Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Demise of Man » This mod is dead?
This mod is dead?[message #308267] Sat, 28 July 2012 00:07 Go to next message
Manestic

 
Messages:18
Registered:July 2012
Location: The Netherlands

Is this mod dead?
Re: This mod is dead?[message #308282] Sat, 28 July 2012 01:54 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Nup . What makes you say that ?


Re: This mod is dead?[message #311044] Tue, 09 October 2012 14:20 Go to previous messageGo to next message
Hawkeye

 
Messages:1657
Registered:October 2005
Location: Australia
Can someone tell me if Alien Overlord is different from Demise of Man? I recently acquired Alien Overlord, but did notice it also comes with DOM, trouble is DOM doesn't work, and Alien Overload seems totally out of control for me being new to this whole Sci-Fi experience.


Re: This mod is dead?[message #311046] Tue, 09 October 2012 15:39 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Haven't heard of Alien Overlord , where did you get this from ?


Re: This mod is dead?[message #311064] Wed, 10 October 2012 01:46 Go to previous messageGo to next message
Hawkeye

 
Messages:1657
Registered:October 2005
Location: Australia
Errr I plead the fifth! Re-reading some old mails I think it's a closed release for now. Seems it's a follow up from Demise of Man, which would account for why I'm so lost.

Anyone know where I can access the latest DOM? my exe dated 23/11/2010 doesn't want to play, it just goes black and then drops out before even the loading screen. Otherwise I'll see if I can chase up where I got it from originally.


Re: This mod is dead?[message #311065] Wed, 10 October 2012 02:13 Go to previous messageGo to next message
Scheinworld

 
Messages:907
Registered:December 2007
Location: Baltic Sea, Germany
Hi Hawk,

Nice to talk with you about something else apart from VR topics!

All Demise of Man builds can be found here:

http://kermi.pp.fi/JA_2/Mods_Vanilla/Demise_of_Man/

I hope it works for you!


Best regards; Schein...

[Updated on: Sun, 27 November 2016 13:41]



Re: This mod is dead?[message #311066] Wed, 10 October 2012 02:17 Go to previous messageGo to next message
Hawkeye

 
Messages:1657
Registered:October 2005
Location: Australia
Thanks, so is this just a case of copying these files over the old ones I have installed to play? Or should I reinstall the lot again?

Might be worth getting a new sticky or download page for this latest build elsewhere on this DOM sub forum, the main thread is a bit out of date now.


Re: This mod is dead?[message #311067] Wed, 10 October 2012 02:58 Go to previous messageGo to next message
Scheinworld

 
Messages:907
Registered:December 2007
Location: Baltic Sea, Germany
No problem Hawk!

Hawkeye
Thanks, so is this just a case of copying these files over the old ones I have installed to play? Or should I reinstall the lot again?


That's difficult to say. I don't know when and which version you've installed? At least two of them exist and the versions I have here I've also uploaded to Kermi's FTP some time ago. So it's probably better to be on the safe side and make a new install of the latest(?) "ja2 DoM" build you can find here:

http://kermi.pp.fi/JA_2/Mods_Vanilla/Demise_of_Man/


After that I would copy the files from the update above (= Demise of man.exe and phalanx.sti) into the specific folders and replace any existing files. Well, that's the way I would do it, but please be aware that I couldn't test the new build myself yet. I really regret that, but hopefully I find the time to play this mod in the future.

[Updated on: Sun, 27 November 2016 13:42]



Re: This mod is dead?[message #311071] Wed, 10 October 2012 06:27 Go to previous messageGo to next message
Hawkeye

 
Messages:1657
Registered:October 2005
Location: Australia
Hmm, seems to be having issues with new install. Fonts seem empty apart from Tinyfont, so I copied some missing ones from another JA install, but can't seem to find CLOCKFONT.sti, which is preventing the game from loading. Anybody have this file handy?


Re: This mod is dead?[message #311076] Wed, 10 October 2012 13:11 Go to previous messageGo to next message
Scheinworld

 
Messages:907
Registered:December 2007
Location: Baltic Sea, Germany
Just extract the following Fonts file into the main folder of your JA2 install:

http://kermi.pp.fi/JA_2/Patches/Other/Fonts_JA2_Gold.zip

Otherwise it sounds like a corrupt JA2 install you have and if it doesn't work with the Fonts file too I would try to install JA2 again.

I always make a new copy of my installed JA2 game so there is no need to use my CD over and over again and I can have several mods and 1.13 versions on my hard disk at the same time.

Good luck!


Edit:

I know Callahan recommended v1.12 or lower as install base for his Demise of Man Mod, but I wanted to get it to work with v1.13 as well and it works with the older v1.13 release [502].

[Updated on: Thu, 15 October 2015 02:21]



Re: This mod is dead?[message #311093] Thu, 11 October 2012 06:56 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
About that Alien Overlord thing... Come on, I am starving here, can you throw me a bone - pleeeeeease?!


Re: This mod is dead?[message #311096] Thu, 11 October 2012 10:33 Go to previous messageGo to next message
Hawkeye

 
Messages:1657
Registered:October 2005
Location: Australia
You might have to contact Callahan direct. I think he did mention it briefly in the main DOM thread, think it's more of a work in progress.


Re: This mod is dead?[message #311811] Mon, 05 November 2012 22:43 Go to previous messageGo to next message
wolf00

 
Messages:1131
Registered:September 2006
Location: Czech Republic

i have instaled dom v5 on ja2 gold [1.12] but i have trouble,my merc have in combat 10-15 action points maximum ...
Re: This mod is dead?[message #311821] Tue, 06 November 2012 03:03 Go to previous message
Hawkeye

 
Messages:1657
Registered:October 2005
Location: Australia
I had the same problem, but that's because DOM uses a shorter/quicker turn mode during combat. To revert back to the vanilla action points set:

SHORT_TURNS = 0

In the JA2options.ini and you're ready to rock n roll.


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