Home » MODDING HQ 1.13 » v1.13 Bug Reports » BUGS: Tais' SCI's
Re: BUGS: Tais' SCI's[message #302418]
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Mon, 26 March 2012 08:35
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Madd_Mugsy |
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Messages:634
Registered:July 2005 Location: Canada |
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Biernath_J.30 car - AP is described as FMJ (not the same thing)
.300 winmag - not described as AP
.338 lapua - not described as AP
.45ACP glaser - says 100 rounds, is 50 rounds
.50AE - not described as AP
.50 beowulf - not described as AP
.50 BMG - not described as AP
12.7x108 - not described as AP
12.7/x97 - not described as AP
4.6x30 - not described as AP
4.7x33 - not described as AP
5.45x18 - not described as AP
5.45x39 normal & cold - not described as AP
5.56x45 normal & cold - not described as AP
5.56x45 SCF - not described as AP
5.7x28 - not described as AP
6.8 SPC - not described as AP
7.62x25 normal & cold - not described as AP
7.62x37 - not described as AP
7.62x39 normal & cold - not described as AP
7.62x51 normal & cold - not described as AP
7.62x54R - not described as AP
7.92x57 - not described as AP
9x21 - described as SP-10 instead of AP
9x39 - not described as AP
CAWS - not described as slugs/ap, also both CAWS boxes say 50 rounds, should say 25
Yeah, I left most of those w/out the AP because the game originally didn't have any AP label on ammo that came in AP by default. There seems to be a push for FMJ to be split from AP, so I'm fine with switching them to say AP; it's clearer now anyway.
9x21 is labeled as SP-10, because I figured we may eventually want to add SP-11 ammo as well, but we can just call them AP and Match too.
Errors in box descriptions for quantities will be corrected too.
Thanks!
@DB & Rowa21: thanks for finding and correcting that one -- I hadn't even noticed the guns page was screwy since it was so late by that point We should probably have the ammo say "Size:" and the weapons say "Mag:" (like they both used to) though, if you haven't done that already (haven't had time to check). ...Or they could both say "Rounds:", but I'm not sure there's enough space on the screen...
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Re: BUGS: Tais' SCI's[message #302644]
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Sun, 01 April 2012 16:41
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tais |
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Messages:656
Registered:February 2008 Location: NL |
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I've been getting some random crashes in BR's the moment I click the "Accept Order", I have upped the max amount of order items to 50 but that shouldnt have anything to do with it.
First time was a shitload of rifles and pistols, moved around the list of order items a bit and then clicked accept order, the exe crashed, no exception or assertion.
Second time all went well, not the same list of items but still 50 items and they all got delivered to drassen.
Third time I had less items, didn't scroll the list and just went to accept order straight away, I got something of an assertion:
Unhandled exception processing gameloop, unable to recover
Assertion failure on Line 1837 in file sgp.cpp
Fourth and fifth time same story as first time, ordered a few weapons, smg's, shotguns, snipers, ar's, pistols and it just blatantly crashed after clicking the order button when getting the progress bar, also lowered to max 30 items this time but that didn't change anything clearly.
Dunno if anyone else can reconstruct this?
running my own 5116 sci btw (on Win7 x64, windowed mode)
Other stuff that I found was that when I open the laptop the first time my mouse is still stuck inside the laptop screen, when I open it the second time it's free to go anywhere.
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Re: BUGS: Tais' SCI's[message #302665]
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Sun, 01 April 2012 22:46
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Crazybite |
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Messages:32
Registered:January 2007 Location: Netherlands |
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Using SCI 5116 unstable,
Only set resolution to setting 14, turned intro off in the ini. No other changes.
Started a new game, reading IMP email, then going to the site in the laptop > CTD before entering xep624.
* tried to reproduce this, but couldn't. (yet. I'm gonna try to.)
Seeing this large resolution made me happy, but in the game when you open a merc inventory there is a small portion left and right of the inventory that does not get re-drawn on the screen.
Picking a resolution in the ini that does not match your screen, does not make the game exit/crash. (screen tells me out of range, have to terminate game with task manager.)
