Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » Reason to use LMG
Reason to use LMG[message #306400] Mon, 25 June 2012 09:26 Go to next message
cnagorneac is currently offline cnagorneac

 
Messages:190
Registered:April 2012
Can any 1 explain me the reason to use LMG? They are usually expensive, hevy, AP to ready expensive and so on.
Also as I understand, they do not give any additional suppression. Usually in the same conditions, Assault rifles are way more effective. Or I am wrong?

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Staff Sergeant
Re: Reason to use LMG[message #306401] Mon, 25 June 2012 11:16 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Get a bipod, hit the dirt. Close off a big area.

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Sergeant Major
Re: Reason to use LMG[message #306405] Mon, 25 June 2012 12:34 Go to previous messageGo to next message
cnagorneac is currently offline cnagorneac

 
Messages:190
Registered:April 2012
ok, I'll try. Thanks.

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Staff Sergeant
Re: Reason to use LMG[message #306421] Mon, 25 June 2012 19:32 Go to previous messageGo to next message
Strohmann is currently offline Strohmann

 
Messages:287
Registered:August 2011
Location: Division Thought Crimes
play without mag adapters^^. also lmgs should have a higher heat tolerance and replaceable barrels (haven't checked it myself lately).

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Master Sergeant
Re: Reason to use LMG[message #306428] Mon, 25 June 2012 21:36 Go to previous messageGo to next message
joel2es is currently offline joel2es

 
Messages:39
Registered:May 2012
For the long range in the day is better use rifles,...but a good light machine gun(like the M14) with a sniper scope added(...+barrel extender+bipod) can work too,...in the night the light machine guns are the best (and better for a person skilled in automatic guns of course) because you can fire in a short range with burst fire, and the burst fire in the short range is very effective,

...a mercenary skilled in automatic weapons and night operations...with UV googles...a good machine gun in burst fire mode in the night...you will be unstoppable Smile

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Private 1st Class
Re: Reason to use LMG[message #306432] Mon, 25 June 2012 21:56 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
M14? LMG? Sniperscope?

---

Get a proper GPMG, that means FN MAG, Rheinmetall MG3 or HK 21. Find a good lane of fire - this might not be available on all maps, and the denser WF maps certainly shape my perception here. Pile up the rushing enemies like wheat before a scythe. That's the basic idea.
It would certainly help to know what mods, version and chance to hit system you use though to give you more detailed advice.

[Updated on: Mon, 25 June 2012 21:58] by Moderator

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Captain

Re: Reason to use LMG[message #306436] Mon, 25 June 2012 22:32 Go to previous messageGo to next message
joel2es is currently offline joel2es

 
Messages:39
Registered:May 2012
DepressivesBrot
M14? LMG? Sniperscope?

---

Get a proper GPMG, that means FN MAG, Rheinmetall MG3 or HK 21.


I`m playing now the SOG Vietnam mod Wink,...but playing Jagged alliance2 i remember the HK21 and the FN (good weapons, but not useful playing in the day with burst mode in the really long range, you will have to use them like a rifles, for that...better a rifle Wink, my normal mercenaries use to have a sniper rifle or a normal rifle with extender barrel for the long range and a LMG for the short range...,not the heavy weapons experts,...of course)

[Updated on: Mon, 25 June 2012 22:34] by Moderator

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Private 1st Class
Re: Reason to use LMG[message #306437] Mon, 25 June 2012 22:42 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
That still makes the M14 a battle rifle however, and even the M14A1 is more akin to the venerable Browning Automatic Rifle than to anything sensibly called an LMG.
And the ideal range for a GPMG is around the 50 tile mark. Get a sizable blob and rake them with long bursts and tracers - an Expert Machinegunner will score half a dozen really nasty hits for a 30, 40rd burst and the rest of the flock will never get up again, a DMR to pick off the occasional guy foolish enough to sit up and some ARs providing security on the flanks to round it off.

