Home » BIT COMPOSER GAMES » JA:BiA Modding » Blue Dawn Mod for JA BiA
Re: Blue Dawn Mod for JA BiA[message #300746] Fri, 02 March 2012 11:36 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
Thanks for the feedback guys, I'll go though the clothing file today while at work and will try to do something about it.

And we can expect to get some news about the first and second content patch on Monday, so keep your fingers crossed that your prayers has been answered Smile
Re: Blue Dawn Mod for JA BiA[message #300751] Fri, 02 March 2012 12:16 Go to previous messageGo to next message
350zspec

 
Messages:32
Registered:February 2012
Thanks R@S much appreciated

Off topic:
Anyone else here not able to get militia to spawn at the roadblock between Alma and the Sam Site?

[Updated on: Fri, 02 March 2012 12:18] by Moderator

Re: Blue Dawn Mod for JA BiA[message #300752] Fri, 02 March 2012 12:42 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
350zspec

Off topic:
Anyone else here not able to get militia to spawn at the roadblock between Alma and the Sam Site?
It's a vanilla bug that came with the 1.06 patch.

I did however notice something while testing my latest version, the militia was actually there but on the far side of the map. I guess they were outside of what is considered the map border so their icons didn't show. I had to run one of my mercs to that side and hire them. So if you encounter the issue where the global map says there should be available militia and you get no icons on the tactical map, scroll along the edges and you might get lucky and find them.
Re: Blue Dawn Mod for JA BiA[message #300762] Fri, 02 March 2012 15:48 Go to previous messageGo to next message
350zspec

 
Messages:32
Registered:February 2012
Thanks again R@S
Re: Blue Dawn Mod for JA BiA[message #300929] Sun, 04 March 2012 13:07 Go to previous messageGo to next message
Flak

 
Messages:18
Registered:June 2009
I am not sure this is a bug due to the mod or due to the patch, the militia don't seem to level up anymore. They all stay at level 1-2 even after I captured the barracks and days after that.

I also see another oversight from the devs, the orange prison shirt exists and can be taken from the prisoners, but I always see the description blank, and has a blank icon.
Re: Blue Dawn Mod for JA BiA[message #300952] Sun, 04 March 2012 21:47 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
I haven't noticed the militia level up issue, but I'll do some testing to see if I can't figure out what's causing it.

The prison shirt issue has been reported over at the bC forum, and we'll see if it's fixed in one of the coming patches. If not I'll do it myself, promise Smile

Oh, and Blue Dawn 0.3 has been released, check OP for linky.
Re: Blue Dawn Mod for JA BiA[message #300984] Mon, 05 March 2012 05:47 Go to previous messageGo to next message
Deus Ex

 
Messages:37
Registered:July 2006
Location: Sarawak, Malaysia
Been going through the weapons & ammo .txt files, a couple of questions:

1) Why does the AUG have similar range to SG552, G36c? Doesn't it have a longer barrel?

2) Does 7.62x39 really have worse AP capabilities compared to 5.56, 5.45mm? Don't the smaller bullets get stopped by cinderblocks and such?

I don't own weapons or ammo so I'm no gun expert, just interested in knowing the physics & reasoning behind those values.
Re: Blue Dawn Mod for JA BiA[message #300985] Mon, 05 March 2012 06:22 Go to previous messageGo to next message
Flak

 
Messages:18
Registered:June 2009
Well, the militia problem fixed itself after I recruited hamous for some reason.
Re: Blue Dawn Mod for JA BiA[message #300989] Mon, 05 March 2012 08:01 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3788
Registered:July 2009
Deus Ex
2) Does 7.62x39 really have worse AP capabilities compared to 5.56, 5.45mm? Don't the smaller bullets get stopped by cinderblocks and such?
As a rule of thumb, smaller rounds with higher velocity are better at defeating armor. The issue with intermediate barriers like doors, windows or walls is not so much that they stop bullets but rather that they have bigger influence on the trajectory of lighter rounds, deflecting them those few degrees more to turn a hit into a miss. At least that's the simplified core of it.


