Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Tais' very unofficial SCI's
Re: Tais' very unofficial SCI's[message #307383] Sat, 14 July 2012 12:13 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
I'd have to talk to wil if he wants me to make a new package

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First Sergeant

Re: Tais' very unofficial SCI's[message #307391] Sat, 14 July 2012 15:25 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
@Tais

Where can I find the new package for Wil473's latest work?


Just be sure you keep things respectful . :armsfolded:

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Captain

Re: Tais' very unofficial SCI's[message #307446] Sun, 15 July 2012 09:10 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo Tais, I am playing SCI_113tais_r5398_AIMNASv27.7z on top of Gold, some immediate observations:

- The "zoom" animation is suuuper slow. When the red box appears for engaging sector enemies and when the game goes from the strategic map to the tactical map. The zoom used to be done in maybe a second or two and now it takes maybe 5-6 seconds. I am playing with no INI changes.

- When I Alt Tab to Windows XP and back into the game, the mouse cursor is stuck on the "grab items from the ground" icon. Switching to different mercs does not fix the problem. So far I have been exiting and re-entering the game to get my normal cursor behavior back. Not sure if that always happens, happened to me three times so far, well every time I did Alt Tab.

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Sergeant Major

Re: Tais' very unofficial SCI's[message #307450] Sun, 15 July 2012 11:50 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Dieter

- The "zoom" animation is suuuper slow. When the red box appears for engaging sector enemies and when the game goes from the strategic map to the tactical map. The zoom used to be done in maybe a second or two and now it takes maybe 5-6 seconds. I am playing with no INI changes.


In which Revision did that happen? Do you know, you can also disable the zooming animation in the ja2_options.ini.

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Sergeant Major

Re: Tais' very unofficial SCI's[message #307456] Sun, 15 July 2012 13:45 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
Dieter
- When I Alt Tab to Windows XP and back into the game, the mouse cursor is stuck on the "grab items from the ground" icon. Switching to different mercs does not fix the problem. So far I have been exiting and re-entering the game to get my normal cursor behavior back. Not sure if that always happens, happened to me three times so far, well every time I did Alt Tab.
Do the mercs also walk backwards? Did you try tapping alt again once back in game? This does seem like the old problem of buttons missing the de-press state, though I don't think the alt is the modifier to pick items up, though it was ctrl.
Do check it though.

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First Sergeant
Re: Tais' very unofficial SCI's[message #307460] Sun, 15 July 2012 14:35 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo RoWa, whatever SCI_113tais_r5398_AIMNASv27.7z uses, is there a 5398 revision? I really don't know, just took this from the file name. And I didn't know I can disable zooming, must be relatively new. However it should still work I feel, no idea why it is so much slower. By the way, the same happens with the laptop, both bringing it up and dismissing the laptop again.

Yo JMich, no walking backwards I believe, although I am not super sure, once I couldn't shoot anymore, I exited the game. And I just did Alt Tab and it worked fine, so it doesn't always happen.

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Sergeant Major

Re: Tais' very unofficial SCI's[message #307468] Sun, 15 July 2012 16:07 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Maybe you pressed "ctrl + alt + tab".

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First Sergeant
Re: Tais' very unofficial SCI's[message #307474] Sun, 15 July 2012 16:37 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
well only thing different from standard source code is the enabling of zombies

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First Sergeant

Re: Tais' very unofficial SCI's[message #307493] Sun, 15 July 2012 22:55 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo Tais, zooming is definitely different behavior from a few months ago.

Yo Gambigobilla, It is possible pressed "ctrl + alt + tab".

Yo RoWa, What's the INI setting called to turn off zooming? I searched for "zoom" and "anim", nothing. I also looked at the very bottom of the INI, only zombies there.

[Updated on: Sun, 15 July 2012 22:57] by Moderator

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Sergeant Major

Re: Tais' very unofficial SCI's[message #307498] Sun, 15 July 2012 23:35 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Dieter it's called something with "transition"; search for that.

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Sergeant Major
Re: Tais' very unofficial SCI's[message #307503] Mon, 16 July 2012 00:05 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
Well what I am wondering about is whether others are having this same issue with the zooming..

