Home » BIT COMPOSER GAMES » JA:BiA Modding » [MOD] Special Projects Division - Operation Queen of Diamonds
[MOD] Special Projects Division - Operation Queen of Diamonds[message #306276] Fri, 22 June 2012 03:32 Go to next message
Kaos1973

 
Messages:41
Registered:March 2012
Download Here: SPD_OQOD V2.0

Here are the pics I am using in game. V2.0 Pics

Equipment text - place this file into "bin_win32\interface" folder equipment.ctx

Cam scheme 1 replaced with Crye Precision Multicam tm scheme
place the "characters" folder into "bin_win32\textures" folder characters folder

OVERVIEW:
Use your 4 man Special Projects Team to raise train and sustain fifth column local forces to overthrow the current regeim. Operate in direct actions against government strong holds and secure local areas to finance your activities. This is a deniable operation.

Your team are highly trained operators 1. Scout, 2. Commander, 3. Support, 4. Method of Entry.
You may start with either 1 or all 4 operators.
Any money you save initially you can spend at Drassen Airport once you find your Waldo (your Local Support Element - LSE).

Arulco military are basically poorly armed militia are generally melee based - Early on. There is just more of them and they get tougher.

BEWARE THE COUNTER ATTACKS WHEN YOU TRY AND LEAVE SOME AREAS!!!!


Special Thanks to Dr Noob and his "Pimp my Gun" application for a lot of the weapon icons and pictures.

[Updated on: Fri, 07 September 2012 07:47] by Moderator

Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #306403] Mon, 25 June 2012 12:25 Go to previous messageGo to next message
Kaos1973

 
Messages:41
Registered:March 2012
Game play Tips:

1. Grenades are your best friend - send them into rooms before your operators
2. always sneak outside with long range weapons
3. always run inside with SMGs or shotguns
4. don't assume the enemy is weak
5. always use a cover man
6. pick appropriate weapons for your operators ie. SMG for SMG expert
7. Use sniper overwatch whenever you can
8. know where cover is and use it!
9. carry only what you need - not what you might use
10. Speed Aggression Suprise
Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #306823] Wed, 04 July 2012 07:28 Go to previous messageGo to next message
Kaos1973

 
Messages:41
Registered:March 2012
Version 1.1 released Special Projects Division - Op Queen of Diamonds v1.1

some new weapons and a few game world tweaks

Enjoy,

Kaos1973
Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #306980] Sun, 08 July 2012 10:10 Go to previous messageGo to next message
Kaos1973

 
Messages:41
Registered:March 2012
Version 2.0 coming soon.

Totally reworked weapons to balance them and allow operators to agonize on the merrits of sniping, CQB or somewhere in between.

Weapons also reflect a special operations philosophies of:
- the right tool for the right job, and
- compact, accurate and overwhelming firepower

Arulco enemy are different and are well financed and equipped.

** NOTE - I have not put in any text changes - if somone would like to assist that would be great
Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #308221] Fri, 27 July 2012 11:41 Go to previous messageGo to next message
Kaos1973

 
Messages:41
Registered:March 2012
Version 2.0 Weapon and Equipment Pictures

Located Here: Pictures

Zip file in the next week or more after some further play testing and bug removal

Cheers,

Kaos1973
Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #309036] Tue, 14 August 2012 01:04 Go to previous messageGo to next message
Kaos1973

 
Messages:41
Registered:March 2012
Version 2.0 is here SPD-OQOD v2.0
Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #309187] Fri, 17 August 2012 10:04 Go to previous messageGo to next message
Kaos1973

 
Messages:41
Registered:March 2012
Fixed 6.8mm M27 IAR model
Adjusted 7.62mm SCAR-H DLC Desert Ops rifle damage from 90 to 80
Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #309388] Wed, 22 August 2012 00:56 Go to previous messageGo to next message
Kaos1973

 
Messages:41
Registered:March 2012
Fixed the names of the operators appear as they should.

Reload ver 2.0 or copy this file into the: bin_32/interface folder
character.ctx
Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #309551] Mon, 27 August 2012 01:02 Go to previous messageGo to next message
Kaos1973

 
Messages:41
Registered:March 2012
I am trying to change the text for all the weapons and gear but I just can't get it to recompile. Have found if you open the config and interface files in notepad then cut and paste into microsoft word that it puts it all into an easy to read format with a few more options for replacement of text. Copy and paste all the text back into the notepad file and save.

