Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Mercs need food and water to survive
New feature: Mercs need food and water to survive[message #307392] Sat, 14 July 2012 15:25 Go to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
Mercs can now eat and digest food

I've implemented a food system. Basically, this (fully optional) feature works like this:

  • Every merc now has 2 new values, 'food' and 'water'. Every hour, these values are lowered (we 'digest' food and water). The amount digested depends on a base value, the kind of activity we perform, and (for water) on the temperature of the current sector.
  • If food or water levels are too low, we suffer from it. There are the following penalties:

    • Maximum possible morale is capped. Mercs aren't exactly happy if they starve.
    • Energy regeneration by sleep is lowered.
    • Our breath regenerates slower.
    • Our performance on assignments (repairing, training, etc...) is worse.
    • There is a chance that our health and strength stats will be lowered.
  • The more hungry and thirsty we are, the more severe these penalties will be. Until we die. Yes, you can and will die from not having food and water long enough. A some point you lose several health stat points every hour, condemning your merc to a slow and agonising death.
  • Stats lost by lack of food and water can be regained by doctoring. However, they can only be healed if the patient is well-fed again.
  • With stock values, you can survive about 3-4 days without water, and about three weeks without food. This is the time until you die, you will suffer much, much earlier Smile
  • Eating food works just like using a canteen: drop the food on the body in your inventory. Food can restore food and/or water points.
  • Some kinds of food can decay over time. A coloured bar indicates the status of the food (green -> good, brown -> bad), the item description gives a hint as well.
  • Decayed food gives less food and water points. It can also poison you.
  • Food can alter morale. Drinking a fine wine can improve morale, while eating the rotting carcass of a cow might lower it.
  • If your merc is low on food, indicators on his portrait will show you that. You can also see the exact food values if you hover of the life points bar.
  • Of course your mercs wont silently die if you don't pet them. once they get hungry, they will auto-feed: They will search their inventories for food and eat if necessary. That way, you can just place some food in their inventory and let them deal with it.
  • Your mercs will refuse to eat any more food if you try to fill them up. The aren't bears you know, they don't eat tons before going into winter-sleep.
  • Canteens are now truly refillable (just like the description always said). You can fill canteens by pressing 'Ctrl' + '.'. The following will happen:
  • Canteens now don't disappear if you drink from them. They will stay at 1%, this simulates them being 'empty.'

    • If there is any water tile in this sector, all canteens in the sector and in your team's inventories will get refilled.
    • Note that water in a sector can be poisonous (like in swamp sectors). Your canteens will be filled, but the resulting watermix will be unhealthy. You can get poisoned by drinking poisonous water!
    • Otherwise, the game checks if there are any water drums in this sector. Canteens will be refilled from that as long a it has any water in it.
    • A water drum is a very huge barrel of water that exists solely for this purpose: Fill a drum with water and store it in your HQ to replenish your squads water supply.
    • Only food that has any drink points can get refilled.
    • This only works if there are no enemies in the sector.
  • You can buy food at merchants all over Arulco. Best sources are the Santos brothers. Some types of food are also available at BRs (military rations and conserves).
  • Some food can drop as random loot from enemies.
  • You can now gut dead cows and bloodcats to get their flesh. It is nutritious, but your mercs will not be happy about eating raw meat...
  • Food also works in conjunction with drugs. You can set up an item to be both drug and food, both will work. For example, energy drinks work both as an adrenaline drug and lower your thirst. Note that this way, you can also allow a drug syringe to be used multiple times Smile
  • This feature only works for the mercs of your team. It doesn't affect anybody else.
  • As Alma currently has no mechants that could sell food, your mercs can now eat in th Alma Barracks cantina, it's a new kind of facility.

