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AIMNAS Bug reports[message #307135] Tue, 10 July 2012 15:03 Go to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
All Bug reports on AIMNAS should go into this thread. There is no reason to open up a new thread for every single small issue you might encounter.

[Updated on: Sun, 17 April 2016 13:34]

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Lieutenant

Re: AIMNAS Bug reports[message #307138] Tue, 10 July 2012 15:38 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Reported September 4th, 2011

Morbo
 *** Sat Sep 03 18:48:33 2011 *** 
[ V8PIK-612AP-DLUK7-VJQPH-DV6QR ]

[22.2314] : ERROR : ========== Sat Sep 03 18:48:33 2011 ==========
File     :  ..\src\Core\vfs_file_raii.cpp
Line     :  34
Location :  vfs::COpenReadFile::COpenReadFile

   file "AMBIENT\32.bad" does not exist


Getting this error and a assertion failure/crash.

In C5 san mona tactical after a fight. Walking around opening crates and the time changes to night time. All the lights in town come on and after a couple minutes get this error. My wild ass guess would say its missing some ambient sounds for night time tactical? This is the last thing in the sound.log file:

[331.468] : 	Stopping all sounds
[331.49] : Closing sound system...
[331.49] : 	Stopping all sounds
[331.49] : Cleaning cache
[331.49] : 	Stopping all sounds
[331.491] : Cache shutdown
[332.607] : 	FMOD closed
[332.607] : JA2 sound manager shutdown



reply by bugmonster:

bugmonster

I've encountered that error in other mods. True reason of it is a bug in some tileset editor. That editor replaces actual number of ambient sound scheme in ja2set.dat with space character code (32). So the game tries to load unexisting ambient sound scheme file - 32.bad.



Don't know if this issue is fixed yet.

[Updated on: Tue, 10 July 2012 15:39] by Moderator

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Lieutenant

Re: AIMNAS Bug reports[message #307142] Tue, 10 July 2012 15:50 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Reported October 3rd 2011:

Torres84
Well the case is that the RPG-27 Tavolga seems to be extraordinarily aerodynamic!! I was just taking it from the ground and noticed the red-cross marker in the other side of the screen, I can throw that thing like 30 meters far but not my mags or sunglasses.


Was probably a bigmaps issue. Should be fixed.

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Lieutenant

Re: AIMNAS Bug reports[message #307210] Wed, 11 July 2012 07:52 Go to previous messageGo to next message
Colibr is currently offline Colibr

 
Messages:48
Registered:June 2012
Is it useful to you if we report little things, like misflagged items? I don't want to clog up the thread unless you'll have some use for info.

That said, the collapsed version of the Noveske Crusader just popped up for sale on BRs.

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Corporal
Re: AIMNAS Bug reports[message #307215] Wed, 11 July 2012 10:21 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Yeah, reporting miss flagged items is very good.

The crusader had been reported earlier already, but stuff like that is what I look for here.

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Lieutenant

Re: AIMNAS Bug reports[message #307444] Sun, 15 July 2012 07:45 Go to previous messageGo to next message
RebelMagistrate is currently offline RebelMagistrate

 
Messages:6
Registered:June 2012
Location: Meanwhile, somewhere in C...
Hey guys. Suffering a CTD when I try to go to Tactical view in sector B13. Bit of problem since this is the Drassen Airport. "Error. Missing or corrupted game file(s). Game will now exit." This also happens occasionally when entering any sector, but happens every time I enter B13. Edit This is happening for every sector of Drassen.

P.S. Thanks for build 5393 guys, I don't have to restart the game every time I go into a major battle.

[Updated on: Sun, 15 July 2012 08:05] by Moderator

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Private
Re: AIMNAS Bug reports[message #307451] Sun, 15 July 2012 12:43 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Which version of AIMNAS are you running?

Sounds like something got messed up with your install. Though the "game exits now due to corrupted files" was a known issue quite some time ago that kept happening with a sector West of San Mona in one of the old WF6.06 releases (a.k.a at least 3 years ago...).

I thought that was fixed back then...


You might want to try a re-install and see if this issue is still around after that.

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Lieutenant

Re: AIMNAS Bug reports[message #307486] Sun, 15 July 2012 20:53 Go to previous messageGo to next message
theBrain

 
Messages:22
Registered:June 2012
.300 AAC BLK AP Box cannot be transformed into crates.

[Updated on: Sun, 15 July 2012 20:53] by Moderator

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Private 1st Class
Re: AIMNAS Bug reports[message #307501] Mon, 16 July 2012 00:01 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Thanks for reporting. Fixed.

