Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Covert operations
New feature: Covert operations[message #309312] Mon, 20 August 2012 01:08 Go to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
New game mechanic: Covert Operations

There is now a new major trait selectable on the IMP website:
http://i47.tinypic.com/iy2yvs.jpg
Covert Operations will let you play as a spy. The following story shall illustrate this before I explain this feature in detail.

When the liberation of Arulco began, it was of the outmost importance for the rebels to deny the airspace to the army. The north-east SAM was their first target.

The revolution leader, knowing full well how fortified the military installation was, resolved to sending one woman to destroy it. This shall be her story.

http://i46.tinypic.com/28vahxu.jpg
Irina was an expert spy. She would blend in in Arulco. She could play the role of a helpless peasant woman just as well as that of a ruthless elite royal guard. This assignment would be a walk in the park, and pay her handsomely.

http://i48.tinypic.com/2v2gpc0.jpg
After arriving in Arulco, she checked her gear. She had 2 packs of C4 that she could detonate remotely, that should suffice. In the ruins she found something invaluable: arulcan clothes, left over from some poor woman that had left this ruined city long ago. If she put these on...

http://i47.tinypic.com/fjf48o.jpg
... nobody would be able to tell the difference between her and a local civilian.

http://i47.tinypic.com/33dli4i.jpg
With her head lowered, she could bass by the patrols on the road to Drassen. While making a pause to eat in Drassen she even dared to talk to the local militiaman, those fools had no idea who she was. She silently chuckled, this was too easy.

However, she knew that the patrols on SAM site would more alert. They would eye anyone with suspicion, especially civilians. She would have to switch cover.

She needed a military uniform.

http://i50.tinypic.com/zlu3v9.jpg
Luckily there was also a female soldier in this part of town. When nobody else was there, Irina quickly subdued her.

http://i47.tinypic.com/33aum8k.jpg
She dragged the corpse to a remote part of town and took the uniform. Now she was able to carry guns in the open, nobody would get suspious. By the time the local milita found the dead soldier, she was long gone, and on her way to the East.

http://i45.tinypic.com/21o6h6f.jpg
Irina walked straight though the main gates of the facility and greeted the guards with a nod. Amateurs. They didn't even bother checking her ID.

http://i45.tinypic.com/4ij8mt.jpg
She stepped inside the control center. It was small, with monitors and a control system taking up one side of the room. With a glance, she noted where the C4 would cause the most damage. Murmuring an apology, Irina slipped by the officer on guard and into the bathroom. She set the detonate frequencies of her bombs. Now the hardest part would come.

http://i49.tinypic.com/mrw7pi.jpg
The officer in the building wasn't going to leave, and he didn't leave the control station out of his eyes. Killing him with her garotte would be too dangerous, there was a high chance he would raise the alarm.

With a smile, the spy used her trump card. Deep out of a hidden pocked, she produced a silent, easily hidden dart gun with expensive, but utterly lethal neurotoxin darts. Without raising any attention, she shot one into the neck of the officer. The timing had been perfect, he did not even realise that he was hit. Even if he had, nothing on earth could save the man now. In under a minute, his entire nervous system would break down, and her way to the control station would be free.

Continued in part 2.

[Updated on: Mon, 20 August 2012 01:16] by Moderator

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Captain

Re: New feature: Covert operations[message #309313] Mon, 20 August 2012 01:08 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
http://i48.tinypic.com/156tnr7.jpg
She casually dropped the armed bombs next to the control station and the computer screens. Now she only had to walk out of here and blow the trigger. Then the rebels could land external mercenary platoons everywhere in this part of the country, and overwhelm the ramshackle defenses.

Irina walked outside, barely acknowledging the officer who seemed... rather occupied with himself. His face had lost all colour. The man tried to scream, but no sound came from his throat.

http://i46.tinypic.com/233b4l.jpg
A few minutes later, the guards of the installation raised the alarm. The commander had suddenly spasmed. and then collapsed outside. Confusion was rife among the soldiers.

No enemy contact had been reported in the last weeks. The commander had always been healthy, what had happened?