In my second game I noticed that the screen did not get redrawn where your merc info shows over your head where you entered the second sector to deliver the letter. ( I clicked my merc and started walking towards the hideout the name and bars were still there, the other graphic on the info was not.) The graphic got fixed when you moved the screen out of focus of your merc and then back again.
Hope this was usefull.
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Private 1st Class
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Re: BUGS: Tais' SCI's[message #302728]
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Tue, 03 April 2012 07:18
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tazpn |
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Messages:99
Registered:December 2007 Location: CA, USA |
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My guess is many of the changes I submitted to RoWa21 got incorporated so its likely my changes. Apologies if it was my changes. I do try to test even if it may not seem like it.
I think its unlikely the changes overnight would case this behavior but I suppose anything is possible.
@Tais, the crash report only gets triggered if you are in the GameLoop. If you cannot get through initialization I don't think the default is to capture the exception. Not hard to add if we feel it would be desirable but since it depends on VFS to some degree it could be problematic if VFS is not also properly initialized.
@Madd Mugsy, the 1.7 GB issues sounds like a runaway malloc loop of some sort. Could it be related to ja2_settings or something similar not initialized first time but initialized on second pass. What about the ja2set.dat.xml file as well. That change within past couple of weeks and I dont think is really compatible with current file but might still be around in your profile directory.
@Tais, that could be a result of "fixing" the clicking issues with BR a few weeks ago. I'll see if putting mouse handling explicitly in the screen addresses it. Is there anywhere else with similar behavior? (Submitted fix to RoWa21 for inclusion).
@Tais, regarding building with different target name the following works for me (where msbuild is available from .net folder or from Visual Studio Command Prompt)
msbuild.exe /p:Configuration=Release /p:TargetName=JA2 ja2_VS2010.sln
[Updated on: Tue, 03 April 2012 08:25] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: BUGS: Tais' SCI's[message #302858]
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Fri, 06 April 2012 06:03
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tazpn |
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Messages:99
Registered:December 2007 Location: CA, USA |
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Madd MugsyActually that line in sgp.cpp is useless for determining the cause of the error: that line is just called to display the error message on the screen. So every error will show as line 1873 in sgp.cpp.
Not strictly true (or at least shouldn't be). Only unhandled exceptions should trigger that one. Normal asserts should still trigger and show which ever line they were on. There should be a crash report in the Profile directory with name like 'Crash Report_01_04_2012___11_29.txt' which may have more information if we deliver the PDB files with the release.
If we do ship the PDB file then you would get something like this which has a callstack with line numbers.
Toggle SpoilerStack Walk:
FramePtr ReturnAd Param#1 Param#2 Param#3 Param#4 Function Name
6cb9ee54 00fb67e9 e06d7363 00000001 00000003 6cb9ee80 RaiseException [omap]
6cb9ee8c 00be2c85 6cb9f7b4 01088f0c 00fc6ce7 6cb9f7f4 _CxxThrowException [omap] (FPO: Non-FPO [2,8,0]) f:\dd\vctools\crt_bld\self_x86\crt\prebuild\eh\throw.cpp:157
6cb9f800 00be5fb0 c9194948 ffffffff 00000004 00000000 InitializeJA2 [omap] (FPO: Non-FPO [0,19,0]) d:\development\projects\ja2\ja2\gamesource\ja2_v1.13\build\init.cpp:1132
6cb9fa88 00bc898c 6bba1c20 00000000 0000031d 000002cc InitScreenHandle [omap] (FPO: Non-FPO [0,156,0]) d:\development\projects\ja2\ja2\gamesource\ja2_v1.13\build\jascreens.cpp:481
