Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Tais' SCI's Part 3
Tais' SCI's Part 3[message #301591] Mon, 12 March 2012 19:26 Go to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
This thread is a central point where people can find and discuss my SCI's (Single Click Installers (they're just archives though so not that much single click...))

Part 1 and 2 have reached their readable page limit so time to start this Part 3, I will only update the information in this thread

[color:#FF0000]NOTICE: All my releases are based upon possibly unstable code, do not PM the 1.13 team if you run into problems with my SCI's, if you are running these SCI's you should be able to diagnose the problems by yourself, if not come to the IRC channel that's in my signature with questions or problems, if you still dont find a solution PM ME, in both the IRC and PM case have patience, it could take a while to get an answer
ALSO ALWAYS MENTION THE VERSION OF THE SCI YOU ARE RUNNING AND THAT IT'S A TAIS UNOFFICIAL SCI
NEITHER THE OFFICIAL 1.13 TEAM NOR I WILL TAKE ANY RESPONSIBILITY FOR THESE RELEASES
[/color]

Does what it says, report bugs there ---> Bug Reporting Thread <--- Does what it says, report bugs there


[color:#3366FF]1.13 SVN[/color] ([color:#FF0000]ONLY GET THIS IF YOU DONT MIND RUNNING INTO BUGS[/color])
[color:#009900]Current version: SCI_113SVN_r5280_20120516.7z (Updated 16 May 2012)[/color]
The Vanilla 1.13 Unstable version SCI, this is based upon the newest beta code of 1.13 so it will include bugs, by using this you are helping to make 1.13 more stable and as reward you will be able to play with the newest features!

Notes:
  • If you dont mind running into problems or incompatibilities run this one if not run the Official release version which is more stable.
  • Renamed this from Unstable to SVN, same story applies to this as the previous versions, also moved this to a new folder (SVN) on kermi's ftp
[color:#3366FF]smeagols AIMNAS (Wildfire/AIMNAS)[/color]
[color:#009900]Current version: SCI_AIMNASv20_4561_20110709_fixed.7z (Updated 9 July 2011)[/color]
This SCI is for easy installation of smeagol's AIMNAS mod, this mod changes maps, items and other parts of Ja2.

Notes:
  • This is the Official SCI for AIMNAS/WF
  • Upped a fixed version cause i somehow forgot to disable NCTH, dont redownload the whole v20 if you already have it, just disable NCTH in the options screen
[color:#3366FF]wil473's Urban Chaos 1.13 (UC1.13)[/color]
[color:#009900]Current version: SCI_UC113v3.61_r4915_20120207.7z (Updated 7 February 2012)(SINGLE FILE NOW)[/color]
This SCI is for easy installation of wil473's Urban Chaos modification for 1.13, this brings together the best of UC and 1.13.

Notes:
  • to much to put in here..

Download
all these SCI's can be found here
I've nicely categorized them in separate folders so it's easy to find them

Installation
- A clean install of Ja2, always make a copy of this directory so you won't have to reinstall when things go bad or you want to start clean
- Extract the contents of the SCI over the contents of the Ja2 installation directory, overwrite files when asked
- run ja2.exe and play!

if you have any problems with getting the SCI to run post ur questions here, if you see bugs in the mods please post them here!

[color:#996633]ALL SCI'S HAVE BEEN ARCHIVED WITH 7ZIP 9.20 FOR MAXIMUM COMPRESSION[/color] http://www.7-zip.org/

[Updated on: Mon, 21 May 2012 19:36] by Moderator

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First Sergeant

Re: Tais' SCI's Part 3[message #301594] Mon, 12 March 2012 19:48 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Here is the picture of spider as promised. Picture of giraffe is coming after download is finished.
http://img163.imageshack.us/img163/3613/spideye.jpg

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First Sergeant
Re: Tais' SCI's Part 3[message #301595] Mon, 12 March 2012 20:10 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
Revision: 5050
ARSP: Fixes
- Fixed wrong horizontal center position of message dialogs
- Fixed "uninvolved mercs" not shown on the pre battle interface (because of a refreshing bug)
- Fixed position of merc portrait + text when merc or npc speaks in strategy map screen

Revision: 5051
- Removed HIGHSPEED_TIMER and SCREEN_MODE_WINDOWED_MAXIMIZE from ja2.ini and always enabled both properties in the ja2 source
- Updated INIEditorJA2.xml and INIEditorJA2Options.xml with the latest properties (e.g: [Clock Settings])

Revision: 5055
- New INI Editor: Version 2.0
o Added support for "text" properties

Revision: 5058
- Fixed random crashes in DEBUG version (by tazpn)
o Disabled the CRT DBG flags unless checking for memory leaks. Now the game should run "more stable" in a DEBUG version

Revision: 5059
- New Feature: Weapon overheating (by Flugente)
o Basically, every shot fired from a gun increases its temperature. On higher temperatures, the gun jams more frequently
o On/off toggle in the ingame options
o Graphical thermometer indication on the weapon picture
o New ja2_options.ini section with a few options, Section: [Tactical Weapon Overheating Settings]
o XML changes (New Tags)
--> AmmoTypes.xml:
--> Items.xml: ,
--> Weapons.xml: , ,
o Added a few barells to Items.xml (end of the file)
o more infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=301059&page=1
o CAUTION: This commit (feature) is a savegame breaker!!

