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Re: AIMNAS Bug reports[message #332090]
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Fri, 02 May 2014 12:41
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Azure_Repeater |
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Messages:144
Registered:March 2014 Location: Philippines |
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Several bugs incoming:
Toggle Spoiler[color:#FF6600]Several guns have problems:
Once you click the "GENERAL" properties page on the enhanced description box, the game stops responding [/color]
I don't know if it's because of my computer's speed (or maybe something else that involves my computer), or if it's really like that
Was also a stock 1.13 bug, was fixed near reversion 7141
Toggle Spoiler When I attempt to take clothes from enemy elites, nothing happens. Instead, I get a "[color:#FFCC00]No clothes found in Items.xml![/color]" message
Toggle SpoilerBlack T-shirts have no effect. When I apply them to my merc the black shirt is still in my mercs hands, and they haven't even changed their shirt at all.
[Updated on: Sat, 03 May 2014 12:11] by Moderator Report message to a moderator
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Sergeant
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Re: AIMNAS Bug reports[message #332512]
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Tue, 13 May 2014 13:31
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Azure_Repeater |
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Messages:144
Registered:March 2014 Location: Philippines |
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Not a bug, but worth mentioning:
The game lags when there are A LOT of enemies. This is really annoying during real-time mode. For instance, during my battle on Drassen Airport, there were 64 enemies; the game runs slowly.
[Updated on: Tue, 13 May 2014 13:31] by Moderator Report message to a moderator
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Sergeant
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Re: AIMNAS Bug reports[message #334255]
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Tue, 15 July 2014 18:15
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Okay, I think I managed to fix John and Mary quest.
There is a small issue in the lua script (overhead.lua):
replace this line (row 243):
elseif ( ProfileIdsSectorX == 13 and ProfileIdsSectorY == SectorY.MAP_ROW_B, and ProfileIdbSectorZ == 0 ) then
with this line:
elseif ( ( CheckNPCSectorBool( Profil.MARY, 13, SectorY.MAP_ROW_B, 0 ) == true ) or ( CheckNPCSectorBool( Profil.JOHN, 13, SectorY.MAP_ROW_B, 0 ) == true ) ) then
This should fix it. The fix will be in the will be in next update.
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Re: AIMNAS Bug reports[message #334791]
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Tue, 05 August 2014 14:56
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walbers23 |
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Messages:36
Registered:March 2009 Location: Qingdao, China |
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not sure this is a bug but just loaded Depri's latest build of the XMAS release on top of a clean JA2 install. then put Sm
[Updated on: Wed, 06 August 2014 01:32] by Moderator Report message to a moderator
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Private 1st Class
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Re: AIMNAS Bug reports[message #334816]
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Thu, 07 August 2014 01:32
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walbers23 |
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Messages:36
Registered:March 2009 Location: Qingdao, China |
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OK, now these seem like bugs:
-when entering a sector with enemies, at the screen where you place your forces before going to the tactical map, the sector is entirely fuzzed out....meaning there is not margin where you can place your merc squads. The only way I can enter the map is to hit spread and then my mercs are all lined up along the map edge. I can't place them individually or as squads.
-secondly, when I attack from an adjacent sector with militia reinforcements the militia don't actually do anything. they just stay on the map edge and don't move around at all. Even after I engaged the enemy they didn't advance towards the sound.
Regards
will
PS: is there an actual page or forum topic that clearly illustrates the current NCTH info that is displayed during combat? I can figure out the cursor crosshairs from other discussions but there are little colored numbers that show up over the merc/enemy when they are shot at (along with the damage number). what do these mean?
PPS: also is there a way to turn off this on screen discussion where you are apparently supposed to mediate between the comments generated by various members of your merc team? This is greatly annoying....and I haven't found anything that actually explains what this is all about.
thanks....
[Updated on: Thu, 07 August 2014 01:33] by Moderator Report message to a moderator
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Private 1st Class
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Re: AIMNAS Bug reports[message #334832]
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Fri, 08 August 2014 07:49
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x4n |
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Messages:21
Registered:October 2010 |
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walber23OK, now these seem like bugs:
-when entering a sector with enemies, at the screen where you place your forces before going to the tactical map, the sector is entirely fuzzed out....meaning there is not margin where you can place your merc squads. The only way I can enter the map is to hit spread and then my mercs are all lined up along the map edge. I can't place them individually or as squads.
This is not a bug. I think, due to the new, bigger maps, the minimap on the right side probaly has to be rescaled (i think, that this is not very easy to code..).
But for now, try do use the arrow-keys to scroll to the border of the map, where you can place youre mercs. Then, it should work.
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Private 1st Class
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