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Re: AIMNAS WF2012 Part 11[message #315237] Wed, 06 February 2013 23:07 Go to previous messageGo to next message
PET

 
Messages:32
Registered:April 2006
Location: Czech Republic
Thanks for reply, anyway do you plan continue working on the maps Wink? What is done is really awesome!
Re: AIMNAS WF2012 Part 11[message #315238] Wed, 06 February 2013 23:43 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Yes, but it will take time. Lots of time.


Re: AIMNAS WF2012 Part 11[message #315252] Thu, 07 February 2013 16:03 Go to previous messageGo to next message
GFox

 
Messages:32
Registered:January 2013
DepressivesBrot
Yes, but it will take time. Lots of time.


I apologize if I'm intruding in any way since I know that the transition to big maps in AIMNAS has been a touchy issue.

However, has any thought been given to outsourcing some of the map making?

I assume smeagol already has a some kind of vision how the rest of the maps should look and play. If that outline was given to some volunteering map makers and they were assigned sector(s) to work on, this could ease the workload considerably. Smeagol of course would do the final quality control and probably would want to make the important maps from scratch himself. Also, the agreement would not give any guarantees that the outsourced work would actually be used in the coming versions of AIMNAS but I think most people would be fine with it. Some "auditioning" might be wise as well so total hacks like me weren't given too difficult assignments (if any at all) Very Happy

There's obviously the problem of people going MIA or bailing out, but since the whole strategic map isn't fully playable anyway, it shouldn't slow the mod development down that much, if any at all. Even if some of the maps weren't finished as promised or were too shoddy to publisize as they were - they might still be partly usable by smeagol or at least offer him some ideas.

I think there would be interest in this since many of us like to fiddle with maps and stuff but making a full mod is a bit too much (and beyond capabilites of most). Also, there has been and is huge interest in AIMNAS in general and many people would like to see it in a more finished state rather sooner than later so they could play a full(er) campaign. As it has been said many times, AIMNAS has become a somewhat "standard" way of playing JA2 and it would really be a shame if the mod development dies slowly down since smeagol understandably has more important things to do with his time than create new stuff for the greedy masses - alone.
Re: AIMNAS WF2012 Part 11[message #315253] Thu, 07 February 2013 16:14 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Oh wow, that's a totally new idea we have never thought about before.


Re: AIMNAS WF2012 Part 11[message #315254] Thu, 07 February 2013 16:23 Go to previous messageGo to next message
GFox

 
Messages:32
Registered:January 2013
DepressivesBrot
Oh wow, that's a totally new idea we have never thought about before.


Very Happy

Yeah, I actually assumed it had to have been considered before.. No problem then, I'll just wait patiently and play with what I got.
Re: AIMNAS WF2012 Part 11[message #315269] Fri, 08 February 2013 22:53 Go to previous messageGo to next message
PET

 
Messages:32
Registered:April 2006
Location: Czech Republic
Its cool man! You got my morale support i spended lots of days mapping my old never finished campaigns for ub back in the days :type:
Re: AIMNAS WF2012 Part 11[message #316476] Fri, 22 March 2013 15:08 Go to previous messageGo to next message
Stelzenlaeufer
Messages:2
Registered:August 2012
I just installed the christmas Release and...

I FUCKING LOVE BIG MAPS.

First i thought "hmm its not bad" but you got so many strategic options with this maps, i really love it.

Continue the good job guys!


btw: Is the maria quest bugged/not finished? I cant get her to back to Angel, it seems like the coordinates are the bad.
Re: AIMNAS WF2012 Part 11[message #316478] Fri, 22 March 2013 18:09 Go to previous messageGo to next message
lockie

 
Messages:3897
Registered:February 2006
Location: Scotland
Lots of things are bugged , this will be awesome when finished , but ..... will it ever ? Surprised


Re: AIMNAS WF2012 Part 11[message #317493] Wed, 17 April 2013 03:11 Go to previous messageGo to next message
Zefurion

