Home » MODDING HQ 1.13 » Depri's v1.13 Builds and Packages » Depri's Builds and Packages - Get your combat supplies here!  () 4 Votes
Re: Depri's Builds and Packages - Get your combat supplies here![message #327196] Sat, 26 October 2013 11:55 Go to previous messageGo to next message
Asthner

 
Messages:45
Registered:August 2010
Location: Poland, Lodz
My guess is he compiled an executable after Flugente added some feature and it still wasn
Re: Depri's Builds and Packages - Get your combat supplies here![message #327198] Sat, 26 October 2013 14:34 Go to previous messageGo to next message
silversurfer

 
Messages:2685
Registered:May 2009
Asthner

I have the utmost respect for your work and dedication in keeping this up to date, but having another source of executables already proved to be useful for me. Smile

Just keep in mind that the newest exe might require updated GameDir as well. If the exe is looking for game data that is not there it may crash. We already had bug reports of this kind and they waste our time.
Best is to stick with Depri's SCIs and Exes unless you really know what you are doing.

Re: Depri's Builds and Packages - Get your combat supplies here![message #327199] Sat, 26 October 2013 14:47 Go to previous messageGo to next message
Asthner

 
Messages:45
Registered:August 2010
Location: Poland, Lodz
New features are always announced in some way or another on the forum, and even if it

[Updated on: Sat, 26 October 2013 14:48] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #327298] Tue, 29 October 2013 11:31 Go to previous messageGo to next message
mr.troll
Messages:1
Registered:October 2013
Location: Russia
I need a little help, correct me if i'm in a wrong topic.
I want to play with russian translation, i know that svn has russian translation, is is possible to translate game after compilation? If no, who could possibly compiling latest game in russian?
A year ago some compilation was here http://ja2v113.pbworks.com/w/page/4218334/Downloads but it hasn't been updated since then.
Depri, Could you provide russian compilation if it's not bother you? Or teach me how to do that?

P.S. Excuse my english.
Re: Depri's Builds and Packages - Get your combat supplies here![message #327352] Thu, 31 October 2013 04:05 Go to previous messageGo to next message
Faalagorn

 
Messages:156
Registered:February 2012
Location: Poland
DepressivesBrot
That's just wrong, I've been providing exes even before I started building full SCIs and I have no clue whatsoever why Faala even started to provide a redundant service just to (expectedly) lose interest after a week or two. The only reason that they currently match build-for-build with the SCIs is the unusually high activity in the gamedir.

I am mostly compiling the EXEs for my own use, but since compiling takes some time, and requires Visual Studio (which is PITA to install), I thought someone could use what I compile being an alternative to the EXEs you provide, sometimes providing a build that you won't compile (and vice versa). That's why I attached a Readme to the folder pointing to your thread (quite prominently I thought?) and explaining what the EXEs are and what they are not. I also marked the revision and date of compilation in my sig so I thought it'll be enough, guess it's not Sad.

Anyway, as I'm AWOL now and not playing JA2 at the very moment, I removed the link from the sig - when I'll compile a new EXE I'll still throw them at the folder, but I won't add it to the sig anymore then. The link is still valid and is located here - http://goo.gl/1gMbfH - posting it, so it won't disappear

TL;DR: The link in sig is now removed.
Re: Depri's Builds and Packages - Get your combat supplies here![message #327364] Thu, 31 October 2013 10:04 Go to previous messageGo to next message
Asthner

 
Messages:45
Registered:August 2010
Location: Poland, Lodz
Faal, don
Re: Depri's Builds and Packages - Get your combat supplies here![message #327374] Thu, 31 October 2013 12:35 Go to previous messageGo to next message
Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
DepressivesBrot
Asthner
Faalagorn has been busy for several weeks now and hasn

[Updated on: Sat, 02 November 2013 09:21] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #327421] Thu, 31 October 2013 23:38 Go to previous messageGo to next message
blane

 
Messages:18
Registered:December 2004
Posting again after over 8 years just to say thank you to the depressed bread and all the 1.13 modders. Your work is amazing! One of my favorite games suddenly is a whole new experience, and it is quite awesome. And the service to provide SCIs rocks!