Before they could phrase any coherent plan of what to do next, two immense explosions shattered the entire control center. The whole backside of the building blew open. Every piece of equipment was shattered. Two controllers, rushing in to inform Army HQ of the commanders unexpected demise, were ripped apart.

The control center was destroyed. The anti-aircraft rockets were undamaged, but utterly useless without any means of controlling them. They couldn't even contact HQ, the long range vox unit had been inside the building.

Hidden behind a tree outside the base, Irina smiled. Her mission had been a full success. The base had lost every strategic value. It would take the army weeks to replace the equipment.

If her assessment of the rebels she had seen so far was correct, the army would not get that time. All that was left to do was to contact Miguel. The mercenaries the rebels had hired would land within the hour, steamrolling the ill-equipped garrisons of Drassen. Once the army would have realised this and had sent reinforcements, Drassen would be in full revolt.

This was the opening move of a war that would set this whole country on fire.

Irina smiled. Before this war was over, she would have ample opportunity to use her skills.

She retreated into the swamps south of here, to her next target...the garrison city of Alma.

[Updated on: Mon, 20 August 2012 01:18] by Moderator

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Captain

Re: New feature: Covert operations[message #309314] Mon, 20 August 2012 01:08 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
This new game mechanic allows you to disguise your mercs. They can disguise as civilians or soldiers. They will then not be detected by the enemy, as long as they do not raise suspicion.

This is very strongly tied to the new 'covert ops' trait (new trait system only). A merc without this trait can only disguise as a civilian, and will be automatically detected if he comes to near to a soldier.

You will be discovered if:

  • you attack anyone, plant bombs, pick locks etc.
  • as civilian:
    • you have any weapons, armour or explosives that are not hidden
    • you have any camouflage
    • you behave uncivilian-like
    • you are in a restricted sector, like Orta. Civs will be shot on sight here.
  • as a soldier
    • you target 'fellow' soldiers with your gun
    • you are drunk
    • you are close an only have the first level of this trait
    • your equipment is better than what one would expect from a typical soldier
    • you carry a suspicious amount of weapons

These are just some of the conditions for exposure.

There are also some special items for this feature:

  • civilian clothes is a new item with which you can disguise yourself as a civilian
  • a garotte is a devastating close combat weapon that can instantly kill someone... if the target is unaware, and you are familiar with this.
  • a neurotoxin dart will inject a devious drug into the target and kill him a few turns later
  • items can now be covert, which excempts them from detection. This works on guns as well as on LBE items itself. So a 'covert' revolver holster can hide any revolver in it.

Not that as the enemy checks our inventory, and as LBE gear can hide gear, this feature will work as intended only with NIV. In order to make it work for OIV, I have to adjust the inventory checks (no LBE), so hiding equipment gets much harder... really, just play with NIV Smile

Corpses can now be picked up and dropped. They will keep their colours, skin, hair etc. This is recommended to use, as being seen near a fresh corpse will cause you to be discovered.

More on this soon.

[Updated on: Wed, 22 August 2012 22:27] by Moderator

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Captain

Re: New feature: Covert operations[message #309317] Mon, 20 August 2012 02:28 Go to previous messageGo to next message
Bambusar is currently offline Bambusar

 
Messages:63
Registered:July 2012
interesting, you are doing great work
game is becoming more and more similar to old commandos

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Corporal
Re: New feature: Covert operations[message #309318] Mon, 20 August 2012 02:57 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1410
Registered:July 2006
Location: People riding polar bears...
http://i.imgur.com/zbd7J.png
"Gentlemen."

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Sergeant Major
Re: New feature: Covert operations[message #309319] Mon, 20 August 2012 04:11 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
Cool!

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Master Sergeant
Re: New feature: Covert operations[message #309334] Mon, 20 August 2012 14:49 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Wow... I was planning to do this.

One suggestion: Do not allow to take usable enemy uniform, if that enemy was shot or stabbed, so the unarmed combat gets a little more space in the gameplay.

And I am not sure if it is balanced to have it as a major trait. Its usability may not be every-day, and lately this trait may become obsolete.

