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Jagged Alliance: Crossfire[message #306530] Wed, 27 June 2012 00:46 Go to next message
Tao

 
Messages:2225
Registered:August 2009
Location: The Known Universe
http://www.jaggedalliance.com/wp-content/uploads/2012/06/Logo_jaggedalliance_crossfire_.png

From what I gather, it is to Back In Action like Unfinished Business was to Jagged Alliance 2.


The standalone add-on will appear in German-speaking countries in the Summer of 2012

bitComposer Games and Kalypso announce the first add-on to the successful strategy game Jagged Alliance: Back in Action. The standalone add-on, Jagged Alliance: Crossfire will be available in German-speaking countries in the Summer of 2012, and can be purchased in stores or via Steam. Jagged Alliance: Crossfire, such as Back in Action, is developed by the Coreplay Studio in Munich.

Jagged Alliance: Crossfire offers a large map made up of ten sectors. Also in the add-on, you will find that the M.E.R.C. mercenaries are once again in on the action. In this round, the players are transported to Khanpaa, a peaceful country suffering under the brutal attacks of mercenary troops. To deliver his country from these bloody massacres, Ambassador Behnam Atiqullahs has no other choice but to hire his own mercenary troop to get to the bottom of these inexplicable and bloodthirsty attacks and to put an end to Khanpaa
Re: Jagged Alliance: Crossfire[message #306532] Wed, 27 June 2012 04:18 Go to previous messageGo to next message
Doc Croc

 
Messages:92
Registered:September 2003
Location: VT
I hope it's better than BIA. They couldn't have ruined the game more if they tried. Wildfire is hot S**t compared to this new bastardization...
Re: Jagged Alliance: Crossfire[message #306533] Wed, 27 June 2012 04:20 Go to previous messageGo to next message
Doc Croc

 
Messages:92
Registered:September 2003
Location: VT
Take one step forward and ten steps back for this so-called "updated game." It is really rubbish.

[Updated on: Wed, 27 June 2012 04:21] by Moderator

Re: Jagged Alliance: Crossfire[message #306539] Wed, 27 June 2012 10:05 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3777
Registered:July 2009
Yay! More half naked maniacs with oversized knives Very Happy


Re: Jagged Alliance: Crossfire[message #306540] Wed, 27 June 2012 10:11 Go to previous messageGo to next message
Crador

 
Messages:28
Registered:June 2012
"successful strategy game Jagged Alliance: Back in Action"
- made me laugh.

"That genius cake was so delicious, that i decided to present you my crap, partly consisting of this cake i ate 10 years ago. Hey, you don't like taste of it? But why, there are even small pieces of that cake among this S**t."

I kinda liked
Re: Jagged Alliance: Crossfire[message #306965] Sat, 07 July 2012 20:00 Go to previous messageGo to next message
JaM1977

 
Messages:36
Registered:May 2007
i thing guys you are exaggerating a lot. I have played all Jagged Alliance games for many years, and Back in Business doesnt deserve such hate. yes, it is different than original, but it is not bad game. Yes, when it came out, it had tons of errors, that made it hard to play or enjoy, but authors listened to feedback and implemented those things into game (fog of war, inventory, militia trainable etc...). Right now I have spend about 40-50 hours playing the game, modifying few things (weapons mostly, items, characters etc...) and i must say it is very enjoyable game that requires different approach than original game, but thats not necessarily bad thing.

[Updated on: Sat, 07 July 2012 20:05] by Moderator

Re: Jagged Alliance: Crossfire[message #306966] Sat, 07 July 2012 20:50 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
If only they had taken the time to implement those things before release , criticism would have been kinder . Alas , too late for most who will overlook this game , me included .