 
Messages:11
Registered:September 2012
Any working links for chrismas release yet? I've been searching for it but didnt find any.
Re: AIMNAS WF2012 Part 11[message #317495] Wed, 17 April 2013 04:50 Go to previous messageGo to next message
Sam Hotte

 
Messages:2010
Registered:March 2009
Location: Middle of Germany
Usually Depri's place has it all ... (see my sig.)
Re: AIMNAS WF2012 Part 11[message #319169] Thu, 09 May 2013 15:21 Go to previous messageGo to next message
Taro_M

 
Messages:296
Registered:November 2008
I just simply one of the most intense firefights in my JA career ever. Hilarious thing is it was the first fight you ever get to: the landing in Omerta. I used the extended range NCTH minimod and increased sight and weapon range in my INI. My god, its just perfect, even the pistols were very effective.

I just want MOAR of this shit!

So, any new on the development?

[Updated on: Thu, 09 May 2013 15:24] by Moderator

Re: AIMNAS WF2012 Part 11[message #327684] Wed, 06 November 2013 16:03 Go to previous messageGo to next message
Dyson

 
Messages:204
Registered:December 2008
Christmas is coming,

which brings me to the question if this year Santa Claus will get again a package from smeagol to spread in the world Smile

Anything ongoing?
Re: AIMNAS WF2012 Part 11[message #327821] Sat, 09 November 2013 22:16 Go to previous messageGo to next message
niculinux

 
Messages:82
Registered:January 2012
Location: Italy
User deleted, see here

[Updated on: Sun, 10 November 2013 10:00] by Moderator

Re: AIMNAS WF2012 Part 11[message #327852] Sun, 10 November 2013 14:18 Go to previous messageGo to next message
lockie

 
Messages:3897
Registered:February 2006
Location: Scotland
Quote:

User deleted, see here


What does this cryptic comment actually mean , as the link goes nowhere ?


Re: AIMNAS WF2012 Part 11[message #327853] Sun, 10 November 2013 14:20 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
He decided to repost his question as a new thread.


Re: AIMNAS WF2012 Part 11[message #327854] Sun, 10 November 2013 14:21 Go to previous messageGo to next message
lockie

 
Messages:3897
Registered:February 2006
Location: Scotland
what , another one .... Very Happy ?


Re: AIMNAS WF2012 Part 11[message #327962] Mon, 11 November 2013 21:53 Go to previous messageGo to next message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
Announcing new AIMNAS XMas release.

Yes, I know... it has been a while. My new job and my little kid have kept me more busy than I anticipated.


But thanks to Zombiehunter who more or less took over mapping, work on AIMNAS has continued in the last year (with me working in the background mostly by adding the DG mercs, backgrounds, likes/dislikes and a few more items in the last few weeks...
oh, right... and I added a few new tileset objects, but those haven't made it into the maps yet... until XMas there's still a few days left and maybe a few more maps will get finished until then).


Re: AIMNAS WF2012 Part 11[message #327963] Mon, 11 November 2013 21:58 Go to previous messageGo to next message
Sam Hotte

 
Messages:2010
Registered:March 2009
Location: Middle of Germany
Good News indeed; Santa Bear is coming ... Very Happy
Re: AIMNAS WF2012 Part 11[message #327967] Mon, 11 November 2013 22:38 Go to previous messageGo to next message
Slax

 
Messages:1449
Registered:July 2006
Location: People riding polar bears...
Merry Christmas? Merry AIMNAS!

Re: AIMNAS WF2012 Part 11[message #327970] Mon, 11 November 2013 23:08 Go to previous messageGo to next message
Gambigobilla

 
Messages:714
Registered:July 2008
Great news indeed. Is it OCTH as usual? NCTH is giving me cancer right now, i sure prefer an oldschool headshot game instead of spray-and-pray.