Much appreciated by an old JA2 addicted Smile
Re: Depri's Builds and Packages - Get your combat supplies here![message #327470] Sat, 02 November 2013 00:17 Go to previous messageGo to next message
tais

 
Messages:674
Registered:February 2008
Location: NL
Who's Faalahorn? :/ Razz


Re: Depri's Builds and Packages - Get your combat supplies here![message #327547] Sun, 03 November 2013 13:53 Go to previous messageGo to next message
niculinux

 
Messages:82
Registered:January 2012
Location: Italy
Hello, just downlaoded SCI_Unstable_Revision_6553_on_Game_Dir_1854, and once executng ja2.exe got the follwing error (right after sirtech screen logo):

"Number of tilesets in code does not match data file"

Screenshot: (sorry, a bit bigger)


http://s23.postimg.org/pi0ql65wr/SCI_Unstable_Revision_6553_on_Game_Dir_1854.png


Edit: ja 2 gold version in use

Edit: 2 sorry, forgot to catch the proper ja2 exe file(JA2_6553.EXE, see depri's first post) but even havin' executed it got anothe error:

http://s7.postimg.org/9h4dybpvr/Ja2_6553_exe_error.jpg

Guess i'm really unlucky then...

Any idea?

[Updated on: Sun, 03 November 2013 14:04] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #327548] Sun, 03 November 2013 14:18 Go to previous messageGo to next message
Parkan

 
Messages:446
Registered:April 2010
Location: Russia,Sevastopol

Try to overwrite ja2.ini in game directroy second time,launch ini editor,choose appropiated exe and try to launch game.Your ja2.ini became broken after when you tried to launch ja2.exe(it is original exe not moded)
Re: Depri's Builds and Packages - Get your combat supplies here![message #327550] Sun, 03 November 2013 14:57 Go to previous messageGo to next message
niculinux

 
Messages:82
Registered:January 2012
Location: Italy
Parkan
Try to overwrite ja2.ini in game directroy second time,launch ini editor,choose appropiated exe and try to launch game.Your ja2.ini became broken after when you tried to launch ja2.exe(it is original exe not moded)


Thanks parkan, it worked!

I got this screen at startup:

http://s24.postimg.org/6t0bet0vl/SCI_Unstable_Revision_6553_on_Game_Dir_1854_ANIMA.jpg

I even installed ANIMAS 2.1 on that revision, and it seems to work, though some new features were took out (eg.the new aim mercenaries, hell I dont't wanna resigno on them!)

So i'll play around a bit with that 6553. In the meanttime hope smeagol will update ANIMAS...
Re: Depri's Builds and Packages - Get your combat supplies here![message #327558] Sun, 03 November 2013 18:13 Go to previous messageGo to next message
Sam Hotte

 
Messages:2002
Registered:March 2009
Location: Middle of Germany
AFAICS this error is often due to write protected installation folder, usually happens when you installed into "program files" or such.

These errors show that the exe you're running expects several options in options.ini to be set which are not present in your ini at all. Hence the game used default values for all this options.

[Updated on: Sun, 03 November 2013 18:16] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #328715] Sat, 30 November 2013 11:14 Go to previous messageGo to next message
Zarax

 
Messages:51
Registered:February 2007
Location: Italy
Hi Depri,

using the latest from Kermi's FTP I get:
"sgp.cpp"
"line 761"
"Location initializestandardgampingplatform"
"initializing virtual file system failed"

I'm on Windows 8.1, I'm running as admin and using the fixes in the docs folder.

Any ideas?

Thanks!

EDIT: Fixed it by not running as admin.

Now I get random freezes and whenever I use keyboard combos (such as alt+z) I get Windows sounds just like if I was doing it on the desktop.

