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I found the first thread (well it was actually just a post....)[message #301220] Wed, 07 March 2012 10:14
haydent

 
Messages:264
Registered:November 2007
Location: NSW, Australia
Here, under "Where it all began", Wanne thinks that the first thread went missing, but what happened was i deleted the opening posts content and re purposed it for a later release to save starting a new thread.

I found the original opening post here:
http://web.archive.org/web/20071201045541/http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/165740/page/1

and the original alpha release with google here:
http://kermi.pp.fi/JA_2/Mods_v1.13/Multiplayer/Archive/Old/Alpha/Ja2_mp_alpha.rar

Quote:
JA2 v1.13 Multiplayer - alpha (proof of concept release) !

http://rapidshare.com/files/72398925/Ja2_mp_alpha.rar

md5sum: e66097b82a561fb08aa26f5f50953a2a (Ja2_mp_alpha.rar , 1.46Mb)

taken from included "Ja2_mp.ini" :

[Ja2_mp Settings]

;
;basic multiplayer settings...;
;(note ".." for SERVER_IP!, this is either your ip if hosting or your host'ers... );


SERVER_IP = "192.168.1.101"
SERVER_PORT = 60005
MAX_CLIENTS = 2



;26/11/07 - alpha proof of concept release -> more to come hopefully
;
;implemented so far:
;
;
; ** "RakNet" , free C++ UDP based network API library , http://www.rakkarsoft.com
;
; * (server and/or client mode)
;
; * basic movement/path
; * change stance
; * change direction
; * fire weapon
; * "administer" a bullet hit / damage
;
;
; to play/test load the same save game in >=2 instances of the game preferably on >=2 pc's , start a server with "Alt+E",
; connect a client with "Alt+M" , (a host needs to connect to his own game too)
; playable as coop, turn based action not implemented for more than one human controlled team,
; works in turn based mode and real-time
;
; "Alt+K" disconnects and kills the client and server thread
;
; source code should come with a future version,
;
; merry christmas and enjoy,
;
; haydent - australia

[Updated on: Wed, 07 March 2012 10:17] by Moderator



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