Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Mercs need food and water to survive
Re: New feature: Mercs need food and water to survive[message #313890] Fri, 04 January 2013 17:38 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Attachments? Just like armor vests.

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Captain

Re: New feature: Mercs need food and water to survive[message #313943] Sun, 06 January 2013 04:30 Go to previous messageGo to next message
DoomOnion is currently offline DoomOnion
Messages:4
Registered:January 2013
Location: United States
I can confirm that the IoV 1.3 + 1.13 5744 with food items thrown in works like a charm.

[Updated on: Sun, 06 January 2013 04:48] by Moderator

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Civilian
Re: New feature: Mercs need food and water to survive[message #313989] Mon, 07 January 2013 22:45 Go to previous messageGo to next message
WillyWonka is currently offline WillyWonka

 
Messages:120
Registered:February 2006
Location: Sweden/Sverige
DoomOnion
I can confirm that the IoV 1.3 + 1.13 5744 with food items thrown in works like a charm.


Finally, it works! Thanks Flugente and DoomOnion!



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Sergeant
Re: New feature: Mercs need food and water to survive[message #314100] Thu, 10 January 2013 10:33 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Any known hickups with canteen refilling at the moment? Can't get it to work in any sector.

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Sergeant Major
Re: New feature: Mercs need food and water to survive[message #314104] Thu, 10 January 2013 12:02 Go to previous messageGo to next message
Uriens is currently offline Uriens

 
Messages:346
Registered:July 2006
Same here, although I didn't try it with latest exe yet. Couldn't get any canteens filled at any sectors I tried, at least on WF maps.

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Master Sergeant
Re: New feature: Mercs need food and water to survive[message #314110] Thu, 10 January 2013 15:20 Go to previous messageGo to next message
Brujah is currently offline Brujah

 
Messages:36
Registered:January 2013
Location: Brazil
What I like the most in this mod is the difficulty it adds when trying to take Drassen right after leaving Omerta, you can't simply control the airport and the mines, getting ready for taking the middle sector and preparing for the Drassen attack with proper gear, now you need Airport for BRs, Mine for income and the bar for food.


Not to mention that until you can get a vehicle full of food you'll have to take sectors with food relatively faster... Makes you plan longer about which sectors should you go at first.


Such a simple feature that made a whole difference.

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Private 1st Class
Re: New feature: Mercs need food and water to survive[message #314115] Thu, 10 January 2013 21:03 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
Brujah
What I like the most in this mod is the difficulty it adds when trying to take Drassen right after leaving Omerta, you can't simply control the airport and the mines, getting ready for taking the middle sector and preparing for the Drassen attack with proper gear, now you need Airport for BRs, Mine for income and the bar for food.


Not to mention that until you can get a vehicle full of food you'll have to take sectors with food relatively faster... Makes you plan longer about which sectors should you go at first.


Such a simple feature that made a whole difference.


You hit the nail on the head, i really like this feature. It adds an extra dimension to the game and makes you think rather than sitting around at the start of the game.

It would be great to have it Merc specific, i.e. don't hire Grunty until you have a stocpile of Rice. If it was possible, you could even have Mercs refuse to eat a specific food. Just thinking out loud, really great work flugente.

On a side note, i've only bought coffee once, what effects does it have in game?

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First Sergeant

Re: New feature: Mercs need food and water to survive[message #314119] Thu, 10 January 2013 22:56 Go to previous messageGo to next message
Brujah is currently offline Brujah

 
Messages:36
Registered:January 2013
Location: Brazil
Off_Topic
You hit the nail on the head, i really like this feature. It adds an extra dimension to the game and makes you think rather than sitting around at the start of the game.

It would be great to have it Merc specific, i.e. don't hire Grunty until you have a stocpile of Rice. If it was possible, you could even have Mercs refuse to eat a specific food. Just thinking out loud, really great work flugente.

On a side note, i've only bought coffee once, what effects does it have in game?


I think coffee makes your shots cost more AP... But I am not sure because my mercs were drinking coffee and booze before Drassen's attack, so it could be the booze doing that... DeSantos ran out of juice, water and milk and it was too late to wait for a restock :wb:


I think a good feature would be making facilities like bars automatically feed your mercs while they rest in there so you only stock up on mercs actually doing something substancial, of course only 15$ per merc/day is a bit low since he'll be eating and drinking.