[Updated on: Sun, 01 December 2013 10:34] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #328736] Sun, 01 December 2013 16:21 Go to previous messageGo to next message
brudasek

 
Messages:7
Registered:November 2013
I noticed a strange bug in the 6513v of 1.13

When you throw a knife at a mercenary who is behind a window (the old way of raising dex and marmskmanship), another knie spawns on the ground. If you throw like 2 knives, you get 4 knives, if 3 -- 6 etc.

[Updated on: Sun, 01 December 2013 16:23] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #328751] Mon, 02 December 2013 17:01 Go to previous messageGo to next message
silversurfer

 
Messages:2685
Registered:May 2009
brudasek
I noticed a strange bug in the 6513v of 1.13

When you throw a knife at a mercenary who is behind a window (the old way of raising dex and marmskmanship), another knie spawns on the ground. If you throw like 2 knives, you get 4 knives, if 3 -- 6 etc.

This was already fixed in revision 6536.

Re: Depri's Builds and Packages - Get your combat supplies here![message #328770] Tue, 03 December 2013 12:33 Go to previous messageGo to next message
Kriplo

 
Messages:261
Registered:February 2008
Location: Zagreb - Croatia
silversurfer
brudasek
I noticed a strange bug in the 6513v of 1.13

When you throw a knife at a mercenary who is behind a window (the old way of raising dex and marmskmanship), another knie spawns on the ground. If you throw like 2 knives, you get 4 knives, if 3 -- 6 etc.

This was already fixed in revision 6536.


Notice another strange behavior after that fix, if window is already broken throwing knife want pass it over and hit target behind. Probably problem is not directly cased by fix but popup in another part, my suspicion goes to HandleBulletStructureInteraction :whoknows:
Currently don't have time or plans to go deeper.
Re: Depri's Builds and Packages - Get your combat supplies here![message #328887] Wed, 11 December 2013 01:10 Go to previous messageGo to next message
Headhunter

 
Messages:265
Registered:November 2009
Location: Sweden
I'm having an issue with the XML editor. Namely, any items added after [1648] 12g Shotgun Rig are non-existent. They exist and work in-game though. I'm using 6688/1890.
Re: Depri's Builds and Packages - Get your combat supplies here![message #328888] Wed, 11 December 2013 02:05 Go to previous messageGo to next message
Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
Headhunter
I'm having an issue with the XML editor. Namely, any items added after [1648] 12g Shotgun Rig are non-existent. They exist and work in-game though. I'm using 6688/1890.


i had the similar problem. Solution I figured out that you have to change XMLEditorInit.xml line
True
to false

hope it will help you
Re: Depri's Builds and Packages - Get your combat supplies here![message #328889] Wed, 11 December 2013 02:32 Go to previous messageGo to next message
Gambigobilla

 
Messages:709
Registered:July 2008
Have you tried deleting XmlWorkingData folder?
Re: Depri's Builds and Packages - Get your combat supplies here![message #328897] Wed, 11 December 2013 11:13 Go to previous messageGo to next message
JMich

 
Messages:553
Registered:January 2011
Location: Greece
Headhunter
I'm having an issue with the XML editor. Namely, any items added after [1648] 12g Shotgun Rig are non-existent. They exist and work in-game though. I'm using 6688/1890.
To expand on what E1vSs and Gambigobilla said.
If you have "Use_Working_Directory" set, it creates the database on first run (the slow one), then uses that instead of reloading the files. Should you make any changes to the files, they are ignored, unless you ask it to reload the files. The database is created in the XmlWorkingData folder, so deleting it will create it from scratch.
Re: Depri's Builds and Packages - Get your combat supplies here![message #328914] Thu, 12 December 2013 01:57 Go to previous messageGo to next message
Headhunter

 
Messages:265
Registered:November 2009
Location: Sweden
That took care of it, thanks.
Re: Depri's Builds and Packages - Get your combat supplies here![message #328974] Sat, 14 December 2013 18:21 Go to previous messageGo to next message
bluth
Messages:1
Registered:December 2013
Hi !
First of all, thanks for your awesome mod !
I have a bug with the experimental build. I'm on windows 8 and i can pla the 1.13 stable version with some fixes but for some reason when I try to launch the unstable version (with the last build, the one of the 13th december) i've got this error "The application was unable to start correctly (0xc0000142)"
and then my PC freeze for some time.
I've try every generic solution for this problem (registery,sfc /scannow) but JA2 still don't lauch.
Does anybody have a clue how to fix this or should I stick with the stable version ?

