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Re: New feature: Covert operations[message #313586]
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Wed, 26 December 2012 23:56
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Elvis_A |
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Messages:282
Registered:December 2012 Location: exUSSR |
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Flugente1) When disguising as a civilian, you may not wear anything that gives you a camo-bonus (sorry industrial-fans :bunny:). This is intended, and I will not change it.
2) Leather jackets are fine, this includes armoured versions. You can also 'allow' equipment by adding the 'covert item'-flag to the . Also look at 4).
3) Militia does not attack you if you are disguised. While it would be logical, it would require a huge change of code (and it would be pretty annoying).
4) Equipment counts as 'too good' depending on coolness level, you might have picked up superior gear from elites that were is current coolness. I am away from code atm, so I cannot give you the exact formula now. As I recall, it was something akin to
if (rounded(current progress/10) > coolness of item)
we are uncovered!
Depending on you current progress, I'd say at least the silencer is 'too cool'.
where to add those flags? using notepad or editor? which files to change? items.xml?
well, i throw out silencer - same thing. Enemies got shotguns and SMGs (bison, type 59, m1a1) with kevlar armor and they keep telling that i have too good equipment, while my equipment worse than enemy's. I will try to reduce coolness, and we'll see what happens.
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Master Sergeant
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Re: New feature: Covert operations[message #313629]
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Thu, 27 December 2012 21:36
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Elvis_A |
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Messages:282
Registered:December 2012 Location: exUSSR |
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sardonic_wrathdepressives brot has a good point there.
Wouldn't it be better if the weapon check would look at EnemyGunChoices.xml? That way, you'd definitly know a weapon that a weapon is safe once you've seen an enemy drop it. Also, if deidrannas army is configured to only carry eastern bloc weapons, they would find it strange if they saw you with an mp5.
1) you are not completely right - WWII era western SMGs are common (Thompson, m1a1,sterling L3a3, etc) among enemy soldiers
2) You did not read carefully what I wrote before - I pickup enemy's weapons right after i kill them.
DepressivesBrot
Yeah, so? It means you have to check the coolness of your items and compare it to your progress, not to what the enemy drops. Given the right XMLs, they could literally shoot you with SCARs and Barrets while your tommy gun is 'too cool'.
that is why I want to make guns less "cool"
[Updated on: Thu, 27 December 2012 21:37] by Moderator Report message to a moderator
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Master Sergeant
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Re: New feature: Covert operations[message #313636]
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Fri, 28 December 2012 02:30
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Note that coolness applies not only to weapons, but to other parts of gear as well. You will also be caught if your armour is too cool etc., so even if this were adjusted to enemygunchoices.xml, coolness would still need to be checked. Furthermore, I consider it a modder's responsibility to add fitting coolness values to his items. I will not alter this feature in that regard.
I checked, the COVERT-flag has value 16384, not 4096.
An item is considered to cool if its coolness value is greater than 3 + rounded down(current progess/10).
When uncovered, you will stop wearing the clothes. They will spawn in your inventory, if that is not possible, on the ground.
When you leave a still occupied sector with items on the ground, the enemy may take them, it has always been like that.
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