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Private 1st Class
Re: New feature: Mercs need food and water to survive[message #314121] Fri, 11 January 2013 01:07 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
There is such a "feeding facility" in Alama. Just have a look into facilitytype.xml and add this part to the sleazy bar facility. Shouldn't be very complicated. Smile

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Sergeant Major
Re: New feature: Mercs need food and water to survive[message #314192] Sat, 12 January 2013 23:30 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Slax
Any known hickups with canteen refilling at the moment? Can't get it to work in any sector.


Refilling canteens requires that your TableData/Map/SectorNames.xml has -entries. Perhaps you do not have those?

@Off_Topic: coffee is also a drug, and thus gives you the adrenaline drug effect.

[Updated on: Sat, 12 January 2013 23:31] by Moderator

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Captain

Re: New feature: Mercs need food and water to survive[message #314205] Sun, 13 January 2013 03:05 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Ah. That's it then. (Brute force copied AR maps.) Figured it was intelligent enough to go by map tiles.

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Sergeant Major
Re: New feature: Mercs need food and water to survive[message #314207] Sun, 13 January 2013 04:20 Go to previous messageGo to next message
Brujah is currently offline Brujah

 
Messages:36
Registered:January 2013
Location: Brazil
Slax
Ah. That's it then. (Brute force copied AR maps.) Figured it was intelligent enough to go by map tiles.


My modified "eating facility" on sleazy bars remained from standard 1.13, I didn't check Alma yet as AR + food makes your progress considerably slower.

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Private 1st Class
Re: New feature: Mercs need food and water to survive[message #314209] Sun, 13 January 2013 05:07 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Slax
Ah. That's it then. (Brute force copied AR maps.) Figured it was intelligent enough to go by map tiles.
That would require to analyze the entire map each time, and would require hardcoding of which specific tile numbers give you water and which don't - which wouldn't work for any non-standard tiles a modder comes up with. Plus there would be no way to differentiate between rivers and the sea, which would be very bad from a drinkable point of view. Not that intelligent Smile

[Updated on: Sun, 13 January 2013 05:18] by Moderator

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Captain

Re: New feature: Mercs need food and water to survive[message #314716] Fri, 25 January 2013 02:29 Go to previous messageGo to next message
Monolito is currently offline Monolito

 
Messages:18
Registered:August 2012
How can I order ALL of my mercs to eat at the airport or the bar at once? I'm playing 3.75 UC and I have to single click every merc and place him inside the facility. Not to mention facilities give low % of fed mercs and take 10$ an hour! Scandalous!

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Private
Re: New feature: Mercs need food and water to survive[message #314718] Fri, 25 January 2013 03:28 Go to previous messageGo to next message
cnagorneac is currently offline cnagorneac

 
Messages:190
Registered:April 2012
Monolito
How can I order ALL of my mercs to eat at the airport or the bar at once? I'm playing 3.75 UC and I have to single click every merc and place him inside the facility. Not to mention facilities give low % of fed mercs and take 10$ an hour! Scandalous!

In strategic view you can. select first merc, then SHIFT select third merc and as a result 1rst 2nd and 3rd mercs will be selected. then you can give order for one of the mercs and it will apply to every one.
Edit: This is true for clean 1.13 so sorry if my answer is irrelevant for UC, but hope this helps.

[Updated on: Fri, 25 January 2013 03:30] by Moderator

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Staff Sergeant
Re: New feature: Mercs need food and water to survive[message #314728] Fri, 25 January 2013 10:37 Go to previous messageGo to next message
Monolito is currently offline Monolito

 
Messages:18
Registered:August 2012
You can select all mercs at once but when you click Facility->Bar only 1 will be assigned to it.

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Private
Re: New feature: Mercs need food and water to survive[message #315100] Sat, 02 February 2013 22:14 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Flug, i wonder if you would be able (and interested) to turn the presumably not very much used online florist into some sort of BR shop for food and drug items?

Like e.g. if ordering the fruit basket to drassen some food items (e.g. fruits Wink ) are infact delivered to drassen just like stuff from BRs?
And e.g. ordering a basket full of plants brings you some herbs that can be used for making applicable sorts of drugs?

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Sergeant Major
Re: New feature: Mercs need food and water to survive[message #315101] Sat, 02 February 2013 22:19 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
This would be different from BR how?

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Captain

Re: New feature: Mercs need food and water to survive[message #315102] Sat, 02 February 2013 22:25 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Well, it would allow BR to focus on guns'n'gear again by outsourcing some stuff to another shop.

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Captain

Re: New feature: Mercs need food and water to survive[message #315103] Sat, 02 February 2013 22:38 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Yeah, just as Depri said. Smile
Would be fitting complement to the variety of NPC merchants in Arulco ...