Thanks !
Re: Depri's Builds and Packages - Get your combat supplies here![message #329304] Fri, 27 December 2013 14:38 Go to previous messageGo to next message
Hanakin

 
Messages:35
Registered:June 2008
Location: Czech Rep.
Hi guys,

I'm using SCI Unstable Revision 6708 on Gamedir 1901 from Kermi's FTP.

I've noticed a strange bug - if I save a game in slot 8 (it's the fourth one from the bottom of the save table) the game goes on all fine and dandy. However, when I try to load that game, a popup window shows saying "ERROR loading the game!". This happens even if I exit the game, run it again and try again. I've tried (to be sure) to reinstall JA2Gold and this SCI, but the problem is still there. In my opinion, the save is corrupted. And after fiddling with it, trying to load older saves, play a while and save in the weird slot etc. the corruption somehow spreads to other saves.

Now, I wouldn't mind that, I can live with losing one game. So I did a clean install once again (deleting all the saves in the process), downloaded the SCI again (so the archive is not corrupted or something), and tried to play. However, when saving in the cursed slot, the savegame becomes corrupted again.

I have no idea what could cause this. I'm not using any other mods, just the SCI Depri provides. The only changes I did to ini files was to change the resolution to 1024*768 (I'm used to it looking like that) and giving my mercs a flat AP bonus of 20 (I like to play loner mercs, which I find ridiculously difficult without savescumming, so this is to give me a bit of an edge over the enemy).

Both times this bug has started to happen my merc was in the Drassen Airport sector. It might just be coincidence though - I just did not use that particular save slot before reaching the airport.

Now: Is this the correct place for this bugreport?
And is it in any way helpful? Should I include more details? Or the corrupted savefile?

Is this in any way fixable? I love JA2 1.13 and just recently started to play again, but if I have to talk to Fatima/Dimitri&theRebelGang for the third time in two days, I'll lose my mind.
Re: Depri's Builds and Packages - Get your combat supplies here![message #329305] Fri, 27 December 2013 16:47 Go to previous messageGo to next message
tais

 
Messages:674
Registered:February 2008
Location: NL
how many times have you saved and loaded the savegame in that slot?
It could be that you've stumbled upon Flugente's little mistake he made in the battle reports code that duplicates the battle reports until you cant load your savegame anymore, this should be fixed in 6709 iirc
The savegame is gone though, that's the risk of playing on unstable, sometimes someone can make a mistake


Re: Depri's Builds and Packages - Get your combat supplies here![message #329306] Fri, 27 December 2013 18:32 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
Not necessarily. Use an exe >= 6709 and set CAMPAIGN_HISTORY_MAX_REPORTS to 1 or a similar low value. The error happened on loading, not on saving, so the savegame should be okay if you laod it with the new exe.


Re: Depri's Builds and Packages - Get your combat supplies here![message #329307] Fri, 27 December 2013 19:01 Go to previous messageGo to next message
Hanakin

 
Messages:35
Registered:June 2008
Location: Czech Rep.
Big thanks to both of you, guys. I did what you suggested and now the save slot works. The CAMPAIGN_HISTORY_MAX_REPORTS was set to -1 before.

The actual save game still could not be loaded, but when I loaded earlier save, saved into the cursed slot and loaded (and did this couple times) it seems to work normally.

