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Re: AIMNAS Bug reports[message #331273] |
Sat, 15 March 2014 05:47   | |
bigf00zle
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Messages:3
Registered:March 2014 |
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Hello smeagol,
I wanted to report a bug that I encountered. I have a group of mercs in San Mona, and was just finishing up the Angel quest arc by giving Kyle the deed to Angel's shop. After giving the deed to Kyle, the game went into permanent stopwatch mode. I don't know if this is a bug with 1.13 or AIMNAS, so I figured I'd let you know first. Thanks for making a great mod, and for making it NCTH compatible!
I'm running the 6967 build and your February AIMNAS update.
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Re: AIMNAS Bug reports[message #331274] |
Sat, 15 March 2014 06:17   | |
bigf00zle
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Messages:3
Registered:March 2014 |
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Hmmm...a little digging in the 1.13 SCI changelog revealed this:
Quote:r6343 | Wanne | 2013-08-31 18:48:37 +0200 (Sa, 31 Aug 2013) | 2 lines
- Bugfix: Fixed issue with the Leather Shop Deed quest (by silversurfer)
o On modified maps Kyle couldn't reach the temp money for the reward. Now there is a new parameter in Mod_Settings.ini called KYLE_MONEY_POSITION = x. The default for x is 14952 which is for vanilla map.
In Bigmaps, the value of KYLE_MONEY_POSITION was changed to 53457. I don't know if this helps, but I figured I'd look.
[Updated on: Sat, 15 March 2014 06:17] by Moderator
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Re: AIMNAS Bug reports[message #331303] |
Sat, 15 March 2014 21:42   | |
bigf00zle
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Messages:3
Registered:March 2014 |
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Ah, understood smeagol. I know the maps themselves don't contain any items, so this is isn't too surprising, but I figured I'd let you know anyway, as I was just running through some quests in San Mona.
Last night I was also trying the Extreme Fighting quest, and Kingpin never showed up at the club. I read in the changelog that the script had been externalized, so I guess some value needs to be changed on that as well.
Hope you're enjoying the time with your family! Thanks again for all the work on this mod, it makes for some really epic firefights!
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Re: AIMNAS Bug reports[message #331657] |
Sun, 06 April 2014 03:53   | |
jupilerke67
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Messages:1
Registered:February 2012 Location: Belgie |
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HI all,
i dont know why but when i try to start the game the ini editor
switches from data-aim\ja2_options.ini to data-1.13\ja2_options.ini
the result off that is i always get error reading and i have to press ESC to brake off the launcher
Runtime error press esc to exit
Assertion failure Line1101 in file postalservice.cpp Attempting to do a debugsave as savegame247.sav and a lot off red text off the 1.13\ja2_options.ini saying that i didnt use true or fals on many lines.
i have steam version of ja2 gold its located in the steamfolder but that is in programfiles(86)
i can play it as long if dont use the merceditor or the xmleditor. if i make changes to 1 or both editors the ini switches on me.
regards,
patje
[Updated on: Sun, 06 April 2014 03:56] by Moderator
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Re: AIMNAS Bug reports[message #331798] |
Fri, 18 April 2014 16:25   | |
Nullmaruzero
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Messages:1
Registered:April 2014 |
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Hi guys,
Even though I am new to this forum, I know it pretty long Just until now I had no reason to register (no any valuable contribution from my side ). However, recently I started playing around with development builds and mods aaand I have found something in the latest AIMNAS which might be quite unusual case.
So, I encounter a bug where MOLLE items with attached pouches seem to choke my CPU (as I don't think that a signle item can choke GPU ) in tactical mode with equipment view opened.
Here is the story and some screens (FPS in top left corner):
- After putting all the pouches I want into MOLLE Heavy Vest I enter tactical screen - all is fine: Screenshot #1
- I open equipment view and BAH! Massive FPS drop, from 60* to 4: Screenshot #2
- I take my wonderful MOLLE Heavy Vest out in order to throw it out and it improves FPS already: Screenshot #3
- After throwing it out, the game works fine again, doesn't matter if it's with (Screenshot #4.1) or without equipment view opened (Screenshot #4.2)
- It happens with other MOLLE-items. Here's an example with MOLLE Large Leg Carrier: (Screenshot #5.1 / Screenshot #5.2) but the FPS drop isn't so big.
I've tried to play around with different settings ON/OFF, checked Ja2.ini in order to make sure that VSync etc. are off, tried turning on/off MERC light (Key G) and even tried some magic with my "craphic" card drivers settings (yep, I have them installed).
Just to make it clear about FRAPS. I do not record/benchmark/make screenshots. I've installed it only to make my FPS visible on the screenshots above, in this particular case. Neither do I run a fuckton of applications in background 
My guess? I'm not an expert, but unless it is something on my end, I think it might be caused by some excessive calculations. MOLLE is an item with items with another items so perhaps some algorythms gets looped. Perhaps weight or camo (each another pouch in MOLLE adds bonus to camo) calculating system.
My demon of speed is HP Pavilion DV8000t (Centrino Duo T2050 @ 1.6GHz / GeForce Go 7600 (integrated) / 2GB RAM / Fully updated WinXP Home 32bit (I'm a necrophile \o/))
As for my AIMNAS, it's just the full package from Derpi's thread (at least this is what I intended to download ).
* - VSync ON = 60FPS, VSync OFF = 100 FPS but in both cases MOLLE causes drops to 4FPS
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Re: AIMNAS Bug reports[message #332011] |
Wed, 30 April 2014 09:54   | |
matt81
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Messages:1
Registered:January 2014 |
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Running the Latest February release. Noticed the following:
- Skorpion EVOIII A1 10mm SMG. No option (the little white star thing) to fold or unfold the stock. There is a folded version (GABBI cheat and next item Alt + W) just no option to switch between them.
- Type 81-1 Chinese 762x39 Assault rifle. Same as above no option to fold or unfold the stock.
- M1879 Reichs revolver .44 mag. There are no attachment slots for scopes/lasers or barrel attachments or anything. There are only 4 unusable slots to the right side of the weapon picture.
- Running long distances of around 100AP in turn based sometimes results in the merc halting suddenly and a stopwatch timeout thingy. Seems completely random. Sometimes won't happen for a while then happens to me a few times in a few turns. Game always continues fine but unsure why it halts merc while running.
- The Grippod appears to give the same bipod bonus when attached to a gun regardless of whether it is folded or unfolded. Shouldn't it give a bipod bonus only when in bipod mode? Otherwise what is the point of the transformation?
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