[Updated on: Mon, 25 June 2012 22:45] by Moderator

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Captain

Re: Reason to use LMG[message #306441] Mon, 25 June 2012 22:56 Go to previous messageGo to next message
joel2es is currently offline joel2es

 
Messages:39
Registered:May 2012
Sorry me friend...but what is GPMG, DMR, and ARs?, i`m new in the forum and i don`t know all the abbreviations,
thanks for the information anyway...i`ll check it Wink, perhaps the guns work very different in the version 1.13(that i didn`t try yet)

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Private 1st Class
Re: Reason to use LMG[message #306446] Mon, 25 June 2012 23:10 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Talkin' 'bout how to properly employ weapons but don't even know the jargon, eh? Wink
GPMG: General Purpose Machinegun, usually in a 'full rifle' caliber like 7.62x51mm or 7.62x54mm, heaviest gun still used from a bipod - e.g. MG3, FN MAG, 'The Pig'
AR: Assault rifle, the mainstay of today's infantry, usually in intermediate calibers like 5.56x45mm or 7.62x39mm, fairly light - e.g. M16, G36, AKM.
BR: Battle rifle, automatic or semiautomatic rifles, usually same caliber as the GPMG - e.g. M14, G3, FN FAL
DMR: Designated Marksman Rifle, a usually semi automatic platform that provides a compromise between Battle Rifles and Sniper Rifles and are used for accurate, medium range fire - e.g. M21, KAC SR25, technically the SVD series.

Anyway, if you haven't even tried 1.13, no wonder you're trying to use MGs as oversized rifles - they are pretty useless then. The key is simple: Moar Dakka! With fully automatic fire, tracer ammo and suppression, nothing can match the sustained fire of a Machinegun.

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Captain

Re: Reason to use LMG[message #306453] Mon, 25 June 2012 23:41 Go to previous messageGo to next message
joel2es is currently offline joel2es

 
Messages:39
Registered:May 2012
Thank you DepressivesBrot! Very Happy

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Private 1st Class
Re: Reason to use LMG[message #306457] Tue, 26 June 2012 00:15 Go to previous messageGo to next message
Crador is currently offline Crador

 
Messages:28
Registered:June 2012
Have't found any use in supression at all. Except for 40mm GL's, which blinds and pins down enemies, not directly hit by it, but close enough. I had a feeling supression only work on ONE exact enemy, which you target. And you need surely more then 15 bullets burst for it. Frankly, it's faster and easier to kill the enemy, then to pin it down. That's in UC and IoV.

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Private 1st Class
Re: Reason to use LMG[message #306460] Tue, 26 June 2012 00:18 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
UC uses a ridiculously low setting for suppression effectiveness ... around half the recommended value.

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Captain

Re: Reason to use LMG[message #306468] Tue, 26 June 2012 00:40 Go to previous messageGo to next message
Crador is currently offline Crador

 
Messages:28
Registered:June 2012
DB, could you, please, share your "Tactical Suppression Fire Settings" branch of ja2_options.ini?
Because if suppression IS useful against 10+ enemies, then it'll be mostly welcomed in my current UC INSANE gaming session.

Thank you in advance.

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Private 1st Class
Re: Reason to use LMG[message #306470] Tue, 26 June 2012 00:45 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Sure.
Toggle Spoiler

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Captain

Re: Reason to use LMG[message #328768] Tue, 03 December 2013 11:53 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
Does anybody use russian 7.62x54 MGs?
They do not accept scopes, so you have to shoot blindly (I can't hit what I can't see!

[Updated on: Tue, 03 December 2013 11:56] by Moderator

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Master Sergeant
Re: Reason to use LMG[message #328775] Tue, 03 December 2013 13:56 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
Unfortunately there is no 1p29, 1p21 or NSPU in stock 1.13.
You can add PSO-1 to PKM in xml editor as a workaround, or use it only for suppression.

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Lieutenant

Re: Reason to use LMG[message #328782] Tue, 03 December 2013 20:11 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
Sevenfm
Unfortunately there is no 1p29, 1p21 or NSPU in stock 1.13.
You can add PSO-1 to PKM in xml editor as a workaround, or use it only for suppression.


thanks, that is what I thought too

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Master Sergeant
thumbs26.png  Re: Reason to use LMG[message #341439 is a reply to message #306400] Mon, 15 June 2015 21:04 Go to previous messageGo to next message
gonzolator is currently offline gonzolator

 
Messages:5
Registered:June 2015
My first IMPs were Veteran MG-Gunner with psycho, bodybuilder and Competetive shooter perk, equiped with my trusty fn minimi + tracer.