EDIT : Unless the price comes waaayyy down ... which it has , oh goody .
Damn fine game for a few pounds ...
Very Happy

[Updated on: Sun, 25 November 2012 15:09] by Moderator



Re: Jagged Alliance: Crossfire[message #306968] Sat, 07 July 2012 21:06 Go to previous messageGo to next message
Glitch

 
Messages:64
Registered:April 2012
It's still broken dude. It would be decent, yes, but after half a year it still has many of the core mechanics bugs that it had on release. I could've lived with P&G, I even enjoyed it, actually, but there's nothing tactical in a game where the retarded AI compensates through sniper-like accuracy even with bursts from SMGs way out of range, where the camo/night vision are STILL not working 6 months after being reported broken. And that's just the tip of the iceberg. Penetration is in black or white, the bullet either goes through at full damage or not at all. And if a bullet goes through, any bullet goes through, from .50 BMG to 9mm.
Bottom line, according to their statements, there will not be any improvement in mechanics/features in Crossfire either.
Luckily we have 1.13.
Re: Jagged Alliance: Crossfire[message #306969] Sat, 07 July 2012 21:58 Go to previous messageGo to next message
JaM1977

 
Messages:36
Registered:May 2007
most of those issues can be easily fixed by mod. Actually, i have fixed it for myself by unpacking and editing few files.. not that hard... yes, AI hits you from long range even with SMG, but thats the issue with weapon design, not the game engine itself.. so i just modified the range values (based on values in 1.13 btw) as well as damage and penetration values for ammo. What is most important are rate of fire values, which kinda influence weapon reaction time, so instead of using weapon theoretical values, i just modified them based on weapon length,weight, caliber,etc.. Another thing that got changed in the process was stance accuracy, so for example sniper rifles are only usable from laying stance, but useless from anything else, assault rifles are good crouching,standing, laying but not from hip. SMGs, pistols and shotguns at the other side are good at hip shooting, but not as good as assault rifles for aimed firing.. with this simple change, AI is not so annoying with those superlucky shots, and game is fun to play...

this game has some potential, and maybe when Crossfire came out, developers will adjust more issues/bugs as they did with BIA.
Re: Jagged Alliance: Crossfire[message #306970] Sat, 07 July 2012 22:07 Go to previous messageGo to next message
EXile 150 Abyss

 
Messages:139
Registered:September 2009
JmX
i thing guys you are exaggerating a lot.


No we're not. Razz

JmX
I have played all Jagged Alliance games for many years, and Back in Business doesnt deserve such hate.


Yes it does. Razz

JmX
yes, it is different than original, but it is not bad game. Yes, when it came out, it had tons of errors, that made it hard to play or enjoy,


Getting serious now; When a game needs so much patching like this game had in it's short life. Then the creators should hang their heads in shame. I've played JA2 v1.02 for at least a year. (the veterans will know what it means) and even though mustergas made me fill up with fear more than a tank didn't make the game anyless enjoyable. Why? Because the core gameplay was solid as a rock.

JmX
but authors listened to feedback and implemented those things into game (fog of war, inventory, militia trainable etc...).


That's simply because had no other choice. Sales were down because they spend the last year saying Fuck You to the fanbase. So the only reason why they've added stuff (that they said they would never add!!!) is to kiss the communities ass. Hoping they would still buy it.
If they really valued feedback than they would have listened to the fans in the years BEFORE release!

JmX
Right now I have spend about 40-50 hours playing the game, modifying few things (weapons mostly, items, characters etc...) and i must say it is very enjoyable game that requires different approach than original game, but thats not necessarily bad thing.


That's totally your own choice. I had a different experience playing it, finding it a mediocre piece of filth that was hastely rushed out to cash in.

As for the modding; here is the difference between JA2 and 'In Action':
Jagged Alliance 2 was a fun game on its own. I.A. seems to need modding for it to actually be worth playing.

I mean PC gamer doesn't even have a review, gamespot gives it a 5.5 etc. etc. etc.