The reason I suspect that the file won't recompile in ctx magic is something to do with the spacing syntax (spaces, hard returns, tabs etc). Maybe also these items at the end of the interface/equipment.ctx file.

last_item_id: 20048
num_items: 1209
num_languages: 5

Any assistance would be greatly apprieciated
Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #309552] Mon, 27 August 2012 01:06 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3799
Registered:July 2009
Word is known to mess stuff up, so as a totally general advise: get Notepad++


Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #309553] Mon, 27 August 2012 01:15 Go to previous messageGo to next message
Kaos1973

 
Messages:41
Registered:March 2012
got notepad ++ - lets see how this goes!
Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #309560] Mon, 27 August 2012 14:32 Go to previous messageGo to next message
Kaos1973

 
Messages:41
Registered:March 2012
Right - I am just not getting the syntax correct. I can't get the text file to recompile in ctx magick. Mad
What is wrong - right with the following?

!!python/object:ctx_file.CTX_data
data_offset: !!python/long '67'
language_list:
- !!python/object:ctx_file.CTX_language
data_dictionary: !!python/object/apply:collections.OrderedDict
- - [0, Empty]
- [1, 9mm HK USP 9 Tactical]
- [2, '.45 HK USP 45 Tactical']
- [3, '.357 S&W Model 360PD']
- [4, '.357 IMI Desert Eagle XIX']
- [5, '.357 S&W Modle 686']
- [6, '.357 M&P R8']
- [7, Combat Knife]
- [8, 5.56mm Gilboa Silvershadow APR]
- [9, '.458 TC G2 Contender Suppressed']
- [10, 9mm B&T MP9]
- [11, 9mm HK MP5K PDW]
- [12, 9mm HK MP5A5]
- [13, 9mm HK MP5SD-N]
- [14, '.45 TDI Vector Kriss']
- [15, '.45 HK UMP 45']
- [16, 5.56mm Magpul PDR]
- [17, 6.8mm LWRC M6 PSD]
- [18, 7.62mm PTR-91 PTR-51]
- [19, '.458 Colt CAR-15 Custom']
- [20, 5.56mm FN SCAR-L]
- [21, 6.8mm Barrett REC 7]
- [22, '.458 Bushmaster ACR 16"']
- [23, 7.62mm HK G3A4]
- [24, 7.62mm Mk 14 Mod 0]
- [25, '.338 Noreen AR-15338 Bad News']
- [26, '.50 Gepard GM6 Lynx']
- [27, '.45 Colt AR-15 Suppressed Carbine']
- [28, 5.56mm NSWCCD Mk 12 Mod 1 SPR]
- [29, 6.8mm NSWCCD Mk 12 Mod 0 SPR]
- [30, '.458 Bushmaster ACR 16" DMR']
- [31, 7.62mm Blazer Tactical 2]
- [32, '.338 DTA SRS Covert']
- [33, '.338 DSR Precision DSR-1']
- [34, '.50 EDMS Windrunner']
- [35, 12 gauge Serbu Super Shorty]
- [36, 12 gauge Tromix Saiga 12k]
- [37, 12 gauge Remington M870 Express]
- [38, 12 gauge Kel-Tek KSG]
- [39, 12 gauge FN SLP]
- [40, 40mm B&T GL-06]
- [41, 40mm Milkor MGL-140]
- [42, 84mm SAAB Bofors M3 Carl Gustav]
- [43, 5.56mm HK M27 IAR]
- [44, 5.56mm KAC LMG]
- [45, 6.8mm HK M27 IAR 6.8mm SPC Conversion]
- [46, 6.8mm NSWCCD Mk 46 6.8mm SPC Conversion]
- [47, 7.62mm HK HK11E]
- [48, 7.62mm NSWCCD Mk 48 Mod 1 LMG]

[Updated on: Tue, 28 August 2012 13:34] by Moderator

Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #309586] Tue, 28 August 2012 13:39 Go to previous messageGo to next message
Kaos1973

 
Messages:41
Registered:March 2012
Or what is wrong with this lot of text? What is the convention for spaces, tabs etc.?