In my opinion LMGs are supportive weapons to either stay a back and, you know, support the close assault guys by suppressing or pinning/provoking the enemy or even to "soften" up targets in cover..
The Minimi is just great for that purpose, i exclusivley use tracer rounds as they will bring obliteration to the table never seen in vanilla.

Just remember that the LMGs arent for close range skirmishes and will suck in assaults (take a smg for those). They shine in mid-to-barely-past-sight-range (haha) engagements, where the enemy is forced to either assault you, go past through a chokepoint you controll.

Or short, USE IT DEFENSIVELY

Oh, and never go alone.


Be in ave, as the minimi (or simmilar LMG) literally chews through a fully armored elite enemy (in the most painfull manner at that) cheeky



Either suppress the living hell out of the enemy or hold chokepoints on your own against overwhelming numbers creepy.

The only drawback to that, is that you have to have a good guess in when and where the enemy will be and be ready for it.

Never really cared about the other MGs tough.

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Private
Re: Reason to use LMG[message #341487 is a reply to message #341439] Sun, 21 June 2015 08:22 Go to previous messageGo to next message
Morbo513 is currently offline Morbo513

 
Messages:47
Registered:February 2015
Location: West Yorkshire, United Ki...
The SAW was the only LMG I've had a use for, as the OP said most of them aren't worth taking over an assault rifle due to the AP costs. With grippods and 5.56/.45 assault rifles, someone with the machinegunner perk is perfectly capable of putting down suppression fire - the only limiting factor is mag capacity but I'd rather deal with that drawback than sacrificing the mobility and versatility of an assault rifle.

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Corporal
Re: Reason to use LMG[message #341513 is a reply to message #341487] Thu, 25 June 2015 15:45 Go to previous messageGo to next message
Ablomis is currently offline Ablomis

 
Messages:34
Registered:July 2014
Ice + FN Mag + 2xScope + Reflex + bipod + Acog (as backup) = death
he kills anyone in a single 3-bullet burst almost every time.

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Private 1st Class
Re: Reason to use LMG[message #342360 is a reply to message #341513] Tue, 08 September 2015 20:33 Go to previous messageGo to next message
Rayniac is currently offline Rayniac

 
Messages:10
Registered:August 2015
Interesting big grin
I haven't even tried them yet. My assault rifle guys, while showing decent performance are not that reliable. I abuse snipers. I just loooooooove oneshotting enemies from insane distances. I was discouraged to even try any LMGs as the numbers never convinced me to try them over assault rifles. Similar ranges, similar damage, similar accuracy, higher AP costs, heavier weight, higher handling difficulties, even lower rates of fire... I just don't get it.

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Private
Re: Reason to use LMG[message #342365 is a reply to message #342360] Tue, 08 September 2015 21:51 Go to previous messageGo to next message
Bidius is currently offline Bidius

 
Messages:22
Registered:June 2013
Generally speaking the MGs have a faster "to fire" rating. Meaning it takes less AP to actually engage a target minus the time to deploy the bipod, which allows for more rounds downrange. They're also fun if you have one useless merc who needs something to do, just give him a couple tins of ammo and have him follow around the MG, increasing the magsize from about 100 to about 200 or 300. Also, with NCTH system MGs tend to have a much more controllable recoil due to their heavy weight and bipod, Allowing you to get more rounds on target than you would with an uncontrollable weapon like say the FN FAL or Mac-10.

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Private 1st Class
Re: Reason to use LMG[message #342367 is a reply to message #342365] Wed, 09 September 2015 09:21 Go to previous message
pheloncab is currently offline pheloncab

 
Messages:278
Registered:August 2004
Location: So. Cal. or texas
MGs in game are like RL MGs they are situational. If your defending a point or flank, a MG and a security man can hold the it while the rest of the team assaults a position, or in defense you can hold up a large amount of people by spraying rounds in large bursts beyond what a AR holds.

At night sneak one up towards a building with enemy troops in it and cover the doors and windows. when they come running out. BZZZZZZZZZZZZZ weedwack city


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Master Sergeant
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