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Re: New feature: Constructable static fortifications (sandbags etc.)[message #305963]
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Fri, 15 June 2012 00:28
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afftor |
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Messages:13
Registered:October 2009 |
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I don't think it does, at least when i assembled my latest version it was always red hammer on use on the ground, some obstacles showed as white but nothing happened when you "hammered" them. Tileset problem perhaps.
[Updated on: Fri, 15 June 2012 00:28] by Moderator Report message to a moderator
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Private
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Re: New feature: Constructable static fortifications (sandbags etc.)[message #307520]
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Mon, 16 July 2012 09:00
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cnagorneac |
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Messages:190
Registered:April 2012 |
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DepressivesBrotFlugenteIMPORTANT: This will only work in a map if the map's tileset has sandbags/concertina wire in it. Otherwise you will get a message that this fortification cant be built here. No way around that.
I read that. But it is so lame. the whole idea is killed by this limitation =(
But... Is it possible to add sandbags on the maps? Is it really "No way around that" or it means "No way around that without changing the maps"?
[Updated on: Mon, 16 July 2012 09:01] by Moderator Report message to a moderator
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Staff Sergeant
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Re: New feature: Constructable static fortifications (sandbags etc.)[message #313899]
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Sat, 05 January 2013 00:13
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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No. You need an updated exe for this. Then it wouldn't be 4870 anymore.
With a new exe, you can use this in Arulco Revisited in those maps that have the sandbag/concertina tilesets in them. If a map has these tilesets it'll work, if not, not.
[Updated on: Sat, 05 January 2013 00:31] by Moderator Report message to a moderator
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