Home » MODDING HQ 1.13 » Depri's v1.13 Builds and Packages » Depri's Builds and Packages - Get your combat supplies here!  () 4 Votes
Re: Depri's Builds and Packages - Get your combat supplies here![message #323138] Tue, 23 July 2013 22:28 Go to previous messageGo to next message
nhja2fan

 
Messages:27
Registered:March 2012
Do you monitor the BUGZILLA thread, I have been posting bugs over there.....

The bugs I posted were using SCI_Unstable_Revision_6232_on_GameDir_1704:

Bug #1:
At the end of a battle (defense of Drassen center sector), a 9mm clip on the ground had 0 bullets.

Creating boxes or crates caused the game to spawn multiple boxes or crates with 0 bullets. Merging items does not get rid of the clip, boxes or crates.

Edit: A workaround is to delete the zero round clip. This seems to fix/avoid the problem.

Bug #2
Was training Militia in Cambria mine sector.

Performed defense of same sector, afterwards, going back to train militia, was charged another $750, even though the training was half complete.

Also, I have since noticed the following issues:
If you click on a MERC picture, you hire them without any way of backing out, not just the hire button, leads to an accidental hire.

I have seen the game freeze on exit.

After closing and restarting the game several times, the game will not start. Screen goes black then back to desktop. No indication in Event logs that the application crashed. No updates on any of the game's logfiles in the profile directory (the dates do not change, indicating that the problem occurs prior to those files being opened).

I have had the INI Editor fail to start logging a .NET2.0 related fatal exception message (unfortunately I didn't make a copy of the message, and have since cleared the event log, so I don't have the exact message, I'll repost when it happens again).

Some of these issues may be not with the game itself but the environment (XP/.NET etc.) but figured I at least make note of them.

Re: Depri's Builds and Packages - Get your combat supplies here![message #323152] Wed, 24 July 2013 07:01 Go to previous messageGo to next message
NEO_DARK_LORD
Messages:2
Registered:July 2013
Location: Poland, Cracov
Quote:
I have seen the game freeze on exit.


Yup, I have the same.

When you close the game from tactical map screen - it's ok, but when you close the game from real-time location screen - it freezes, until completely closed.
Re: Depri's Builds and Packages - Get your combat supplies here![message #323153] Wed, 24 July 2013 08:42 Go to previous messageGo to next message
wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

1712/6239 sci i dont have this problem's,prewios 1704/1709 build's have tendency freeze on exit .. tested on arulco folding stock & deidriana lives latest builds,work's perfectly ....
Re: Depri's Builds and Packages - Get your combat supplies here![message #323609] Sat, 03 August 2013 22:52 Go to previous messageGo to next message
harnas

Messages:3
Registered:July 2013
Location: POLAND
Hi Guys,

I'm not sure if this is the correct place to post it, but...
I'm playing one of the latest Unstable (SCI_Unstable_Revision_6239). Handguns seem to be the only weapons capable of hitting anything. Fox is mowing red shits with her dual pistols, but if I try to get anyone (like my rifle specialist) to hit anything I struggle.
Is this a bug or a feature?
Re: Depri's Builds and Packages - Get your combat supplies here![message #323610] Sat, 03 August 2013 23:16 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Start a new game and set New Chance to Hit System to off.

Also a similar themed thread is here.
Re: Depri's Builds and Packages - Get your combat supplies here![message #323612] Sat, 03 August 2013 23:46 Go to previous messageGo to next message
harnas

Messages:3
Registered:July 2013
Location: POLAND
Hi Strohmann, Thanks for your quick reply. I suspected this caused this.
Re: Depri's Builds and Packages - Get your combat supplies here![message #323767] Wed, 07 August 2013 23:21 Go to previous messageGo to next message
GASK3T

 
Messages:174
Registered:March 2011
Location: USA
You kidding me?! This patch is AWESOME!!!! I love the fact I can keep coming back after a couple months and to play with all these new improvements!

Is the SPY class perfected yet? How does it work? Do I need to get civilian clothes?