You are awesome! In the actual sense of the word. Like, awe inspiring. Where else could I post my problem and get the answers and solutions in a couple of hours? I really hope you got loads of presents for xmas this year! Very Happy Thanks!
Re: Depri's Builds and Packages - Get your combat supplies here![message #329489] Fri, 03 January 2014 08:10 Go to previous messageGo to next message
kyosuke

 
Messages:8
Registered:August 2008
Location: SG
Hi guys,

Not sure if it's a bug but after using the latest vanilla SCI_Unstable_Revision_6722_on_GameDir_1905.7z, when I create a new IMP in both vanilla JA2 and UB, the backgrounds on displays up till Drill Sergeant and all the other backgrounds from Bouncer onwards are not displayed.
Previously when I was using 6671-1886, I was able to view all backgrounds up till Professional Thief.
Was something changed?
Re: Depri's Builds and Packages - Get your combat supplies here![message #329510] Fri, 03 January 2014 19:36 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
Kyosuke
Hi guys,

Not sure if it's a bug but after using the latest vanilla SCI_Unstable_Revision_6722_on_GameDir_1905.7z, when I create a new IMP in both vanilla JA2 and UB, the backgrounds on displays up till Drill Sergeant and all the other backgrounds from Bouncer onwards are not displayed.
Previously when I was using 6671-1886, I was able to view all backgrounds up till Professional Thief.
Was something changed?
Fixed in r6728.


Re: Depri's Builds and Packages - Get your combat supplies here![message #329515] Fri, 03 January 2014 20:35 Go to previous messageGo to next message
kyosuke

 
Messages:8
Registered:August 2008
Location: SG
Flugente
Kyosuke
Hi guys,

Not sure if it's a bug but after using the latest vanilla SCI_Unstable_Revision_6722_on_GameDir_1905.7z, when I create a new IMP in both vanilla JA2 and UB, the backgrounds on displays up till Drill Sergeant and all the other backgrounds from Bouncer onwards are not displayed.
Previously when I was using 6671-1886, I was able to view all backgrounds up till Professional Thief.
Was something changed?
Fixed in r6728.


Thanks. I'll wait for the new SCI then. :cheers:
Re: Depri's Builds and Packages - Get your combat supplies here![message #329577] Sun, 05 January 2014 18:09 Go to previous messageGo to next message
guanying12

 
Messages:9
Registered:January 2014
hi awesome guys
i am playing 1905+6722 ,and when i right click the capital airport sector,game crashed,"runtime error,line 295 in map screen interface.cpp".then i test some other location,it seems some location on N-X or M-X have the same problem.
then i test1901 and 1894,same problem.
Re: Depri's Builds and Packages - Get your combat supplies here![message #329581] Mon, 06 January 2014 03:48 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
Hi cod6gui, welcome to the pit!

Are you sure its line 295 in map screen interface.cpp? Not some other line or file? I don't see anything there that could cause a throw...

Also, are you using any mods, or just the SCI?


Re: Depri's Builds and Packages - Get your combat supplies here![message #329589] Mon, 06 January 2014 13:51 Go to previous messageGo to next message
guanying12

 
Messages:9
Registered:January 2014
missed some words,it should be "line 295 in file map screen interface townmine info.cpp"
and i use wf6.07 and chinese languge version.

by the way,thank you for your work on JA ,it's the best game i ever played.though many new game looks like good,in fact it sucks.so you guys are the best gamemaker in the word!!!sincerely. forgive my poor english.
Re: Depri's Builds and Packages - Get your combat supplies here![message #329593] Mon, 06 January 2014 17:37 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
You're welcome Smile

That error happens when the game tries to display text for a town, but the tonwnumber is off. This either happens if the town's number is 0 or too higher than the number of cities in TableData/Map/Cities.xml. Could you post/upload the contents of that xml? I highly assume this is the cause of the error.


Re: Depri's Builds and Packages - Get your combat supplies here![message #329623] Tue, 07 January 2014 13:31 Go to previous messageGo to next message
guanying12

 
Messages:9
Registered:January 2014
here is the file:
https://skydrive.live.com/?cid=EA0B9CCB9D6287DA&id=EA0B9CCB9D6287DA%21105
Re: Depri's Builds and Packages - Get your combat supplies here![message #329630] Tue, 07 January 2014 21:41 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
Hmm. That file is okay. Are you playing with chinese data? If so, can you post the chinese version of that file, provided it exists?