Some demonstration pics:

http://i50.tinypic.com/2r62t5g.jpg
Food items in sector inventory. The general tab also gives you a hint, in case you don't know wether something is food.

http://i46.tinypic.com/23rq1rb.jpg
After 2 days, this stew has decayed and is not safe to eat any more...

http://i46.tinypic.com/70xu02.jpg
... Spider ate it anyway. As it was rotting, she received 1 point of poison for this. The empty glass on her portrait signifies that she is thirsty. If she has any water in her inventory, she will consume it automatically at the next full hour.

http://i49.tinypic.com/2mfkv42.jpg
Merchants now serve a wide variety of meals and are your primary source of food and water.

http://i49.tinypic.com/2eo9ls1.jpg
Grunty is dehydrating, an his stats suffer greatly for that...

http://i47.tinypic.com/345juab.jpg
Grunty shot a cow, and spider retrieves its meat. For survival reasons. The cow would have totally done the same, I swear.

http://i50.tinypic.com/2w3ajvs.jpg
Grunty took water from a swamp in his canteen. It was unhealthy, and now he is poisoned.

There are ini settings for this in the Ja2Options.ini under 'Tactical Food Settings'. A detailed explanation is given there.

There are new xml values in Items.xml:
  • takes an UINT32. This determines the specific kind of food this item is
  • New -tag flags:
    #define WATER_DRUM	0x00000010	//16		// water drums allow to refill canteens in the sector they are in
    #define MEAT_BLOODCAT	0x00000020	//32		// retrieve this by gutting a bloodcat
    #define COW_MEAT   	0x00000040	//64		// retrieve this by gutting a cow
    

    If you want an item to be a water drum, do not only set its ItemFlag to 16, but also set to 1.

And there is a new xml file, Food.xml (JMich-specific data follows):


	7                -> the food type (set this in Items.xml) (UINT16)
        EPA                -> description (not game relevant, purely for orientation in this file) (CHAR16, length 80)
	450      -> eating the whole food gives 450 food points (INT32)
	0      -> drink or 'water' points are here (INT32)
	50   -> one eating action will use up 50% of this items status. So we can take 2 bites off of this item here (UINT16)
	1          -> morale modifier if we eat this (food decay can lower this, even negate it) (INT8)
	0        -> the rate at which the item decays (FLOAT)



Maps/SectorNames.xml now has the new entry 2 (UINT8). This determines the water quality:
  • 0 - no water here at all
  • 1 - drinkable water (rivers, water supply from houses)
  • 2 - salt water, can't drink that (until something gets implemented...)
  • 3 - there is water here, but it is poisoned (swamps and polluted sectors)

It is assumed that sectors underground have no water source at all.

For now, there can be a maximum of 128 food items. That should be enough for now Smile

If nobody can come up with good reasons why this should be excluded, I am inclined to bring this into the trunk. However, I would first like to get some feedback/critique/improving suggestions on this.

Important: Many, many thanks to Soto for this. He provided the most awesome pics for it, it would have gone mad if he hadn't done that (the pics, not the going-mad stuff).

Edit: Thanks to an idea that came up on IRC, you can now poison your water if you take it from unhealthy sources.

Edit 2: The needed trunk version is r5413, the needed GameDir version is r1472.

Edit 3: As of r6024, food intake is now non-linear. The amount of food points is reduced the more saturated you are. It is thus reasonable to eat when you are hungry - don't be a bear preparing for hibernation Smile

Also, due to very popular demand, food percentage now goes from 0% (starving, not having eaten in 3 weeks) over 100% (optimal value) to 200% (just ate a whale).

[Updated on: Fri, 26 April 2013 02:51] by Moderator



Re: Mercs need food and water to survive[message #307393] Sat, 14 July 2012 15:36 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Any critique will have to wait until it's tried out obviously , but the idea is sound .
Is it too much micro management , if so switch it off !
Good work , looking forward to trying it out .
Who's gonna be first to complain that the cow meat has been cooked wrongly ? And where's the onions , damn I wanted liver with this ... WAITER !!
and someone'll surely want a vegetarian option ... possibly vegan... wonder who ....... Very Happy


Re: Mercs need food and water to survive[message #307394] Sat, 14 July 2012 15:38 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Hmm Perfect for the DayZ zombie survival style mod Smile