Also noticed that the XML MERC editor wont let you set SPY skills to MERCS/AIM members yet. Whats the story?



ignore me, i found the forum string discussing covert ops/Spp....havent used it enough yet though. Still trying to figure out clothing...

[Updated on: Thu, 08 August 2013 02:44] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #324017] Thu, 15 August 2013 22:46 Go to previous messageGo to next message
GASK3T

 
Messages:174
Registered:March 2011
Location: USA
Is Conrad supposed to be laying half dead when you find him?

How do you clean guns that jam all the time? (the cleaning kit doesn't work)

I saved John and Merry and John never appeared on MERC.
Re: Depri's Builds and Packages - Get your combat supplies here![message #324020] Fri, 16 August 2013 01:02 Go to previous messageGo to next message
silversurfer

 
Messages:2795
Registered:May 2009
GASK3T
Is Conrad supposed to be laying half dead when you find him?

Maybe he was caught in an explosion?

GASK3T

How do you clean guns that jam all the time? (the cleaning kit doesn't work)

Did you use the methods described here? What happens when you use a cleaning kit?
The 100% repair option to clean a gun will not work if FULL_REPAIR_CLEANS_GUN is set to FALSE (default) in Ja2_Options.ini.

GASK3T

I saved John and Merry and John never appeared on MERC.

Has RECRUITABLE_JOHN_KULBA_DELAY already passed? This is set to 14 days per default. Have you started a new game after the recruitable John feature was introduced? If not there might be problems with merc availability.

Re: Depri's Builds and Packages - Get your combat supplies here![message #324038] Fri, 16 August 2013 19:27 Go to previous messageGo to next message
GASK3T

 
Messages:174
Registered:March 2011
Location: USA
Thanks for the reply silversurfer.....

Noticed Conrad's health in the MERC editor was set to 8 (which permanently set his health to CRITICAL). Probably my fault.

I will check the gun cleaning kit facts when i get home. But as of now, the kit does nothing.

RECURITABLE JOHN was set to ON and i changed the delay time to 1. No dice though. who knows.

Re: Depri's Builds and Packages - Get your combat supplies here![message #324046] Sat, 17 August 2013 00:47 Go to previous messageGo to next message
GASK3T

 
Messages:174
Registered:March 2011
Location: USA
Also noticed you can make squads up to 10 now, which is great. But - helio only holds 6. Would be nice to have the helio be able to carry up to 10 mercs now.
Re: Depri's Builds and Packages - Get your combat supplies here![message #324048] Sat, 17 August 2013 02:02 Go to previous messageGo to next message
pheloncab

 
Messages:281
Registered:August 2004
Location: So. Cal. or texas
GASK3T
Also noticed you can make squads up to 10 now, which is great. But - helio only holds 6. Would be nice to have the helio be able to carry up to 10 mercs now.


I think you put this in the wrong thread, that should be over in the feature request thread for the Coding group to evaluate.
Re: Depri's Builds and Packages - Get your combat supplies here![message #324057] Sat, 17 August 2013 05:56 Go to previous messageGo to next message
Bambusar

 
Messages:64
Registered:July 2012
Heli seats:
C:\Program Files\Jagged Alliance 2 Gold\Data-1.13\TableData\Vehicles.xml

	
		163
		Helicopter
		...
		6


Change that, restart the game and you would be able to load as many mercs in heli as you wish.

John Kulba:
I think you have to change delay days for his availability before you start the campaign.

Clealning kit
: When in Tactical screen press Ctrl+. and select "clean guns" (you can do it only for selected merc all whole squad). Only mercs that have cleaning kit in inventory will clean guns. It works even for trucks if you want to clean alot of guns at once.

[Updated on: Sat, 17 August 2013 06:02] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #324061] Sat, 17 August 2013 10:56 Go to previous messageGo to next message
silversurfer

 
Messages:2795
Registered:May 2009
Bambusar
Heli seats:
C:\Program Files\Jagged Alliance 2 Gold\Data-1.13\TableData\Vehicles.xml

	
		163
		Helicopter
		...
		6


Change that, restart the game and you would be able to load as many mercs in heli as you wish.


