Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Renegade Republik » "Pardon me mate, is this the Machatschkala choo-choo?"
"Pardon me mate, is this the Machatschkala choo-choo?"[message #304921] Thu, 17 May 2012 23:53 Go to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
"Yes-sir, track twenty-nine. Say, can I give you a shine?"
Pardon me, I just watched "Young Frankenstein" again last night.
But, I digress. I'm getting overwhelmed here. Is it supposed to be like this? I'm getting his with 28+ enemies at once and my light-blue militia squads are getting wiped out constantly. I was warned not to train them to dark-blue, elite status, but good grief, what's the point of having them around? I spend all my in-game time training militia, repairing crap and fighting off hordes of bad guys, with whoever not training or repairing. This is getting a bit tedious. I don't dare leave my conquered sectors to do any exploring. Any one have any thoughts?
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #304930] Fri, 18 May 2012 06:26 Go to previous messageGo to next message
Hawkeye

 
Messages:1556
Registered:October 2005
Location: Australia
Enemies in Renegade sure have the numbers, it feels like you're fighting an entire organised defence force rather than a few a few revolutionaries, but that's half the fun.

I did find I had to hold out and entrench myself at the first town for quite some time, barely surviving some of the initial counter attacks. Your extended roster and a lot more trading opportunities once you do a few gun runs to Tony's should help, and don't forget you can sell items direct at lower cost if you can't leave town right away.

As the game progressed I found counter attacks did die down a little after you start taking more towns, but there seemed to be a second wave as you get closer to the end. I found you had to be a lot less attached to your militia and liberated towns as the 'final push' loomed. For me this was a great gameplay mechanic. JA's balancing for me tended to stale during the second half of the campaign, where once you had a number of towns, mines and good weapons under your belt things became undemanding. That's not the case in RR, it seemed just as I was getting comfortable the Renegades started turning up the heat and pushed me into more pressing decisions.


Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #304942] Fri, 18 May 2012 16:38 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
So, what do I do? I'm not having much fun. And "fun" is the point of it all.
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #304949] Fri, 18 May 2012 19:14 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Quote:
So, what do I do?

http://www.blogcdn.com/www.urlesque.com/media/2010/06/backpain-1277406949.jpg



Or dont. If the difficulty curve is not your cup of tea than it cant be helped.
You could play it on a lower difficulty setting, but then normal engagements will probably be too easy.
As Hawkeye said, the storm will eventually wear off.
Often its enough to have 2-3 mercs in the sector plus milita to deal with the attacks without to much losses.
The thing is, that in this older version of 1.13 milita will pretty much always be worse in autobattles then when you activly fight with em.
And fighting the battles activly also has the benefit of placement.
Put your guys on some strategic points and you can often gun down lots of soldiers in the first two turns.
After some attacks you should know which path
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #304954] Fri, 18 May 2012 22:19 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
Yeah. You're right. I've just finished my fourth battle in as many days have killed 112+ enemies. Oh well. Speaking about the molotovs, at what percent of disrepair do they stop doing anything. I just noticed that I was carrying a bunch that were about 45%. I assume that they don't repair.
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #304957] Fri, 18 May 2012 23:31 Go to previous messageGo to next message
Sam Hotte

 
Messages:2033
Registered:March 2009
Location: Middle of Germany
You can fill the bottle of alc to 100% before making the molotov by merging 2 or more bottles. Hence you get better results after merging with a rag in poor condition.
But IIRC the molotov itself cannot be repaired.
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #304960] Sat, 19 May 2012 00:16 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Yeah, mollis and rags cant be repaired. But you can merge alc bottles to get them to 100% before the merge with the rag, as Sam pointed out.
The % stat is the chance to sucessfully detonate when thrown. Though im not sure how straight the math behind it is.
Regardless, you should try to stick with mollis at 70% or higher, 60% if youre in a pinch.
Lower % values will fail very often, according to what ive seen.

Quote:
I've just finished my fourth battle in as many days have killed 112+ enemies.

Just checked my current RR safe.
With three towns&SAM
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #304961] Sat, 19 May 2012 02:09 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
Will any alc work? Or should I just drink the vodka? Maybe not a good idea, being half in the bag while having a firefight. . .
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #304965] Sat, 19 May 2012 09:19 Go to previous messageGo to next message
Hawkeye

 
Messages:1556
Registered:October 2005
Location: Australia
Make good use of mines also, especially near your gold/silver/diamond mine as they tend to attract a lot of attention. I always liked to place them on some of the map hot spot, near some of the rocks or trees which enemies will use for cover. Not only were they good at blowing up attackers but also a good indicator of where they were attacking from.

Personally I found the counter attacks great, even when playing with dullard Militias, but being backed up with my squad and their orders they were giving. It's certainly nail biting stuff during those early days, but sounds like I had more than you.


Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #304975] Sat, 19 May 2012 16:48 Go to previous messageGo to next message
Sam Hotte

 
Messages:2033
Registered:March 2009
Location: Middle of Germany
In plain 1.13 it's just vodka that can be used to create molotovs. Dunno about RR tho.
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #304994] Sun, 20 May 2012 03:19 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
Would you guys rate these scopes for me? They are all Warsaw Pact.
PU
PSO-1
1P21 MINUTA
PKS-07
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #304995] Sun, 20 May 2012 04:11 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
. . .and I've run across a assault weapon, a Sa Vz. 58p, which can use a grenade launcher that I've got laying around, but the freaking thing weighs 70.2 lbs!?! Unloaded! Surely a mistake. Can I correct this?
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305004] Sun, 20 May 2012 17:57 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Quote:
, a Sa Vz. 58p, freaking thing weighs 70.2 lbs!?!

Yeah thats a bug. Its the same in my game.
To fix it you would have to fiddle with the xml files, i cant help you there.
But the gun is not very good imho, not worth the effort.

Quote:
Would you guys rate these scopes for me?


PU
this is an old ww2 scope and will only fit old rifles. Nothing much to say on this one.

PSO-1
This on is the standart battle scope of the russian arsenal. 4x magnification and some decent bonuses.
Its a lot like the Agoc, so slap it onto assault rifles or other mid range guns.

1P21 MINUTA
Your russian counterpart to the x10 sniperscope. Only use this one on high end sniper rifles whith high base accuracy.

PKS-07
That one is the russian version of the x7 battlescope. Its perfect for SVD
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305008] Sun, 20 May 2012 21:09 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
AFAIK there aren't any xml files that I can edit using the editor.
Other than that 70 lb(?) assault gun, anything you know of that will use a VG-70 grenade launcher? Thanks
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305010] Sun, 20 May 2012 21:25 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
It strikes me that Germany was and may still be in a unique position arms-wise. With the US Army stationed there for all those cold war years, you guys are very familiar with the entire NATO load-out. And with East Germany and Berlin and all, know the whole Warsaw Pact arsenal as well. Or and I all wet here?
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305011] Sun, 20 May 2012 21:40 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Well i cant really say much about your statement. While its true that we could see best of both worlds, gun wise, during that time, germany always had its own arms research and philosphy.
This does not really affect me in any way, im just interessted in guns and military tech so i mostly know the background of the items in Jagged alliance.
Very Happy

Quote:
anything you know of that will use a VG-70 grenade launcher?

No, only that one gun.
But the launcher itself can be used without the rifle, like any other single shot launcher.

Quote:
editor crashes when I try to run it

As said, i dont know anything about xml
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305012] Sun, 20 May 2012 21:47 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3736
Registered:July 2009
You can (and for RR must) edit the XMLs with a simple text editor like notepad. Weight is defined in the Items.xml itself.

As to the weapons:
No, not really. Heavy Soviet front line equipment was of course examined when dissembling the NVA and probably was pretty interesting, but that's 20 years out of date by now.


Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305013] Sun, 20 May 2012 21:51 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Thanks Brot!

If its that easy i get around to it eventually.
Does it work the same way with adding tags?
Some items are missing the repair tag, i talked about those with Scorp ages ago.

regards
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305014] Sun, 20 May 2012 22:00 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3736
Registered:July 2009
Sure. For a long time, there was no XML editor for new updates.


Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305015] Sun, 20 May 2012 23:11 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
. . .but there aren't any XML files in the RR data folder. So what do I edit and with what do I edit it with?
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305018] Sun, 20 May 2012 23:26 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Quote:
Open your data-renegade folder and look for the tabledata folder, its in there.


Do a google search for a xml reader/editor.
I use notepad++ for all my needs.

regards
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305019] Sun, 20 May 2012 23:29 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3736
Registered:July 2009
The plain old "Editor" that comes with any windows installation is fully sufficient to change a single value. But yeah, get Notepad++ - it's great.


Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305023] Mon, 21 May 2012 00:44 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
Found the Sa Vz. 58p entry using Notepad++ and corrected the weight, don't really know if it's the realistic value, I just deleted the "zero". It now weighs 8.8 lbs. Thanks for the tip on Notepad++. Hey Haz, if you make any corrections let me know. Thanks
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305099] Tue, 22 May 2012 19:52 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
From the top of my head i can tell you that titanium plates are heavier than ceramic plates, while it should be the other way around. Also the kneepads are missing the repair tag, as do the rockets for the carl gustav launcher.
Sadly im kinda busy atm, so i can not dig deeper into the items xml.
For now. Very Happy

regards
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305111] Wed, 23 May 2012 05:00 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
There was a bartender who had information for sale, disks, and I didn't buy any at the time, couldn't afford it, but now I can and I, for the life of me, can't remember where he was at. Any one know where this guy serves his swill?
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305118] Wed, 23 May 2012 15:29 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Im not 100% sure right now, but i think every bartender in the country sells those items.
Though its randomized which one they have every day.
Machatschkala has a bartender for sure.