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Master Sergeant

Re: New feature: Covert operations[message #309337] Mon, 20 August 2012 16:47 Go to previous messageGo to next message
Sam Hotte

 
Messages:1965
Registered:March 2009
Location: Middle of Germany
Great. :super:
Just the feature "you can pick and drag dead bodies out of sight" on its own has been regularly requested for in the past. Smile

[Updated on: Mon, 20 August 2012 16:48] by Moderator

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Sergeant Major
Re: New feature: Covert operations[message #309341] Mon, 20 August 2012 18:28 Go to previous messageGo to next message
Lexx is currently offline Lexx

 
Messages:62
Registered:June 2009
Location: Germany
Nice feature, but wouldn't this make the game a little too easy? Like, if I can walk into the SAM locations and explode the terminal to disable the rockets, then there is no reason why I should openly attack such locations at all, as the covert ops solution seems to be faster and easier.

[Updated on: Mon, 20 August 2012 18:28] by Moderator

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Corporal
Re: New feature: Covert operations[message #309343] Mon, 20 August 2012 18:48 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Balance of the game has been disturbed slightly with each feature. Currently i can only enjoy playing 1.13 while holding myself back. I suggest you the same.

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First Sergeant
Re: New feature: Covert operations[message #309344] Mon, 20 August 2012 19:03 Go to previous messageGo to next message
Sam Hotte

 
Messages:1965
Registered:March 2009
Location: Middle of Germany
IIRC the SAM site's functionality will be slowly rebuilt if the arulcan army occupies the sector. Hence you need to finally free the site or have to sneak back in and destroy it multiple times if you want to keep the airspace it covers "green".

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Sergeant Major
Re: New feature: Covert operations[message #309346] Mon, 20 August 2012 19:34 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3720
Registered:February 2006
Location: Scotland
It's a mod , guys , when it's released try it and either enjoy or don't play again , more choice IS better .
And thanks Flugente for all your work :ok:

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Captain

Re: New feature: Covert operations[message #309347] Mon, 20 August 2012 19:47 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
lockie
It's a mod , guys , when it's released try it and either enjoy or don't play again , more choice IS better .
And thanks Flugente for all your work :ok:


Yup, i totally agree. My choice of play is more like role play, not powerplay. So any new features are welcome. But sometimes it's becomes very very tempting.

[Updated on: Mon, 20 August 2012 19:47] by Moderator

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First Sergeant
Re: New feature: Covert operations[message #309348] Mon, 20 August 2012 20:38 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
Location: Finland
This is very interesting. Absolutely wonderful job, Flugente.

Now if only I could finish a game without having to restart because of some tempting new feature... You coders are starting to get a bit too productive. Very Happy

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Master Sergeant
Re: New feature: Covert operations[message #309350] Mon, 20 August 2012 22:41 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
the game can be easily balanced. Random aim mercs die on assignment, imagine the queen has spies too and from time to time one of them kills one of your mercs, let's say the ones with lower wisdom but other hi level skills for example marcsmanship.

spies are welcomed in my game! many thanks Flugente for all your work!

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Master Sergeant
Re: New feature: Covert operations[message #309354] Mon, 20 August 2012 23:33 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
Hi flugente,

when will be available a new exe with this feature implemented?

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Master Sergeant
Re: New feature: Covert operations[message #309355] Tue, 21 August 2012 00:13 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Sandro

Wow... I was planning to do this.

One suggestion: Do not allow to take usable enemy uniform, if that enemy was shot or stabbed, so the unarmed combat gets a little more space in the gameplay.

And I am not sure if it is balanced to have it as a major trait. Its usability may not be every-day, and lately this trait may become obsolete.


That might be tedious to find out (a lot of places to check in the jungle that is the Hit-functions), but will be possible to code... I'll have a look.

Well, it's a trait that focuses more on roleplay. The least thing you can achieve with this thing is to scout ahead of your squad when attacking a city, and determining weak positions.

Lexx

Nice feature, but wouldn't this make the game a little too easy? Like, if I can walk into the SAM locations and explode the terminal to disable the rockets, then there is no reason why I should openly attack such locations at all, as the covert ops solution seems to be faster and easier.


True. But there are not many locations you can really leave alone (2 of the 4 SAMs are in or next to your cities, so that leaving troops there bears the hazard of sudden reinforcements coming from that direction).