This DLC is just another twitch in the dying mass that is I.A.
Re: Jagged Alliance: Crossfire[message #306971] Sat, 07 July 2012 22:09 Go to previous messageGo to next message
EXile 150 Abyss

 
Messages:139
Registered:September 2009
JmX
most of those issues can be easily fixed by mod. Actually, i have fixed it for myself by unpacking and editing few files.. not that hard... yes, AI hits you from long range even with SMG, but thats the issue with weapon design, not the game engine itself.. so i just modified the range values (based on values in 1.13 btw) as well as damage and penetration values for ammo. What is most important are rate of fire values, which kinda influence weapon reaction time, so instead of using weapon theoretical values, i just modified them based on weapon length,weight, caliber,etc.. Another thing that got changed in the process was stance accuracy, so for example sniper rifles are only usable from laying stance, but useless from anything else, assault rifles are good crouching,standing, laying but not from hip. SMGs, pistols and shotguns at the other side are good at hip shooting, but not as good as assault rifles for aimed firing.. with this simple change, AI is not so annoying with those superlucky shots, and game is fun to play...

this game has some potential, and maybe when Crossfire came out, developers will adjust more issues/bugs as they did with BIA.


So what the first paragraph basically says is. "I had to do the developers job for them." And I like the fact you used the values from 1.13. ^^ Oh blessed be, the irony.
Re: Jagged Alliance: Crossfire[message #306972] Sat, 07 July 2012 22:16 Go to previous messageGo to next message
JaM1977

 
Messages:36
Registered:May 2007
there are tons of much worse games out there... just look at all those console fast cash up games... BIA is a decent game, it just needs some polishing. Let me give you example - i really hated TES: Oblivion for its consolism, but then creation kit was released, and modders (Oscuro) made that game one of the best RPG out there... i'm not saying BIA is same, but must say i played and saw much worse games... i'd rather throw my new PC out of the window than playing Mass Effect 3 again because of that ending screwup (and no, extended cut didnt made it better..)
Re: Jagged Alliance: Crossfire[message #306973] Sat, 07 July 2012 22:19 Go to previous messageGo to next message
JaM1977

 
Messages:36
Registered:May 2007
EXos
JmX
most of those issues can be easily fixed by mod. Actually, i have fixed it for myself by unpacking and editing few files.. not that hard... yes, AI hits you from long range even with SMG, but thats the issue with weapon design, not the game engine itself.. so i just modified the range values (based on values in 1.13 btw) as well as damage and penetration values for ammo. What is most important are rate of fire values, which kinda influence weapon reaction time, so instead of using weapon theoretical values, i just modified them based on weapon length,weight, caliber,etc.. Another thing that got changed in the process was stance accuracy, so for example sniper rifles are only usable from laying stance, but useless from anything else, assault rifles are good crouching,standing, laying but not from hip. SMGs, pistols and shotguns at the other side are good at hip shooting, but not as good as assault rifles for aimed firing.. with this simple change, AI is not so annoying with those superlucky shots, and game is fun to play...

this game has some potential, and maybe when Crossfire came out, developers will adjust more issues/bugs as they did with BIA.


So what the first paragraph basically says is. "I had to do the developers job for them." And I like the fact you used the values from 1.13. ^^ Oh blessed be, the irony.



i dont mind modifying few things as its fun for me, sometimes i rather mod the game than play it.. Back in my days i spend more hours working in excel on mods for Empire Total War, than playing the game... but for me it was worth it.
Re: Jagged Alliance: Crossfire[message #306974] Sat, 07 July 2012 22:47 Go to previous messageGo to next message
EXile 150 Abyss

 
Messages:139
Registered:September 2009
JmX
there are tons of much worse games out there... just look at all those console fast cash up games... BIA is a decent game, it just needs some polishing. Let me give you example - i really hated TES: Oblivion for its consolism, but then creation kit was released, and modders (Oscuro) made that game one of the best RPG out there... i'm not saying BIA is same, but must say i played and saw much worse games... i'd rather throw my new PC out of the window than playing Mass Effect 3 again because of that ending screwup (and no, extended cut didnt made it better..)


