dawn Mod for JA BiA[message #300236] Fri, 24 February 2012 23:16 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
Now that the topic renaming issue is out of the way, I'd like to let y'all know that the OP has been updated Smile
Re: Blue Dawn Mod for JA BiA[message #300243] Fri, 24 February 2012 23:43 Go to previous messageGo to next message
swatman89

 
Messages:57
Registered:August 2007
Location: Israel ,Jerusalem - tel a...
good job , i want to ask if iam in middle of game and install this mod , are my game will update to this weapons?
Re: Blue Dawn Mod for JA BiA[message #300245] Fri, 24 February 2012 23:53 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
Yup, new weapons will appear in your current game, but it might take a few in game days when it comes to Bobby Ray's inventory. I have moved a lot of weapons from there to local traders, so in those cases it's a matter of leaving and then reloading the sector.
Re: Blue Dawn Mod for JA BiA[message #300355] Sun, 26 February 2012 16:08 Go to previous messageGo to next message
350zspec

 
Messages:32
Registered:February 2012
Hi, thanks for the great mod R@S. Quick question, is there a way to increase the durability of clothing by even just a bit (not to the point that it is already cheating) since it is quite a chore to go back and forth between locations just to get new clothes and vests.
Re: Blue Dawn Mod for JA BiA[message #300359] Sun, 26 February 2012 17:09 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Looks like I might start to enjoy BIA at this rate. Though if we need the Source to fix all the errors I'm not waiting 10 years again. I'll just make a whole new damn game myself Very Happy


Re: Blue Dawn Mod for JA BiA[message #300362] Sun, 26 February 2012 18:04 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
@350zspec
At this time it's not possible to alter the wear rate of armor or clothing, but I think the devs are aware of of our need and I hope they'll add an entry in the files so we can easily alter them. In the meantime you need to change your tactics a bit, like I did. I only use one or two guys for my skirmish tactics, the rest are purely support guys that seldom get hit. That way you can carry extra armor and pants with you when those two guys' gear is spent. It will at least cut down the trips to Drassen Smile

@Kaerar
The devs are working on two major content patches, and those might fix many of the "errors".

The first patch should be released soon, the second one will probably take more time, and if you have any suggestions of what must be added, tell them. Chances are they will add it in their second content patch, they are listening to the community, contrary to popular belief Wink

I've spent the day adding some more weapons, I need those to balance the economy in the early parts of the game. As it is now, as soon as you leave Drassen you already have some gear that will tilt all encounters to your favor. The new AK-74, Zastava LK M59/66, Chinese Type 56 and FN FNC will be carried by the enemies to give you a challenge. They might not be as good as what you're using, but their range and calibers should make it a more fair fight, and they still have the numbers.

When those cheap ones mentioned above has been added, I can increase the prices of other weapons the enemy aren't using and hopefully get a nice balance between available high end weapons and those you sell to get more mercs. Well, I hope I will anyways Smile
Re: Blue Dawn Mod for JA BiA[message #300367] Sun, 26 February 2012 19:53 Go to previous messageGo to next message
350zspec

 
Messages:32
Registered:February 2012
Thanks for the advice R@S. Regarding shuttling my main squad to and from areas, I had them leave a cache of repaired weapons for the militia and some extra clothes at the nearest point of interest so the travel is not that long. But still, thanks for Blue Dawn mate. By the way, I was looking at the character.txt file and with a lot of work, it looks like it has potential to make a massive variety of deidranna troops?

[Updated on: Mon, 27 February 2012 03:10] by Moderator

Re: Blue Dawn Mod for JA BiA[message #300453] Tue, 28 February 2012 01:34 Go to previous messageGo to next message
Shanga

 
Messages:3517
Registered:January 2000
Location: Danubia
Question: do I need to restart the campaign to play the modded version?

+1 to tweaking armor and clothing wear values, it's freaking annoying. I just came off conquering alma with a set of 6 guardian vests torn to shreds. I go back to Drassen to re-equip, put brand new spectra on, go clear 4 enemies of Cambria... guess what. My new spectra is 50%...


Re: Blue Dawn Mod for JA BiA[message #300459] Tue, 28 February 2012 02:10 Go to previous messageGo to next message
350zspec

 
Messages:32
Registered:February 2012
@Shanga

It's worse than a chore yah? Hopefully the devs tweak it a bit in an upcoming patch. What I did was leave 6 sets (upper garments at the mine or sam site) before taking Cambria. Less time wasted from travelling that way
Re: Blue Dawn Mod for JA BiA[message #300480] Tue, 28 February 2012 11:01 Go to previous messageGo to next message
Foxd1e

 
Messages:32
Registered:February 2012
Location: US
Yeah I pleaded with the devs to allow armor repair with toolkits like JA2. But alas it fell on def ears. I had made a point that it especially sucks for DLC gear(non-weapons) because they are unique.
Re: Blue Dawn Mod for JA BiA[message #300481] Tue, 28 February 2012 11:52 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
@Shanga
It's recommended to start a new game, but not actually needed. There will be some things that needs a new game, like the shop inventories and container content, but Bobby Ray's and enemy equipment will be updated.