Just for clarification - you don't need to start a new game. This change also works for existing savegames.

Re: Depri's Builds and Packages - Get your combat supplies here![message #324172] Tue, 20 August 2013 02:37 Go to previous messageGo to next message
GASK3T

 
Messages:174
Registered:March 2011
Location: USA
right on, thanks guys
Re: Depri's Builds and Packages - Get your combat supplies here![message #324466] Fri, 30 August 2013 03:58 Go to previous messageGo to next message
Faalagorn

 
Messages:155
Registered:February 2012
Location: Poland
I may be mistaken, but shouldn't Unstable 1.13 Builds include a separate UB map editor? There is an outdated version of it present in the SVN.
Re: Depri's Builds and Packages - Get your combat supplies here![message #325124] Thu, 12 September 2013 23:05 Go to previous messageGo to next message
romedian

 
Messages:5
Registered:September 2013
Sorry if this is offtopic, but I just installed the latest unstable version of 1.13. Started a new game with a "new aiming system", created 4 mercs in IMP, all of them with 100 marksmanship. BUT, they all have extremely poor accuracy when shooting, even when close by. Approximately 1 in 10-20 shots hits the target. I cannot get the "aim circle" to narrow down (by clicking the right mouse) by more than 2-3 clicks, which is not enough. PS. All mercs have the default assault rifle (forgot the name) with 37 accuracy. Any ideas? Thanks in advance.
Re: Depri's Builds and Packages - Get your combat supplies here![message #325125] Thu, 12 September 2013 23:14 Go to previous messageGo to next message
Elvis_A

 
Messages:278
Registered:December 2012
Location: exUSSR
Romedian
Sorry if this is offtopic, but I just installed the latest unstable version of 1.13. Started a new game with a "new aiming system", created 4 mercs in IMP, all of them with 100 marksmanship. BUT, they all have extremely poor accuracy when shooting, even when close by. Approximately 1 in 10-20 shots hits the target. I cannot get the "aim circle" to narrow down (by clicking the right mouse) by more than 2-3 clicks, which is not enough. PS. All mercs have the default assault rifle (forgot the name) with 37 accuracy. Any ideas? Thanks in advance.


try to play mods based on 1.13 - Arulco Folding Stock, etc, or turn on old chance to hit system or try to play stable version. As far as I understand NTCH is not properly configured in 1.13.
Re: Depri's Builds and Packages - Get your combat supplies here![message #325138] Fri, 13 September 2013 10:01 Go to previous messageGo to next message
silversurfer

 
Messages:2795
Registered:May 2009
Romedian
Sorry if this is offtopic, but I just installed the latest unstable version of 1.13. Started a new game with a "new aiming system", created 4 mercs in IMP, all of them with 100 marksmanship. BUT, they all have extremely poor accuracy when shooting, even when close by. Approximately 1 in 10-20 shots hits the target. I cannot get the "aim circle" to narrow down (by clicking the right mouse) by more than 2-3 clicks, which is not enough. PS. All mercs have the default assault rifle (forgot the name) with 37 accuracy. Any ideas? Thanks in advance.


AFAIK the latest SCI uses exe version 6371 which has a bug in old and new chance to hit system. Best is to download a more current exe. Use the link in Faalagorn's signature one post above yours.

Re: Depri's Builds and Packages - Get your combat supplies here![message #325142] Fri, 13 September 2013 13:39 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3704
Registered:July 2009
Hey, no foreign advertising in my thread Razz


Re: Depri's Builds and Packages - Get your combat supplies here![message #326232] Fri, 04 October 2013 19:51 Go to previous messageGo to next message
yarco

 
Messages:31
Registered:October 2013
Hi,
is it possible to add changelogs directly to kermi's FTP?
I'm often curious what's new and downloading 330MB packing just for looking into 2 changelogs files.
Thank you and pardon my english.