Alright, I don't understand the Oblivion argument because... I liked that. The consolism was worse in Skyrim though. But to me that was just one blotch on game that I have now 130 hours of time on. And I didn't add mods until atleast 50 hours in. [color:#990000]Oh and I don't know how much time I have on Obliv... But I do remember finishing it twice without mods.[/color]

Ah yes the creaton kit. Has bitcomposer actually provded a modding kit yet? Or is it all still 3rd party programs

Mass Effect 3. I would play it again but then just stop before reaching the earth and I agree the extended cut didn't make it better... I write as a hobby and I could have thought up a better ending in my sleep...

But comming back to I.A. (and your other post). It's like buying a brand new car. I expect it to work perfectly, without having to tinker with it after buying.
And with a good car to start tweaking it will only add to it.
I.A. on the other hand is rushed out so fast that most of it is missing. Compared to JA2; perhaps the older model doesn't look as flashy but it out performs it with ease.
As for Oblivion though not perfect it was good without the mods, they just boosted it to exellent. The mods in TES always add to the game. But you don't need them to fix core gameplay issues. [color:#990000]And that seems what the modders are doing. Becuase I remember reading that BC is considering I.A. compeltly finished. Come on! At least v1.12 could stand on it's own feet.[/color]

One question I have to ask: Would you have bought I.A. if it didn't have Jagged Alliance in the title (so nothing on this forum about it etc.)?

Edit: Added the stuff in red

[Updated on: Sat, 07 July 2012 22:54] by Moderator

Re: Jagged Alliance: Crossfire[message #306976] Sat, 07 July 2012 23:31 Go to previous messageGo to next message
Glitch

 
Messages:64
Registered:April 2012
JmX
most of those issues can be easily fixed by mod.

Actually aside from the soldiers accuracy, none of the issues can be fixed by a mod. The accuracy can be adjusted by lowering their mrk/dex, but then the game will be even easier. If you found a way to fix camo&NV through modding, do share, please. Many will want to benefit the working stuff.

JmX
AI hits you from long range even with SMG, but thats the issue with weapon design, not the game engine itself..

Au contraire, with the same stat values and same weapons your merc won't hit nearly as often as the "AI".

JmX
so i just modified the range values (based on values in 1.13 btw) as well as damage and penetration values for ammo

That's not going to help with the issues I mentioned, you just tweaked the weapons to suit your preferences more and that's about it. And the penetration that you're talking about only affects the ammo ability to go through body armor. I was talking about shooting through certain materials like wood.

JmX
Another thing that got changed in the process was stance accuracy, so for example sniper rifles are only usable from laying stance, but useless from anything else, assault rifles are good crouching,standing, laying but not from hip. SMGs, pistols and shotguns at the other side are good at hip shooting, but not as good as assault rifles for aimed firing.. with this simple change, AI is not so annoying with those superlucky shots, and game is fun to play...

Well, for starters, if the AI hits less, so will you, y'know... The proportion stays the same, unless you edit the enemy stats. But then you'll have a dumb**** AI that charges mindlessly to its death and can't even shoot. The excessive accuracy is just an annoyance and it's there to balance the real issue, namely the AI.

JmX
this game has some potential

True, that's why I even started modding it, I was actually hoping that they'll address the problems... it could've been a decent game, even though they removed a huge chunk of what made Jagged Alliance what it was. But then, I took an arrow in the knee. Not really though. It just pissed me off that I ended up caring more about their game than they did.

JmX
developers will adjust more issues/bugs as they did with BIA.

Uhm, they kinda added 4 new features after release: FOW (which they claimed it was already in the game at launch, but they wouldn't want it enabled for some obscure reason, I kinda forgot what it was, but you should be able to find that on their forum), sector inventory, AIM merc sorting based on stats and militia "training". And 2 scroll bars: 1 to the AIM mercs roster and 1 for the load game menu (for 5 months you were unable to scroll to see more than 5 savegames). That doesn't impress me in terms of game support. Plus they actually said that we shouldn't expect changes in terms of mechanics, it'll be a new country with new maps, new mercs and some new weapons. That's it.

