Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab » Tais' very unofficial SCI's
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Re: Tais' very unofficial SCI's[message #307460]
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Sun, 15 July 2012 14:35
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usrbid |
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Messages:1506
Registered:December 2008 |
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Yo RoWa, whatever SCI_113tais_r5398_AIMNASv27.7z uses, is there a 5398 revision? I really don't know, just took this from the file name. And I didn't know I can disable zooming, must be relatively new. However it should still work I feel, no idea why it is so much slower. By the way, the same happens with the laptop, both bringing it up and dismissing the laptop again.
Yo JMich, no walking backwards I believe, although I am not super sure, once I couldn't shoot anymore, I exited the game. And I just did Alt Tab and it worked fine, so it doesn't always happen.
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Re: Tais' very unofficial SCI's[message #307511]
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Mon, 16 July 2012 00:55
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usrbid |
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Messages:1506
Registered:December 2008 |
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Yo RoWa and Tais, Is it possible that the NCTH indicator is not always displaying the CTH accurately? I seem to have a better chance of hitting with full aim clicks than with the smallest circle the NCTH shows. For example with two aim clicks I get the smallest circle, additional aim clicks do not reduce the size of the circle, because my soldier kind of sucks. However it seems that if I go to max aim clicks, the bullets fly closer to the target and I hit more frequently compared to stoping at the smallest possible NCTH circle.
Yo Sam, The parameter is DISABLE_STRATEGIC_TRANSITION, thank you for pointing me in the right direction. However DISABLE_STRATEGIC_TRANSITION does not affect the laptop and also not the red dialog box for engaging enemies. It seems DISABLE_STRATEGIC_TRANSITION only affects the zoom from strategic to tactical, which is instantaneous, just a flash and you are in tactical.
[Updated on: Mon, 16 July 2012 00:59] by Moderator Report message to a moderator
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Re: Tais' very unofficial SCI's[message #307526]
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Mon, 16 July 2012 12:12
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K0ukku |
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Messages:188
Registered:December 2009 |
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Okay, the latest SCI now runs smoothly due to the hotfixes, but I have some problems with the maps:
1) The minimap overview and the actual map does not match, they are two different maps. So it is kind of pain in the ass to navigate cos the minimap is lying.
2) I have now opened a massive amount of boxes, chests etc. in the new bigmaps (latest SCI with V27) and I have found NOTHING, nada. Only items discovered are from the enemies. I have wandered around Omerta and the nearby sectors filled with enemies, and after killing em I have searched for stuff, but really, nothing. I'd guess smeagol has put at least something to the boxes and safes around the first sector, N O T H I N G.
So any idea what's the problem? I just slapped the latest V27 SCI to a clean JA2 install and replaced the old exe with the new one, fixing finally the slowdown problem.
[Updated on: Mon, 16 July 2012 12:12] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Tais' very unofficial SCI's[message #307541]
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Mon, 16 July 2012 16:17
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DepressivesBrotWe should make a list with all people to thank for this state ...
Please do, and put my name at the top of the list. Quit manufacturing negativity you two. Life is good!
Also, it is Tais call on this one. The SCI is HIS work being unofficial and all.
He cleaned it up and made it: A) Easier navigability B) Smaller File size C) Easy to find/download
By the way,
Any one can make SCIs. If he does listen to Smeagol (kindly), someone else can partake in the sci experiment.
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Re: Tais' very unofficial SCI's[message #307543]
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Mon, 16 July 2012 16:31
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Not if the worker goes on strike, which he probably won't. To be honest it is kind of disrespectful of Smeagol to ask Tais to take his own SCI down, considering; Tais put the SCI up to be nice to him.
He is no monkey to be commanded what to do at any notice.
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Re: Tais' very unofficial SCI's[message #307550]
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Mon, 16 July 2012 18:58
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Soto Banaris |
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Messages:129
Registered:May 2012 Location: Germany |
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Yo, tao... need another correction in attitude?
I can arrange that if deemed neccessary... :/ it was and still is Tais' SCI and he decided to do it strictly AIMNAS. If Smeagol is asking him of removing the v27 version so that peace and silence returns to this forums again, it is Tais' and only HIS decision what to do with his SCI project. If he does so, I'm sure he will give reasons for that.
Neither you, me or anybody can manipulate Tais in this, so stop spinning conspiracy theories about Smeagol commanding someone to do his bidding! Such claims are getting more ridiculous by the minute. Also, if you think SCI is easily done, then start one yourself! Nobody stops you from doing so...
:compcuppa:
But enough of this. Behave yourself, everybody. Personal hard feelings won't complete a project, nor will they hunt down bugs or contribute to anything but trouble. We don't need that. Tao, you have your own project and I'd like to see you working on this more instead of going for smeag until you're done. See what you can achieve for the fans of small maps.