Also thanks for your hard work and not giving up. You guys deserve a million internet dollars.
Re: AIMNAS WF2012 Part 11[message #327973] Mon, 11 November 2013 23:49 Go to previous messageGo to next message
Zombiehunter

 
Messages:185
Registered:March 2011
Location: Franconia, Germany
Gambigobilla

Also thanks for your hard work and not giving up. You guys deserve a million internet dollars.


I'd prefer real cash Wink lol
Re: AIMNAS WF2012 Part 11[message #327997] Tue, 12 November 2013 10:15 Go to previous messageGo to next message
Gambigobilla

 
Messages:714
Registered:July 2008
I bought a lottery ticket for new year. If I get the grand prize i'll make something about it
Re: AIMNAS WF2012 Part 11[message #328170] Thu, 14 November 2013 20:35 Go to previous messageGo to next message
Dyson

 
Messages:204
Registered:December 2008
smeagol
Announcing new AIMNAS XMas release.

Yes, I know... it has been a while. My new job and my little kid have kept me more busy than I anticipated.


But thanks to Zombiehunter who more or less took over mapping, work on AIMNAS has continued in the last year (with me working in the background mostly by adding the DG mercs, backgrounds, likes/dislikes and a few more items in the last few weeks...
oh, right... and I added a few new tileset objects, but those haven't made it into the maps yet... until XMas there's still a few days left and maybe a few more maps will get finished until then).



Awesome! Great! Wonderful!

Thank you in advance!
Re: AIMNAS WF2012 Part 11[message #328916] Thu, 12 December 2013 06:04 Go to previous messageGo to next message
Victor Tadeu

 
Messages:35
Registered:February 2010
Location: Brazil
Omg... I thought AIMNAS died long time ago!

With this new XMas one, I think I will install JA2 back!
Re: AIMNAS WF2012 Part 11[message #329221] Mon, 23 December 2013 19:09 Go to previous messageGo to next message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
Here we go...

XMAS Release 2013.

Download available now.


You'll need a recent gamedir version with an exe 6553 or newer.


The version is rather untested, report any bugs you find in this thread.

It'll also be nice to get some general feedback.


I set NCTH to default, you should give it a try. On big maps with increased sight range it works quite well.

Always make a backup save game before you accept any Quests or talk to NPCs. This hasn't really been tested yet. Recruiting Ira and Dimitri in the beginning should work fine, though.

Playable maps include all maps in rows A - E. Rows F and further are off limits atm, so enter at own risk.

Garrison settings will probably need a lot of tweakign still, some sectors are probably rather empty in regards of enemies. Report anything you find here and I'll do an update asap.


Note that food system is not yet implemented.

[Updated on: Mon, 23 December 2013 19:38] by Moderator



Re: AIMNAS WF2012 Part 11[message #329224] Mon, 23 December 2013 20:35 Go to previous messageGo to next message
Maalstroom

 
Messages:344
Registered:December 2008
Location: en route to San Hermanos
How awesome can you be, Smeagol? Merry Christmas! Merry Christmas!... Merry Christmas!
Re: AIMNAS WF2012 Part 11[message #329225] Mon, 23 December 2013 20:53 Go to previous messageGo to next message
Maalstroom

 
Messages:344
Registered:December 2008
Location: en route to San Hermanos
Hi smeagol, I've given it a try, hired some mercs some of them landed with pistols ad some of them whithout any equipment at all.
Re: AIMNAS WF2012 Part 11[message #329226] Mon, 23 December 2013 21:20 Go to previous messageGo to next message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
Then you're doing something wrong. The people on irc managed to get it working properly.

What exe version are you using? Who did you hire? What is your vfs setup and folder structure?


Re: AIMNAS WF2012 Part 11[message #329227] Mon, 23 December 2013 21:30 Go to previous messageGo to next message
Maalstroom

 
Messages:344
Registered:December 2008
Location: en route to San Hermanos
the Latest development build.
Re: AIMNAS WF2012 Part 11[message #329228] Mon, 23 December 2013 22:15 Go to previous messageGo to next message
lockie

 
Messages:3897
Registered:February 2006
Location: Scotland
All working fine for me , no glitches so far !