Re: Mercs need food and water to survive[message #307395] Sat, 14 July 2012 15:39 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Quote:
Hmm Perfect for the DayZ zombie survival style mod


In truth , it does add gameplay ... Smile


Re: Mercs need food and water to survive[message #307396] Sat, 14 July 2012 15:42 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
@lockie: Cooking could be done via a simple item transformation. Heck, with Merges and whatnot you could create complex meals Smile

@Kaerar: That was the primary motivation for me doing this. Consider yourself inspiring Smile


Re: Mercs need food and water to survive[message #307397] Sat, 14 July 2012 15:43 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3809
Registered:July 2009
You know, when I read [Tactical Food Settings], I immediately knew what this is missing:
http://www.thinkgeek.com/images/products/zoom/c399_tactical_canned_bacon.jpg
Very Happy


Re: Mercs need food and water to survive[message #307399] Sat, 14 July 2012 16:13 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
If food does rot that fast (which is realistic for Arulco's setting), Hamous' ice crem truck with fridges becomes important ... Wink
Tho just trying to be funny with that at first, maybe it could be a serious addition that perishable food in Hamous' ICT's inventory has e.g. double durability (maybe same with cool and dark underground sectors)? And cool the beer, of course ... Wink

Would it be possible to have different facilities dependend on the 'Tactical Food Settings'? If so, when food system is enabled, facilities like bars, hospital, beach resort and similar should also replenish food and water points.

And of course we would need items like wood and matches to get a good Arulcan BBQ going on the farm sectors with the cows ... Very Happy

[Updated on: Sat, 14 July 2012 16:14] by Moderator

Re: Mercs need food and water to survive[message #307402] Sat, 14 July 2012 16:36 Go to previous messageGo to next message
The_Bob

 
Messages:407
Registered:May 2009
Location: Behind you.
Will there be crepitus tentacle soup?

Re: Mercs need food and water to survive[message #307407] Sat, 14 July 2012 18:12 Go to previous messageGo to next message
Gambigobilla

 
Messages:718
Registered:July 2008
is that tactical bacon RIS compatible?
Re: Mercs need food and water to survive[message #307408] Sat, 14 July 2012 18:21 Go to previous messageGo to next message
Colibr

 
Messages:48
Registered:June 2012
Pretty cool. Glad you included the auto-feed pattern--I think that'll address most micromanagement concerns. You had me worried with the "and digest" part of the title that the restrooms in Drassen would be seeing a lot more action.

The only thing I'm thinking here is that it would be possible for your mercs to starve to death in the early game. Neither Chitzena nor Omerta has a vendor. With 1.13 on a decent difficulty setting, taking Drassen is possible but ill advised for Day 1 (okay, at least for me). You could quickly get in a situation where your mercs die.

I wonder if it'd be possible to run a "live off the land" order to mercs in wilderness (not desert?) tiles. All mercs in the same tile would get a slow increase to food and water, tied to some related skill of that merc doing the foraging. Therefore, food and water would be best for travelling fast, defending a sector over a long period of time (being under siege for weeks isn't uncommon at all), or crossing desert environments.
Re: Mercs need food and water to survive[message #307409] Sat, 14 July 2012 18:25 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
Update: Thanks to a discussion, water sources can now be poisonous (think of swamp sectors). You can now specify the type of water sources in a sector via xml.

@Gambi: Sure. But note that if you set your Gun as 'food' via xmls, your mercs will eventually start eating them Wink

@The Bob: New food types can easily be made via xmls.

@Sam: Facility would be possible, yes. Note that there already is s 'kind' of facility: Mercs that are POWs get fed by the army (not much, but enough that they'll live. Otherwise they would starve if the player wouldn't rescue them fast.

@Colibri: If you are going to Chitzena, you can stock up at San Mona (that place has 3 vendors, which makes it the fast food center of Arulco). But yes, it is a problem that there aren't hat many vendors ingame. It'll propably be common to order huge piles of military grade food...

The current food amounts at the vendors are just stock values. Feel free to increase them (and giv note if you think that is necessary).