Also, staying undercover is not that easy. When disguising as a civilian, you have to hide all your weapons. And as a soldier, your equipment underlies rigorous checks. In the above story, had I carried an M16 to the SAM, they would have discovered me, because at that point an M16 is 'too good to be true' for a soldier.

@Hazapuza: Note that, at least until now, this feature will NOT require a new game, as it is savegame compatible... at least back to r5480.

@Maalstrom: When its finished. If there are no objections to this, I plan to add this to the trunk ~ next weekend.

And... to those concerned that this will make the game to easy... note that altough it currently can only be used by the player, minimal changes would allow the enemy to use this too. :cloud8: The problem is that the AI would simply rush up to you and shoot you in the face, which, while certainly refreshing, feels like it could need a bit of tweaking.

One idea would be that after a certain number of towns lost, Deidranna makes truth of her curses and deploys a few irregular forces of her own... similar to kingpin's assassins. But not one, but say, a small team of them. Tough this is just an idea.

[Updated on: Tue, 21 August 2012 00:17] by Moderator

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Captain

Re: New feature: Covert operations[message #309358] Tue, 21 August 2012 00:59 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Awesome feature! Nice job again!

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Master Sergeant
Re: New feature: Covert operations[message #309359] Tue, 21 August 2012 01:37 Go to previous messageGo to next message
pnmartin is currently offline pnmartin

 
Messages:53
Registered:February 2010
Awesome. So uh, where do we get this? Because I'd REALLY like to try it out.

[Updated on: Tue, 21 August 2012 03:52] by Moderator

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Corporal
Re: New feature: Covert operations[message #309360] Tue, 21 August 2012 02:56 Go to previous messageGo to next message
pnmartin is currently offline pnmartin

 
Messages:53
Registered:February 2010
Gambigobilla
Balance of the game has been disturbed slightly with each feature. Currently i can only enjoy playing 1.13 while holding myself back. I suggest you the same.


...really? I've been playing this game since it came out. After 13+ years, balance really doesn't concern me any more, but new content is always good!

[Updated on: Tue, 21 August 2012 05:43] by Moderator

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Corporal
Re: New feature: Covert operations[message #309364] Tue, 21 August 2012 03:57 Go to previous messageGo to next message
pnmartin is currently offline pnmartin

 
Messages:53
Registered:February 2010
Lexx
Nice feature, but wouldn't this make the game a little too easy? Like, if I can walk into the SAM locations and explode the terminal to disable the rockets, then there is no reason why I should openly attack such locations at all, as the covert ops solution seems to be faster and easier.


Isn't that why there are covert ops guys in real life? Also: get caught and you're BONED.

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Corporal
Re: New feature: Covert operations[message #309374] Tue, 21 August 2012 13:23 Go to previous messageGo to next message
Alex_SPB is currently offline Alex_SPB

 
Messages:169
Registered:February 2008
Location: Russia, St.Petersburg
Flugente

And... to those concerned that this will make the game to easy... note that altough it currently can only be used by the player, minimal changes would allow the enemy to use this too. :cloud8: The problem is that the AI would simply rush up to you and shoot you in the face, which, while certainly refreshing, feels like it could need a bit of tweaking.


This sounds unbelievable awesome. All you squad would always be in a hostile environment. Could be especially challenging if this could happen in the liberated locations without hostile enemy force.