Re: AIMNAS WF2012 Part 11[message #329240] Tue, 24 December 2013 13:26 Go to previous messageGo to next message
Jenilee

 
Messages:15
Registered:May 2011
For those interested, my database has also been updated to reflect the Xmas 2013 changes.
Re: AIMNAS WF2012 Part 11[message #329243] Tue, 24 December 2013 15:05 Go to previous messageGo to next message
lockie

 
Messages:3897
Registered:February 2006
Location: Scotland
And what IS your database ?

You never know , more of us might be interested if there were more info . Razz


Re: AIMNAS WF2012 Part 11[message #329246] Tue, 24 December 2013 15:51 Go to previous messageGo to next message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
FAQ has been updated for XMAS release 2013.


Re: AIMNAS WF2012 Part 11[message #329260] Wed, 25 December 2013 15:36 Go to previous messageGo to next message
Ramirez

 
Messages:85
Registered:January 2004
Location: M
Merry xmas and thx for the new xmas surprise!

Installed mod and did a short check and everything seems to work fine so far.

But as I like to customize my IMP gear i can't find the right weapon.xml from which mercenarygear is chosen. I tried data/tablesata/inventory/weapons.xml and dataaim/tabledata/inventory/weapons.xml.

Specifically I'm looking for the HK 417 20". Item number is 1077 and 5329 in those files. As the other stuff appears (rodandspring, reflexsight) correctly I can't figur what I'm missing here.

Thx
Re: AIMNAS WF2012 Part 11[message #329261] Wed, 25 December 2013 16:16 Go to previous messageGo to next message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
The item ID you want is probably the 5000 one, as I moved all guns to item IDs 4000+.

The easiest way to modify the stuff is to use the xml editor, though this requires possibly a quite new editor, due to usage of certain item tags that older editors won`t know and thus could delete from the files. If you have a new xml editor, I`d recommend using that one for any changes you might want to do to starting stuff.


Re: AIMNAS WF2012 Part 11[message #329263] Wed, 25 December 2013 18:29 Go to previous messageGo to next message
Ramirez

 
Messages:85
Registered:January 2004
Location: M
Thx, checked the newest version but still nothing. What bugs me is that the other stuff I change works e.g. reflex sight, rod etc.

Edit: New installation and the newest xml-editor did the job. Thx

[Updated on: Wed, 25 December 2013 21:26] by Moderator

Re: AIMNAS WF2012 Part 11[message #329265] Wed, 25 December 2013 23:00 Go to previous messageGo to next message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
Trying to use the Destroyed A.C.A Building facility in C9 results in a crash - as there is no assignment and thus no description, the popup box causes a crash due to not finding an text. Adding an assignment, like resting, removes this problem. Not sure wether this is a new bug or an old one, though.


Re: AIMNAS WF2012 Part 11[message #329269] Thu, 26 December 2013 04:10 Go to previous messageGo to next message
Eso1

 
Messages:20
Registered:January 2012

The game keeps getting this error as soon as started and starts only in windowed mode. It's a fresh install


http://i29.photobucket.com/albums/c265/Cronx210/Errorstartingja2aimnas_zps6dcb52e9.jpg
Re: AIMNAS WF2012 Part 11[message #329273] Thu, 26 December 2013 09:10 Go to previous messageGo to next message
Sowilo

 
Messages:47
Registered:April 2011
I have the same problem. (Also using a fresh installation - JA2-Gold + latest build + hotfix (english) with Windows 7)

Starting with 16 color depth.
Re: AIMNAS WF2012 Part 11[message #329276] Thu, 26 December 2013 12:37 Go to previous messageGo to previous message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
As facility type 3 refers to prison complex, I think that your exe version might not yet support interrogate prisoner. Maybe it could be possible, that your exe isn't as new as you think?


@Flugente: The desttroyed A.C.A. building in C9 allows militia training, but has no staff assignment. Same as the rebel hideout in A10.

Maybe this needs a code fix.


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