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Bloodcats[message #308009] Tue, 24 July 2012 00:19 Go to next message
DrDeath is currently offline DrDeath

 
Messages:6
Registered:October 2008
Hi,

I am playing v1.03 and have a couple of obscure bloodcat-related questions. I'm guessing it requires a snoop at the code to be able to work out the answers, which is beyond me. Would like to hear the views of an expert on Arulcan fauna.

1. Do random bloodcat ambushes "on the road" still occur in the ambush sectors after talking to Auntie (but before completing her quest).
2. Is there a limit to the number of ambushes that can occur in a given time period?
3. If you are ambushed in a sector and kill all the cats there, can you ever be ambushed in that sector again?
4. After killing the bloodcats in the lair (irrespective of being on the quest), will bloodcat ambushes cease to occur?

I really like the presence of bloodcats in my games, especially in 3-way combat with Deidranna's wandering patrols, but they seem to have disappeared - and the only thing I can think of is that I talked to Auntie.
I have encountered bloodcats subsequent to talking to her, but strangely I wasn't ambushed (which I didn't think was possible)...

Never thought I'd miss seeing the message you get when all your troops are dead or dying to the merciless bloodcats!

Thanks!





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Private
Re: Bloodcats[message #308010] Tue, 24 July 2012 00:42 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
DrDeath
I'm guessing it requires a snoop at the code to be able to work out the answers

That would be the best solution. Probably, people around here can come up with the right answers without checking back, though.

1. Not sure. Would tend towards "yes, they will still occur".
2. No.
3. Yes.
4. No, they won't cease. Maybe they will be less likely?
(all answers "as far as I remember")

Note: Bloodcat ambushes can't occur in every sector. There are some sectors which have a certain possibility for a bloodcat ambush to occur. Maybe you have not visited those sectors as regular as before and that's why you don't get ambushes anymore?

[Updated on: Tue, 24 July 2012 00:42] by Moderator

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Master Sergeant
Re: Bloodcats[message #308075] Wed, 25 July 2012 00:16 Go to previous messageGo to next message
DrDeath is currently offline DrDeath

 
Messages:6
Registered:October 2008
Thanks for reply. I'm aware of the various sectors with ambush potential - found an excellent map elsewhere in the forums which has all that on it.

Anyhow, done some more testing - managed to finally trip an ambush (poor Flo!) So No. 1 is definitely yes...

I'm still dubious about repeat bloodcat ambushes in a sector. If this was possible you could (in theory) just do repeated cancelled movement orders to trigger multiple ambushes. Either I've been really unlucky or ambushes can only occur once per sector (having slaughtered the bloodcats and recorded it in the history log).

Will try leaving a survivor cat (hopefully it will turn out to be a heavily pregnant female with a litter of flesh-hungry bloodkittens on the way Razz)

Going to have to let Auntie sweat a little longer before before looking into (4). With one nephew rotting in Tixa and another one fending off hordes of Crepitus, I can't imagine why she is so fixated on the cute and mostly harmless kittens...

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Private
Re: Bloodcats[message #308094] Wed, 25 July 2012 10:36 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
DrDeath
TI'm still dubious about repeat bloodcat ambushes in a sector. If this was possible you could (in theory) just do repeated cancelled movement orders to trigger multiple ambushes. Either I've been really unlucky or ambushes can only occur once per sector (having slaughtered the bloodcats and recorded it in the history log).

I'm quite confident that you can have multiple bcat ambushes in one sector even after killing all bcats there.
But atm, I don't have any proof at hand... so there is a certain possibility that I'm wrong after all. :professor:

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Master Sergeant
Re: Bloodcats[message #308139] Thu, 26 July 2012 02:13 Go to previous messageGo to next message
Burzmali is currently offline Burzmali

 
Messages:248
Registered:March 2007
Location: Estonia
when (or if) you'll try v1.13 latest mods, you'll meet something called "traits". (luckily can be turned off.) among other things those "traits" mean that Shank & Flo stink so bad that bloodcats will never ambush a squad one of them is travelling with...

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Sergeant 1st Class
Re: Bloodcats[message #308166] Thu, 26 July 2012 14:46 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
@ dr death,

that map is for vanilla - there's a bloodcat.xml now

data-1.13\tabledata\map\bloodcatplacements

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Captain
Re: Bloodcats[message #308167] Thu, 26 July 2012 14:48 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
1.03 looks pretty vanilla to me.

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Captain

Re: Bloodcats[message #308169] Thu, 26 July 2012 16:07 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
argh - got a two day old daughter - don't expect me to watch out for every bloody digit :karate:

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Captain
Re: Bloodcats[message #308171] Thu, 26 July 2012 17:18 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Logisteric
argh - got a two day old daughter - don't expect me to watch out for every bloody digit :karate:
But that's in way how you distinguished girl from boy ... Wink
Congrats!

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Sergeant Major
Re: Bloodcats[message #308175] Thu, 26 July 2012 17:25 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
thx: easy 3 girls - one boy -> two more boys and i've got a full imp-set

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Captain
Re: Bloodcats[message #308406] Mon, 30 July 2012 17:55 Go to previous message
DrDeath is currently offline DrDeath

 
Messages:6
Registered:October 2008
@ Burzmali - lol - I hope you have a counter-trait to that ("catfood") which increases ambush chance on certain other mercs! I've observed that small squad, poorly equipped, low level, wounded and fatigued seems to guarantee an ambush, whereas a squad of six level 10 silenced-P90-dual-wielding mercs never get mugged.

Burzmali
when (or if) you'll try v1.13...

re. 1.13 - Definitely a case of 'when'. I just hope some of my favourite exploits will still work Smile

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