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Re: goc_man SCIs[message #309302] Sun, 19 August 2012 17:20 Go to previous messageGo to next message
Lexx

 
Messages:62
Registered:June 2009
Location: Germany
Thought so. Would be nice if that could be done for fullscreen as well, because it is quite annoying to disabled one monitor all the time, and moving all the icons back to their old places, etc. Would be easier if the mouse simply wouldn't leave the screen.
Re: goc_man SCIs[message #309473] Fri, 24 August 2012 02:44 Go to previous messageGo to next message
Dershamc903

 
Messages:24
Registered:September 2009
So glad that someone is still making SCIs, I'm one of those noobs that can't install anything too complicated. I was curious to try the zombie features but an option for it doesn't show up in preferences. I noticed that I can adjust the features in the ini editor, but there doesn't appear to be an obvious way to get the game to use them. Is there something extra i need to do to get the zombie features to work?
Re: goc_man SCIs[message #309474] Fri, 24 August 2012 16:25 Go to previous messageGo to next message
RoWa21

 
Messages:2039
Registered:October 2005
Location: Austria
Dersham
So glad that someone is still making SCIs, I'm one of those noobs that can't install anything too complicated. I was curious to try the zombie features but an option for it doesn't show up in preferences. I noticed that I can adjust the features in the ini editor, but there doesn't appear to be an obvious way to get the game to use them. Is there something extra i need to do to get the zombie features to work?


The EXE you play has the Zombie-Feature disabled, that's why it does not show up in the ingame option screen.


Re: goc_man SCIs[message #309476] Fri, 24 August 2012 17:43 Go to previous messageGo to next message
Slax

 
Messages:1435
Registered:July 2006
Location: People riding polar bears...
Could do with a new SCI right about now. Just saying, what with all the new graphical stuff and all.
...with links to various Skydrives for all those zombie and update lovers. Very Happy

Re: goc_man SCIs[message #309477] Fri, 24 August 2012 17:51 Go to previous messageGo to next message
RoWa21

 
Messages:2039
Registered:October 2005
Location: Austria
@all: I have also updated the SVN GameDir with the latest 5520 executables.
https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir


Re: goc_man SCIs[message #309497] Sat, 25 August 2012 13:25 Go to previous messageGo to next message
ColCool

 
Messages:13
Registered:March 2011
Oh dear. What happened Surprised

[13.3681] : ERROR : File     :  vobject.cpp
Line     :  965
Location :  BltVideoObjectToBuffer
  Video object index is larger than the number of subimages


Game crashes whenever I hit the "." key irrespective whether weapon has scope or nothing on it Sad

Using:
- AR mod
- JA2_EN_Release_5485.exe
Re: goc_man SCIs[message #309498] Sat, 25 August 2012 13:26 Go to previous messageGo to next message
tais

 
Messages:807
Registered:February 2008
Location: NL
You seem to be missing graphics and that's probably caused by the combo of AR and a very new exe or not grabbing the right gamedir data


Re: goc_man SCIs[message #309650] Thu, 30 August 2012 13:28 Go to previous messageGo to next message
LungMa

Messages:2
Registered:May 2010
Any news on when we

[Updated on: Thu, 30 August 2012 14:22] by Moderator

Re: goc_man SCIs[message #309651] Thu, 30 August 2012 13:38 Go to previous messageGo to next message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
first make an svn update and then you can download the latest builds from here:

https://skydrive.live.com/?cid=013a6926eac52083&id=13A6926EAC52083%21202
Re: goc_man SCIs[message #309728] Sat, 01 September 2012 15:50 Go to previous messageGo to next message
ColCool

 
Messages:13
Registered:March 2011
Tais
You seem to be missing graphics and that's probably caused by the combo of AR and a very new exe or not grabbing the right gamedir data


Derp. So it seems just grabbing a new exe doesnt work anymore these days :oops: Now everything works.
Re: goc_man SCIs[message #309732] Sat, 01 September 2012 19:12 Go to previous messageGo to next message
tais

 
Messages:807
Registered:February 2008
Location: NL
ColCool

Derp. So it seems just grabbing a new exe doesnt work anymore these days :oops: Now everything works.


This has never worked when something got added to gamedir to support a new feature in the exe, the newer exe will search for the files that are required, if these files are missing then no game.


Re: goc_man SCIs[message #310069] Thu, 13 September 2012 12:15 Go to previous messageGo to next message
Voteslave

 
Messages:30
Registered:July 2005
goc_man
goc_man Single Click Installers
---------------------------------------------------
just one for now...
1.13 Unstable release
r5412 SVN revision 1473 --> D O W N L O A D

Installation:
- Make a fresh install of Ja2.



Hi

When you say a fresh install does it matter what version e.g. i have the gold one but do i need to patch it at all (and if so to what) before i apply your mod?

thanks
Re: goc_man SCIs[message #310070] Thu, 13 September 2012 12:24 Go to previous messageGo to next message
Gambigobilla

 
Messages:717
Registered:July 2008
No need for pathces. Just install the game and paste over the contents of SCI.
Re: goc_man SCIs[message #310145] Fri, 14 September 2012 13:17 Go to previous messageGo to next message
Voteslave

 
Messages:30
Registered:July 2005
Any idea when the next SCI is out? Not chasing, just that there is an update to the Arulco revisited mod in the next few days and if the next SCI is going to be soonish i'll wait until both are out before starting a new campaign.