6cb9fab4 00cca184 c9194924 ffffffff 6bba1c20 7488199e GameLoop [omap] (FPO: Non-FPO [0,8,4]) d:\development\projects\ja2\ja2\gamesource\ja2_v1.13\build\gameloop.cpp:381
6cb9fae4 00cca219 00000000 00f2bdd6 ffffffff 002d05a2 CallGameLoop [omap] (FPO: Non-FPO [1,6,0]) d:\development\projects\ja2\ja2\gamesource\ja2_v1.13\build\standard gaming platform\sgp.cpp:1898
6cb9faec 00f2bdd6 ffffffff 002d05a2 c91948dc 74881725 TimerActivatedCallback [omap] (FPO: [2,0,0]) d:\development\projects\ja2\ja2\gamesource\ja2_v1.13\build\standard gaming platform\sgp.cpp:903
6cb9fb1c 00f2be52 c919488c 74881725 00000010 7488199e InnerTimerNotify [omap] (FPO: Non-FPO [0,4,0]) d:\development\projects\ja2\ja2\gamesource\ja2_v1.13\build\utils\timer control.cpp:651
6cb9fb4c 00f2c03f ffffffff 00000000 00000000 00000000 BroadcastTimerNotify [omap] (FPO: Non-FPO [1,6,0]) d:\development\projects\ja2\ja2\gamesource\ja2_v1.13\build\utils\timer control.cpp:661
6cb9fb6c 7488339a 00000000 6cb9fbb8 76ef9ef2 00000000 JA2NotifyThread [omap] (FPO: Non-FPO [1,2,4]) d:\development\projects\ja2\ja2\gamesource\ja2_v1.13\build\utils\timer control.cpp:324
6cb9fb78 76ef9ef2 00000000 5c843cfa 00000000 00000000 BaseThreadInitThunk [omap]
6cb9fbb8 76ef9ec5 00f2bea0 00000000 00000000 00000000 RtlInitializeExceptionChain [omap]
6cb9fbd0 00000000 00f2bea0 00000000 00000000 00000000 RtlInitializeExceptionChain [omap]
The assert was just laziness on my behalf to allow for termination of the game with an error screen. Should probably put something more useful in there.
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Corporal 1st Class
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Re: BUGS: Tais' SCI's[message #302866]
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Fri, 06 April 2012 14:15
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Scouty |
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Messages:76
Registered:April 2008 |
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SCI 5163:
Loading a savegame during an interrupt (IIS), gives you a moving "interrupt" bar at the top. I'm also not sure why I even got an interrupt here, I checked with alt+e where the enemies are, and I can't see any of them. Just hearing is enough?
savegame
===
Regarding the "Inv actions cost AP" option:
When reloading a shotgun, you can drag shells onto it, using up all your AP... then you're stuck with shells on your cursor since putting them somewhere costs AP too.
[Updated on: Fri, 06 April 2012 22:34] by Moderator Report message to a moderator
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Corporal
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Re: BUGS: Tais' SCI's[message #302884]
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Fri, 06 April 2012 22:40
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Randok |
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Messages:321
Registered:March 2004 |
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JA2+ SCI5163
MILKOR MGL 140
After inserting a grenade (any) to the fifth slot (from top) does not wear indicator.
A similar problem of Retractable Stock when inserted into a slot in weapons.
[Updated on: Fri, 06 April 2012 22:40] by Moderator Report message to a moderator
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Master Sergeant
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Re: BUGS: Tais' SCI's[message #302934]
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Sat, 07 April 2012 14:29
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tais |
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Messages:656
Registered:February 2008 Location: NL |
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BR's crash report <--- FIRST REAL INFORMATIVE CRASH REPORT! (I hope)
Toggle Spoiler
Release v1.13.5163 (Development Build): Build 12.04.05. Z
File:
E:\Games\JA2113 - 5163\ja2.exe
4 type 586 processor.
Total Physical Memory: 4095 Megs.
Segment( CS:EIP ): 0023:01348f9b.
Exception occurred at address: 0x01348f9b
Write Access Violation at: 0x84f45494
Exact Error Message
"The thread tried to read from or write to a virtual address for which it does not have the appropriate access."
