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Re: New feature: Mercs need food and water to survive[message #313943]
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Sun, 06 January 2013 04:30
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DoomOnion |
Messages:4
Registered:January 2013 Location: United States |
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I can confirm that the IoV 1.3 + 1.13 5744 with food items thrown in works like a charm.
[Updated on: Sun, 06 January 2013 04:48] by Moderator Report message to a moderator
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Civilian
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Re: New feature: Mercs need food and water to survive[message #314115]
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Thu, 10 January 2013 21:03
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Off_Topic |
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Messages:999
Registered:January 2009 |
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BrujahWhat I like the most in this mod is the difficulty it adds when trying to take Drassen right after leaving Omerta, you can't simply control the airport and the mines, getting ready for taking the middle sector and preparing for the Drassen attack with proper gear, now you need Airport for BRs, Mine for income and the bar for food.
Not to mention that until you can get a vehicle full of food you'll have to take sectors with food relatively faster... Makes you plan longer about which sectors should you go at first.
Such a simple feature that made a whole difference.
You hit the nail on the head, i really like this feature. It adds an extra dimension to the game and makes you think rather than sitting around at the start of the game.
It would be great to have it Merc specific, i.e. don't hire Grunty until you have a stocpile of Rice. If it was possible, you could even have Mercs refuse to eat a specific food. Just thinking out loud, really great work flugente.
On a side note, i've only bought coffee once, what effects does it have in game?
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Re: New feature: Mercs need food and water to survive[message #314119]
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Thu, 10 January 2013 22:56
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Brujah |
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Messages:36
Registered:January 2013 Location: Brazil |
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Off_TopicYou hit the nail on the head, i really like this feature. It adds an extra dimension to the game and makes you think rather than sitting around at the start of the game.
It would be great to have it Merc specific, i.e. don't hire Grunty until you have a stocpile of Rice. If it was possible, you could even have Mercs refuse to eat a specific food. Just thinking out loud, really great work flugente.
On a side note, i've only bought coffee once, what effects does it have in game?
I think coffee makes your shots cost more AP... But I am not sure because my mercs were drinking coffee and booze before Drassen's attack, so it could be the booze doing that... DeSantos ran out of juice, water and milk and it was too late to wait for a restock :wb:
I think a good feature would be making facilities like bars automatically feed your mercs while they rest in there so you only stock up on mercs actually doing something substancial, of course only 15$ per merc/day is a bit low since he'll be eating and drinking.
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Private 1st Class
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Re: New feature: Mercs need food and water to survive[message #314192]
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Sat, 12 January 2013 23:30
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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SlaxAny known hickups with canteen refilling at the moment? Can't get it to work in any sector.
Refilling canteens requires that your TableData/Map/SectorNames.xml has -entries. Perhaps you do not have those?
@Off_Topic: coffee is also a drug, and thus gives you the adrenaline drug effect.
[Updated on: Sat, 12 January 2013 23:31] by Moderator Report message to a moderator
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Re: New feature: Mercs need food and water to survive[message #314718]
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Fri, 25 January 2013 03:28
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cnagorneac |
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Messages:190
Registered:April 2012 |
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MonolitoHow can I order ALL of my mercs to eat at the airport or the bar at once? I'm playing 3.75 UC and I have to single click every merc and place him inside the facility. Not to mention facilities give low % of fed mercs and take 10$ an hour! Scandalous!
In strategic view you can. select first merc, then SHIFT select third merc and as a result 1rst 2nd and 3rd mercs will be selected. then you can give order for one of the mercs and it will apply to every one.
Edit: This is true for clean 1.13 so sorry if my answer is irrelevant for UC, but hope this helps.
[Updated on: Fri, 25 January 2013 03:30] by Moderator Report message to a moderator
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Staff Sergeant
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Re: New feature: Mercs need food and water to survive[message #317537]
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Thu, 18 April 2013 13:33
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Meowmers |
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Messages:13
Registered:October 2005 Location: New York |
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BrujahWhat I like the most in this mod is the difficulty it adds when trying to take Drassen right after leaving Omerta, you can't simply control the airport and the mines, getting ready for taking the middle sector and preparing for the Drassen attack with proper gear, now you need Airport for BRs, Mine for income and the bar for food.
Not to mention that until you can get a vehicle full of food you'll have to take sectors with food relatively faster... Makes you plan longer about which sectors should you go at first.
Such a simple feature that made a whole difference. ...theres a bar in the mine too.
that said im having an issue with the auto-feeding. it seems to crash when the merc is poisoned. i think the game is telling them to eat and they refuse. it would be ok (don't fill canteens in the junkyard) except Shank seems permanently poisoned for some reason.
[Updated on: Thu, 18 April 2013 13:36] by Moderator Report message to a moderator
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Private
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Re: New feature: Mercs need food and water to survive[message #317947]
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Fri, 26 April 2013 02:53
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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Update: As of r6024, and thanks to an idea of LootFragg, food intake is now non-linear. The amount of food points is reduced the more saturated you are. It is thus reasonable to eat when you are hungry - don't be a bear preparing for hibernation
Toggle Spoiler// Flugente: LootFragg had a nice idea: food intake should be non-linear.
// The idea is that for a starving person, a piece of food raises the food percentage more than it would for somebody overfed.
// I thus created the 'food integral'. The points we get from food depend on the situation we are in when we eat something
// As a result, we dont have to stuff unholy amounts of food in when we ar elow on food, but overfeeding gets harder.
// It is thus more reasonable to eat when you are hungry instead of stuffing like a bear before hibernation.
FLOAT FoodEfficiency_Primitive( FLOAT aVal )
{
return aVal - aVal*aVal/FOOD_HALF_RANGE + aVal*aVal*aVal/(3*FOOD_HALF_RANGE*FOOD_HALF_RANGE);
}
FLOAT FoodIntegral( INT32 a, INT32 b )
{
if ( a >= b )
return 0.0;
if ( a < FOOD_MIN ) a = FOOD_MIN;
if ( b > FOOD_MAX ) b = FOOD_MAX;
return ( FoodEfficiency_Primitive( (FLOAT)b ) - FoodEfficiency_Primitive( (FLOAT)a ) );
}
void AddFoodpoints( INT32& arCurrentFood, INT32 aVal )
{
// the amount of points we get depends on our current food situation and the amount of food points
INT32 intake = FoodIntegral( arCurrentFood, arCurrentFood + aVal );
arCurrentFood = min(arCurrentFood + intake, FOOD_MAX);
arCurrentFood = max(arCurrentFood, FOOD_MIN);
}
Also, due to very popular demand, food percentage now goes from 0% (starving, not having eaten in 3 weeks) over 100% (optimal value) to 200% (just ate a whale).
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Re: New feature: Mercs need food and water to survive[message #322916]
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Thu, 18 July 2013 15:56
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Fjordsen |
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Messages:12
Registered:July 2007 |
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Not sure if it was an overlook or intentional thing, but I can't refill the PET bottles in the cities like the canteen. It could be hard to find canteens, specially early on.
Other than that, great idea mate!
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Private
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