Revision: 5060
- Added new XML Editor Version 0.61
o Support of the new "Overheating Weapon Feature" Tags
- Added updated Lookup/MergeType.xml, so the XML Editor can start without any foreign key constraint problems

Revision: 5061
- Translated the new weapon overheated texts to Chinese (by zwwooooo)

Revision: 5063
- 2 minor patches (by tazpn)

Revision: 5064
- Bugfix: Fixed crahses when loading WF maps (by Flugente)
o Added new "char endOfPOD" to the ObjectData structure
- Weapon overheat: Added help text for temperature modification for ammo

Revision: 5065
- Added "Spooky" merc from SOG-Vietnam to AIM (by Tais) <----- Obviously done by OT
o This merc is disabled (not available) for default 1.13
o If you want to hire "Spooky" from AIM, just set 178 for Spooky instead of -1

Revision: 5066
- Bugfixes (by Buggler)
o Hotkey 'H': Swap Primary & Secondary Hand
o Fixed all Hotkey 'E' combinations being able to pick/drop items in a different sector inventory

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First Sergeant

Re: Tais' SCI's Part 3[message #301596] Mon, 12 March 2012 20:21 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Good to see ya back in action (I'm sure there's a pun in there somewhere...)

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Lieutenant

Re: Tais' SCI's Part 3[message #301621] Tue, 13 March 2012 01:41 Go to previous messageGo to next message
UlrichVonBek is currently offline UlrichVonBek

 
Messages:16
Registered:March 2012
Thanks Tais. Believe me your effort is well appreciated.

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Private
Re: Tais' SCI's Part 3[message #301643] Tue, 13 March 2012 11:05 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Hi Tais.
Tais

Installation
- A clean install of Ja2, always make a copy of this directory so you won't have to reinstall when things go bad or you want to start clean
- Extract the contents of the SCI over the contents of the Ja2 installation directory, overwrite files when asked
- run ja2.exe and play!

I have 2 clean versions - JA2 1.10 and a JA2 Gold with 1.12 patch (fresh installed). Both are workable just fine.

But I have a strange problem with the SCI.
SCI is working fine. No errors. But InGame everything is like in slowmotion, looks like heavy lags like you're playing BF3 on maximum graphic settings.
In the Laptop interface every folder (not site "Downloading") is opening with a delay. For example on the AIM site when the video-phone interface pop-up.

I dowloaded both versions availible - 4968 and 5066. Tried to install them on both clean versions - 1.10 and Gold. Same thing.

What am I doing wrong?

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Sergeant
Re: Tais' SCI's Part 3[message #301645] Tue, 13 March 2012 11:24 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@dimitri: open the ja2_options.ini and search for the "Clock Settings" section. there are a few properties which allow you to adjust game speed.

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Sergeant Major

Re: Tais' SCI's Part 3[message #301666] Tue, 13 March 2012 14:03 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Strange thing.
All my games are on E:\
I tried to install a clean version on disc C:\ and it's working fine Smile

The game version on disc E:\ have lags, and the same version of the game on disc C:\ is fully okay Smile

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Sergeant
Re: Tais' SCI's Part 3[message #301676] Tue, 13 March 2012 15:21 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
That my friend is a warning sign of either a dying HD or a problem with the HD's caching. Either way, aim to backup and replace ASAP IMO.

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Lieutenant

Re: Tais' SCI's Part 3[message #301684] Tue, 13 March 2012 16:13 Go to previous messageGo to next message
tazpn is currently offline tazpn

 
Messages:99
Registered:December 2007
Location: CA, USA
Its also possible that you have different ja2_options.ini on E:\ vs C:\ and you are running on defaulted values. I think code defaults CLOCK_SPEED_PERCENT to 100 while INI defaults to 150 or so. That would cause noticeable slowdowns.

Dont forget to check profiles directory as you may have a ja2_options.ini override in your profile.

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Corporal 1st Class
Re: Tais' SCI's Part 3[message #301891] Sun, 18 March 2012 05:17 Go to previous messageGo to next message
johrael is currently offline johrael

 
Messages:25
Registered:June 2011
My HD of 2 months crashed recently, am wondering where I can download AIMNAS v21? Tried looking but no results so far. Appreciate if someone can point me the right direction. Thanks.