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First Sergeant

Re: Tais' very unofficial SCI's[message #307511] Mon, 16 July 2012 00:55 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo RoWa and Tais, Is it possible that the NCTH indicator is not always displaying the CTH accurately? I seem to have a better chance of hitting with full aim clicks than with the smallest circle the NCTH shows. For example with two aim clicks I get the smallest circle, additional aim clicks do not reduce the size of the circle, because my soldier kind of sucks. However it seems that if I go to max aim clicks, the bullets fly closer to the target and I hit more frequently compared to stoping at the smallest possible NCTH circle.

Yo Sam, The parameter is DISABLE_STRATEGIC_TRANSITION, thank you for pointing me in the right direction. However DISABLE_STRATEGIC_TRANSITION does not affect the laptop and also not the red dialog box for engaging enemies. It seems DISABLE_STRATEGIC_TRANSITION only affects the zoom from strategic to tactical, which is instantaneous, just a flash and you are in tactical.

[Updated on: Mon, 16 July 2012 00:59] by Moderator

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Sergeant Major

Re: Tais' very unofficial SCI's[message #307512] Mon, 16 July 2012 01:10 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
The laptop has its own ini settings, should be disable_laptop_transition then. Razz

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Sergeant Major
Re: Tais' very unofficial SCI's[message #307526] Mon, 16 July 2012 12:12 Go to previous messageGo to next message
K0ukku is currently offline K0ukku

 
Messages:188
Registered:December 2009
Okay, the latest SCI now runs smoothly due to the hotfixes, but I have some problems with the maps:

1) The minimap overview and the actual map does not match, they are two different maps. So it is kind of pain in the ass to navigate cos the minimap is lying.
2) I have now opened a massive amount of boxes, chests etc. in the new bigmaps (latest SCI with V27) and I have found NOTHING, nada. Only items discovered are from the enemies. I have wandered around Omerta and the nearby sectors filled with enemies, and after killing em I have searched for stuff, but really, nothing. I'd guess smeagol has put at least something to the boxes and safes around the first sector, N O T H I N G.

So any idea what's the problem? I just slapped the latest V27 SCI to a clean JA2 install and replaced the old exe with the new one, fixing finally the slowdown problem.

[Updated on: Mon, 16 July 2012 12:12] by Moderator

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Staff Sergeant
Re: Tais' very unofficial SCI's[message #307527] Mon, 16 July 2012 12:14 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
1) Known problem, hoping to fix it soon
2) Known problem, no map has currently any items in them, they will be added at a later date.

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First Sergeant
Re: Tais' very unofficial SCI's[message #307528] Mon, 16 July 2012 12:18 Go to previous messageGo to next message
K0ukku is currently offline K0ukku

 
Messages:188
Registered:December 2009
Surprised

Okay. That's pretty gay if the sectors are totally empty... what's the point of releasing totally unfinished stuff? Well at least makes it now more challenging since there's less stuff..

Thanks for quick reply.

[Updated on: Mon, 16 July 2012 12:20] by Moderator

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Staff Sergeant
Re: Tais' very unofficial SCI's[message #307529] Mon, 16 July 2012 12:27 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Apparently you didn't get the memo....

AIMNAS bigmaps is a test version.


@Tais: Would you mind removing the V27 SCI? I'm tired of this...

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Lieutenant

Re: Tais' very unofficial SCI's[message #307532] Mon, 16 July 2012 14:08 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
K0ukku
what's the point of releasing totally unfinished stuff?


What release? AIMNAS is no release version at all, but it's work in progress and Tais made a testversion available. It's all written in the FAQs and the like.

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Sergeant Major
Re: Tais' very unofficial SCI's[message #307533] Mon, 16 July 2012 14:19 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
smeagol
Apparently you didn't get the memo....

AIMNAS bigmaps is a test version.


@Tais: Would you mind removing the V27 SCI? I'm tired of this...
We should make a list with all people to thank for this state ...

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Captain

Re: Tais' very unofficial SCI's[message #307535] Mon, 16 July 2012 14:28 Go to previous messageGo to next message
Crador is currently offline Crador

 
Messages:28
Registered:June 2012
lol
Smeagol, stop taking those guys seriously. Just delete another "What the $#!T is this?!" post and smile Smile

DB, may i borrow your shotgun for a minute?

P.S. Tais, PLEASE, don't delete it.