Re: Depri's Builds and Packages - Get your combat supplies here![message #329640] Wed, 08 January 2014 15:08 Go to previous messageGo to next message
guanying12

 
Messages:9
Registered:January 2014
i wonder which tabledata i should upload?
original data,data 1.13or wf's data file?
never mind,i can open the stock menu by pressing "I" .
Re: Depri's Builds and Packages - Get your combat supplies here![message #329650] Wed, 08 January 2014 22:14 Go to previous messageGo to next message
Deadman

 
Messages:38
Registered:March 2008
Location: Germany
SCI_Unstable_Revision_6722_on_GameDir_1905 :

Cant Hire Dimitri.
After The Food Quest, i talk to Miguel, he says: "Good, now i can give u Dimitri."
when i try to recruit Dimitri (with Buns) he doesnt want to join.

had no problem on SCI_Unstable_Revision_6708_on_GameDir_1901 and before.

in Unfinished Business:
(Starting a new game) Jerry the Chopppilot does not stand up. my Mercs do. But cant play because of that. game is just loading.

[Updated on: Sat, 11 January 2014 14:23] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #329776] Wed, 15 January 2014 05:48 Go to previous messageGo to next message
Outcast_BR

 
Messages:11
Registered:December 2013
I'm sorry if these things have been reported before. I'm using the 6772 build here.

First of all, some kind of gears crashes the game, I experience a lot of crashes if I simply click on the shotgun leg rig, I guess it comes with Bulls or Steroid.

Secondly, I've noticed a big nerf on shooting. I mean, it's like the accuracy is halved compared to the stable build. I've witness my mercs, mind you not so skilled/experienced ones and others too, miss shots at 3, 2 and even 1 tile away. With a machine pistol, from 1 tile away, and have the shots hit the wall to the side. Doesn't seem right to me. The AK47 is impossible to use in it's stock. I'm still fighting for Drassen, got myself an AK47 and it's like 90% of the shots are misses. The reticle is so huge, even with a bipod and tracer ammo it sucked at close ranges, like 6 tiles away. The weapon wasn't in perfect condition nor in total disrepair.

Thirdly and what made me post here. Shooting enemies on rooftops seems broken as well. I'll put a link below with a savegame that I hope it is the right one, the save has a group of my mercs on the roof, an enemy climbs up, stands at ranges from 1 to 3 tiles from the mercs and none of my guys landed a single shot on the enemy. Tried single, auto.. Even if I'd reload a quicksave and try over and over they would miss at pointblank. I didn't test it throughouly but my guess is that from all the shots, 95% of the bullets either disappear or miss their target. The only way I could manage to kill that enemy was having Razor climbing the roof, rushing toward the enemy and stealing his gun, then after a few reloads one of my mercs managed to kill him at pointblank in a full auto spray. The cursor gets green and I aim it as fully as possible and still no use...


Here is the save, a second enemy comes to the roof and still same problem. I've had to play using saves and loads because it doesn't seem fair at all to me that my guys are missing so many shots at 1 tile away.

https://skydrive.live.com/redir?resid=A151E4455FEF9D49%21827

Re: Depri's Builds and Packages - Get your combat supplies here![message #329777] Wed, 15 January 2014 06:00 Go to previous messageGo to previous message
Outcast_BR

 
Messages:11
Registered:December 2013
On a side note, I forgot to mention that if you try and load that save, if you get to Bob's Ray, depending on which section you're, I think in this case, I think it's the used and misc sections, they are crashing the game. Some gear there is probably causing it.

I tried the food system, i really loved it but at the current stage it seems a bit too much micro management. I wish there was a way that my mercs that were stationed in a dominated town sector could automatically get themselves food and water and have the costs be automatically deducted from the account. It will be a bit of pain to be sitting in a town, treating the wounded, repairing, trainning and then having to go and buy stocks of food and keep having to distribute it to every single soldier. This can be really breaking if the crew gets spreaded throughout different towns.
Goto Forum:
  


Current Time: Fri Jul 03 23:59:59 EEST 2020

Total time taken to generate the page: 0.01730 seconds