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Private 1st Class
Re: Tais' SCI's Part 3[message #301892] Sun, 18 March 2012 05:51 Go to previous messageGo to next message
Cipher1036 is currently offline Cipher1036
Messages:4
Registered:March 2012
johrael
My HD of 2 months crashed recently, am wondering where I can download AIMNAS v21? Tried looking but no results so far. Appreciate if someone can point me the right direction. Thanks.


http://www.mediafire.com/?5uqxkflge8u11vt

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Civilian
Re: Tais' SCI's Part 3[message #301898] Sun, 18 March 2012 09:01 Go to previous messageGo to next message
johrael is currently offline johrael

 
Messages:25
Registered:June 2011
Cheers mate

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Private 1st Class
Re: Tais' SCI's Part 3[message #302023] Tue, 20 March 2012 00:39 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
new Unstable SCI, info in starting post, changelog later..

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First Sergeant

Re: Tais' SCI's Part 3[message #302028] Tue, 20 March 2012 01:31 Go to previous messageGo to next message
Cipher1036 is currently offline Cipher1036
Messages:4
Registered:March 2012
Is a new game necessary for the latest SCI when updating from 5066 to 5088?

I'm getting the following error when trying to load my save game:
Internal error in reading mercenary (MAX_NUMBER_PLAYER_MERCS) /Vehicle (MAX_NUMBER_PLAYER_VEHICLES) slots from Savegame:number of slots in Savegame (-15) differs from defined slots in ja2_options.ini (38)

Since I'm also using AIMNAS v21, I know my ja2_options.ini hasn't changed (and I added the missing lines due to the recent revisions that moved some of the menu options to the .ini's).

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Civilian
Re: Tais' SCI's Part 3[message #302039] Tue, 20 March 2012 10:10 Go to previous messageGo to next message
Biernath_J is currently offline Biernath_J

 
Messages:166
Registered:August 2003
Location: Poland
Woo, a new one!
No changelog though?

EDIT: I'm a moron, Tais said that he'll post changelog later...

[Updated on: Tue, 20 March 2012 11:51] by Moderator

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Staff Sergeant
Re: Tais' SCI's Part 3[message #302308] Sat, 24 March 2012 14:57 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
New SCI, r5116, still working on automating the creation of a changelog so nothing at this moment

Also renamed Unstable to SVN, read starting posts for specifics

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First Sergeant

Re: Tais' SCI's Part 3[message #302386] Sun, 25 March 2012 21:56 Go to previous messageGo to next message
Panpiper is currently offline Panpiper

 
Messages:41
Registered:February 2007
Location: Montreal, Canada
I believe I have thanked you at least once before in some other thread, but I need to do so again. I come back to JA every year or so and every time I find myself having to relearn everything about the game. I remember what a nightmare installing 1.13 and compatible mods used to be for me before you started doing these single click installs and now, how smooth the process is. I thank you profusely for the hours of frustration you save me from.

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Corporal
Re: Tais' SCI's Part 3[message #302836] Thu, 05 April 2012 20:29 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
New SVN SCI r5163, read starting post for info and instructions

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First Sergeant

Re: Tais' SCI's Part 3[message #302838] Thu, 05 April 2012 23:29 Go to previous messageGo to next message
Scouty is currently offline Scouty

 
Messages:76
Registered:April 2008
SCI 5163

The HEZI has an odd foregrip/bipod slot:

http://i738.photobucket.com/albums/xx23/WOoKie_Scouty/ja2_hezi.png

[Updated on: Thu, 05 April 2012 23:31] by Moderator

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Corporal
Re: Tais' SCI's Part 3[message #302839] Thu, 05 April 2012 23:35 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
It's not odd, it's just big.
Some attachments look bad in a regular slot, not sure if the HEZI takes one of them though.

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Captain

Re: Tais' SCI's Part 3[message #302840] Thu, 05 April 2012 23:46 Go to previous messageGo to next message
Scouty is currently offline Scouty

 
Messages:76
Registered:April 2008
Oops, wrong thread.

[Updated on: Fri, 06 April 2012 00:18] by Moderator

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Corporal
Re: Tais' SCI's Part 3[message #302841] Thu, 05 April 2012 23:54 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Trolollolo

Edit:Men in black suits came to my house and said i should keep my mouth shut.

[Updated on: Fri, 06 April 2012 01:29] by Moderator

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First Sergeant
Re: Tais' SCI's Part 3[message #302843] Thu, 05 April 2012 23:59 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Don't spoil all the fun :nono:

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Captain

Re: Tais' SCI's Part 3[message #302863] Fri, 06 April 2012 13:34 Go to previous messageGo to next message
Scouty is currently offline Scouty

 
Messages:76
Registered:April 2008
DepressivesBrot
Don't spoil all the fun :nono:


You! What is this mysterious "KAC Masterkey" device I can attach to my MP5!? Is that what I think it is? Surprised

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Corporal
Re: Tais' SCI's Part 3[message #302867] Fri, 06 April 2012 14:41 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Yup. It's a device that can open all the doors. No more need for lockpicks.