[The Arulco Revisited mod seems to work ok with thsi SCI which is cool - though only played a few battles as a test]
Re: goc_man SCIs[message #310146] Fri, 14 September 2012 13:23 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3802
Registered:July 2009
Sorry to say that, but to me this looks like the typical one-shot effort we have seen several times already and I doubt there'll be a sequel.


Re: goc_man SCIs[message #310147] Fri, 14 September 2012 13:29 Go to previous messageGo to next message
Voteslave

 
Messages:30
Registered:July 2005
ok thanks

shame if thats the case - he did a great job get everything working and easy for people like me, must have been a lot of work, so a big thanks from me

may give the SVN a try

cheers

Re: goc_man SCIs[message #310149] Fri, 14 September 2012 13:33 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3802
Registered:July 2009
It's not actually. It's the same amount as installing via SVN and zipping up the contents - it's easy, give it a try Smile


Re: goc_man SCIs[message #310540] Sun, 23 September 2012 18:28 Go to previous messageGo to next message
Mephi

 
Messages:7
Registered:August 2011
Location: Free-castle,Blackforest, ...
Thx for the SCI! I
Re: goc_man SCIs[message #312389] Sat, 24 November 2012 07:55 Go to previous messageGo to next message
goc_man

 
Messages:111
Registered:November 2007
Location: Croatia
...bump...new version
Re: goc_man SCIs[message #312613] Thu, 29 November 2012 10:34 Go to previous messageGo to next message
goc_man

 
Messages:111
Registered:November 2007
Location: Croatia
Update:
- new unstable SCI
- added Arulco Revisited, AFS, and Urban chaos SCIs.
Unstable versions of these are on the way, just need to test and adjust some stuff.
Re: goc_man SCIs[message #312806] Wed, 05 December 2012 17:10 Go to previous messageGo to next message
K0ukku

 
Messages:192
Registered:December 2009
Thanks for new SCIs.
Re: goc_man SCIs[message #313576] Wed, 26 December 2012 22:07 Go to previous messageGo to next message
Bambusar

 
Messages:64
Registered:July 2012
i tried UC SCI

you have two files but i can extract only first one with 7zip (cant extract it with winRaR)

i tried running game with only files that came from first extracted 7z file and it is working OK for now, i will report if there will be any missing files

not really sure, maybe 7zip uses both files while extracting (i had both of them in same map) but GUI doesnt show usage of second file



first file: SCI_1.13_4870+UCv3.65.1.7z.001 199MB-extracted 967MB
second file: SCI_1.13_4870+UCv3.65.1.7z.002 104MB


edit: yes it appears that 7-zip uses both files, just make sure you have both files in same map and extraction should work (if you put second file in diferent map extraction doesnt work)


working great for now, thx
Re: goc_man SCIs[message #313615] Thu, 27 December 2012 12:54 Go to previous messageGo to next message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
As far as I know , both files extract together , you only have to extract one .


Re: goc_man SCIs[message #313769] Tue, 01 January 2013 20:53 Go to previous messageGo to next message
johrael

 
Messages:27
Registered:June 2011
Wanna ask if this is a bug:

Playing Arulco Revisited on Revision5702, the trigger group doesn't seem to be able to attach itself to any of the weapons, even those listed as being able to use a trigger group.

Also, how to you attach the G36 rail kit to get a G36 with RAS?
Re: goc_man SCIs[message #314662] Thu, 24 January 2013 01:07 Go to previous messageGo to next message
Dershamc903

 
Messages:24
Registered:September 2009
Thank you for the new single click installers goc_man!
Re: goc_man Single Click Installers[message #315560] Mon, 18 February 2013 19:36 Go to previous messageGo to next message
Peal

 
Messages:251
Registered:August 2007
Location: Germany
goc_man

Arulco Revisited on Revision5702 --> D O W N L O A D


Seems like the skill system is buggy, Danny for example is only a Doctor, but not Ambidextrous. MercProfiles.xml under 1.13 data has Ambidextrous for Danny.

Also other Mercs do have the problem, that they only have 2 Skills while in MercProfiles there are 3.

And on IMP creation, you can only choose 2 major skills like Gunslinger/Marksman and not Gunslinger/Marksman/Hunter

So there is a bug somewhere.
Re: goc_man Single Click Installers[message #318346] Wed, 01 May 2013 15:46 Go to previous messageGo to next message
Falloutvictim
Messages:4
Registered:December 2010
Hi everyone!

I have installed the "Arulco Revisited on Revision5702" mod and have a couple of questions.
First, how on earth do you refill the canteens (I know the ctrl+. but I mean must I be in specific sectors to do that, or must i hold the canteen, or be near water). I suppose that in the same manner i will be able to refill the drums?

Also, i rushed to get maddog but he wasnt there... Sad
Re: goc_man Single Click Installers[message #318349] Wed, 01 May 2013 15:51 Go to previous messageGo to next message
Flugente

 
Messages:3339
Registered:April 2009
Location: Germany
Hi Falloutvictim, welcome to the pit!

Refilling canteens works if the sector you are in is defined to have a water source. That definition is done in TableData/Map/SectorNames.xml. If it has 1 (or 3, which has a nasty side-effect), refilling is possible. Perhaps your version of the mod does not have these entries. Refilling drums works the same way, yes.


Re: goc_man Single Click Installers[message #318361] Wed, 01 May 2013 17:20 Go to previous messageGo to next message
Falloutvictim
Messages:4
Registered:December 2010
You are actually right! I cant find the entries :s
Re: goc_man Single Click Installers[message #319821] Thu, 16 May 2013 10:02 Go to previous message
GaBChriS

 
Messages:9
Registered:May 2013
YO sirs, does the 5702SCI work with IoV? Smile
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