[Updated on: Fri, 04 October 2013 19:52] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #326233] Fri, 04 October 2013 20:19 Go to previous messageGo to next message
silversurfer

 
Messages:2795
Registered:May 2009
Easiest thing to do is to install Tortoise SVN and check the change logs of SVN directly. Less work for Depri, less chance of missed information for you.

Re: Depri's Builds and Packages - Get your combat supplies here![message #326235] Fri, 04 October 2013 21:03 Go to previous messageGo to next message
yarco

 
Messages:31
Registered:October 2013
Thanks, but I'm a big fan of his SCI.
How much work is to copy 2 more files to FTP and keep it updated?
I'm not lazy, it's just my idea about improving FTP.
Re: Depri's Builds and Packages - Get your combat supplies here![message #326237] Fri, 04 October 2013 21:06 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3704
Registered:July 2009
How much work is it to check the logs yourself the way silver outlined above? I'm all for suggestions, but that path of reasoning will only point at your laziness in the end.


Re: Depri's Builds and Packages - Get your combat supplies here![message #326239] Fri, 04 October 2013 22:31 Go to previous messageGo to next message
yarco

 
Messages:31
Registered:October 2013
I don't want to install tortoise SVN. I just can't.
Is there other way how to check what is new in your newest SCI?
Re: Depri's Builds and Packages - Get your combat supplies here![message #326240] Fri, 04 October 2013 23:27 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3704
Registered:July 2009
Why not? Give me a more convincing reason than 'don't want to read the manual' and I might consider to look into it.


Re: Depri's Builds and Packages - Get your combat supplies here![message #326248] Sat, 05 October 2013 03:00 Go to previous messageGo to next message
Faalagorn

 
Messages:155
Registered:February 2012
Location: Poland
yarco
I'm often curious what's new and downloading 330MB packing just for looking into 2 changelogs files.

Changelog is also bundled in the files from this folder (just a few MB)
Re: Depri's Builds and Packages - Get your combat supplies here![message #326250] Sat, 05 October 2013 09:37 Go to previous messageGo to next message
yarco

 
Messages:31
Registered:October 2013
Faalagorn
Changelog is also bundled in the files from this folder (just a few MB)

You're right. But there is only changelog for news in ja2.exe

DB>
If you don't see any reason to copy these 2 text files to kermi's FTP, i'm ok with this. It's up to you.
Re: Depri's Builds and Packages - Get your combat supplies here![message #326313] Sun, 06 October 2013 23:10 Go to previous messageGo to next message
derek

 
Messages:148
Registered:April 2010
In 6471 where are the names of M.E.R.C. JA1 mercs? (they don't show up)
Re: Depri's Builds and Packages - Get your combat supplies here![message #326315] Sun, 06 October 2013 23:30 Go to previous messageGo to next message
silversurfer

 
Messages:2795
Registered:May 2009
What names and where do they not show up?

Re: Depri's Builds and Packages - Get your combat supplies here![message #326317] Sun, 06 October 2013 23:33 Go to previous messageGo to next message
derek

 
Messages:148
Registered:April 2010
Names of mercs (like Reuben and all JA1 and Spooky). They don't show up their stats (where they should).
Re: Depri's Builds and Packages - Get your combat supplies here![message #326320] Sun, 06 October 2013 23:46 Go to previous messageGo to next message
derek

 
Messages:148
Registered:April 2010
Ok, now I see that there are no stats for them also... (just downloaded this version).