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Sergeant
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Re: Tais' very unofficial SCI's[message #307552]
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Mon, 16 July 2012 19:08
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Crador |
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Messages:28
Registered:June 2012 |
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"Nine modders creating future and one asshole to troll them all." (c) LOTR
I would never suspect from this community to take those minor troubles so seriously. It's like you:
a) Never met a forum troll.
b) Have no idea how to ban someone you don't like on YOUR forums.
c) 12-years old, who takes everything close to his heart.
P.S. It was mentioned like 100500 times, that only X marked maps are done, while others are pretty spoiled. NOW that FAQ changed due to v27 going offline, so NOW it's not mentioned anywhere. Good job, guys.
[Updated on: Mon, 16 July 2012 19:15] by Moderator Report message to a moderator
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Private 1st Class
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Re: Tais' very unofficial SCI's[message #307565]
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Mon, 16 July 2012 23:05
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First:
Text is hard to decipher linguistically due to the fact that tone is severely inhibited. We perceive a lot of things based on our own perceptions when reading text. With that being said, the ones who say some one is bitching are generally the ones who habitually are bitching about bitching them self. Huh?
SotoYo, tao... need another correction in attitude?
I can arrange that if deemed neccessary... :/ it was and still is Tais' SCI and he decided to do it strictly AIMNAS. If Smeagol is asking him of removing the v27 version so that peace and silence returns to this forums again, it is Tais' and only HIS decision what to do with his SCI project. If he does so, I'm sure he will give reasons for that.
My attitude is fine brother. Life is so good right now.
I know that it is Tais' SCI.
Tais took some time off and his SCIs just so happen to be the best.
That left us all, whom are dependent on SCIs and not SVN, in his words, "shit out of luck".
He has returned though and he made a clean, efficient, green, and healthy SCI.
Then, prima told him to take it down.
It just sucks that one guy can control "quality assurance" for the rest of us.
SotoNeither you, me or anybody can manipulate Tais in this, so stop spinning conspiracy theories about Smeagol commanding someone to do his bidding! Such claims are getting more ridiculous by the minute. Also, if you think SCI is easily done, then start one yourself! Nobody stops you from doing so...
I don't want to manipulate anyone. Besides, he is a grown man.
Conspiracy theory???
Tais doesn't get a pay roll check.
It is plain to see what Smeagol is trying to do here.
I never said SCIs were easy.
SotoBut enough of this. Behave yourself, everybody. Personal hard feelings won't complete a project, nor will they hunt down bugs or contribute to anything but trouble. We don't need that. Tao, you have your own project and I'd like to see you working on this more instead of going for smeag until you're done. See what you can achieve for the fans of small maps.
taoThird:
I never said anything about modding/coding/support. I simply provided an easy fix to a problem that many have. The thing is, most people aren't very vocal about it. I sacrificed my reputation from being a spammer of useless information to a spammer of useless information who doesn't agree with Smeagol and somehow was (globally on Bear's Pit) labeled a troll(Internet slang or something?).
DepressivesBrotConcerning b) The administration actually does follow a really lenient policy in that regard ... I think there's a point where it's enough though.
Brot, disagreement does not = "Trolling"
P.S.
What happened to the fan club?
Crador"Nine modders creating future and one asshole to troll them all." (c) LOTR
I would never suspect from this community to take those minor troubles so seriously. It's like you:
a) Never met a forum troll.
b) Have no idea how to ban someone you don't like on YOUR forums.
c) 12-years old, who takes everything close to his heart.
P.S. It was mentioned like 100500 times, that only X marked maps are done, while others are pretty spoiled. NOW that FAQ changed due to v27 going offline, so NOW it's not mentioned anywhere. Good job, guys.
How did you come to this conclusion? I am actually very interested. Please provide quotes from me wherever relevant. Thanks.
Regarding your P.S. :
You have just been puppeteer-ed.lockieQuote:Concerning b) The administration actually does follow a really lenient policy in that regard ... I think there's a point where it's enough though.
and the mods will do what they feel appropriate . Although Tao has posted an answer (not on Smeagols thread as requested )there is nothing there worth getting your knickers in a twist about . Believe me , I watch . I have already asked that he is respectful in his answers , if he becomes rude or nasty .... we'll see then .
This isn't a childrens forum , we are all ( mostly :/ ) grownups , but the Bears are keeping an eye on the situation .
Any complaints , mail me . :transform:
Can I become a moderator? Pwetty pweese? :naughty:
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Re: Tais' very unofficial SCI's[message #307566]
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Mon, 16 July 2012 23:19
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usrbid |
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Messages:1506
Registered:December 2008 |
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This is probably 1.13 and not AIMNAS related. Can someone please trace the code in the attached save game? RoWa, help?? I used SCI_113tais_r5398_AIMNASv27.7z on Gold on XP on an IBM T23.
