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Special enemy items?[message #310936] Fri, 05 October 2012 04:27 Go to next message
Warwick is currently offline Warwick
Messages:3
Registered:October 2012
i am going to start making some new stuff to add into the 1.13 xml's .... and i came across an idea.

i was thinking i would like to add special weapons only available from specific enemies...

like diedranna, kingpin, kingpin's "hitmen" or w/e .... the terrorists... etc.

give them custom, unique weapons... slightly stronger than the "normal" counterparts...

like a gold AK (Like the spoils of war from saddam) i am a collector, so i think this would be nice... to collect all the unique weapons.

however, i can see nowhere in the xml editor that these enemies inventories can be modified. is there any semi-easy way i can find them to give them the said unique weapons? or does it require coding?

i am not great at pretty much anything regarding modding... but i am willing to give it a shot.... if anybody has a starting point for this, i would appreciate it.

i will start making other new weapons and stuff first... (if i can access the unique npc inventories in some way, to see what they carry, i will start making new weapons then... don't want to make a shotgun for a dude who carries a pistol or AR... know what i mean?)

thanks in advance!

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Civilian
Re: Special enemy items?[message #310938] Fri, 05 October 2012 12:09 Go to previous message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Named characters get their stuff from MercStartingGear.xml, KP's goons are handplaced in the map editor and can be equipped there.

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Captain

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