Toggle Spoiler

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First Sergeant
Re: Tais' SCI's Part 3[message #302868] Fri, 06 April 2012 14:46 Go to previous messageGo to next message
Scouty is currently offline Scouty

 
Messages:76
Registered:April 2008
Does lockbuster ammo work on ALL the doors? Heh, might as well remove Trevor from the AIM roster.

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Corporal
Re: Tais' SCI's Part 3[message #302873] Fri, 06 April 2012 17:22 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
TBH i have never used lockbuster ammo in my games. So I Dunno LOL

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First Sergeant
Re: Tais' SCI's Part 3[message #302874] Fri, 06 April 2012 17:23 Go to previous messageGo to next message
Scouty is currently offline Scouty

 
Messages:76
Registered:April 2008
Same here, I'm so used to taking a good lockpick along for the ride...

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Corporal
Re: Tais' SCI's Part 3[message #302875] Fri, 06 April 2012 17:32 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Yupp
- you can't find them, so you must rely on the logistics train
- they are a consumable
- even the lightest shotgun together with the ammo is far heavier than a kit
- they also take much more space than the one small pocket
- they are loud

All in all, there's sadly no real advantage in using them over either a skilled mechanic or brute force.

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Captain

Re: Tais' SCI's Part 3[message #303047] Sun, 08 April 2012 22:33 Go to previous messageGo to next message
spaeR is currently offline spaeR

 
Messages:77
Registered:September 2008
Location: Hungary
Hi!

I downloaded, the SCI_113SVN_r5163_20120405, but when I start the game, I have only sound, and black screen!

Why?

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Corporal
Re: Tais' SCI's Part 3[message #303094] Mon, 09 April 2012 14:09 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
New SVN SCI, read starting posts, mostly bugfixes


spaeR
Hi!

I downloaded, the SCI_113SVN_r5163_20120405, but when I start the game, I have only sound, and black screen!

Why?


Because obviously something isnt working as it's supposed to, try 5171 now and see if it still happens

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First Sergeant

Re: Tais' SCI's Part 3[message #303113] Mon, 09 April 2012 22:02 Go to previous messageGo to next message
spaeR is currently offline spaeR

 
Messages:77
Registered:September 2008
Location: Hungary
Ok, I download the 5171!

THX!

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Corporal
Re: Tais' SCI's Part 3[message #303114] Mon, 09 April 2012 23:16 Go to previous messageGo to next message
spaeR is currently offline spaeR

 
Messages:77
Registered:September 2008
Location: Hungary

Not work, black screen again!

If I press alt+tab, the menu appear for a sec!

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Corporal
Re: Tais' SCI's Part 3[message #303127] Tue, 10 April 2012 05:57 Go to previous messageGo to next message
tazpn is currently offline tazpn

 
Messages:99
Registered:December 2007
Location: CA, USA
@spaeR, see my response in the Bug Reporting Thread

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Corporal 1st Class
Re: Tais' SCI's Part 3[message #303156] Tue, 10 April 2012 15:32 Go to previous messageGo to next message
spaeR is currently offline spaeR

 
Messages:77
Registered:September 2008
Location: Hungary
OK!

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Corporal
Re: Tais' SCI's Part 3[message #303180] Tue, 10 April 2012 20:02 Go to previous messageGo to next message
psycho1976 is currently offline psycho1976

 
Messages:29
Registered:February 2008
Using latest unstable. I have killed off Kingpin and stolen the cash. Attempting to leave through either exit results in CTD. Basically I am *beeped*

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Private 1st Class
Re: Tais' SCI's Part 3[message #303409] Sat, 14 April 2012 12:56 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
5207 released yesterday evening, includes HAM5 changes

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First Sergeant

Re: Tais' SCI's Part 3[message #303440] Sun, 15 April 2012 00:49 Go to previous messageGo to next message
Goncyn is currently offline Goncyn

 
Messages:48
Registered:July 2010
Was it fixed very recently that you can launch the game windowed without switching to a 16bpp color depth first? I could have sworn I tried it on the r5207 SCI earlier and it worked, but now I'm playing AIMNAS on r5171, and I get the "Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less" message again.

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Corporal
Re: Tais' SCI's Part 3[message #303442] Sun, 15 April 2012 01:05 Go to previous messageGo to previous message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
You sure? Just tried on r5207 and got the usual error. Besides, that's not a simple fix you could throw in between lunch and coffee - that's really nasty stuff down in the graphics department.

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Captain

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