The 5 enemy soldiers at the gate haven't moved in over 30 turns. I hit them with a 40mm HE in the beginning of the encounter. Since then they have been standing there, looking away from the gate, and not moved or turned, nothing.
What is the worst, they use up *A LOT* of the computer turn time, I mean over a minute easy. This is with default INI, which has the computer turn speed up enabled I believe.
http://jaggedalliance2.pbworks.com/w/file/fetch/55448065/SaveGame04.zip
Yo guys, here is some preliminary play test feedback.
- After talking to Fatima you are "teleported" into the underground rebel base. I had a team of 6 mercs, 2 of whom were positioned on the outside of the rebel base in an area that looks like dirt. These two can walk to the border of the map but are not allowed to exit there, effectively trapping them there.
- So far none of the maps had any map placed items. I checked all of Omerta and Drassen and the SAM site East of Drassen. Not a single item anywhere on the maps. This has been addressed above, I figured it was due to work in progress, thanks! I really like the maps Smeagol, you are the best!
- There seems to be no map border to place your mercs when entering from C14 to C13
- Items I don't know: "% Compact Binoculars" and "Binocular Lenses". I can't attach one to the other. The "% Compact Binoculars" seem to be in the weapon category. (I probably should read some notes about the game, if someone could please point me at them?)
- I am test playing on Expert and it is not uncommon to get 64 enemies on a map which includes pulling in reinforcements from neighboring sectors. Even though the maps are large, the enemies tend to here the shooting and bunch up in large groups, feels more like playing on Insane.
- The expert starting money was $100,000, which feels a little much, not super sure though if this is due to the test status of the game.
Yo Sam, thanks for the laptop transition help, will take a look.
Edit: DISABLE_LAPTOP_TRANSITION made the laptop appear instantly. However the red box you get to the left over your merc roster when entering an enemy sector is still super slow. Something changed the "zoom" behavior and made it much, much slower. In the past, when you heard the "woosh" sound, by the end the sound was done, the animation was finished. Now it takes 3-5 times longer.
This is probably 1.13 related and not AIMNAS. Moving your mouse over the sector inventory is painfully slow. The mouse pointer gets "captured" by an item, probably to bring up the tooltip, then the mouse pointer "jumps" over several items to catch up with the user input.
I like the management buttons on top of the sector inventory. Whoever added these good job! Can you please add a button for sell all as well. I belive it is Shift+Ctrl+S or something like that.
Enemy turns are much slower. Not sure if this is big maps or 64 enemies or 1.13 code. It takes 10-15 minutes for the computer to finish a turn (with speed up settings). I really need to find something to do while the computer plays with itself. Maybe I can go surfing or something, come back, do my turn, and catch another wave.
[Updated on: Mon, 16 July 2012 23:30] by Moderator Report message to a moderator
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Re: Tais' very unofficial SCI's[message #307567]
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Mon, 16 July 2012 23:29
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DepressivesBrot |
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Messages:3658
Registered:July 2009 |
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Dieter- There seems to be no map border to place your mercs when entering from C14 to C13 Scroll. Also, this has been addressed in a more elegant fashion, but there's clearly no point releasing AIMNAS related work atm.
Dieter- Items I don't know: "% Compact Binoculars" and "Binocular Lenses". I can't attach one to the other. The "% Compact Binoculars" seem to be in the weapon category. (I probably should read some notes about the game, if someone could please point me at them?) Raise the binoculars like guns and throw the lenses away, it's a limitation of the game that guns need to have ammo.
DieterThis is probably 1.13 related and not AIMNAS. Moving your mouse over the sector inventory is painfully slow. The mouse pointer gets "captured" by an item, probably to bring up the tooltip, then the mouse pointer "jumps" over several items to catch up with the user input. That's likely to be suboptomal functions with the added mass of items emphasizing the effect. Commenting out the highlighting function really helps in sector inventory, but I haven't found an equivalent function for the strategic/merc inventory to make a proper setting of it.
DieterI like the management buttons on top of the sector inventory. Whoever added these good job! Can you please add a button for sell all as well. I belive it is Shift+Ctrl+S or something like that. That was Headrock, so yeah - maybe in his next rush
[Updated on: Mon, 16 July 2012 23:37] by Moderator Report message to a moderator
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Re: Tais' very unofficial SCI's[message #307580]
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Tue, 17 July 2012 02:39
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usrbid |
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Messages:1506
Registered:December 2008 |
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Yo Smeagol and Team, What's the benefit of night vision gear? Top pic shows Bull with no head gear. Bottom pic he put on NVG I. I like the tunnel vision of NVG in Smeagol's mod, but it should at least extend the vision by one tile, or did I get confused?
Thanks for the answers DP, you are awesome as always!!
What's the deal with lockie and Tao? Lockie is a nice guy, well given the circumstances of being Scottish, hihihi, so I assume Tao is doing something? Reminds me a little of Scorpi when he had a death wish, which was promptly fulfilled, hehe...
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