There is another weird thing that happens if you start using new sets of files in your current game and the load an old save, things like your stamina gets cut by half, or your weapon condition needs repairing. I think this has to do with some numbers being different from the save game and the new files.

If you plan to start a new game I recommend you with until the next version, it'll be better economically balanced than the current one, and have a few additions. So if you can wait until Friday to restart, I think it'll be worth your wait.
Re: Blue Dawn Mod for JA BiA[message #300485] Tue, 28 February 2012 13:01 Go to previous messageGo to next message
Shanga

 
Messages:3517
Registered:January 2000
Location: Danubia
I think I might make a wishlist forum...


I did it... made a subforum to general discussion for us to vent off our wishes...

[Updated on: Tue, 28 February 2012 16:55] by Moderator



Re: Blue Dawn Mod for JA BiA[message #300504] Tue, 28 February 2012 15:54 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Add sector inventory or at least an AoE inventory radius...


Re: Blue Dawn Mod for JA BiA[message #300555] Wed, 29 February 2012 05:24 Go to previous messageGo to next message
Flak

 
Messages:18
Registered:June 2009
I think there is a minor bug. For the 7.62x39 weapons, the caliber in the info (both in Bobby Ray's and in the inventory view) is shown as blank. The weapons work properly though.
Re: Blue Dawn Mod for JA BiA[message #300589] Wed, 29 February 2012 12:55 Go to previous messageGo to next message
Deus Ex

 
Messages:37
Registered:July 2006
Location: Sarawak, Malaysia
Yeah, I can confirm what Flak said, blank ammo description on 7.62x39 weapons.

The 1 attachment slot and unrepairable armor totally sucks but at least this mod is pumping some life back in.

Would it be possible to insert an "enemy drop all items when they die" option? I hate shooting a dude for his FAL only for it to somehow vaporize. I get it if I used HE on him but shooting/knifing him? Would be sweet if melee specialists could steal weapons from enemies like they could way back when...
Re: Blue Dawn Mod for JA BiA[message #300622] Wed, 29 February 2012 22:31 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
The blank ammo description for the 7.62x39 weapons is known and we can't fix it since the caliber names are hard coded. Hopefully this will be fixed in a future patch along with the limited number of ammo IDs.

Drop all option is not possible with the current set of files we're working with.
Re: Blue Dawn Mod for JA BiA[message #300652] Thu, 01 March 2012 05:51 Go to previous messageGo to next message
Flak

 
Messages:18
Registered:June 2009
Sure hopefully they really patch those things too. Everyone wants repairable armor or at least indestructible armor.

Actually there is a little exploit you can do for enemy drops. Unlike JA2, the items they drop is not fixed, but rather randomly determined, so you can just save before killing some enemies, and then see if they drop their weapons. If not, just reload and kill them again and again until they drop what you want. Seemingly ammo is always dropped, but armor and headgear is never dropped, though clothes will.
Re: Blue Dawn Mod for JA BiA[message #300654] Thu, 01 March 2012 08:06 Go to previous messageGo to next message
350zspec

 
Messages:32
Registered:February 2012
Noticed in the clothings where camouflage values are not really balanced, example, grey shirts should at least offer some camouflage at night and urban, green shirts offer jungle? But then, at the moment most clothings have no camo value at all. Probably just an oversight.
Re: Blue Dawn Mod for JA BiA[message #300655] Thu, 01 March 2012 08:08 Go to previous messageGo to next message
Deus Ex

 
Messages:37
Registered:July 2006
Location: Sarawak, Malaysia
uuurggh, quicksave attrition again? Wait, where's the quicksave key??!!
Re: Blue Dawn Mod for JA BiA[message #300733] Fri, 02 March 2012 05:48 Go to previous messageGo to next message
Flak

 
Messages:18
Registered:June 2009
I believe the game automatically do a 'combat save' everytime a combat starts (when you hear the music changes). However, it is best to save just before combat so you can start the combat in more favorable position. Note that you cannot press the save game button if combat is in progress.

Yeah, about the civilian T-shirts, I think they supposed to give camo values (grey and light blue shirts have urban, black and dark blue shirts have night camo, brown shirts give desert camo, green shirts give jungle camo), though not all of them. I don't think red shirts should give any camo value.
Re: Blue Dawn Mod for JA BiA[message #300744] Fri, 02 March 2012 11:23 Go to previous messageGo to previous message
350zspec

 
Messages:32
Registered:February 2012
@Flak
Exactly, I dont understand why they dont have even 1% camo value.
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