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Private 1st Class
Re: Tais' very unofficial SCI's[message #307541] Mon, 16 July 2012 16:17 Go to previous messageGo to next message
cdudau
DepressivesBrot
We should make a list with all people to thank for this state ...


Please do, and put my name at the top of the list. Quit manufacturing negativity you two. Life is good!


Also, it is Tais call on this one. The SCI is HIS work being unofficial and all.

He cleaned it up and made it: A) Easier navigability B) Smaller File size C) Easy to find/download


By the way,

Any one can make SCIs. If he does listen to Smeagol (kindly), someone else can partake in the sci experiment.

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Re: Tais' very unofficial SCI's[message #307542] Mon, 16 July 2012 16:25 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Nope. It's smeag's mod (at least the content in question) that makes it his decision if any version in any form is released or not.

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Captain

Re: Tais' very unofficial SCI's[message #307543] Mon, 16 July 2012 16:31 Go to previous messageGo to next message
cdudau
Not if the worker goes on strike, which he probably won't. To be honest it is kind of disrespectful of Smeagol to ask Tais to take his own SCI down, considering; Tais put the SCI up to be nice to him.

He is no monkey to be commanded what to do at any notice.

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Re: Tais' very unofficial SCI's[message #307544] Mon, 16 July 2012 16:34 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
"disrespectful"? I don't think you should accuse others of being disrespectful.

Btw, check the download link.

[Updated on: Mon, 16 July 2012 16:43] by Moderator

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Captain

Re: Tais' very unofficial SCI's[message #307545] Mon, 16 July 2012 16:54 Go to previous messageGo to next message
cdudau
I admit (AGAIN) that I was wrong and took it to far.

This is what happened:


Tao says he doesn't like big maps:

:maskedsniper: :director: :welder: Uh Oh :computer2: :rifle: :taskmaster:


Tao fights back:

:devilaugh:

Smeagol get's maddy waddy:

:wb:

Smeagol decides that AIMNAS is strictly for a select group of people:

:geek:

AIMNAS never gets finished:

:rip:

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Re: Tais' very unofficial SCI's[message #307546] Mon, 16 July 2012 17:45 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
How can one come from a question/request "pls, would you take my stuff offline" to seeing this as a command and being disrespectful?

C'mon, tao, pls do stop escalating your personal twist with smeag by nagging on everything he writes.
TIA.

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Sergeant Major
Re: Tais' very unofficial SCI's[message #307548] Mon, 16 July 2012 17:48 Go to previous messageGo to next message
cdudau
Because he can do it himself.

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Re: Tais' very unofficial SCI's[message #307550] Mon, 16 July 2012 18:58 Go to previous messageGo to next message
Soto Banaris is currently offline Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
Yo, tao... need another correction in attitude?
I can arrange that if deemed neccessary... :/ it was and still is Tais' SCI and he decided to do it strictly AIMNAS. If Smeagol is asking him of removing the v27 version so that peace and silence returns to this forums again, it is Tais' and only HIS decision what to do with his SCI project. If he does so, I'm sure he will give reasons for that.

Neither you, me or anybody can manipulate Tais in this, so stop spinning conspiracy theories about Smeagol commanding someone to do his bidding! Such claims are getting more ridiculous by the minute. Also, if you think SCI is easily done, then start one yourself! Nobody stops you from doing so...

:compcuppa:
But enough of this. Behave yourself, everybody. Personal hard feelings won't complete a project, nor will they hunt down bugs or contribute to anything but trouble. We don't need that. Tao, you have your own project and I'd like to see you working on this more instead of going for smeag until you're done. See what you can achieve for the fans of small maps.

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Sergeant
Re: Tais' very unofficial SCI's[message #307551] Mon, 16 July 2012 19:08 Go to previous messageGo to next message
K0ukku is currently offline K0ukku

 
Messages:188
Registered:December 2009
Oh my god. All just chill the fuck out please.

If there's these odd features (e.g no items in maps), it should be mentioned somewhere clearly to avoid the confusion. I have been reading this forum again like for the past 1,5 months and I have not encountered any notices that there's no items in BigMaps.

All respect to smeagol for his work, but now I see why ppl want to have different maps. I think the BigMaps are kinda cool on the other hand.