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Staff Sergeant
Re: New feature: Covert operations[message #309487] Sat, 25 August 2012 02:07 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Update: This feature is now in the trunk (revision 5529).
  • GameDir of revision >= 1529 is needed, otherwise you will experience crashes because of missing STI files.
  • This is savegame compatible (back to r5480). However, you will propably want to start a new game, as only IMPs can select the new trait in the IMP creation process.
  • Should you, however, decide to lend that skill to existing mercs in their profiles: This is the skill number 20.
  • This skill is new trait system only. Also, while still possible with OIV, I strongly recommend using NIV with this feature (with OIV you will have some serious drawbacks, as you can't hide anything in your inventory).
  • The new dialogue for the handling of corpses (decapitating, gutting, stripping or picking up) requires a knife in your first hand, as it is directly based on the old decapitation action.
  • As suggested by Sandro, if you kill a soldier with bullets or stabs to the torso or legs, you won't be able to use this uniform later on.
  • There is no animation for carrying a corpse, you just have the item in your hand (it does not fit into the inventory). Other people with knowledge in animations might add some here ?
  • Similar, the civilian clothes, garotte and corpse items have only placeholder pictures. Hopefully, this ugliness will drive capable people to make good pictures here...
  • To those who are interested: When covert, the AI does not react to you if in green state. On yellow, they are sometimes driven near you (because you suddenly become a bit interesting). On higher alarm levels, they will cling to you. This is achieved by reducing the amount of 'noise' they hear from you on lower alarm levels. They don't really follow you, they just follow the sounds you make...
  • The garotte is a new melee weapon designed for the covert ops trait. It deals low damage, but has the cahnce to deliver instant kills. The propability for this is raised by your covert ops skill (look in SkillSettings.ini for the settings). It is severely reduced if the enemy is alerted, and if he sees you. Thus, it is a perfect weapon for quick takedowns on unsuspecting enemies from behind, but almost useless you attack the enemy in the open.
  • LBE gear with the COVERT entry in their -tag will hide all equipment inside from enemy inspections (when covert, your inventory is checked by the enemy for suspicious items). All other items can also get that entry directly. At the moment, the Standard holster, C1, C4, PSM and Dart gun have this tag.
  • Recruitable NPCs (but not the rebels) are at first known to the enemy as neutral. Thus, on recruitment, they will be covert civilians or soldiers (Iggy and Conrad). As long as they have this initial covert property, they are not bound to the usual trait restriction, which means that Iggy and Conrad are treated by the enemy like soldiers, even though that should normally be impossible, as only mercs with the trait can disguise as soldiers. Once they lose this initial cover, they can't regain it.
  • Even mercs without the trait can disguise as civilians. But they will automatically be discovered if too near to the enemy.
  • There is now a new ammo type property. We can now set ammo to contain neurotoxin (used on the neurotoxin darts, item 1578). Any ammo with that property will add the 'lifedamage' drug effect on the hit target (except tanks). Anyone with that effect will die in a few turns. This is unreversible, there is no cure (until I might be convinced to add one). Only way to slow the effect is by resetting the timer: hit them with another dart :snake:
    Be careful with these thingies, friendly fire is even more regrettable than usual.
    Not recommend with non-dart ammo, because 'Why would you?'.

[Updated on: Sat, 25 August 2012 02:21] by Moderator

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Captain

Re: New feature: Covert operations[message #309493] Sat, 25 August 2012 11:15 Go to previous messageGo to next message
madwolf is currently offline madwolf

 
Messages:11
Registered:May 2006
updated to rev1529 exe5526 but have no trait Sad on imp, do I need another exe?

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Private
Re: New feature: Covert operations[message #309495] Sat, 25 August 2012 11:37 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
same here. can you provide a new exe if you have time of course!

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Master Sergeant
Re: New feature: Covert operations[message #309496] Sat, 25 August 2012 12:31 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
Flugente
Update: This feature is now in the trunk (revision 5529).

madwolf
updated to rev1529 exe5526 but have no trait Sad on imp, do I need another exe?
See the difference? New build will be up shortly (~20')

---

Flugente
Not recommend with non-dart ammo, because 'Why would you?'.
The proper question is: Why would you not?

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Captain

Re: New feature: Covert operations[message #309499] Sat, 25 August 2012 15:21 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
best, funniest feature ever!!

it's very funny to disarm all the soldiers from a sector and then start shooting them! Smile)) You'll see them running scared shitless, screaming "This never happened in my life!" Smile))

Seeing new stuff makes this game unique!

Thanks Flugente!

There is only one small thing missing: you should be able to take clothes and use them whenever you like. Now you wear the clothes as soon as you take them. Also you should be able to take them off you need to and in some towns wearing uniforms should be at least risky.