Biff and original JA2 and JA2UB M.E.R.C. mercs arr OK.
Re: Depri's Builds and Packages - Get your combat supplies here![message #326380] Wed, 09 October 2013 02:26 Go to previous messageGo to next message
Faalagorn

 
Messages:155
Registered:February 2012
Location: Poland
Seems like a faulty/missing/outdated MercProfiles.xml file to me.
Re: Depri's Builds and Packages - Get your combat supplies here![message #326403] Wed, 09 October 2013 19:30 Go to previous messageGo to next message
Uriens

 
Messages:330
Registered:July 2006
Yeah, something is definitely not right with the installation there.
Re: Depri's Builds and Packages - Get your combat supplies here![message #326406] Wed, 09 October 2013 21:41 Go to previous messageGo to next message
derek

 
Messages:148
Registered:April 2010
For some "unknown" reason option used prof.dat for MERC mercs was TRUE instead of FALSE. Changed that and now everything is OK (now game reads stuff for them from xml).


p.s. don't know why that option was on, as far as I know it shouldn't be.
Re: Depri's Builds and Packages - Get your combat supplies here![message #327177] Sat, 26 October 2013 02:49 Go to previous messageGo to next message
Levitus

 
Messages:5
Registered:October 2013
Location: British Columbia
Hello! Loving this package so far, but can't seem to get past this point.

The game seems to crash after the meanwhile cutscene where Deidranna realizes the engineer guy escaped from Orta. Skipping or watching results in the same error. Another strange thing I noticed is that the SAM sites aren't displayed after I rescued Skyrider? Feature, bug?

exe version: 6446
SCI Unstable Version: 6520

Screenshot of crash message: http://www.sadapaa.com/crash.jpg
Savegame file: http://www.sadapaa.com/SaveGame03.sav

Any help would be appreciated. The only ja2options thing I changed was turning off the soldier profiles.
Re: Depri's Builds and Packages - Get your combat supplies here![message #327182] Sat, 26 October 2013 05:05 Go to previous messageGo to next message
Buggler

 
Messages:209
Registered:November 2009
Not sure y u r using an older exe on a newer SCI.
It's like updating/upgrading a game and then reusing the outdated exe.

Did a bunch of externalizations including e madlab stuff. So ur odd method is probably causing e issue.

Here's ur fixed savegame:
http://www.mediafire.com/?2a8mec4ahotuuue

Other problems may still occur.

This is a 1-off help.
Assistance may not be always available when it's a user-related issue.

Edit on reply for below post:
Quote:
Wait I'm a little confused. I got that exe from Faalagorn's site to avoid the issue a few posts up with the NCTH system. I thought this WAS the latest exe? Which .exe should I be using?
First post of this thread. *THAT* is the up-to-date Builds (EXE) & SCI, courtesy of the thread starter.

[Updated on: Sat, 26 October 2013 05:59] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #327183] Sat, 26 October 2013 05:22 Go to previous messageGo to next message
Levitus

 
Messages:5
Registered:October 2013
Location: British Columbia
Buggler
Not sure y u r using an older exe on a newer SCI.
It's like updating/upgrading a game and then reusing the outdated exe.

Did a bunch of externalizations including e madlab stuff. So ur odd method is probably causing e issue.

Here's ur fixed savegame:
http://www.mediafire.com/?2a8mec4ahotuuue

Other problems may still occur.

This is a 1-off help.
Assistance may not be always available when it's a user-related issue.


Wait I'm a little confused. I got that exe from Faalagorn's site to avoid the issue a few posts up with the NCTH system. I thought this WAS the latest exe? Which .exe should I be using?
Re: Depri's Builds and Packages - Get your combat supplies here![message #327185] Sat, 26 October 2013 06:33 Go to previous messageGo to next message
Asthner

 
Messages:44
Registered:August 2010
Location: Poland, Lodz
Faalagorn has been busy for several weeks now and hasn
Re: Depri's Builds and Packages - Get your combat supplies here![message #327187] Sat, 26 October 2013 06:44 Go to previous messageGo to previous message
Levitus

 
Messages:5
Registered:October 2013
Location: British Columbia
Thank you Asthner and Buggler for all the help.

So the proper method of installation would be to either 1, use the SCI and the exe it contains, and just wait for a new SCI pack, or 2, to use a program like SVN to update my game using the files found in the gamedir you mentioned, which would get me the most up-to-date revision?

Also, would you guys recommend starting a new game now that I have the SCI and the new exe, or am I safe to continue playing? I wouldn't want to run into a bug and report it if it's just a bug I created myself, as Buggler mentioned.

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