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Staff Sergeant
Re: Tais' very unofficial SCI's[message #307552] Mon, 16 July 2012 19:08 Go to previous messageGo to next message
Crador is currently offline Crador

 
Messages:28
Registered:June 2012
"Nine modders creating future and one asshole to troll them all." (c) LOTR

I would never suspect from this community to take those minor troubles so seriously. It's like you:
a) Never met a forum troll.
b) Have no idea how to ban someone you don't like on YOUR forums.
c) 12-years old, who takes everything close to his heart.

P.S. It was mentioned like 100500 times, that only X marked maps are done, while others are pretty spoiled. NOW that FAQ changed due to v27 going offline, so NOW it's not mentioned anywhere. Good job, guys.

[Updated on: Mon, 16 July 2012 19:15] by Moderator

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Private 1st Class
Re: Tais' very unofficial SCI's[message #307553] Mon, 16 July 2012 19:23 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Concerning b) The administration actually does follow a really lenient policy in that regard ... I think there's a point where it's enough though.

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Captain

Re: Tais' very unofficial SCI's[message #307554] Mon, 16 July 2012 19:34 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
Concerning b) The administration actually does follow a really lenient policy in that regard ... I think there's a point where it's enough though.




and the mods will do what they feel appropriate . Although Tao has posted an answer (not on Smeagols thread as requested )there is nothing there worth getting your knickers in a twist about . Believe me , I watch . I have already asked that he is respectful in his answers , if he becomes rude or nasty .... we'll see then .
This isn't a childrens forum , we are all ( mostly :/ ) grownups , but the Bears are keeping an eye on the situation .
Any complaints , mail me . :transform:

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Captain

Re: Tais' very unofficial SCI's[message #307565] Mon, 16 July 2012 23:05 Go to previous messageGo to next message
cdudau
First:

Text is hard to decipher linguistically due to the fact that tone is severely inhibited. We perceive a lot of things based on our own perceptions when reading text. With that being said, the ones who say some one is bitching are generally the ones who habitually are bitching about bitching them self. Huh?




Soto
Yo, tao... need another correction in attitude?
I can arrange that if deemed neccessary... :/ it was and still is Tais' SCI and he decided to do it strictly AIMNAS. If Smeagol is asking him of removing the v27 version so that peace and silence returns to this forums again, it is Tais' and only HIS decision what to do with his SCI project. If he does so, I'm sure he will give reasons for that.


My attitude is fine brother. Life is so good right now.

I know that it is Tais' SCI.
Tais took some time off and his SCIs just so happen to be the best.
That left us all, whom are dependent on SCIs and not SVN, in his words, "shit out of luck".
He has returned though and he made a clean, efficient, green, and healthy SCI.
Then, prima told him to take it down.
It just sucks that one guy can control "quality assurance" for the rest of us.

Soto
Neither you, me or anybody can manipulate Tais in this, so stop spinning conspiracy theories about Smeagol commanding someone to do his bidding! Such claims are getting more ridiculous by the minute. Also, if you think SCI is easily done, then start one yourself! Nobody stops you from doing so...


I don't want to manipulate anyone. Besides, he is a grown man.
Conspiracy theory???
Tais doesn't get a pay roll check.
It is plain to see what Smeagol is trying to do here.
I never said SCIs were easy.




Soto
But enough of this. Behave yourself, everybody. Personal hard feelings won't complete a project, nor will they hunt down bugs or contribute to anything but trouble. We don't need that. Tao, you have your own project and I'd like to see you working on this more instead of going for smeag until you're done. See what you can achieve for the fans of small maps.


tao
Third:
I never said anything about modding/coding/support. I simply provided an easy fix to a problem that many have. The thing is, most people aren't very vocal about it. I sacrificed my reputation from being a spammer of useless information to a spammer of useless information who doesn't agree with Smeagol and somehow was (globally on Bear's Pit) labeled a troll(Internet slang or something?).



DepressivesBrot
Concerning b) The administration actually does follow a really lenient policy in that regard ... I think there's a point where it's enough though.


Brot, disagreement does not = "Trolling"

P.S.

What happened to the fan club? Smile


Crador
"Nine modders creating future and one asshole to troll them all." (c) LOTR

I would never suspect from this community to take those minor troubles so seriously. It's like you:
a) Never met a forum troll.
b) Have no idea how to ban someone you don't like on YOUR forums.
c) 12-years old, who takes everything close to his heart.