The game 'CAN' continue
Registers:
EAX=78f63b01 CS=0023 EIP=01348f9b EFLGS=00010207
EBX=00000000 SS=002b ESP=6c19fb48 EBP=6c19fb48
ECX=1ec776c0 DS=002b ESI=7755fe28 FS=0053
EDX=7755fe28 ES=002b EDI=00000002 GS=002b
Stack Walk:
FramePtr ReturnAd Param#1 Param#2 Param#3 Param#4 Function Name
6c19fb48 0111b4d9 78f63bb6 0000001e 00000001 6c19fb74 FreeBackgroundRectPending [omap] (FPO: Non-FPO [1,0,0]) e:\sci\src\1.13src\tileengine\render dirty.cpp:503
6c19fb5c 010b3227 7755fe28 7755fe28 010962fb 0000000a MSYS_RemoveRegion [omap] (FPO: Non-FPO [1,0,0]) e:\sci\src\1.13src\standard gaming platform\mousesystem.cpp:1113
6c19fb68 010962fb 0000000a 6c19fbd4 01097102 0000001e ExitBobbyRMailOrder [omap] (FPO: [0,0,0]) e:\sci\src\1.13src\laptop\bobbyrmailorder.cpp:651
6c19fb74 01097102 0000001e 00000001 01097ac3 ffffffff ExitLaptopMode [omap] (FPO: Non-FPO [1,0,4]) e:\sci\src\1.13src\laptop\laptop.cpp:2491
6c19fb80 01097ac3 ffffffff 0000000a 00000000 0000000a EnterNewLaptopMode [omap] (FPO: [0,0,4]) e:\sci\src\1.13src\laptop\laptop.cpp:1607
6c19fbd4 01028d7c 6bc3f6d0 00000000 00000208 0000016c LaptopScreenHandle [omap] (FPO: Non-FPO [0,16,4]) e:\sci\src\1.13src\laptop\laptop.cpp:2223
6c19fc00 01129814 a45a6c36 ffffffff 6bc3f6d0 7577199e GameLoop [omap] (FPO: Non-FPO [0,8,4]) e:\sci\src\1.13src\gameloop.cpp:381
6c19fc30 011298a9 00000000 0138a8d6 ffffffff 001603c4 CallGameLoop [omap] (FPO: Non-FPO [1,6,0]) e:\sci\src\1.13src\standard gaming platform\sgp.cpp:1901
6c19fc38 0138a8d6 ffffffff 001603c4 a45a6c6e 75771725 TimerActivatedCallback [omap] (FPO: [2,0,0]) e:\sci\src\1.13src\standard gaming platform\sgp.cpp:904
6c19fc68 0138a952 a45a6c9e 75771725 00000010 7577199e InnerTimerNotify [omap] (FPO: Non-FPO [0,4,0]) e:\sci\src\1.13src\utils\timer control.cpp:651
6c19fc98 0138ab3f ffffffff 00000000 00000000 00000000 BroadcastTimerNotify [omap] (FPO: Non-FPO [1,6,0]) e:\sci\src\1.13src\utils\timer control.cpp:661
6c19fcb8 7577339a 00000000 6c19fd04 76f39ef2 00000000 JA2NotifyThread [omap] (FPO: Non-FPO [1,2,4]) e:\sci\src\1.13src\utils\timer control.cpp:324
6c19fcc4 76f39ef2 00000000 1b4c1066 00000000 00000000 BaseThreadInitThunk [omap]
6c19fd04 76f39ec5 0138a9a0 00000000 00000000 00000000 RtlInitializeExceptionChain [omap]
6c19fd1c 00000000 0138a9a0 00000000 00000000 00000000 RtlInitializeExceptionChain [omap]
Stack dump:
6c19fb48: 6c19fb5c 0111b4d9 78f63bb6 0000001e 00000001 6c19fb74 010b3227 7755fe28
6c19fb68: 7755fe28 010962fb 0000000a 6c19fbd4 01097102 0000001e 00000001 01097ac3
6c19fb88: ffffffff 0000000a 00000000 0000000a 00000000 00015000 0112d34e 6c19fc20
6c19fba8: 01418570 c90dff0e fffffffe 6c19fc00 01028c4e 6c19fbec 0000fbf8 00000000
6c19fbc8: 00000400 00000208 a45a6bd2 6c19fc00 01028d7c 6bc3f6d0 00000000 00000208
6c19fbe8: 0000016c 00000000 00000000 0000010c 00000108 a45a6c06 6c19fc30 01129814
6c19fc08: a45a6c36 ffffffff 6bc3f6d0 7577199e 6c19fc08 6c19f70c 6c19fc5c 01418570
6c19fc28: c90d1026 00000001 6c19fc68 011298a9 00000000 0138a8d6 ffffffff 001603c4
6c19fc48: a45a6c6e 75771725 00000000 7577199e 6c19fc48 6c19fc88 01444670 00000000
6c19fc68: 6c19fc98 0138a952 a45a6c9e 75771725 00000010 7577199e 6c19fc70 7577199e
6c19fc88: 6c19fcf4 01418570 c90d73ee 00000001 6c19fcb8 0138ab3f ffffffff 00000000
6c19fca8: 00000000 00000000 0000010c 00000108 6c19fcc4 7577339a 00000000 6c19fd04
6c19fcc8: 76f39ef2 00000000 1b4c1066 00000000 00000000 00000000 00000000 00000000
6c19fce8: 00000000 6c19fcd0 00000000 ffffffff 76f771d5 01a72852 00000000 6c19fd1c
6c19fd08: 76f39ec5 0138a9a0 00000000 00000000 00000000 00000000 00000000 0138a9a0