Re: Blue Dawn Mod for JA BiA[message #300996] Mon, 05 March 2012 10:28 Go to previous messageGo to next message
Flak

 
Messages:18
Registered:June 2009
I think the 7.62x39mm weapons should do more damage than 5.56x45mm and 5.45x39mm weapons, but has less armor penetration value and tend to be less accurate when fired in burst.
Re: Blue Dawn Mod for JA BiA[message #301203] Wed, 07 March 2012 03:31 Go to previous messageGo to next message
viracicha

 
Messages:103
Registered:November 2007
thanks R@s, and thanks sbobovyc too, now the party can start.
Re: Blue Dawn Mod for JA BiA[message #301216] Wed, 07 March 2012 09:29 Go to previous messageGo to next message
350zspec

 
Messages:32
Registered:February 2012
@ R@S

Whats new in 0.3?
Re: Blue Dawn Mod for JA BiA[message #301221] Wed, 07 March 2012 11:21 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
What's new in the 0.3 version?

Apart from the new weapons, such as the PAP M59/66, AK-74, Type 56, IMI Galil AR, FN FNC and Mk 11 Mod 0, the enemies now have completely new load-outs, mostly Russian made. They also have better stats that fits their weapons, like the sniper has better perception than the ones carrying SMGs and shotguns, this makes them behave differently. They also carry less grenades, only the grenadiers carry frag, some others carry smoke and flash-bangs.

We have also added some armors to the shops around Arulco, so after a fight you can get your hands on some fresh ones quickly. We have also added some new Spectra and Guardian armor in various camo patterns.

Wilson has worked on the weapons stats, and from my testing they are much better balanced than in the previous version.
Re: Blue Dawn Mod for JA BiA[message #301224] Wed, 07 March 2012 11:55 Go to previous messageGo to next message
350zspec

 
Messages:32
Registered:February 2012
@ R@S

Thanks for the info
Re: Blue Dawn Mod for JA BiA[message #301335] Thu, 08 March 2012 15:49 Go to previous messageGo to next message
Deus Ex

 
Messages:37
Registered:July 2006
Location: Sarawak, Malaysia
Is there a way to remove those annoying kids from the game??!! Please, for Pete's sake make them go away....

Whoever thought it was a good idea to program those kids to follow you and block doorways should be executed.
Re: Blue Dawn Mod for JA BiA[message #301338] Thu, 08 March 2012 16:30 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
In the upcoming patch, they say, the kids will be made to keep more distance from you and not blocking doors.

What's the intension of putting those kids in anyway? I mean, if you could give food/chocolade/gums to them as every good stereotype of soldier/merc would do, then, yes, nice addition to game immersion i'd say. But now? Purely annoying ... Sad
Re: Blue Dawn Mod for JA BiA[message #301339] Thu, 08 March 2012 16:40 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3788
Registered:July 2009
Or be able to give them guns, that would also make sense.


Re: Blue Dawn Mod for JA BiA[message #301341] Thu, 08 March 2012 16:58 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
Aren't we supposed to be the good guys? Mustard gas, land mines and kid soldiers should not be used ... Wink
Re: Blue Dawn Mod for JA BiA[message #301348] Thu, 08 March 2012 19:09 Go to previous messageGo to next message
Tao

 
Messages:2224
Registered:August 2009
Location: The Known Universe
Mercenaries work for money.
Re: Blue Dawn Mod for JA BiA[message #301350] Thu, 08 March 2012 19:52 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3788
Registered:July 2009
tao
Mercenaries work for money.
Water is wet.


Re: Blue Dawn Mod for JA BiA[message #301352] Thu, 08 March 2012 20:08 Go to previous messageGo to next message
Tao

 
Messages:2224
Registered:August 2009
Location: The Known Universe
Sorry...got carried away.