Would be "your" shop dedicated to "your" additional features in this regard.
Perhaps could even help you in the future on tinkering with your stuff in a seperate shop without interfearing with other BR thingies or whatever. Just brainstorming ...

[Updated on: Sat, 02 February 2013 22:41] by Moderator

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Sergeant Major
Re: New feature: Mercs need food and water to survive[message #315104] Sat, 02 February 2013 22:39 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
And would only require to make an entire copy of BR. Plus having to set up a system for multiple online sellers. Forget it.

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Captain

Re: New feature: Mercs need food and water to survive[message #315109] Sat, 02 February 2013 23:54 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Flugente
And would only require to make an entire copy of BR. Plus having to set up a system for multiple online sellers.
A nice side effect, isn't it? Wink It's a recurrent topic that BR has gone over the brink and the load should be distributed among more pages even before you added stuff (like a civvie hunting store, mil supplier, black market ...)

Btw, anyone seen that guy who wanted to turn the laptop into an html parser recently? No? Figures ...

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Captain

Re: New feature: Mercs need food and water to survive[message #315979] Tue, 05 March 2013 22:24 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Update: someone asked for this recently... r5899 and GameDir r1615 add an ini option to turn off eating sounds.

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Captain

Re: New feature: Mercs need food and water to survive[message #315995] Wed, 06 March 2013 04:35 Go to previous messageGo to next message
Vince7403 is currently offline Vince7403

 
Messages:145
Registered:February 2012
You're forgetting Bobby Ray's motto: If we don't sell it, you can't get it.

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Sergeant
Re: New feature: Mercs need food and water to survive[message #316514] Sun, 24 March 2013 01:49 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Update: As of r5950, the food system no longer applies to ECPs, giving you more time with their quests ('Well, Ms. Stewart... ehm, this iks awkward. We found your son in San Mona, but we... uhm... kinda forgot to give him any food, so he... kinda... died... sorry 'bout that')

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Captain

Re: New feature: Mercs need food and water to survive[message #316521] Sun, 24 March 2013 13:37 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Don't forget to give him clean underwear , cause she won't forgive you ... Razz

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Captain

Re: New feature: Mercs need food and water to survive[message #317537] Thu, 18 April 2013 13:33 Go to previous messageGo to next message
Meowmers is currently offline Meowmers

 
Messages:13
Registered:October 2005
Location: New York
Brujah
What I like the most in this mod is the difficulty it adds when trying to take Drassen right after leaving Omerta, you can't simply control the airport and the mines, getting ready for taking the middle sector and preparing for the Drassen attack with proper gear, now you need Airport for BRs, Mine for income and the bar for food.


Not to mention that until you can get a vehicle full of food you'll have to take sectors with food relatively faster... Makes you plan longer about which sectors should you go at first.


Such a simple feature that made a whole difference.
...theres a bar in the mine too.

that said im having an issue with the auto-feeding. it seems to crash when the merc is poisoned. i think the game is telling them to eat and they refuse. it would be ok (don't fill canteens in the junkyard) except Shank seems permanently poisoned for some reason.

[Updated on: Thu, 18 April 2013 13:36] by Moderator

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Private
Re: New feature: Mercs need food and water to survive[message #317552] Thu, 18 April 2013 21:45 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
hmm. Please specify our revision, and, if possible, provide a savegame.

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Captain

Re: New feature: Mercs need food and water to survive[message #317947] Fri, 26 April 2013 02:53 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Update: As of r6024, and thanks to an idea of LootFragg, food intake is now non-linear. The amount of food points is reduced the more saturated you are. It is thus reasonable to eat when you are hungry - don't be a bear preparing for hibernation Smile

Toggle Spoiler


Also, due to very popular demand, food percentage now goes from 0% (starving, not having eaten in 3 weeks) over 100% (optimal value) to 200% (just ate a whale).

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Captain

Re: New feature: Mercs need food and water to survive[message #317948] Fri, 26 April 2013 03:12 Go to previous messageGo to next message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
Very nice update, thank you for your formidable work Flugente!

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Master Sergeant
Re: New feature: Mercs need food and water to survive[message #321334] Mon, 03 June 2013 21:05 Go to previous messageGo to next message
niculinux is currently offline niculinux

 
Messages:77
Registered:January 2012
Location: Italy
Great feature!!

I've tryed it out, but it makes the game virually umplayable, or maybe that's my incompetence? xD

Anyway, eating food would make health regenerating more faster or not? (I mean bandaged wounds) If no, please in the future will make also that? Thanks!