Also, one can, if there is no other solution possible, lower the digestion rates via the Ini, which gives you more time to find food.

[Updated on: Sat, 14 July 2012 18:30] by Moderator



Re: Mercs need food and water to survive[message #307410] Sat, 14 July 2012 19:12 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Change Hamous' name to 'Cut-me-own-throat Dibbler' and send him to Meduna , Diedranna is quickly overcome by the pungent aromas of his wares , eats some rat-onna-stick , dies , then Arulco is saved by bedtime .
Result . Smile













* A recurring character in Discworld novels .



Very damn funny .


At least I laugh .. Very Happy


Re: Mercs need food and water to survive[message #307411] Sat, 14 July 2012 19:13 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
Colibr
Re: Mercs need food and water to survive[message #307412] Sat, 14 July 2012 19:25 Go to previous messageGo to next message
RoWa21

 
Messages:2039
Registered:October 2005
Location: Austria
@flugente: thats a nice feature! dif you add this as a new starting game feature in the start new game screen? this would ve the perfect place.
once you think it is time to put it in the official svn trunk, PM me.


Re: Mercs need food and water to survive[message #307414] Sat, 14 July 2012 19:42 Go to previous messageGo to next message
Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
What's missing now are various animals and fruits growing here and there...snakes, crows, rats, rabbits, crocodiles, bats, frogs, spiders, scorpions, crabs, mushrooms and exotic fruits. Could be implemented as creatures that flee very easily or kill once you get too close.
Oh yes... *bows at community for making the pictures* My pleasure...

[Updated on: Sat, 14 July 2012 19:43] by Moderator

Re: Mercs need food and water to survive[message #307416] Sat, 14 July 2012 19:57 Go to previous messageGo to next message
Burzmali

 
Messages:241
Registered:March 2007
Location: Estonia
if the going gets real tough, why not eat dead enemies? ok, Thor was vegetarian but Razor and Haywire should have no problem :axe:
Re: Mercs need food and water to survive[message #307417] Sat, 14 July 2012 19:59 Go to previous messageGo to next message
Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
Cannibalism... I don't know... Breaking a taboo... Somethings seems wrong with it... Razz
Re: Mercs need food and water to survive[message #307418] Sat, 14 July 2012 20:04 Go to previous messageGo to next message
Gambigobilla

 
Messages:718
Registered:July 2008
I tell you what's wrong with eating enemies, there is no mayonnaise or hot sauce in Arulco.
Re: Mercs need food and water to survive[message #307427] Sat, 14 July 2012 20:21 Go to previous messageGo to next message
Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
Gambigobilla
I tell you what's wrong with eating enemies, there is no mayonnaise or hot sauce in Arulco.

I can fix that...
http://www.4privatelabel.com/images/hot_and_habenero_sauce.jpg
http://www.marions-kochbuch.de/index-bilder/mayonnaise.jpg
just say the word... Wink
Re: Mercs need food and water to survive[message #307431] Sat, 14 July 2012 22:08 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
Ok: the word.

Very Happy
Re: Mercs need food and water to survive[message #307439] Sun, 15 July 2012 04:44 Go to previous messageGo to next message
Hawkeye

 
Messages:1864
Registered:October 2005
Location: Australia
Hmm, sounds like a few mercs could have added skills. Razor with his 'Turkey Preparation' Gobble gobble gobble. Steroid could add growth hormones to the Chicken, just don't eat anything Rueben hands to you raw.

New Merc available...?

http://images.askmen.com/celebs/women/models_150/160_nigella_lawsonlarge_image-1.jpg


Re: Mercs need food and water to survive[message #307441] Sun, 15 July 2012 05:34 Go to previous messageGo to next message
Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
What we really need, are animators for wild animals. Then it's welcome to the feeding grounds. Wink
Something like this:
http://th167.photobucket.com/albums/u151/iris600tiger/Animation/th_green-snake.gif
http://www.gifs-paradise.com/animated_gifs/scorpions/animated-gifs-scorpions-04.gif
Re: Mercs need food and water to survive[message #307479] Sun, 15 July 2012 18:09 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
Absolutly amazing feature. I am looking foreward to have it in game.