:wave:

[Updated on: Thu, 08 March 2012 20:12] by Moderator

Re: Blue Dawn Mod for JA BiA[message #301378] Fri, 09 March 2012 05:52 Go to previous messageGo to next message
Flak

 
Messages:18
Registered:June 2009
I only use mines on roadblocks anyway, those kids have a habit of stepping over them, sure they are invulnerable but it is just a waste.
Re: Blue Dawn Mod for JA BiA[message #301381] Fri, 09 March 2012 07:32 Go to previous messageGo to next message
Deus Ex

 
Messages:37
Registered:July 2006
Location: Sarawak, Malaysia
The kids are invulnerable? Cos' I shoot them to shoo them away and they get injured....
Re: Blue Dawn Mod for JA BiA[message #301392] Fri, 09 March 2012 10:14 Go to previous messageGo to next message
Flak

 
Messages:18
Registered:June 2009
Actually not so much invulnerable as unkillable. All civilians can be hit, but they can't be killed.
Re: Blue Dawn Mod for JA BiA[message #301467] Sat, 10 March 2012 11:41 Go to previous messageGo to next message
Deus Ex

 
Messages:37
Registered:July 2006
Location: Sarawak, Malaysia
uuuh, has anyone else noticed that silencers appear on top of the M1911's slide and not at the end of the barrel?

Also, attachments are not displayed on SKS & PAPs. I don't seem to recall having this problem before but I might not have been looking closely enough...
Re: Blue Dawn Mod for JA BiA[message #301506] Sun, 11 March 2012 04:54 Go to previous messageGo to next message
Kapnah

 
Messages:43
Registered:September 2011
Location: Philippines
Black military boots give 10 night camo ,brown boots you'd think give desert camo, but no Sad
Camo on shoes or boots can be worked upon imho.
Re: Blue Dawn Mod for JA BiA[message #301513] Sun, 11 March 2012 11:33 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
@Deus Ex
Thanks man, I wasn't aware of the M1911 issue and have fixed it. The SKS anchorpoint was reported over at the bC site a while back and was fixed as well.

@Kapnah
Once the next patch has been released I'll go through all the camo values again and give the boots some love.
Re: Blue Dawn Mod for JA BiA[message #301700] Tue, 13 March 2012 22:27 Go to previous messageGo to next message
Monky

 
Messages:11
Registered:February 2012
Location: Colorado, USA
Just an observation.

After installing .3, my armor seems to be useless. It appears from the looting that the enemy seems to be using almost exclusively 5.56, but it's ripping through guardian vests like butter.
Re: Blue Dawn Mod for JA BiA[message #301711] Wed, 14 March 2012 03:27 Go to previous messageGo to next message
SirVash
Messages:3
Registered:March 2012
I cant seem to get the mod running. Did I miss a step?

I pasted it to the game directory, and choose yes when asked for override. It added a bunch of files and I went to the mod options folder, choose the difficulty and pasted it into the configs folder. Started a new game up, and nothing has changed so far.

I did edit the medpacks for more dosages, if that matters.

Thanks.
Re: Blue Dawn Mod for JA BiA[message #301777] Thu, 15 March 2012 07:35 Go to previous messageGo to next message
Deus Ex

 
Messages:37
Registered:July 2006
Location: Sarawak, Malaysia
@SirVash
Maybe patching your game might help, I'm running v1.06 and no problems with the mod, no crash no nothing.

@R@S
Automag anchor point is off too, silencer floats off the front of the barrel. I copied the Deagle values over and it looks OK. Just thought you might want to fix that for future releases.
Re: Blue Dawn Mod for JA BiA[message #301796] Thu, 15 March 2012 17:19 Go to previous messageGo to next message
SirVash
Messages:3
Registered:March 2012
@Deus Thanks for the advice. Patching it again did fix the problem so I guess I did something wrong the first time.