Problem was, that the Box and Mag had a differrent Ammo Type than the Crate.

If you want to fix this yourself, change the ammo type of the crate to AP/FMJ medium or the Ammo Type of the Magazine and Box to AP/FMJ large.

As I intended the .300 AAC to be more powerful than regular 5.56x45 I used the change to AP/FMJ large in my fix.

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Lieutenant

Re: AIMNAS Bug reports[message #307720] Thu, 19 July 2012 11:14 Go to previous messageGo to next message
theBrain

 
Messages:22
Registered:June 2012
Some more things I experienced with v27:

- .45ACP and 9x19mm- mags can appear from nowhere when using the context- menu in sectorinventory (the menu that pops up when clicking on an empty slot in a merc's inventory). Even though there were only AET- crates of these calibers available, i could create glaser, HP, and every other ammotype. I didn't experience it with any other caliber yet.

- JA2 v.5393.exe identifies itself as 5387 ingame on splashscreen

- Finally there is a display error in advanced- tab, the description- line on the very top of the table appears somewhere in the middle covering one tableentry and dislocating the others.

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Private 1st Class
Re: AIMNAS Bug reports[message #307721] Thu, 19 July 2012 11:27 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
theBrain
Some more things I experienced with v27:

- .45ACP and 9x19mm- mags can appear from nowhere when using the context- menu in sectorinventory (the menu that pops up when clicking on an empty slot in a merc's inventory). Even though there were only AET- crates of these calibers available, i could create glaser, HP, and every other ammotype. I didn't experience it with any other caliber yet.


Yes, have seen this as well on some maps (most notably B13 airport map). Thought it might be relatede to pre-placed items, but wasn't able to find a fix for it yet. Could also be, that it is related to some hardcoded item related stuff that might happen on some maps.

Quote:
- JA2 v.5393.exe identifies itself as 5387 ingame on splashscreen


Someone was too lazy to update the version number, nothing to be concerned about.

Quote:
- Finally there is a display error in advanced- tab, the description- line on the very top of the table appears somewhere in the middle covering one tableentry and dislocating the others.


Hmm... sounds like a HAM 5 bug.

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Lieutenant

Re: AIMNAS Bug reports[message #308142] Thu, 26 July 2012 05:45 Go to previous messageGo to next message
Colibr is currently offline Colibr

 
Messages:48
Registered:June 2012
It seems like the transformation option to change woodland kevlar to its constituent parts isn't implemented in v27.

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Corporal
Re: AIMNAS Bug reports[message #308205] Thu, 26 July 2012 22:38 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Thanks for reporting. That transformation was indeed missing. Fixed.

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Lieutenant

Re: AIMNAS Bug reports[message #308671] Sun, 05 August 2012 14:22 Go to previous messageGo to next message
Gerx is currently offline Gerx
Messages:3
Registered:August 2012
Hi, im not shure using the right tread, but i try this one..

I have the problem that my imp merc shoots always to the sector center. This problem appeart the first time today. Im playing this sesson now a while an im currios if there is a sulution to this Problem. I think i use the easter release version of animas. I've installt it a while ago.

This screenshot shows my version an the settings I use.
http://i294.photobucket.com/albums/mm119/beispielhaft/ja2screen.jpg

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Civilian
Re: AIMNAS Bug reports[message #308675] Sun, 05 August 2012 15:56 Go to previous messageGo to next message
Sowilo is currently offline Sowilo

 
Messages:41
Registered:April 2011
Hey guys, some major bug to report (please apologize my terrible english!)

I installed JA II (Gold) with v.1.13 Build: 4870 (+ Update) + AIMNAS 5171 (in this order)
I'm using Windows 7

When I give Enricos letter to Fatima, the rebel HQ-screen appears with an so called "runtime - error", freezing everything. I had to cancel with ESC, no further play possible.

The error message is as follow:

Runtime Error - Press to exit
Assertion Failure [Line 1386 to function DistanceVisible in the file opplist.cpp]. Attempting to do a debug save as Save Game 247.sav (this may fail)
The thread had to read from or write to a virtual address for which it does not have the appropriate access.

(Actually no save game is written)

Meanwhile I tried different compatibility modes (like xp, vista, etc.) and saw, that the error messages are changing, depending on the used (mode)operating-system. (Different files, lines, ..)