I think that their biggest problem was not actually removing so many features and switching from TB to P&G, it was the lack of support for the game. I for one will steer clear of any of their future releases, both developer's and producer's. Software marketing is the only industry that I can think of where giving the customer the shaft is still allowed to date. They can deliver a flawed product without any intention of fixing it and they won't be held responsible in any way. QQ
Re: Jagged Alliance: Crossfire[message #307113] Tue, 10 July 2012 04:37 Go to previous messageGo to next message
Flettner

 
Messages:59
Registered:April 2006
I have spent a good deal of time playing BIA on the computer of various friends since I couldn't bring myself to buy a copy given how the JA community was treated during the development cycle so I feel at this point I can make a pretty informed statement. My major concerns are that that BIA doesn't have any sense of being a JA game, the AI is simply horrible and the boosting of the accuracy of the enemies fire to compensate for bad IA lends a feeling unreality and detracts greatly from the game. I'd say that Techglitch is on target with his assessments. I also note that no real sense of tactics are present which a basic draw to any squad level game. In all serious, the fact that often times a squad of axemen is actually effective against an enemy armed with modern firearms says that something is radically wrong with this game. The controls are awkward and hard to learn and while P & G could be worse I find myself thinking that a real turn based system would have made BIA a far better product.

While BIA isn't horrible it's got far less depth then JA 1.03 and it seems that a lot of the basic problems can't really be addressed by moding. At this point I'd say that if I look at BIA as something other then a a JA game I'd say it's rather mediocre but if I judge it as a JA game (which is what it purports to be) it's fairly awful.

Perhaps I'll get around to trying out the mods and see if they can make much of a difference since the straight game really isn't worth playing.
Re: Jagged Alliance: Crossfire[message #308304] Sat, 28 July 2012 14:43 Go to previous messageGo to next message
Cagemonkey

 
Messages:272
Registered:December 2001
Location: Sweden
lockie
If only they had taken the time to implement those things before release , criticism would have been kinder . Alas , too late for most who will overlook this game , me included .

What he said. These days develpoers and producers pat themselves on the back when they release a quick-patch for errors that shouldn't even have been there when the game was released. They are just doing what any sensible company should do. It won't give you a gold star. Prime example is 2k Games and Civ. God Almighty how they f**king boost when they release a patch.

[Updated on: Sat, 28 July 2012 14:43] by Moderator

Re: Jagged Alliance: Crossfire[message #309607] Wed, 29 August 2012 09:35 Go to previous messageGo to next message
Shinr

 
Messages:12
Registered:April 2012
So, is Crossfire is bad as everyone expected it to be?
Re: Jagged Alliance: Crossfire[message #310803] Mon, 01 October 2012 02:10 Go to previous messageGo to next message
xenophon

 
Messages:74
Registered:March 2003
Location: Glos UK
I consider Crossfire an improvement over BIA and unlike BIA, I quite like it.


Anyway, it's brought me back here for the first time years.
Re: Jagged Alliance: Crossfire[message #311963] Sun, 11 November 2012 15:36 Go to previous messageGo to next message
Rev1

 
Messages:209
Registered:October 2002
Location: Louisville, KY
Is there a demo of crossfire?
Re: Jagged Alliance: Crossfire[message #312005] Tue, 13 November 2012 01:41 Go to previous messageGo to next message
Rev1

 
Messages:209
Registered:October 2002
Location: Louisville, KY
Also, are there any legit online ways to purchase it that are less expensie than Steam?
Re: Jagged Alliance: Crossfire[message #312007] Tue, 13 November 2012 02:06 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
It's available from amazon digital, but i do not know if that is cheaper than steam in USA.
Re: Jagged Alliance: Crossfire[message #312016] Tue, 13 November 2012 07:09 Go to previous messageGo to next message
Rev1

 
Messages:209
Registered:October 2002
Location: Louisville, KY
OK. Thanks Sam.
Re: Jagged Alliance: Crossfire[message #312709] Mon, 03 December 2012 03:38 Go to previous message
Rev1

 
Messages:209
Registered:October 2002
Location: Louisville, KY
I think I may have found the fix to the NPC bug involving the scimitar:

http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/312697/Fix_for_NPC_Join_Bug_in_Crossf.html#Post312697

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