[Updated on: Thu, 15 March 2012 17:20] by Moderator

Re: Blue Dawn Mod for JA BiA[message #301899] Sun, 18 March 2012 10:17 Go to previous messageGo to next message
flagneau

 
Messages:94
Registered:December 2011
Hi,

Is blue dawn mod 0.3 compatible with vanilla 1.11 new patch?
Re: Blue Dawn Mod for JA BiA[message #301900] Sun, 18 March 2012 10:33 Go to previous messageGo to next message
flagneau

 
Messages:94
Registered:December 2011
Hi,

In tried. It's not compatible with 1.11. Cannot go on my campaign.

If I play without blue dawn 0.3b, some guns are missing because I statrted with BD. it's CTD.

So I'm in trouble.

Is anybody has an idea?
Re: Blue Dawn Mod for JA BiA[message #301915] Sun, 18 March 2012 15:10 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
I hope we'll have a 1.11 compatible version ready later today, working on some new ammunition atm. Three might even be a few new explosives included as well.
Re: Blue Dawn Mod for JA BiA[message #301968] Mon, 19 March 2012 11:22 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
A version compatible with the 1.11 patch has been released, check OP for link. Keep in mind that you should start a new game if you updated your game to the 1.11 patch, some IDs has been changed and moved which will result in weird behavior. If you started a new game once you updated to the 1.11 patch you can continue your game after you have installed the mod.
Re: Blue Dawn Mod for JA BiA[message #302007] Mon, 19 March 2012 22:07 Go to previous messageGo to next message
flagneau

 
Messages:94
Registered:December 2011
Are you sure it works?

0.4 mod + 1.11 and hard mod no anti bullet jacket!

is that normal?

[Updated on: Mon, 19 March 2012 22:19] by Moderator

Re: Blue Dawn Mod for JA BiA[message #302014] Mon, 19 March 2012 22:47 Go to previous messageGo to next message
R@S

 
Messages:134
Registered:July 2004
Location: Sweden
flagneau
Are you sure it works?

0.4 mod + 1.11 and hard mod no anti bullet jacket!

is that normal?
I'm not sure what anti bullet jackets are, but I want one anyways Razz

If you're talking about armor, where are those missing exactly? Is it the militia or enemy soldiers you're talking about, or is it in one of the shops?

If it's the former, did you exit and enter the sector after installing the mod?

If the latter, did you happen to copy the old characters.txt from the 0.3 Mod_Options folder and not the perception.txt from the 0.4 Difficulty folder?
Re: Blue Dawn Mod for JA BiA[message #302018] Mon, 19 March 2012 23:55 Go to previous messageGo to next message
flagneau

 
Messages:94
Registered:December 2011
it's about enemy soldiers and I restart a campaign.

Airport no armo with hard mod and Drassen too. It's about 0.4 mod with 1.11 version.

I copy perception.txt to config folder.

[Updated on: Mon, 19 March 2012 23:56] by Moderator

Re: Blue Dawn Mod for JA BiA[message #302029] Tue, 20 March 2012 02:08 Go to previous messageGo to next message
Deus Ex

 
Messages:37
Registered:July 2006
Location: Sarawak, Malaysia
I noticed that the traders don't have much for sale, I'm up to Drassen and the trader only has a steel helmet (ONE!) for sale. I looked through the characters.txt file and he's supposed to have more stuff like the must have SKS. Airport trader only has uniforms and woolcaps, no ammo yikes.

Re: Blue Dawn Mod for JA BiA[message #302035] Tue, 20 March 2012 08:51 Go to previous messageGo to previous message
flagneau

 
Messages:94
Registered:December 2011
Deus Ex
I noticed that the traders don't have much for sale, I'm up to Drassen and the trader only has a steel helmet (ONE!) for sale. I looked through the characters.txt file and he's supposed to have more stuff like the must have SKS. Airport trader only has uniforms and woolcaps, no ammo yikes.



Same for me. I think somethings is wrong in 0.4 version.
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