[Updated on: Sat, 25 August 2012 15:29] by Moderator

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Master Sergeant
Re: New feature: Covert operations[message #309500] Sat, 25 August 2012 15:34 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Wait, you can disarm them? Hadn't thought about that... will fix it, thanks for the info.

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Captain

Re: New feature: Covert operations[message #309501] Sat, 25 August 2012 15:36 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
You can wear civilian clothes by using them (just like any kits). Atm only BR sells them, not yet added to vendors.

I am not so fond on adding uniforms as items, as I would need a uniform for every bodytype, and 3 uniform types (admin, troop and elite outfits).

What exactly do you mean by 'wearing uniforms should be risky'?

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Captain

Re: New feature: Covert operations[message #309502] Sat, 25 August 2012 15:51 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
for example in liberated towns militia should attack you if you wear soldiers uniforms - they don't have the intel about you so being unaware they should shot to kill. Smile)

if soldiers see you stealing they should shot you especially if you are crazy enough to steal from them, but stealing should still be in the game for example a master spy. Smile)

I would like to be able to steal weapons from Spike, Damon or Kingpin himself and then kick his ass Smile)

[Updated on: Sat, 25 August 2012 15:57] by Moderator

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Master Sergeant
Re: New feature: Covert operations[message #309503] Sat, 25 August 2012 15:55 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
It does not exactly work like that. Changing one's side is, while not hard to do, very very error prone. I achieved much better results not by changing the teams, but by making the enemy believe that your spies are simply no opponents. Getting the militia to attack you if you are disguised... hmm. Need to read code to determine if its possible.

I did not add 'stealing' to the list of suspicious actions, have to do that. I will take a while though, have to redownload the code, as something new has broken my VS and I have to reset everything.

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Captain

Re: New feature: Covert operations[message #309504] Sat, 25 August 2012 15:58 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
I would like to be able to steal weapons from Spike, Damon or Kingpin himself and then kick his ass Smile)

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Master Sergeant
Re: New feature: Covert operations[message #309508] Sat, 25 August 2012 18:34 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3720
Registered:February 2006
Location: Scotland
Quote:
I would like to be able to steal weapons from Spike, Damon or Kingpin himself and then kick his ass Smile)




Didn't you say that already ?

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Captain

Re: New feature: Covert operations[message #309509] Sat, 25 August 2012 18:53 Go to previous messageGo to next message
Sam Hotte

 
Messages:1965
Registered:March 2009
Location: Middle of Germany
He Dimitri'ed it already ... Wink

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Sergeant Major
Re: New feature: Covert operations[message #309515] Sat, 25 August 2012 20:56 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:320
Registered:March 2004
How to quickly switch to turn?

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Master Sergeant
Re: New feature: Covert operations[message #309517] Sat, 25 August 2012 21:06 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Ehm... I do not really understand your question... what do you want to do?

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Captain

Re: New feature: Covert operations[message #309518] Sat, 25 August 2012 21:12 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:320
Registered:March 2004
I go to a spy (of enemies-without turn) and a convenient moment I want to attack the enemy ( with turn ).

[Updated on: Sat, 25 August 2012 21:14] by Moderator

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Master Sergeant
Re: New feature: Covert operations[message #309519] Sat, 25 August 2012 21:15 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
ah, so you want to force turnbased mode? I think its 'Ctrl' + 'Shift' + 'T' or something like that. Maybe with 'Alt'.

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Captain

Re: New feature: Covert operations[message #309520] Sat, 25 August 2012 21:22 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:320
Registered:March 2004
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PS What this little stamp shows the portrait (with white stripe)

[Updated on: Sat, 25 August 2012 23:53] by Moderator

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Master Sergeant
Re: New feature: Covert operations[message #309521] Sat, 25 August 2012 21:27 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
It is supposed to be a hat. As spies wear hats like that Smile

http://www.google.de/search?hl=de&client=opera&hs=L4L&rls=de&channel=suggest&biw=1887&bih=957&tbm=isch&sa=1&q=spy+vs+spy&oq=spy+vs+spy&gs_l=img.3..0l6j0i24l4.34189.36107.0.36714.10.6.0.4.4.0.102.465.5j1.6.0...0.0...1c.c6FLZKXWb14

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Captain

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