Home » BIT COMPOSER GAMES » Jagged Alliance: Back in Action (by Coreplay) » Ok so I have played enough.
Ok so I have played enough.[message #302084] Tue, 20 March 2012 23:55 Go to next message
Rude Dog is currently offline Rude Dog

 
Messages:467
Registered:March 2001
Location: Chasing Pussy
Welcome Back, Ever Faithful!

I wanted to give JA: BIA a fair shake before I ran my Woofer about it since the Demo and the first impressions of the game had me hating it.

I hate the Camera Movement. I hat that you cannot bind hot keys. I hate that the enemy can run right up in your face and instead of firing off the shots that you P&G programmed your entire squad to shoot him, they stand around with a thumb in their sphincter and let the guy hack them up with a freaking axe and talk shit to YOU about "ARE YOU WATCHING THIS!?". I hate that the voice acting is sub par at best. I hate that there is no sector Inventory. I hate that you do not have any skin in the game since there isn't an IMP. I hate that you cannot train up a skill by using it. I hate that barrels don't blow up any more. I hate that you can ONLY blow up certain spots on a wall. I hate that you can't kill everything that walks, talks, flies, or grunts in the damn game. I hate Hating something with the name Jagged Alliance on it!!!!

Whew, Now that the ranting is over for the moment. I do like the graphics.
I like the idea of hiring someone once.
I like the idea of being able to buy and sell weapons and junk throughout the game a little better.
Chance to hit is pretty cool.

I'm getting a little bored though.

I think that I would be less stressed out if the game weren't named Jagged Alliance: Anything since that really just preyed upon our hunger for something NEW in the genre.

I guess that I would love to see people post their favorite moments while playing BIA here.

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Master Sergeant
Re: Ok so I have played enough.[message #302089] Wed, 21 March 2012 02:09 Go to previous messageGo to next message
Deus Ex is currently offline Deus Ex

 
Messages:37
Registered:July 2006
Location: Sarawak, Malaysia
Well, I like how shotguns in BIA has a real scatter effect, hitting multiple enemies dumb enough to huddle in a room. Ragdoll physics are pretty cool too.

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Private 1st Class
Re: Ok so I have played enough.[message #302119] Wed, 21 March 2012 12:02 Go to previous messageGo to next message
josemp73 is currently offline josemp73

 
Messages:21
Registered:April 2010
I share some of your don't likes, and some of you do likes.
personally the most annoying point for me is the lack of sector inventory. Once they fix it, the game will improve a lot.
I would prefer more interaction with the buildings, barrels, etc. Once I tried to open a door with a law and I couldn't.... I don't like either that counterattacks are too often. I'll have to leave a patrol around to avoid the militia being killed so easily.
apart from that, I think the game is quite addictive, and I'm enjoying it in general terms.
a thing that makes the difference is the moment in which you get the million bucks from the kid in balime... that is a radical change in all the gameplay. as a couple of squads of top figthers fully eqquiped can be hired, and from that moment the game is not the same anymore.

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Private 1st Class
Re: Ok so I have played enough.[message #302207] Thu, 22 March 2012 19:05 Go to previous message
Cagemonkey is currently offline Cagemonkey

 
Messages:275
Registered:December 2001
Location: Sweden
My two cents.

The good:

- The soundtrack is really sweet. I have the special edition and have listenend to the soundtrack a couple of times.

- The graphics. The scenery and palette works well. Movement animations looks good.

- It loads and runs fairly fast even if your computer and graphics card isn't state of the art. Compared to the nightmare of Civ V...

- The mercs can actually keep some kind of formation when moving.

The neutral:

- The quests. Changed and adapted to the way the game is supposed to work in this version.

- Scale of difficulty. No options for settings and when you have the cash to hire pros and their guns it turns into Left 4 Dead massacres. It can be fun to blast hundreds of troopers but I prefer some challanges in my mix.

The bad:

- The motherf**king camera movement and the buildings. Having to adjust the camera all the time for the mercs to be able to open a door sucks ass. All graphics are solid and block your view and actions. Why? And I also would like the mercs names and statbars over them, easier to find them that way.

- I am not happy about the tactical map and the magic intelligence that shows all the enemies.

- No sector inventory and badly designed merc inventory. If you do a remake and switch gameplay to real-time/stop and go shouldn't accessing your equipment be easier than in a turn-based game?

- Having to reload everytime you switch between your weapons. A bug? Also the lack of magazines is annoying in a way. I prefer my inventories neat and in order with various vests and being able to have a realistic number of modifications on your guns like in 1.13.

- The gameplay. This version is clearly for the action crowd of the JA-fans. It trimmed away the strategy and logistics to levels of Unfinished Business. For me planning attacks, getting my economy going so I could get (and keep) the mercs and equipment I wanted was a big part of the gameplay. Now it is just clearing map after map and doing the mine quests. Keeping mercs around to save the useless militia alive. And then go back to clearing map after map.

- Maybe it's me playing like shit but the combat system seems unbalanced (I'm far from the first adressing the axe-killer syndrome).

- Leveldependant system. JA always had levels of experience for the mercs and AI but it always to the backseat to skills. Now you can raise a mercs skills you have not even used.

- The faces. Fox scares me. Isn't she supposed to look hot or at least human?

Conclusion:

If you are going to remove the strategical frame of JA2 and just keep the map fights you better make the combat system balanced and lean, the inventory easliy accessible, a map that is easy to use, guns and equipment that work properly and not making a big deal out of trying to access doors, ladders, NPCs or entrances on a map. All this made me quit the game after an hour, which is the longest time I can play without being bored by all the hassles.

[Updated on: Thu, 22 March 2012 19:21] by Moderator

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Master Sergeant
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