Molotovs[message #308965]
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Sun, 12 August 2012 04:13
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Saibot |
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Messages:198
Registered:September 2009 |
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Anyone else experience problems trying to use them, where they end up practically worthless? I just had a bunch of enemies sit inside what looked like a solid wall of fire(formed by 2 strategically placed cocktails, not to mention grenades were chucked into the fire to pin them there), and come out barely scratched to pick apart my team.
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Staff Sergeant
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Re: Molotovs[message #311693]
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Thu, 01 November 2012 16:54
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Sigurd |
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Messages:13
Registered:October 2012 |
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To me, molotovs are so awesome that they remain useful for the whole game. They do work, but maybe amidst the flame simulation you miss the actual damage dealt to enemies? It's difficult to perceive the damage dealt by molotovs, I give you that. But they do work.
First, they do a decent, very decent damage.
Secondly, they light up the nights (unconfirmed, but every time I use them in night ops they seem to reveal a few squares around).
Thirdly, they fit perfectly in the TIMS pack's canteen slot. Since there's no use for canteens but you do need the TIMS, carrying them is "free".
Fourth, sometimes the enemies try to "cross" the flames and burn themselves up.
Fifth, gas is useless because you cannot relay on enemies not wearing masks. If you can't, then why would you carry mustard or tear? Take molotovs instead.
Sixth, there's a virtual unlimited supply of them since you can buy alcohol in bars by the tenths and rags are very easy to produce. In the Drassen counter-attack, they always save my life.
I was surprised to see that there are no incendiary grenades or shells for mortars, for example. A definite worth-adding thing for future releases.
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