Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Tais' SCI's Part 3
Re: Tais' SCI's Part 3[message #305101] Tue, 22 May 2012 21:28 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
My 5280 (so far) running fine , might well be your IOV that's screwing things up ?

[Updated on: Tue, 22 May 2012 21:28] by Moderator

Report message to a moderator

Captain

Re: Tais' SCI's Part 3[message #305102] Tue, 22 May 2012 21:33 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

this is maybe true iov 927 have exe build on sci 5270 base ... btw:runing fine so far? whats wrong ?

Report message to a moderator

Sergeant Major
Re: Tais' SCI's Part 3[message #305140] Thu, 24 May 2012 15:58 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
I've noticed a stange thing too, while playing the latest SCI5280.
It's not realy a bug.
If I'm playing with more than 4 mercs - the game starts to lag heavy or slows down everywhere, except merc's turns.
If I'm playing only with one merc - the game's running just perfect.

Before writing this, I've tried different variations of options - no use.

[Updated on: Thu, 24 May 2012 16:00] by Moderator

Report message to a moderator

Sergeant
Re: Tais' SCI's Part 3[message #305141] Thu, 24 May 2012 16:17 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

sci 5280 witch no mods instaled runing at normal speed ...

Report message to a moderator

Sergeant Major
Re: Tais' SCI's Part 3[message #305142] Thu, 24 May 2012 16:21 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Dimitri

If I'm playing with more than 4 mercs - the game starts to lag heavy or slows down everywhere, except merc's turns.


Does is slow down only in tactical (turn based, real time or both) or also in strategy screen?

Report message to a moderator

Sergeant Major

Re: Tais' SCI's Part 3[message #305144] Thu, 24 May 2012 16:31 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
RoWa21
Dimitri

If I'm playing with more than 4 mercs - the game starts to lag heavy or slows down everywhere, except merc's turns.


Does is slow down only in tactical (turn based, real time or both) or also in strategy screen?

only on turn based, while enemies turns.
and while traveling on the map.

I'm using a clean ja2 install and the latest sci5280, downloaded from kemri.ff

Report message to a moderator

Sergeant
Re: Tais' SCI's Part 3[message #305146] Thu, 24 May 2012 17:19 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

this just int almoseresting,i have this problem witch sci 5262 & 5270,now i have upgraded to 5280 having almost full roster[27 merc total] game speed is now just fine & fast

Report message to a moderator

Sergeant Major
Re: Tais' SCI's Part 3[message #305225] Sun, 27 May 2012 15:00 Go to previous messageGo to next message
Alas86 is currently offline Alas86

 
Messages:32
Registered:October 2010
After having some fun with the AIMNAS SCI I decided to try the newest SVN(5280) again, so I got it, I installed Easter AIMNAS on top of it, gabbi-ed myself to Drassen airport with 3 full squads of 8 and decided to give the queen a run for her money, she assaults, more than 100 enemies. Combat virtually uplayable. The enemy's turns were extremely slow something that didn't happen with the AIMNAS SCI that didn't include HAM5 and I couldn't even see them yet, though I wonder if it makes a difference really. I checked the commit charge after only a few minutes of play and it was well over 400MB. Also, if I stay only on the strategic map, the game seems to run fine for quite some time but eventually it gets slow again. There has to be a leak somewhere in there.

EDIT: CPU usage well over 90% too in combat, it's kinda funny seeing a bullet spend 10 whole seconds before it lands, well, funny in a masochistic way at least.

[Updated on: Sun, 27 May 2012 18:02] by Moderator

Report message to a moderator

Private 1st Class
Re: Tais' SCI's Part 3[message #305302] Tue, 29 May 2012 00:49 Go to previous messageGo to next message
Agent 47 is currently offline Agent 47

 
Messages:58
Registered:June 2011
Location: Midwestern US
question, I'm currently running AIMNAS 5171, I know this is a development build, however the only problems I'v noticed are map related, all 3 maps (actual, minimap, and tactical map) are different from each other, both the reference maps differ from each other, and the actual map is different from both. And when coming out of the rebel hideout my characters disappear, as map has no entrance to the rebel hideout.
Anyway I'm wondering what I would lose from switching back to the latest "stable" release. Is there anyway to get the new items unto an older release?

Report message to a moderator

Corporal
Re: Tais' SCI's Part 3[message #305439] Fri, 01 June 2012 00:31 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
ladies and gentlemen I'm taking a break, don't expect anything new from me soon!

Report message to a moderator

First Sergeant

Re: Tais' SCI's Part 3[message #305440] Fri, 01 June 2012 00:39 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
Okay

but does someone knows when new Stable version comes out?

Report message to a moderator

First Sergeant
Re: Tais' SCI's Part 3[message #305465] Fri, 01 June 2012 13:46 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:321
Registered:March 2004
Quote:
ladies and gentlemen I'm taking a break, don't expect anything new from me soon!

Can I ask for the latest ( 5325 ) version of the SCI (before break)? Smile
Can someone replace you in making SCI for a break?

[Updated on: Sat, 02 June 2012 18:09] by Moderator

Report message to a moderator

Master Sergeant
Re: Tais' SCI's Part 3[message #305750] Fri, 08 June 2012 22:02 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@all: The SVN GameDir folder now contains the latest 1.13 executable files. You can get the latest SVN version using TortoiseSVN.

Just connect to the repository using TortoiseSVN with the following url and then get the latest version:
https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir

Report message to a moderator

Sergeant Major

Re: Tais' SCI's Part 3[message #305752] Fri, 08 June 2012 22:22 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
'Now' as in 'from now on' or as in 'just today's version 'cos I felt like it'?

Report message to a moderator

Captain

Re: Tais' SCI's Part 3[message #305754] Fri, 08 June 2012 23:50 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
I hope from now on...

Report message to a moderator

Sergeant Major

Re: Tais' SCI's Part 3[message #305765] Sat, 09 June 2012 11:09 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:321
Registered:March 2004
Quote:
The SVN GameDir folder now contains the latest 1.13 executable files.

Thank you Smile

Report message to a moderator

Master Sergeant
Re: Tais' SCI's Part 3[message #305860] Tue, 12 June 2012 09:25 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
If you need instructions how to stay up to date with latest SVN GameDir files, this post contains all you need:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=56723#Post56723

Report message to a moderator

Sergeant Major

Re: Tais' SCI's Part 3[message #306172] Tue, 19 June 2012 21:11 Go to previous message
tais

 
Messages:656
Registered:February 2008
Location: NL
moderators please lock and unsticky this one

Report message to a moderator

First Sergeant

Previous Topic: [IDEA] parking zones (vehicles) and no-go zones (militia)
Next Topic: Replacement UI Beta
Goto Forum:
  


Current Time: Sat Apr 20 07:55:06 GMT+3 2024

Total time taken to generate the page: 0.01806 seconds