6c19fd28: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fd48: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fd68: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fd88: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fda8: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fdc8: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fde8: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fe08: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fe28: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fe48: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fe68: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fe88: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fea8: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fec8: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19fee8: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19ff08: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19ff28: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19ff48: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19ff68: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19ff88: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19ffa8: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19ffc8: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
6c19ffe8: 00000000 00000000 00000000 00000000 00000000 00000000
(01020000 - 69E6B000) E:\Games\JA2113 - 5163\ja2.exe 1.0.0.1 1.0.0.1 - file date is 04/05/2012 17:25:48
(76F00000 - 77080000) C:\Windows\SysWOW64
tdll.dll 6.1.7601.17725 6.1.7601.17725 - file date is 11/17/2011 07:38:40
(75760000 - 75870000) C:\Windows\syswow64\kernel32.dll 6.1.7601.17651 6.1.7601.17651 - file date is 07/16/2011 06:24:24
(765F0000 - 76636000) C:\Windows\syswow64\KERNELBASE.dll 6.1.7601.17651 6.1.7601.17651 - file date is 07/16/2011 06:24:24
(765B0000 - 765E5000) C:\Windows\syswow64\WS2_32.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:21:40
(74640000 - 746EC000) C:\Windows\syswow64\msvcrt.dll 7.0.7601.17744 6.1.8638.17744 - file date is 12/16/2011 09:53:00
(748E0000 - 749D0000) C:\Windows\syswow64\RPCRT4.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:08:58
(745E0000 - 74640000) C:\Windows\syswow64\SspiCli.dll 6.1.7601.17725 6.1.7601.17725 - file date is 11/17/2011 07:28:50
(745D0000 - 745DC000) C:\Windows\syswow64\CRYPTBASE.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:15:08
(74DC0000 - 74DD9000) C:\Windows\SysWOW64\sechost.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:16:14
(75920000 - 75926000) C:\Windows\syswow64\NSI.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:16:12
(00100000 - 00122000) E:\Games\JA2113 - 5163\smackw32.dll 3.0.0.0 3.0.0.0 - file date is 08/18/2011 19:36:24
(749D0000 - 74AD0000) C:\Windows\syswow64\USER32.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:08:58
(75190000 - 75220000) C:\Windows\syswow64\GDI32.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:08:52
(748A0000 - 748AA000) C:\Windows\syswow64\LPK.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:11:24
(75550000 - 755ED000) C:\Windows\syswow64\USP10.dll 1.626.7601.17514 1.626.7601.17514 - file date is 11/20/2010 14:21:34
(75870000 - 75910000) C:\Windows\syswow64\ADVAPI32.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:18:04
(701E0000 - 70212000) C:\Windows\system32\WINMM.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:21:38
(00270000 - 002DD000) E:\Games\JA2113 - 5163\binkw32.dll 1.5.10.0 1.5.10.0 - file date is 01/18/2011 12:24:50
(002E0000 - 0036F000) E:\Games\JA2113 - 5163\fmod.dll 3.7.3.0 3.7.3.0 - file date is 05/23/2006 21:13:48
(75030000 - 7518C000) C:\Windows\syswow64\ole32.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:20:50
(73280000 - 73294000) C:\Windows\system32\MSACM32.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:15:44
(74420000 - 74427000) C:\Windows\system32\WSOCK32.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:16:22
(73140000 - 73227000) C:\Windows\system32\DDRAW.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:15:12
(74540000 - 74546000) C:\Windows\system32\DCIMAN32.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:15:10
(75350000 - 754ED000) C:\Windows\syswow64\SETUPAPI.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:21:16
(748B0000 - 748D7000) C:\Windows\syswow64\CFGMGR32.dll 6.1.7601.17621 6.1.7601.17621 - file date is 05/24/2011 12:39:40
