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Re: Depri's Builds and Packages - Get your combat supplies here![message #327298] |
Tue, 29 October 2013 11:31   | |
mr.troll
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Messages:1
Registered:October 2013 Location: Russia |
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I need a little help, correct me if i'm in a wrong topic.
I want to play with russian translation, i know that svn has russian translation, is is possible to translate game after compilation? If no, who could possibly compiling latest game in russian?
A year ago some compilation was here http://ja2v113.pbworks.com/w/page/4218334/Downloads but it hasn't been updated since then.
Depri, Could you provide russian compilation if it's not bother you? Or teach me how to do that?
P.S. Excuse my english.
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Re: Depri's Builds and Packages - Get your combat supplies here![message #327352] |
Thu, 31 October 2013 04:05   | |
Faalagorn
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Messages:155
Registered:February 2012 Location: Poland |
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DepressivesBrotThat's just wrong, I've been providing exes even before I started building full SCIs and I have no clue whatsoever why Faala even started to provide a redundant service just to (expectedly) lose interest after a week or two. The only reason that they currently match build-for-build with the SCIs is the unusually high activity in the gamedir.
I am mostly compiling the EXEs for my own use, but since compiling takes some time, and requires Visual Studio (which is PITA to install), I thought someone could use what I compile being an alternative to the EXEs you provide, sometimes providing a build that you won't compile (and vice versa). That's why I attached a Readme to the folder pointing to your thread (quite prominently I thought?) and explaining what the EXEs are and what they are not. I also marked the revision and date of compilation in my sig so I thought it'll be enough, guess it's not .
Anyway, as I'm AWOL now and not playing JA2 at the very moment, I removed the link from the sig - when I'll compile a new EXE I'll still throw them at the folder, but I won't add it to the sig anymore then. The link is still valid and is located here - http://goo.gl/1gMbfH - posting it, so it won't disappear
TL;DR: The link in sig is now removed.
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Re: Depri's Builds and Packages - Get your combat supplies here![message #328974] |
Sat, 14 December 2013 18:21   | |
bluth
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Messages:1
Registered:December 2013 |
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Hi !
First of all, thanks for your awesome mod !
I have a bug with the experimental build. I'm on windows 8 and i can pla the 1.13 stable version with some fixes but for some reason when I try to launch the unstable version (with the last build, the one of the 13th december) i've got this error "The application was unable to start correctly (0xc0000142)"
and then my PC freeze for some time.
I've try every generic solution for this problem (registery,sfc /scannow) but JA2 still don't lauch.
Does anybody have a clue how to fix this or should I stick with the stable version ?
Thanks !
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Re: Depri's Builds and Packages - Get your combat supplies here![message #329304] |
Fri, 27 December 2013 14:38   | |
Hanakin
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Messages:35
Registered:June 2008 Location: Czech Rep. |
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Hi guys,
I'm using SCI Unstable Revision 6708 on Gamedir 1901 from Kermi's FTP.
I've noticed a strange bug - if I save a game in slot 8 (it's the fourth one from the bottom of the save table) the game goes on all fine and dandy. However, when I try to load that game, a popup window shows saying "ERROR loading the game!". This happens even if I exit the game, run it again and try again. I've tried (to be sure) to reinstall JA2Gold and this SCI, but the problem is still there. In my opinion, the save is corrupted. And after fiddling with it, trying to load older saves, play a while and save in the weird slot etc. the corruption somehow spreads to other saves.
Now, I wouldn't mind that, I can live with losing one game. So I did a clean install once again (deleting all the saves in the process), downloaded the SCI again (so the archive is not corrupted or something), and tried to play. However, when saving in the cursed slot, the savegame becomes corrupted again.
I have no idea what could cause this. I'm not using any other mods, just the SCI Depri provides. The only changes I did to ini files was to change the resolution to 1024*768 (I'm used to it looking like that) and giving my mercs a flat AP bonus of 20 (I like to play loner mercs, which I find ridiculously difficult without savescumming, so this is to give me a bit of an edge over the enemy).
Both times this bug has started to happen my merc was in the Drassen Airport sector. It might just be coincidence though - I just did not use that particular save slot before reaching the airport.
Now: Is this the correct place for this bugreport?
And is it in any way helpful? Should I include more details? Or the corrupted savefile?
Is this in any way fixable? I love JA2 1.13 and just recently started to play again, but if I have to talk to Fatima/Dimitri&theRebelGang for the third time in two days, I'll lose my mind.
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Re: Depri's Builds and Packages - Get your combat supplies here![message #329776] |
Wed, 15 January 2014 05:48   | |
Outcast_BR
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Messages:11
Registered:December 2013 |
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I'm sorry if these things have been reported before. I'm using the 6772 build here.
First of all, some kind of gears crashes the game, I experience a lot of crashes if I simply click on the shotgun leg rig, I guess it comes with Bulls or Steroid.
Secondly, I've noticed a big nerf on shooting. I mean, it's like the accuracy is halved compared to the stable build. I've witness my mercs, mind you not so skilled/experienced ones and others too, miss shots at 3, 2 and even 1 tile away. With a machine pistol, from 1 tile away, and have the shots hit the wall to the side. Doesn't seem right to me. The AK47 is impossible to use in it's stock. I'm still fighting for Drassen, got myself an AK47 and it's like 90% of the shots are misses. The reticle is so huge, even with a bipod and tracer ammo it sucked at close ranges, like 6 tiles away. The weapon wasn't in perfect condition nor in total disrepair.
Thirdly and what made me post here. Shooting enemies on rooftops seems broken as well. I'll put a link below with a savegame that I hope it is the right one, the save has a group of my mercs on the roof, an enemy climbs up, stands at ranges from 1 to 3 tiles from the mercs and none of my guys landed a single shot on the enemy. Tried single, auto.. Even if I'd reload a quicksave and try over and over they would miss at pointblank. I didn't test it throughouly but my guess is that from all the shots, 95% of the bullets either disappear or miss their target. The only way I could manage to kill that enemy was having Razor climbing the roof, rushing toward the enemy and stealing his gun, then after a few reloads one of my mercs managed to kill him at pointblank in a full auto spray. The cursor gets green and I aim it as fully as possible and still no use...
Here is the save, a second enemy comes to the roof and still same problem. I've had to play using saves and loads because it doesn't seem fair at all to me that my guys are missing so many shots at 1 tile away.
https://skydrive.live.com/redir?resid=A151E4455FEF9D49%21827
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Re: Depri's Builds and Packages - Get your combat supplies here![message #329777] |
Wed, 15 January 2014 06:00   | |
Outcast_BR
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Messages:11
Registered:December 2013 |
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On a side note, I forgot to mention that if you try and load that save, if you get to Bob's Ray, depending on which section you're, I think in this case, I think it's the used and misc sections, they are crashing the game. Some gear there is probably causing it.
I tried the food system, i really loved it but at the current stage it seems a bit too much micro management. I wish there was a way that my mercs that were stationed in a dominated town sector could automatically get themselves food and water and have the costs be automatically deducted from the account. It will be a bit of pain to be sitting in a town, treating the wounded, repairing, trainning and then having to go and buy stocks of food and keep having to distribute it to every single soldier. This can be really breaking if the crew gets spreaded throughout different towns.
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