Is there any solution for this problem?

thanks

[Updated on: Sun, 05 August 2012 17:41] by Moderator

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Corporal
Re: AIMNAS Bug reports[message #308676] Sun, 05 August 2012 15:57 Go to previous messageGo to next message
Sowilo is currently offline Sowilo

 
Messages:41
Registered:April 2011
P.s.: Is there any newer version of AIMNAS? If yes, where to get it?

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Corporal
Re: AIMNAS Bug reports[message #308681] Sun, 05 August 2012 17:56 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Newer versions of Aimnas are in constant developement , there will be releases when ready .

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Captain

Re: AIMNAS Bug reports[message #308690] Sun, 05 August 2012 19:50 Go to previous messageGo to next message
Sowilo is currently offline Sowilo

 
Messages:41
Registered:April 2011
I also read, that this AIMNAS-Version isn't finished by now. (As you can see, only maps with red crosses are playable?) Which is the last finished version of AIMNAS and where to get it?

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Corporal
Re: AIMNAS Bug reports[message #308695] Sun, 05 August 2012 20:54 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
There is a V21 around here. It might not be compatible with the latest builds. I was running it with 4915 build.

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First Sergeant
Re: AIMNAS Bug reports[message #308699] Sun, 05 August 2012 22:23 Go to previous messageGo to next message
Sowilo is currently offline Sowilo

 
Messages:41
Registered:April 2011
Ok ... finally I found the "easter-load" of AIMNAS, but with the last version of 1.13 (+Update) it already crashed when I start loading the game. Also some file-errors, etc..

[Updated on: Sun, 05 August 2012 22:23] by Moderator

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Corporal
Re: AIMNAS Bug reports[message #310084] Thu, 13 September 2012 16:17 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Hello smeagol.Just yesterday installed AIMNAS v Easter release 5171.
Just installed Ja2 English Gold and only all files from 5171 AIMNAS with big maps.Everything playing fine,but there is some bugs like vision of merc or enemy soldier through the walls and cannot hit target through the walls.So enemy visible,but cannot be hit.This bug occured in big maps.
Plus one more thing:The big maps(few non town sectors for example and few town sectro like drassen)have no loot or valuble items(weapons,armor,kits,etc all containers are empty,besides omerta sector a9 other sectors are empty)

[Updated on: Thu, 13 September 2012 16:20] by Moderator

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Master Sergeant
Re: AIMNAS Bug reports[message #310088] Thu, 13 September 2012 16:24 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Parkan
Hello smeagol.Just yesterday installed AIMNAS v Easter release 5171.
Just installed Ja2 English Gold and only all files from 5171 AIMNAS with big maps.Everything playing fine,but there is some bugs like vision of merc or enemy soldier through the walls and cannot hit target through the walls.So enemy visible,but cannot be hit.This bug occured in big maps.

Yes, that's the old ThermoPants bug. Remove the thermal vision flag from the normal camo pant, either via xml editor or manually in items.xml
Parkan
Plus one more thing:The big maps(few non town sectors for example and few town sectro like drassen)have no loot or valuble items(weapons,armor,kits,etc all containers are empty,besides omerta sector a9 other sectors are empty)
Don't bother searching, none have.

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Captain

Re: AIMNAS Bug reports[message #310094] Thu, 13 September 2012 16:43 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Thank you DepressivesBrot for quick answer.I am going to check this out =)

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Master Sergeant
Re: AIMNAS Bug reports[message #313044] Fri, 14 December 2012 16:04 Go to previous messageGo to next message
Torres is currently offline Torres

 
Messages:171
Registered:June 2010
Location: Canary Islands
Hi there, I just found that when taking Skyrider to Drassen he won't activate the endquest if near the helicopter, I'm using easter aimnas.

I've read on the forums that the tile is not the same since the bigmaps, can anyone confirm this? and tell me where in the sector could be that tile? I've been walking the team for half the map with no luck

Thanks in advance

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Staff Sergeant
Re: AIMNAS Bug reports[message #313047] Fri, 14 December 2012 16:10 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Affirmative.
I do recall that the solution to this (= which area of map you need to go to) has been posted somewhere around here. But i do not recall the answer ATM nor which thread this was. Do some thorough research ...

