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Building up a Perimeter Defense[message #305516] Sat, 02 June 2012 17:49 Go to next message
Soto Banaris is currently offline Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
Due to recent activities on the modding front, you don't have to hunt them down anymore, you can let the queen's forces come to you. Building up the defense, you can fortify up the entire sector into your own private little fortress. Listen up, soldiers! Here we discuss some tactics of how to defend of what you liberated.

As for now we differ between:

  • Claymores
  • Explosives
  • Gas agents
  • Tripwire
  • Guns (to be triggered with tripwire)
  • for now, depending on the tileset of the sector, Sandbags and barbed wire fortifications (with the restriction hopefully being lifted for every mapmod soon. Otherwise see the newest AIMNAS version 25.)
Ok, everyone understanding the concept of tripwire can place it here and there, put some explosives nearby and hope for the enemy to step into it. You can help this by walling with blue flags as well but honestly, this is far from efficient.

For instance, 360

[Updated on: Sun, 24 June 2012 22:53] by Moderator

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Sergeant
Re: Building up a Perimeter Defense[message #305518] Sat, 02 June 2012 18:31 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Very nice! I hope to see a lot of tactics here. Good work.

An advanced technique for your perimeter defense would be hierarchical networks. The idea there would be to set up small networks with a low hierarchy level, like 1. For example you could divide the part of your network that contains the stun grenades into two networks, but with no connection between them. You could then set up a connection between them with hierarchy level 2, more in the direction of your gas mines. That way, Enemies stumbling onto the stun grenades wont trigger them all at once.
If they then proceed to the west, they can trigger lvl2, which will then also ignite the previously undiscovered stun grenades.

The error you posted has me rather baffled. Can you describe what exactly happened? Soldiers shouldn't ever lose their ubId...

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Captain

Re: Building up a Perimeter Defense[message #305520] Sat, 02 June 2012 18:51 Go to previous messageGo to next message
Soto Banaris is currently offline Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
Flugente
Very nice! I hope to see a lot of tactics here. Good work.
An advanced technique for your perimeter defense would be hierarchical networks. The idea there would be to set up small networks with a low hierarchy level, like 1. For example you could divide the part of your network that contains the stun grenades into two networks, but with no connection between them. You could then set up a connection between them with hierarchy level 2, more in the direction of your gas mines. That way, Enemies stumbling onto the stun grenades wont trigger them all at once.
If they then proceed to the west, they can trigger lvl2, which will then also ignite the previously undiscovered stun grenades.

Ah, I see. Like this not every grenade is wasted in an instant if it hits nothing. So a hierarchy of 1 can trigger a 2, but not vice versa... Good to know.


Flugente

The error you posted has me rather baffled. Can you describe what exactly happened? Soldiers shouldn't ever lose their ubId...

I have NO idea. Had the Trap view running to watch my step and suddenly BOOM, had to press ESC to end the crash and go back to Desktop. Happens when walking, happens when taking triggerwire from one item slot into the hand, I can't specify why it happened. But the merc I used for placing the tripwire was the only one getting out of hand. This never happened during the rest of the campaign until now. I just thought it may have to do something with the wires since this happened as soon as I mess around with it a bit longer than placing a mere claymore and some wires.

[Updated on: Sat, 02 June 2012 18:52] by Moderator

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Sergeant
Re: Building up a Perimeter Defense[message #305521] Sat, 02 June 2012 18:55 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Other way around. 2 triggers 1, but 1 does not trigger lvl 2.

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Captain

Re: Building up a Perimeter Defense[message #305561] Sun, 03 June 2012 19:50 Go to previous messageGo to next message
Duzmond is currently offline Duzmond

 
Messages:63
Registered:October 2011
Where do you get the trip wire in the game?

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Corporal
Re: Building up a Perimeter Defense[message #305562] Sun, 03 June 2012 19:53 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Bobby Rays, Devin and Tony. And Barry has some in Kit5.

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Captain

Re: Building up a Perimeter Defense[message #305569] Sun, 03 June 2012 21:39 Go to previous message
Soto Banaris is currently offline Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
@everyone tinkering with the wires:
I think it would be best to show some examples. As soon as I'm ready, I'll post some screens of some vanilla/AIMNAS maps showing how you could fortify certain sectors to build your own little fortress in Arulco.
Places I could think of right away:
  • Mining sectors (both anti-personnel and anti-crepitus networks are welcome)
  • Sam Sites
  • Weapon cache sectors
  • Sectors with high armytraffic (streets, crossroads, etc.)
Keep in mind that you can also destroy bushs and rocks if they are in your way. Gotta love C4 Explosives for that. Very Happy

[Updated on: Thu, 21 June 2012 19:59] by Moderator

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Sergeant
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