- [10002, 'The benchmark in 9mm sidearms.']
- [10003, 'The benchmark in 45 ACP sidearms.']
- [10004, 'It's small, compact and can shoot through heads. 5 shots of awesome.']
- [10005, 'A handful of devestation. 9 shots of Magnum goodness.']
- [10006, 'A long range shooter with good stopping power. Not a combat handgun.']
- [10007, 'An 8 shot tactical revolver?! That's so crazy - it just might work.]
- [10008, 'This full-tang tanto-styled combat knife will convert you into a whirling,
twirling machine of silent, subtle death.']
- [10009, 'An Assault Pistol Rifle? Those zany Israeli's.']
- [10010, 'A single shot, break open, .458 SOCOM, pistol fitted with an integral
suppressor and 4x telescopic sight.']
- [10011, 'A hand held, lead powered, blow torch. Fear me! Unless you have armor?']
- [10012, 'The bog standard in 9mm lead delivery systems.']
- [10013, 'When 9mm needs to be sneaky. Break out the MP5 with the integral
suppressor']
- [10014, 'A .45 ACP Doomsday device. Goes by the name of Kriss']
- [10015, 'If you could make a Thompson SMG half the weight, with German precision.
This would be it']
- [10016, 'Magpul Industries whipped up this gem. Then never made any more! WHY???]
- [10017, 'Imagine the stopping power of a CAR-15 chambered in 6.8mm SPC!
Imagine no more - here it is!']
- [10018, 'I wonder who thought chopping a G3 battle rifle into a SMG sized pistol
was good idea - Brilliant!']
- [10019, 'You know what I was saying about the M6 PSD, yeah. Well now imagine
that in .458 SOCOM!!!!']
Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #309588] Tue, 28 August 2012 14:04 Go to previous messageGo to next message
JMich

 
Messages:578
Registered:January 2011
Location: Greece
Kaos1973
Or what is wrong with this lot of text? What is the convention for spaces, tabs etc.?
- [10004, 'It's small, compact and can shoot through heads. 5 shots of awesome.']

Assuming you use quote to declare start and end of text, the above line seems to have 3 quotes, try changing the It's to It is and see if that works.
No idea if that's the cause though, since I haven't had any experience with JA:BiA
Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #309601] Wed, 29 August 2012 04:02 Go to previous messageGo to next message
Kaos1973

 
Messages:41
Registered:March 2012
Thanks for the tip - unfortunately it didn't work
I remain flumoxed!
Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #309822] Wed, 05 September 2012 02:53 Go to previous messageGo to next message
Kaos1973

 
Messages:41
Registered:March 2012
Having some success now.

I seem to be able to change whatever text to what I want, however. Apparently it seems that if you inadvertently delete or mess with the square brackets "[, ]", even if you replace it immediately, then it cracks a hissy and won't recompile.

Must make sure if you use a word with a ' in it (such as it's) it has to be spelled it''s

Some lines have to have ' at either end. some don't

' come in pairs, you can't have one ' by itself. so if you start a line with it, you have to end with one.

I can't write more than one line of text as every time I have a hard return new line it won't recompile.

you just have do one line at a time and check to see if it compiles each time

I can't insert a new line. I'm trying to insert 91,92 and 93 for weapon attachments with not joy. Doesn't seem to matter what I do with them. The compiler definitely doesn't like a hard return anywhere which makes it difficult to start a new line.

[Updated on: Wed, 05 September 2012 07:39] by Moderator

Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #309826] Wed, 05 September 2012 08:59 Go to previous messageGo to next message
Glitch

 
Messages:64
Registered:April 2012
Some lines require to be encased in '
It's usually the lines with special characters. I always encase my lines in ' to be on the safe side.
ONLY IF the line is encased in ' and you have a word with a ' in it you'll need to use a double '' instead.
You can add new lines but I advise you to use a text editor in which you can see invisible characters, like tabs and spaces and mind the syntax of the original lines (hint: tabs are NOT tolerated, so if you want to add new lines, disable auto indentation and do NOT use tabs to line up text, use only spaces).

Keeping what I said in mind and reading the info on sbobovyc's wiki for the tools should allow you to play freely with the ctx files. I can confirm that it works.
Re: [MOD] Special Projects Division - Operation Queen of Diamonds[message #309884] Fri, 07 September 2012 15:28 Go to previous message
Kaos1973

 
Messages:41
Registered:March 2012
Thanks TehGlitch

I have worked out through trial and error what you have said there. It seems you don't need to put any hard returns or anything. Just type the sentence and keep going on the same line. When you compile it and then "un-compile" it, it will be the way it should (did that even make sense?)
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