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Corporal
Re: New feature: Mercs need food and water to survive[message #321342] Mon, 03 June 2013 22:26 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
You do need to supply food to your mercs, you know..

niculinux
Anyway, eating food would make health regenerating more faster or not? (I mean bandaged wounds) If no, please in the future will make also that? Thanks!
No, I will not replace a logical and balanced health system with nineties-sidescroller nonsense. Eating food does not mend bones, even if crappy games tell you so.

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Captain

Re: New feature: Mercs need food and water to survive[message #321351] Tue, 04 June 2013 01:17 Go to previous messageGo to next message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
Quote:
No, I will not replace a logical and balanced health system with nineties-sidescroller nonsense. Eating food does not mend bones, even if crappy games tell you so.

:clap:

Some more micro management doesn't mean the game is unplayable. You just have to resupply sometimes, have a big lunch and stock in your bags before you go back in the country.

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Master Sergeant
Re: New feature: Mercs need food and water to survive[message #322463] Sat, 06 July 2013 01:14 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
As of GameDir r1696, Darrel (of the Hicks family) now sells farm products. Makes sense for a farm with a lot of cows to sell milk. This also creates a slight dilemma, as killing the hicks then removes a source of food.

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Captain

Re: New feature: Mercs need food and water to survive[message #322916] Thu, 18 July 2013 15:56 Go to previous messageGo to next message
Fjordsen

 
Messages:12
Registered:July 2007
Not sure if it was an overlook or intentional thing, but I can't refill the PET bottles in the cities like the canteen. It could be hard to find canteens, specially early on.
Other than that, great idea mate!

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Private
Re: New feature: Mercs need food and water to survive[message #322922] Thu, 18 July 2013 20:18 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
That is intentional. The player has to find canteens, or take along more waterbottles.

If you don't like it, setting 1 on the PET bottle in Items.xml will make it refillable, too.

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Captain

Re: New feature: Mercs need food and water to survive[message #322940] Fri, 19 July 2013 02:35 Go to previous messageGo to next message
Fjordsen

 
Messages:12
Registered:July 2007
Flugente
That is intentional. The player has to find canteens, or take along more waterbottles.

If you don't like it, setting 1 on the PET bottle in Items.xml will make it refillable, too.


That's a good solution, cheers! Smile

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Private
Re: New feature: Mercs need food and water to survive[message #324458] Thu, 29 August 2013 23:13 Go to previous messageGo to next message
Shadow21 is currently offline Shadow21

 
Messages:328
Registered:November 2001
Location: on route to San Hermanos
any chance to have merc auto refill their canteens if they are in a sector with fresh water? i like the feature but its really tedious to have mercs who are on assignement run out of water in their canteen and having to load the sector to refill them. or maybe a button on the strategic screen.

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Master Sergeant
Re: New feature: Mercs need food and water to survive[message #324481] Fri, 30 August 2013 11:19 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
Sandro included an auto-fill shortcut:

Canteens are now truly refillable (just like the description always said). You can fill canteens by pressing 'Ctrl' + '.'. The following will happen:
Canteens now don't disappear if you drink from them. They will stay at 1%, this simulates them being 'empty.'
If there is any water tile in this sector, all canteens in the sector and in your team's inventories will get refilled.
Note that water in a sector can be poisonous (like in swamp sectors). Your canteens will be filled, but the resulting watermix will be unhealthy. You can get poisoned by drinking poisonous water!
Otherwise, the game checks if there are any water drums in this sector. Canteens will be refilled from that as long a it has any water in it.
A water drum is a very huge barrel of water that exists solely for this purpose: Fill a drum with water and store it in your HQ to replenish your squads water supply.
Only food that has any drink points can get refilled.
This only works if there are no enemies in the sector.

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First Sergeant

Re: New feature: Mercs need food and water to survive[message #324487] Fri, 30 August 2013 13:01 Go to previous messageGo to previous message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
As far as I understood, shadow dislikes having to enter tactical and pressing CTRL+.
He preferred if mercs being on assignments like training in a sector with water present,
1. they would not drink from their personal inventory but directly out of sector so that their canteens need no refilling at all (but they still drink automatically when thirsty),
or
2. they drink from personal inventory, but this gets refilled automatically without player having to issue any refill command,
or
3. that there was a button for "refill all canteens" in strategic UI.

Sounds like a convenient idea to me, but I have no clue about feasibility (and since flug dislikes messing with UI, 3. is probably no option here Wink )

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Sergeant Major
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