I think this will indeed bring logistics to a new level because being required to carry around food and water will seriously reduce your ability to arm each merc with three or so weapons and give him a plenty of ammo and grenades. Food will eat up (hoho) LBE space and weight, forcing you to re-think the standard packages for your team.

It also is an item that is consumed all over the time regardless what your mercs do, so you have to maintain a constant "line of supply" to the nearest source - what also means that your mercs can't be away endlessly.

I also agree that there should be some kind of "in supply" facility which has a merc always in supply when he is in the respective sector. I am thinking of barracks first of all: your mercs can stay at SAM site, for example, without the need to provide for their own food; they would just eat with the other soldiers.

Another idea would be to tie it to town loyatly: A sector that can have militia and that has a certain loyatly, such as 50+%, would feed your mercs for free. This should also apply to mercs set to "Residental Homes" (either rest or patient), as well as patients in hopital.

I would not suggest to make the merc auto-supplied by facilities that are meant to allow for buying food, such as bars.

Farms could be another place for auto-supply because it would be a place for buying food but we can't have unlimted additional vendors. On the other hand, the game doesn't last for years, so farms wouldn't produce additional food during the campaign, what means this might better be places, where we can find lots of food, but once we have plundered the peseants, they don't have any more.

[Updated on: Sun, 15 July 2012 18:10] by Moderator

Re: Mercs need food and water to survive[message #307482] Sun, 15 July 2012 19:30 Go to previous messageGo to next message
Slax

 
Messages:1448
Registered:July 2006
Location: People riding polar bears...
This + fertilizer bombs. Or jenkem.
The possibilities are... ridiculous.

Re: Mercs need food and water to survive[message #307483] Sun, 15 July 2012 20:15 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
What's it going to mean for Queen D's men ?


Re: Mercs need food and water to survive[message #307484] Sun, 15 July 2012 20:18 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3809
Registered:July 2009
Nothing.


Re: Mercs need food and water to survive[message #307487] Sun, 15 July 2012 21:23 Go to previous messageGo to next message
Slax

 
Messages:1448
Registered:July 2006
Location: People riding polar bears...
Food stores to blow up/sabotage? Yes please. Very Happy
Grumble grumble, request threads, grumble...

Re: Mercs need food and water to survive[message #307488] Sun, 15 July 2012 21:46 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Quote:
Nothing.


Then that's a huge advantage handed to the enemy . Can not a system work where they have to forage also ?
If not , then I think this'll suck lemons , unfortunately . Sad


Re: Mercs need food and water to survive[message #307495] Sun, 15 July 2012 23:01 Go to previous messageGo to next message
Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
lockie
Quote:
Nothing.


Then that's a huge advantage handed to the enemy . Can not a system work where they have to forage also ?
If not , then I think this'll suck lemons , unfortunately . Sad

Well for now we have something slowing the superheroes down. I deem this more of a challenge than a failure. Also people were complaining that mercs always get the advantages... Well, HERE is a disadvantage...
Re: Mercs need food and water to survive[message #307496] Sun, 15 July 2012 23:27 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
AI is quite dumb right now. If you made them dependend on food etc., player probably would just have to sit in a Santos' bar a few days and would have defeated the whole arulcan army by then ... Wink

Re: Mercs need food and water to survive[message #307497] Sun, 15 July 2012 23:30 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Hmm , well it's worth a try anyway , but it might not be as good as we hope .


Re: Mercs need food and water to survive[message #307555] Mon, 16 July 2012 19:50 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
No need for the enemy to use something like that. There are basically two kinds of enemies: those that sit around in a town, SAM or other place where we would consider them "in supply", and those that run around attacking you, and that way usually don't live long enough to become hungry.