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Sergeant Major
Re: AIMNAS Bug reports[message #313048] Fri, 14 December 2012 16:14 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Fix for this:

-- Skyrider
if ( ProfileId == Profil.SKYRIDER and CheckNPCSectorBool( Profil.SKYRIDER, 13, SectorY.MAP_ROW_B, 0 ) == true and PythSpacesAway( Profil.SKYRIDER,69576 ) < 11 ) then
ActionStopMerc(Profil.SKYRIDER)
SetFactTrue( Facts.FACT_SKYRIDER_CLOSE_TO_CHOPPER )
TriggerNPCRecord( Profil.SKYRIDER, 15 )
SetUpHelicopterForPlayer( 13, SectorY.MAP_ROW_B, Profil.SKYRIDER )


The important part is the 69576, that's the grid number.

This stuff is saved in overhead.lua (stored in bigmaps\scripts), which you can easily open with notepad++. You will just need to look up the number in the section "PythSpacesAway( Profil.SKYRIDER,69576 ) < 11 )". You probably have a different number there (1.13 standard value is 8842, and that grid no. is not in the area covered by the bigmap).

A change there might require a new game, not sure.




Edit:
Btw, upcoming xmas special has this already fixed...

[Updated on: Fri, 14 December 2012 16:15] by Moderator

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Lieutenant

Re: AIMNAS Bug reports[message #313050] Fri, 14 December 2012 16:28 Go to previous messageGo to next message
Torres is currently offline Torres

 
Messages:171
Registered:June 2010
Location: Canary Islands
Ok, I can wait a few weeks for the christmas release Very Happy, will you release a changelog? I always like checking what's new in each version.

And by the way, you should add some christmas hats or funny stuff, I would love to kill Deidranna in a full Santa outfit hahahaha

Thanks a lot for the quick answer.


EDIT:

Well it worked like a charm, I still love you man. Just changed the values you mentioned and the scripted event worked, now I have a chopper Very Happy

[Updated on: Fri, 14 December 2012 16:53] by Moderator

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Staff Sergeant
Re: AIMNAS Bug reports[message #313155] Sun, 16 December 2012 15:34 Go to previous messageGo to next message
Torres is currently offline Torres

 
Messages:171
Registered:June 2010
Location: Canary Islands
Sorry for the double post but I CAAAN'T WAAAIIT for christmas release Smile.

I was wondering if any of you had any kind of quick fix or workaround like the last Smeagol gave me.

1)I can't use any of the syringe booster neither regen not energy when dropped in the merc icon it just says "huh?" like if I was feeding the guy a shirt O.o but I can still use canteens or camokits.

2)Also, I cannot add more than one round on the magazine loaded launchers, neither the flare launcher (life saver during night ops)or any of the grenade launchers, it just says that I already have a grenade of that type and then crashes to desktop.

Maybe is it because Im using latest svn and I have 2 exes? 5520 and 5712??

Year 2012, my brother is 40 years old, I'm 28... he keeps asking me why am I still playing JA2 when we could be playing L4D2 online... one can't simply stop playing the best game ever. muhahahahah

As usual thanks in advance and it's ok to tell me to STFU and wait for christmas release :__(

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Staff Sergeant
Re: AIMNAS Bug reports[message #313156] Sun, 16 December 2012 15:36 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
I'll look into the mentioned issues to see if they are still present in the xmas release (8 more days Razz).

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Lieutenant

Re: AIMNAS Bug reports[message #313158] Sun, 16 December 2012 15:39 Go to previous messageGo to next message
winehouse

 
Messages:84
Registered:October 2012
uh oh

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Corporal 1st Class
Re: AIMNAS Bug reports[message #313171] Sun, 16 December 2012 17:11 Go to previous messageGo to next message
Uriens is currently offline Uriens

 
Messages:346
Registered:July 2006
Torres84
Sorry for the double post but I CAAAN'T WAAAIIT for christmas release Smile.

I was wondering if any of you had any kind of quick fix or workaround like the last Smeagol gave me.

1)I can't use any of the syringe booster neither regen not energy when dropped in the merc icon it just says "huh?" like if I was feeding the guy a shirt O.o but I can still use canteens or camokits.

2)Also, I cannot add more than one round on the magazine loaded launchers, neither the flare launcher (life saver during night ops)or any of the grenade launchers, it just says that I already have a grenade of that type and then crashes to desktop.

Maybe is it because Im using latest svn and I have 2 exes? 5520 and 5712??

Year 2012, my brother is 40 years old, I'm 28... he keeps asking me why am I still playing JA2 when we could be playing L4D2 online... one can't simply stop playing the best game ever. muhahahahah

As usual thanks in advance and it's ok to tell me to STFU and wait for christmas release :__(


I can help you with 2).

