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Re: AIMNAS WF2012 Part 11[message #329469] |
Thu, 02 January 2014 12:57   | |
Dyson
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Messages:204
Registered:December 2008 |
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wolf00you must remove camo uniform from armor,use c-18 on armor,i thnik only camo uniform cant be repair
Just wanted to report, what I saw.
For ceramic plates, unrepairability seems to be a feature. They are just heavily damaged after holding a projektile.
If one can repair a 80% destroyed titan plate with C-18, shouldn't one be able to repair the ceramic plates with C-20?
I am not sure which would fit best the idea of it.
Personally, I think, some more items should be unique or evanescent.
An idea: ceramic plates, all the polymeric fibre stuff and maybe some more items should become inrepairable if they got too much damage (50%?, 70%?)
But what about the Ghillie Stuff? Normally, it is made by oneself from relativly easy gettable stuff. It should be easy to repair it. Just pin some green and brown coloured old rag over the bulletholes
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Re: AIMNAS WF2012 Part 11[message #329470] |
Thu, 02 January 2014 13:26   | |
smeagol
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Messages:2731
Registered:June 2008 Location: Bremen, Germany |
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Dyson
Just wanted to report, what I saw.
For ceramic plates, unrepairability seems to be a feature. They are just heavily damaged after holding a projektile.
If one can repair a 80% destroyed titan plate with C-18, shouldn't one be able to repair the ceramic plates with C-20?
I am not sure which would fit best the idea of it.
Personally, I think, some more items should be unique or evanescent.
An idea: ceramic plates, all the polymeric fibre stuff and maybe some more items should become inrepairable if they got too much damage (50%?, 70%?)
But what about the Ghillie Stuff? Normally, it is made by oneself from relativly easy gettable stuff. It should be easy to repair it. Just pin some green and brown coloured old rag over the bulletholes
Yes, I agree, Ghillie should be repairable. I'll fix that.
As for ceramic plates and titanium plates, you'd have to use compound on them to repair them, as already mentioned. Same with camo uniforms (I'm just way too lazy to add those combine merges for all camo uniforms + compound... they add up to something like 300 merges).
Yeah, fixed it and added the merges... wasn't as bad, as I thought.
And the A6 bug happens in other sectors with cliffs as well, I suspect it to be a very old bug, that Rowa had fixed like at least 2 years ago, but somehow it sneaked back in.
About the 40mm ammo, this has been reported earlier before, as well. No idea how to fix it. It might be related to the ammo type, the size or the magazine size (or something completely different...).
Keep on reporting, I'll probably upload the updated files this weekend.
[Updated on: Thu, 02 January 2014 14:41] by Moderator
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Re: AIMNAS WF2012 Part 11[message #329501] |
Fri, 03 January 2014 17:49   | |
smeagol
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Messages:2731
Registered:June 2008 Location: Bremen, Germany |
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Dyson
Sector B5: Drugfarm
Is the crowd intended to be there?
Nope, will have to investigate this.
Dyson
Compact Binoculars, Quality Binoculars and Nightspy don't fit in the large slots like like the Blackhawk backpoack has.
Belt feeding seems not working.
Belt feeding isn't supported yet.
Will fix the binoculars issue.
Fixed.
DysonIn turnbased mode, some combinations of weapons and backpacks (i guess) cause the items in the backpack to drop while extending collapsed stocks.
Something happens in the border sectors. I got several time the issue, that after entering e.g. C16, I can't load saved games. "ERROR loading the game". While loading an older savegame is possible, saving after this problem appears, produces corrupt savegames.
The backpacks issue is probably because the items don't fit the backpack slot (same as the binoculars probably). Can you specify which items cause this?
The issue with the border sectors is new, never happened yet to me. Don't know what's causing it. Is it only happening in C16 or other sectors as well? It might be, that it could be somehow related to Skyrider placement, not sure about that, though.
Eso1
Not sure if this is has been reported yet, but when i created a new game and hired lucky i had collapsed the stock of his FNC and then tried to pull it back out but when i tried to it said no actions available
Fixed. Thanks for reporting.
[Updated on: Fri, 03 January 2014 18:02] by Moderator
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Re: AIMNAS WF2012 Part 11[message #329514] |
Fri, 03 January 2014 20:33   | |
Dyson
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Messages:204
Registered:December 2008 |
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smeagolFixed.
Top Job!
smeagol
The backpacks issue is probably because the items don't fit the backpack slot (same as the binoculars probably). Can you specify which items cause this?
The issue with the border sectors is new, never happened yet to me. Don't know what's causing it. Is it only happening in C16 or other sectors as well? It might be, that it could be somehow related to Skyrider placement, not sure about that, though.
Ok, first the savegame problem:
It is actually my second installation of the XMAS release since christmas.
I've encountered that problem now again. Everytime, I was around the sector D16 but had visited it before. All I can say is that I was in the sector or after defeating the enemies there a second time and then left again. So, after or while this seems to be the point where something goes wrong.
I can load an autosavegame some hours before but if I immidiatly save then. The problem is there. I played several hours before it happens first and saved in between. but I have to go some days back to find a savegame, that works.
But I have also played in the XML editor, duplicating one weapon and removing the heavy weapons flag.
Second the backpack:
It happens only in turnbased mode. The 2 big pockets of the blackhawk are full. Tried it with AAC Honey Badger and SR-2 Veresk.
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Re: AIMNAS WF2012 Part 11[message #329641] |
Wed, 08 January 2014 17:38   | |
CurburtWurf
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Messages:1
Registered:December 2012 |
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Grats on the release. Downloading right now, will let you know if I find anything that hasn't been posted yet.
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