Those info items are mostly for story/fluff purposes.
If im not very wrong they dont really do anything aside from giving you hints.
For instance one hints at the patrol boat you can find near Machatschkala, though you can only use the boat in the rivers around that town.
I loved that boat, kind of a bummer that you cant take it deeper into the country.

regards
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305124] Wed, 23 May 2012 21:01 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
I found the good ship Elderoudo (?). This mod sure does crash alot. Also freezes that require a hard reset.
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305157] Fri, 25 May 2012 04:16 Go to previous messageGo to next message
Hawkeye

 
Messages:1556
Registered:October 2005
Location: Australia
RR does have it's share of bugbears, but it still rocks. I found it was generally more crashy later on in the game, and usually when militia are involved, or when placing Mercs once entering a sector from the map screen. Just make sure you have a few games saves to fall back on, or as often in the case with me I left the computer to arrange Merc placement by default on some of the trickier maps.


Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305186] Sat, 26 May 2012 04:01 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
Freeze. Reset. Freeze. Reset. Freeze. Reset. Freeze. Reset. Freeze. Reset. Freeze. Reset. Freeze. Reset. Freeze. Reset. Freeze. Reset. What the heck? I can play Skyrim, but not this 14 year old game? Any one have any thoughts, tips, etc?
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305187] Sat, 26 May 2012 05:08 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
You could play it without 1.13, the pre-port version is stable.

Otherwise it really depends on which of the 1.13 exe
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305188] Sat, 26 May 2012 06:47 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
Well I'm playing 2124. This is getting (argh)!
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305204] Sat, 26 May 2012 17:57 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
Maybe when I finish, if I CAN finish, my current game, I'll go back and start over. What do I need for the "pre-port" version?
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305206] Sat, 26 May 2012 20:15 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Looking through my files it seems that i have made a small mistake.
RR seems to always have been based on 1.13, but the "port" was made to include the new inventory system.
Sorry, my bad there.

Anywho, the ja2_RR_rel_b22 exe and the ja2 RR b17 exe start the game without NIV.
Might wanna give this a spin if the crashes/freezes get the best of you.

My personal way of dealing with them was multiple save files(like 10 different slots).
If a sector crashes upon loading/entering it often helped me to load another sector before.
Also when you have multiple mercs on assignments in a sector it often crashes when loading up.
Putting those mercs off the assignement and into squads helps there.
Autobattle crahses are the worst to avoid, because its most likely caused by the errors in some xml files.
I had to just try and try till the battle didnt crash.
Tedious but no other way imho.

edit: I just sent a PM to The Scorpion(the modder) via the german JA board. He should be able to clear this up. Very Happy


reagrds

[Updated on: Sun, 27 May 2012 18:06] by Moderator

Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305219] Sun, 27 May 2012 04:57 Go to previous messageGo to next message
Hawkeye

 
Messages:1556
Registered:October 2005
Location: Australia
Hmm, I never played with the New Inventory system, so maybe that's why I had less crashes. Your comments regarding autobattles may also be a factor going by my experiences with militia, those were my most common crashes experienced along with manually placing mercs at the start of entering a sector. Another way I found to sometimes get around this was entering a map by walking out of one sector and into another via the tactical screen, not the map screen.


Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305233] Sun, 27 May 2012 18:04 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Yeah, after talking with Scorp i have pretty much the same infos.

It was always 1.13 based, but NIV got tacked on later.
According to him ja2 RR b17 is the old exe. Do you use the same one Hawkeye?

In that regard you dont really loose out on much when playing with the older exe.

Quote:
Another way I found to sometimes get around this was entering a map by walking out of one sector and into another via the tactical screen, not the map screen.

Yeah thats also true. Forgot to mention it myself.

regards
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305247] Mon, 28 May 2012 04:27 Go to previous messageGo to next message
Hawkeye

 
Messages:1556
Registered:October 2005
Location: Australia
It was a while ago now, but I switched back to Beta 17 after finding later versions a bit unstable. I think before I was playing 21, but discovered none of the mines worked correctly when entering them, and I don't think the issue was ever fixed. I know some have swore on builds 21 or 24, but 17 worked better for me.


Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305250] Mon, 28 May 2012 06:12 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
Well here's something new:
During a fire-fight, a militia member goes to use a mortar(?), he fires it and when it hits its target, I get the following message: "RUNTIME ERROR Could not load the file: .PCX Press ESC to continue." Then I CTD. . .
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305251] Mon, 28 May 2012 06:15 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
. . . and I happen to be winning this fight. If I knew what file the game wanted and where to place it?
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305274] Mon, 28 May 2012 19:10 Go to previous messageGo to next message
Cribbie

 
Messages:179
Registered:March 2004
Location: Grand Rapids, Michigan
Just had Gasket fire a mortar I had repaired at the Drassen Airport. Same error. Someone please help, this is a real deal-breaker for me. Thanks.
Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #305275] Mon, 28 May 2012 19:13 Go to previous messageGo to previous message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
Explosions sometimes cause crashes .... the 24 exe. was supposed to be more stable , Scorpion never really got to the bottom of the causes .


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