P.S. It was mentioned like 100500 times, that only X marked maps are done, while others are pretty spoiled. NOW that FAQ changed due to v27 going offline, so NOW it's not mentioned anywhere. Good job, guys.


How did you come to this conclusion? I am actually very interested. Please provide quotes from me wherever relevant. Thanks.

Regarding your P.S. :

You have just been puppeteer-ed.lockie
Quote:
Concerning b) The administration actually does follow a really lenient policy in that regard ... I think there's a point where it's enough though.




and the mods will do what they feel appropriate . Although Tao has posted an answer (not on Smeagols thread as requested )there is nothing there worth getting your knickers in a twist about . Believe me , I watch . I have already asked that he is respectful in his answers , if he becomes rude or nasty .... we'll see then .
This isn't a childrens forum , we are all ( mostly :/ ) grownups , but the Bears are keeping an eye on the situation .
Any complaints , mail me . :transform:


Can I become a moderator? Pwetty pweese? :naughty:

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Re: Tais' very unofficial SCI's[message #307566] Mon, 16 July 2012 23:19 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
This is probably 1.13 and not AIMNAS related. Can someone please trace the code in the attached save game? RoWa, help?? I used SCI_113tais_r5398_AIMNASv27.7z on Gold on XP on an IBM T23.

The 5 enemy soldiers at the gate haven't moved in over 30 turns. I hit them with a 40mm HE in the beginning of the encounter. Since then they have been standing there, looking away from the gate, and not moved or turned, nothing.

What is the worst, they use up *A LOT* of the computer turn time, I mean over a minute easy. This is with default INI, which has the computer turn speed up enabled I believe.

http://jaggedalliance2.pbworks.com/w/file/fetch/55448065/SaveGame04.zip


Yo guys, here is some preliminary play test feedback.

- After talking to Fatima you are "teleported" into the underground rebel base. I had a team of 6 mercs, 2 of whom were positioned on the outside of the rebel base in an area that looks like dirt. These two can walk to the border of the map but are not allowed to exit there, effectively trapping them there.
- So far none of the maps had any map placed items. I checked all of Omerta and Drassen and the SAM site East of Drassen. Not a single item anywhere on the maps. This has been addressed above, I figured it was due to work in progress, thanks! I really like the maps Smeagol, you are the best!
- There seems to be no map border to place your mercs when entering from C14 to C13
- Items I don't know: "% Compact Binoculars" and "Binocular Lenses". I can't attach one to the other. The "% Compact Binoculars" seem to be in the weapon category. (I probably should read some notes about the game, if someone could please point me at them?)
- I am test playing on Expert and it is not uncommon to get 64 enemies on a map which includes pulling in reinforcements from neighboring sectors. Even though the maps are large, the enemies tend to here the shooting and bunch up in large groups, feels more like playing on Insane.
- The expert starting money was $100,000, which feels a little much, not super sure though if this is due to the test status of the game.


Yo Sam, thanks for the laptop transition help, will take a look.


Edit: DISABLE_LAPTOP_TRANSITION made the laptop appear instantly. However the red box you get to the left over your merc roster when entering an enemy sector is still super slow. Something changed the "zoom" behavior and made it much, much slower. In the past, when you heard the "woosh" sound, by the end the sound was done, the animation was finished. Now it takes 3-5 times longer.

This is probably 1.13 related and not AIMNAS. Moving your mouse over the sector inventory is painfully slow. The mouse pointer gets "captured" by an item, probably to bring up the tooltip, then the mouse pointer "jumps" over several items to catch up with the user input.

I like the management buttons on top of the sector inventory. Whoever added these good job! Can you please add a button for sell all as well. I belive it is Shift+Ctrl+S or something like that.

Enemy turns are much slower. Not sure if this is big maps or 64 enemies or 1.13 code. It takes 10-15 minutes for the computer to finish a turn (with speed up settings). I really need to find something to do while the computer plays with itself. Maybe I can go surfing or something, come back, do my turn, and catch another wave.