[Updated on: Mon, 16 July 2012 19:50] by Moderator

Re: Mercs need food and water to survive[message #307557] Mon, 16 July 2012 20:47 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
This feature only applies to your team. The most important reason for that is in the very code of the game. A bit of explanation:

The enemy soldiers do not 'exist' in this game most of the time. They are only created when we fight them in a sector. For example, the soldiers in Meduna only 'exist' once you enter their sector. Before, in the whole game, their is basically a variable somewhere that says 'there are 24 enemies here'. Only once we enter their sector, they get created, with stats, traits, colour, inventory and all that.

So in order to apply the food system to the enemy, we would have to change all that. This would not only be a MASSIVE undertaking, it would also, even if successful, put a HEAVY burden on game resources.

That's the main reason for not applying to enemies.

See it this way: Just assume that the army is either well fed, or requisites food from the poor peasants.


Re: Mercs need food and water to survive[message #307558] Mon, 16 July 2012 21:14 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Quote:
Just assume that the army is either well fed, or requisites food from the poor peasants.


Very Happy , also the Shady Lady is free for them too ?

I was thinking more along the lines of roaming enemy sent to retake a captured town , arriving fresh while we , poor sods , are starving and weak from lack of rat a tat ooie ! Smile


Re: Mercs need food and water to survive[message #307604] Tue, 17 July 2012 18:45 Go to previous messageGo to next message
TClaymore

 
Messages:35
Registered:July 2011
I'm not sure why this tickles my happy sense and the New Magazine System strikes me as too much (though granted, three-round bursts giving you a cocktail of two FMJ and a final Glaser is pretty cool), but I find myself liking this, especially with the auto-feed mechanism worked in. It does open up the floodgates for new survival mods, and even lets you interact more with the environment! Just so long as I can have a long-lasting food and water stockpile in Estoni, I'll be comfy.
Re: Mercs need food and water to survive[message #307612] Tue, 17 July 2012 19:57 Go to previous messageGo to next message
Thor

 
Messages:433
Registered:February 2007
Location: Belgium
Hello there! Hearing something about food & drinks, you calling me? Smile Anyway, I like the idea! Optional stuff like this is always awesome... Been a while for me, but I recently downloaded some v1.13 files and I saw many nice improvements since two or three years ago. Nice work, homies! Make sure to add some pills in BR's to make the marsh water drinkable. Wink
Re: Mercs need food and water to survive[message #307742] Thu, 19 July 2012 20:40 Go to previous messageGo to next message
Lamach_Head

 
Messages:425
Registered:November 2008
Location: Mars
Holy crap!!!! This. Is. Awesome.
More microing. This must go to the trunk.

One note:
According to the screenshots, the food and water levels on tooltips of mercs are shown in weird big numbers, any chance to make it show percentually?


Re: Mercs need food and water to survive[message #307766] Fri, 20 July 2012 09:53 Go to previous messageGo to next message
Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
Flugente, I got yourself some more of this 3rd world stuff ready. Although I must say that it would be easier to animate and implement critters like rabbits and deer or make it possible to find the ugliest form of nutrition: worms, maggots, insects and spiders. I googled for days without finding food they eat in 3rd world countries. And what i found was animals! Vermins and other small critters. Now... someone up to animate mice, rats or rabbits?
http://fc03.deviantart.net/fs71/f/2012/054/8/4/eat_roadkill_by_jollyjack-d4qp9hv.jpg
Re: Mercs need food and water to survive[message #307767] Fri, 20 July 2012 11:53 Go to previous messageGo to next message
buuface

 
Messages:102
Registered:October 2011
How about a merc assignment - 'forage' - where the assigned merc will automatically gather food from available resources within the sector?
Re: Mercs need food and water to survive[message #307788] Fri, 20 July 2012 23:37 Go to previous messageGo to previous message
Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
buuface
How about a merc assignment - 'forage' - where the assigned merc will automatically gather food from available resources within the sector?

What food do you want to forage? If there IS a forage system I say let's add the lowest scum food ever imaginable: maggots and worms. You mercs will hate you for it, but maggots feast upon rotten stuff and since they are alive, they are durable. Both maggots and worms deliver protein, but give extreme morale malus. Kind of a last stand food.
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