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Idea: Close combat/Moving soldier bodies?[message #307117] Tue, 10 July 2012 05:38 Go to next message
TClaymore is currently offline TClaymore

 
Messages:34
Registered:July 2011
When trying to take a sector silently, I tend to leave guards at the dead bodies so they can kill anyone that wanders close enough to find the corpse. That got me wondering on whether or not there could be a way to drag a body around so you could hide it somewhere really out of sight. Not that it would be as useful if guard unit radio check-ins happen at short enough intervals, but it might buy some extra time here and there.

This also ties in to an idea I had for an addition to the close combat system. In addition to punches and weapon attacks, would it be feasible to have throws and/or strangleholds? I doubt interrogation would really be necessary to add, but a stranglehold might help if you don't have a dart gun and wanna steal stuff, and it would help move the soldier around a corner relatively silently.

That being said, I do imagine that this would take a lot of animation work, so it would have to be worth the effort. What do you guys think?

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Private 1st Class
Re: Idea: Close combat/Moving soldier bodies?[message #307118] Tue, 10 July 2012 06:06 Go to previous messageGo to next message
tazpn is currently offline tazpn

 
Messages:99
Registered:December 2007
Location: CA, USA
Regarding moving bodies, I occasionally want this from time to time just to move bodies out of line of sight. I dont think its worth adding animation because we have hard enough time getting combat animation in let alone something like this.

I would suggest that instead of adding animations, just use the inventory system for this (like Baldur's Gate 2 did). Allow bodies to be added to inventory as a new icon. Maybe use the existing heads initially? The restriction would be it could only be placed in the hands slot as a two handed weapon.

I would think that the movement restriction would have to be lifted so that you could still walk when overloaded but other actions like swimming or climbing would not be allowed. I would probably also not allow moving in stealth (or may be force it to slow down the merc).

This could be useful if the AI is ever improved to be extra careful around a mass grave at the entrance to a door.

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Corporal 1st Class
Re: Idea: Close combat/Moving soldier bodies?[message #307119] Tue, 10 July 2012 06:28 Go to previous messageGo to next message
TClaymore is currently offline TClaymore

 
Messages:34
Registered:July 2011
Man, I could totally imagine the conversation between the guards if they see a huge body pile.

"Holy fuck! Just...holy fuck!"

"Stab wounds there...always there...like a goddamn surgeon..."

"We didn't hear any of this."

"...So...I guess they're inside there?"

"I guess."

"...I think I'm gonna go get a beer."

"Yeah, good idea! They can have this place."

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Private 1st Class
Re: Idea: Close combat/Moving soldier bodies?[message #307209] Wed, 11 July 2012 03:23 Go to previous messageGo to next message
Faalagorn is currently offline Faalagorn

 
Messages:154
Registered:February 2012
Location: Poland
tazpn
Regarding moving bodies, I occasionally want this from time to time just to move bodies out of line of sight. I dont think its worth adding animation because we have hard enough time getting combat animation in let alone something like this.

I would suggest that instead of adding animations, just use the inventory system for this (like Baldur's Gate 2 did). Allow bodies to be added to inventory as a new icon. Maybe use the existing heads initially? The restriction would be it could only be placed in the hands slot as a two handed weapon.

I would think that the movement restriction would have to be lifted so that you could still walk when overloaded but other actions like swimming or climbing would not be allowed. I would probably also not allow moving in stealth (or may be force it to slow down the merc).

This could be useful if the AI is ever improved to be extra careful around a mass grave at the entrance to a door.


+1 to this, as it sounds as a really simple system of doing this Smile

Also, one thing to point there - what about blood? Anyone considering leaving blood on the spot that brings enemy attention (but probably without raising an alarm), or just make it commandos-way where there is no trail of the body?

Oh yea, and for those who played Commandos 2 or 3 - there's a lot to learn from it about moving bodies, concealing bodies, strangling, stealing and generally - being silent Smile

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Staff Sergeant
Re: Idea: Close combat/Moving soldier bodies?[message #307741] Thu, 19 July 2012 20:25 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
What about being able to use the shovel on a body to bury it?

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Master Sergeant

Re: Idea: Close combat/Moving soldier bodies?[message #307754] Thu, 19 July 2012 23:41 Go to previous message
TClaymore is currently offline TClaymore

 
Messages:34
Registered:July 2011
Might take too long. I mean, digging a hole is pretty slow going.

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Private 1st Class
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