(74AD0000 - 74B5F000) C:\Windows\syswow64\OLEAUT32.dll 6.1.7601.17676 6.1.7601.17676 - file date is 08/27/2011 06:26:28
(74C80000 - 74C92000) C:\Windows\syswow64\DEVOBJ.dll 6.1.7601.17621 6.1.7601.17621 - file date is 05/24/2011 12:40:06
(710A0000 - 710B3000) C:\Windows\system32\dwmapi.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:15:14
(73050000 - 7313B000) C:\Windows\system32\dbghelp.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:18:28
(6FC60000 - 6FCAC000) C:\Windows\system32\apphelp.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:18:04
(728C0000 - 72AD8000) C:\Windows\AppPatch\AcGenral.DLL 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:18:02
(754F0000 - 75547000) C:\Windows\syswow64\SHLWAPI.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:21:20
(70FF0000 - 71070000) C:\Windows\system32\UxTheme.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:11:26
(70B30000 - 70B3F000) C:\Windows\system32\samcli.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:21:06
(70B50000 - 70B59000) C:\Windows\system32\VERSION.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:16:18
(75960000 - 765AA000) C:\Windows\syswow64\SHELL32.dll 6.1.7601.17755 6.1.7601.17755 - file date is 01/04/2012 10:59:40
(71230000 - 71233000) C:\Windows\system32\sfc.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:10:24
(71220000 - 7122D000) C:\Windows\system32\sfc_os.DLL 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:16:16
(734A0000 - 734B7000) C:\Windows\system32\USERENV.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:21:34
(73490000 - 7349B000) C:\Windows\system32\profapi.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:16:14
(755F0000 - 75701000) C:\Windows\syswow64\urlmon.dll 9.0.8112.16441 9.0.8112.16441 - file date is 12/14/2011 04:57:50
(74E70000 - 75028000) C:\Windows\syswow64\iertutil.dll 9.0.8112.16441 9.0.8112.16441 - file date is 12/14/2011 04:52:08
(74CA0000 - 74DBB000) C:\Windows\syswow64\WININET.dll 9.0.8112.16441 9.0.8112.16441 - file date is 12/14/2011 04:57:20
(75910000 - 75913000) C:\Windows\syswow64\Normaliz.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:09:02
(738F0000 - 73902000) C:\Windows\system32\MPR.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:15:42
(752F0000 - 75350000) C:\Windows\system32\IMM32.DLL 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:08:52
(75220000 - 752EC000) C:\Windows\syswow64\MSCTF.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:15:44
(6C810000 - 6D673000) C:\Windows\system32
vd3dum.dll 8.17.12.9610 8.17.12.9610 - file date is 03/01/2012 02:02:00
(6F890000 - 6F8B5000) C:\Windows\system32\powrprof.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:16:14
(6F8C0000 - 6F932000) C:\Windows\system32\dsound.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:15:14
(746F0000 - 74773000) C:\Windows\syswow64\CLBCatQ.DLL 2001.12.8530.16385 6.1.7600.16385 - file date is 07/14/2009 03:15:04
(004C0000 - 004F9000) C:\Windows\System32\MMDevApi.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:19:40
(6F360000 - 6F455000) C:\Windows\System32\PROPSYS.dll 7.0.7601.17514 7.0.7601.17514 - file date is 11/20/2010 14:20:58
(00550000 - 00586000) C:\Windows\system32\AUDIOSES.DLL 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:18:06
(732D0000 - 73300000) C:\Windows\system32\wdmaud.drv 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 14:16:52
(732C0000 - 732C4000) C:\Windows\system32\ksuser.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:15:36
(732B0000 - 732B7000) C:\Windows\system32\AVRT.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:15:00
(732A0000 - 732A8000) C:\Windows\system32\msacm32.drv 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:14:10
(73270000 - 73277000) C:\Windows\system32\midimap.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:15:42
(74DE0000 - 74DE5000) C:\Windows\syswow64\psapi.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 03:16:14
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