[Updated on: Mon, 16 July 2012 23:30] by Moderator

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Sergeant Major

Re: Tais' very unofficial SCI's[message #307567] Mon, 16 July 2012 23:29 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Dieter
- There seems to be no map border to place your mercs when entering from C14 to C13
Scroll. Also, this has been addressed in a more elegant fashion, but there's clearly no point releasing AIMNAS related work atm.
Dieter
- Items I don't know: "% Compact Binoculars" and "Binocular Lenses". I can't attach one to the other. The "% Compact Binoculars" seem to be in the weapon category. (I probably should read some notes about the game, if someone could please point me at them?)
Raise the binoculars like guns and throw the lenses away, it's a limitation of the game that guns need to have ammo.
Dieter
This is probably 1.13 related and not AIMNAS. Moving your mouse over the sector inventory is painfully slow. The mouse pointer gets "captured" by an item, probably to bring up the tooltip, then the mouse pointer "jumps" over several items to catch up with the user input.
That's likely to be suboptomal functions with the added mass of items emphasizing the effect. Commenting out the highlighting function really helps in sector inventory, but I haven't found an equivalent function for the strategic/merc inventory to make a proper setting of it.
Dieter
I like the management buttons on top of the sector inventory. Whoever added these good job! Can you please add a button for sell all as well. I belive it is Shift+Ctrl+S or something like that.
That was Headrock, so yeah - maybe in his next rush Very Happy

[Updated on: Mon, 16 July 2012 23:37] by Moderator

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Captain

Re: Tais' very unofficial SCI's[message #307570] Mon, 16 July 2012 23:56 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
Then, prima told him to take it down.


Last warning ol' Tao .




Quote:
It is plain to see what Smeagol is trying to do here.


Yeah , make a mod without all the bullshit from you . I've had enough , take a 2 week break Tao , hopefully you will have taken this warning .



Quote:
Can I become a moderator? Pwetty pweese?


Never in a million years , you just don't have what it takes ..... :clap:

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Captain

Re: Tais' very unofficial SCI's[message #307571] Tue, 17 July 2012 00:08 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Dunno if the slowdowns Dieter is having are because he is using an .exe from before tracking down and fixing the slowdown bug here:
http://www.bears-pit.com/board/ubbthreads.php/topics/306443/1.html
?
Must admit that i lost overview what package had what .exe ...

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Sergeant Major
Re: Tais' very unofficial SCI's[message #307580] Tue, 17 July 2012 02:39 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo Smeagol and Team, What's the benefit of night vision gear? Top pic shows Bull with no head gear. Bottom pic he put on NVG I. I like the tunnel vision of NVG in Smeagol's mod, but it should at least extend the vision by one tile, or did I get confused?

http://jaggedalliance2.pbworks.com/w/file/fetch/55453140/nvg1_113tais_r5398_AIMNASv27.jpg

Thanks for the answers DP, you are awesome as always!!

What's the deal with lockie and Tao? Lockie is a nice guy, well given the circumstances of being Scottish, hihihi, so I assume Tao is doing something? Reminds me a little of Scorpi when he had a death wish, which was promptly fulfilled, hehe...

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Sergeant Major

Re: Tais' very unofficial SCI's[message #307582] Tue, 17 July 2012 03:27 Go to previous messageGo to next message
Soto Banaris is currently offline Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
As far as I know only Typ A night vision goggles and not all gasmasks are shown as facegear(or was it type B?). Also some problems with the sungoggles as far as I remember. Anyway, there seems to be a problem with that, I can second that. But give the man time to fix that, he already has a long to-do list.

[Updated on: Tue, 17 July 2012 03:33] by Moderator

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Sergeant
Re: Tais' very unofficial SCI's[message #307588] Tue, 17 July 2012 05:14 Go to previous messageGo to previous message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Some more play test feedback:

- Can't attach a rag to a bottle of alcohol, not sure if this is mod specific or an oversight.

- The game becomes somewhat unplayable with 64 enemies in the sector. Once the enemies are swarming, when I tell my soldier to run, I can see every single frame of the animation. This is too slow to be do-able. In the past this was slow, but not as bad. Not sure what changed. I tried to reduce MAX_NUMBER_ENEMIES_IN_TACTICAL but then the game won't load my save games. I am afraid this is probably the end of my playtesting, and I really liked playing again.

[Updated on: Tue, 17 July 2012 06:52] by Moderator

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Sergeant Major

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