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Re: BUGS: Tais' SCI's[message #302964]
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Sat, 07 April 2012 20:13
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tazpn |
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Messages:99
Registered:December 2007 Location: CA, USA |
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The BR bug is definitely related to the scroll bar mouse region. There is also a memory leak with gSelectedGridScrollColumnRegion as it gets allocated 2 or more times while on the page depending on actions taken but is never properly cleared that I can tell. I'll submit a fix after testing.
Edit: Submitted. Also think this will fix a problem with buttons linger on screen from order form after closing the screen (assuming it didn't crash).
[Updated on: Sat, 07 April 2012 20:36] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: BUGS: Tais' SCI's[message #303153]
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Tue, 10 April 2012 14:48
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Scouty |
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Messages:76
Registered:April 2008 |
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Hey tazpn, are your timer fixes in 5171? Because I'm still having the issue where the game runs slower than normal, until I start a track in media player.
[Updated on: Tue, 10 April 2012 15:02] by Moderator Report message to a moderator
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Corporal
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Re: BUGS: Tais' SCI's[message #303270]
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Wed, 11 April 2012 20:16
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Toneone |
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Messages:376
Registered:October 2008 Location: Germany |
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Hey folks.
Well the behavior of reinforcements in my game is seriously screwed.
Granted i use the unstable SCI, but that really pisses me off.
I had the same issues with the unstable code released before the april one.
So, lets decribe it.
Reinforcements wont spawn in during TB like they did before, only when the game changes back to realtime or when some strange threshold is reached.
Atm, im playing the Drassen-counter, and the battle screen shows 60 enemies left, but there are only two actually present.
No spawns during TB.
When it goes to real, new spawns come in. Same happens when i kill one of the last two soldiers and end my turn(thats what i meant by threshold).
Milita is affected from this too, no replacemnts have arrive through the battle so far.
As an extention of this, enemies can not flee during TB. They just sit at the sector edge and try to flee which gives me a 30sec or so clock, FOR EVERY ENEMY THAT TRIES EVERY TURN!
Interstingly enough, the last present guy could flee when i shot the other enemy.
EDIT:
After i have given him some turns he somehow managed to flee, and the last one also managed it after some more turns(lots of clock), then the game was still in TB with no enemies around and gave me the clock for two more turns till real time came and the next batch spawned.
And dont ask me how, but in my current quicksave the sector has no enemies spawned in, and when i change to the strat display and go back to to tactical, BAM the next batch is just there.
wat..
Not to rant, but that really pisses me off.
Is this a known bug, or can anyone PLEASE advise me how to fix it?
regards
[Updated on: Wed, 11 April 2012 20:31] by Moderator Report message to a moderator
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Master Sergeant
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