The reason for it lies in change for XML editor, specifically:
Quote:

115
Added TripWire, TripWireActivation and AttachmentClass tags.
Renamed old AttachmentClass.xml to NasAttachmentClass.xml. New AttachmentClass.xml is a lookup table. References in the editor are now to: "Built-in Attachment Classes" (which uses a limited lookup grid) and "Custom Attachment Classes" (for NAS; these use an editable grid)
Fixed a bug where a table's name may not appear in the error message if the filename for it was an empty string.
XmlWorkingData directory will now always be created, even if not used.


What you need to do is move AttachmentClass.xml from 'Data-AIM\Tabledata\Lookup' to 'Data-AIM\Tabledata' and then rename that file to NasAttachmentClass.xml.
After that copy the 1.13 version of AttachmentClass.xml from 'Data-1.13\Tabledata\Lookup' to 'Data-AIM\Tabledata\Lookup'.
After that your launchers should work fine. Be carefull on what you copy where, it can get messy with all this move/copy/rename stuff. Wink

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Master Sergeant
Re: AIMNAS Bug reports[message #313172] Sun, 16 December 2012 17:14 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
@Torres84: The syringe problem might be related to the introduction of the drug system. If exe and GameDir do not fit, the game does not recognize the old drugs, as this system was overhauled a few months back. If your AIMNAS GameDir is old and you use new exes, this might be the problem.

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Captain

Re: AIMNAS Bug reports[message #313196] Sun, 16 December 2012 18:38 Go to previous messageGo to next message
Torres is currently offline Torres

 
Messages:171
Registered:June 2010
Location: Canary Islands
Thanks very much for the replies.

I'll try them and see if at least I can deliver some hell in the shape of a XM25 Very Happy, and as for the drugs, a pity.


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Staff Sergeant
Re: AIMNAS Bug reports[message #313202] Sun, 16 December 2012 21:08 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Syringes (energy and Regen) will work as usual in xmas release.

Couldn't find any problems with multishot launchers yet (only tested the HK flare launcher, will test a few more now). Think I fixed that some time ago in my work version.

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Lieutenant

Re: AIMNAS Bug reports[message #313203] Sun, 16 December 2012 21:51 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Other launchers work as well. no probs so far... (tested XM25, Milkor, RG-6 and M202 Flash).

[Updated on: Sun, 16 December 2012 21:52] by Moderator

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Lieutenant

Re: AIMNAS Bug reports[message #313575] Wed, 26 December 2012 21:32 Go to previous messageGo to next message
Sargeno is currently offline Sargeno

 
Messages:69
Registered:December 2001
Location: Oregon, USA
Hello,

I clean installed 4870 stable, SVN r1578 and then the Christmas version & I am using 5744.exe
Everything is stock with no other mods but the radar maps and sector maps are not displaying correctly.
The maps do not show all of the buildings in the tactical screen.
It is annoying to have to scroll the whole tactical screen in order to clear every building.
Is there something wrong with the maps because I have never had to do this before?

Thanks,

Jenkarno

P.S. It is a great mod otherwise and thanks for all of your hard work in building it.

[Updated on: Wed, 26 December 2012 21:35] by Moderator

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Corporal
Re: AIMNAS Bug reports[message #313579] Wed, 26 December 2012 22:37 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Eh... AIMNAS uses big maps, which are, well... big. Could that be your problem?

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Captain

Re: AIMNAS Bug reports[message #313582] Wed, 26 December 2012 22:48 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
Ehhhhh, so you have a clean JA2 install, installed 4870 on top of that and then dropped r1578 gamedir data over that plus the 5744 exe?

I'd say, do a new install and follow these instructions, grab a clean JA2, go to Depressivesbrot's thread HERE and grab the AIMNAS SCI package which includes everything needed.
Do not install anything else in between those packages, there is no need to install 4870!!

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First Sergeant

Re: AIMNAS Bug reports[message #313583] Wed, 26 December 2012 22:56 Go to previous messageGo to next message
Sargeno is currently offline Sargeno

 
Messages:69
Registered:December 2001
Location: Oregon, USA
Here is a screenshot:

Skydrive

Thanks,

Jenkarno

P.S. Sorry if it is a link, not sure how to link to image.

[Updated on: Wed, 26 December 2012 22:59] by Moderator

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Corporal
Re: AIMNAS Bug reports[message #313584] Wed, 26 December 2012 23:00 Go to previous messageGo to previous message
tais

 
Messages:656
Registered:February 2008
Location: NL
as far as I know radarmaps and sector deployment maps have never correctly shown with bigmaps, dunno if this is still the case nowadays though

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First Sergeant

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