Home » MODDING HQ 1.13 » Depri's v1.13 Builds and Packages » Depri's Builds and Packages - Get your combat supplies here!  () 2 Votes
Re: Depri's Builds and Packages - Get your combat supplies here![message #329793] Thu, 16 January 2014 07:10 Go to previous messageGo to next message
Outcast_BR
Messages:8
Registered:December 2013
Hey guys, is there a way to disable enemy reinforcements on non-urban scenearios? It's kind of impossible to do anything when it takes 1 hour to travel from a sector to another and then the enemy that was present on the new sector receives an insta back up from nearby sectors that usually take the same one hour to traverse. Since it only takes five minutes to cross town sectors, an insta reinforcement there is understandable.
Re: Depri's Builds and Packages - Get your combat supplies here![message #329798] Thu, 16 January 2014 12:12 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3790
Registered:July 2009
Did you try the reinforcement settings in the ini?


Re: Depri's Builds and Packages - Get your combat supplies here![message #329801] Thu, 16 January 2014 15:44 Go to previous messageGo to next message
Deadman

 
Messages:39
Registered:March 2008
Location: Germany
SCI_Unstable_Revision_6763_on_GameDir_1919

1st time rightclick on minimap blackscreen.
2nd time rightclick on minimap crashes the game.

runtime error -- press (esc) to exit
"Assertion Failure (line 12978 in file vobject_blitters.cpp) attempting to do a debug as savegame247.sav (this may fail)

[Updated on: Thu, 16 January 2014 15:46] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #329803] Thu, 16 January 2014 19:44 Go to previous messageGo to next message
Outcast_BR
Messages:8
Registered:December 2013
@DepressivesBrot

I did not. Will take a look, thanks.
Re: Depri's Builds and Packages - Get your combat supplies here![message #329810] Fri, 17 January 2014 17:01 Go to previous messageGo to next message
guanying12
Messages:9
Registered:January 2014
yeah , same error when into pick position map or press insert button on tatical map

[Updated on: Fri, 17 January 2014 17:03] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #329814] Fri, 17 January 2014 21:24 Go to previous messageGo to next message
guanying12
Messages:9
Registered:January 2014
it seems something is wrong with overhead map in 6763 1919
Re: Depri's Builds and Packages - Get your combat supplies here![message #329832] Sat, 18 January 2014 19:23 Go to previous messageGo to next message
guanying12
Messages:9
Registered:January 2014
ok,sorry for this

[Updated on: Sat, 18 January 2014 21:20] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #329833] Sat, 18 January 2014 19:58 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3790
Registered:July 2009
Will you please stop reposting the same damn bug a dozen times...


Re: Depri's Builds and Packages - Get your combat supplies here![message #329847] Sun, 19 January 2014 16:48 Go to previous messageGo to next message
Flugente

 
Messages:3211
Registered:April 2009
Location: Germany
Deadman
SCI_Unstable_Revision_6763_on_GameDir_1919

1st time rightclick on minimap blackscreen.
2nd time rightclick on minimap crashes the game.

runtime error -- press (esc) to exit
"Assertion Failure (line 12978 in file vobject_blitters.cpp) attempting to do a debug as savegame247.sav (this may fail)
Fixed (temporarily) in r6775. This is just a quick hack though, until someone finds and squishes the real error, but I had no more crashes with this.


Re: Depri's Builds and Packages - Get your combat supplies here![message #330253] Sat, 01 February 2014 11:06 Go to previous messageGo to next message
Randok

 
Messages:307
Registered:March 2004
Will soon new SCI. There are already more than 106 changes from the last SCI.
I'm just asking.
Smile
Re: Depri's Builds and Packages - Get your combat supplies here![message #330254] Sat, 01 February 2014 11:13 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3790
Registered:July 2009
Bull, there's like 7 revs since the last Build and half of them are French translations.


Re: Depri's Builds and Packages - Get your combat supplies here![message #330516] Tue, 11 February 2014 05:23 Go to previous messageGo to next message
Anthropoid

 
Messages:148
Registered:February 2014
Not a bug report, so I hope this is okay. My perspective is that of a newcomer to the series, but a long time gamer and middle-aged adult with science background. I hope my observations might be of some use in that respect.

I've played vanilla JA2; JA2.1.13.4870 and now 6670. I have not played 6670 as much, so these are my first impressions.

1. On novice difficulty, I do not see a problem with the NCTH. It is noticeably harder for player to hit (compared to 4870), but based on what little I know about firefights, it actually seems a bit more 'realistic.' Instead of two or three aimed single shots from a prone Mrks 85 Merc with ironsights SMGs dispatching an enemy, it is now necessary for most enemies who are not at close range to maneuver, suppress, and take multiple shots. I can see how on Experienced difficulty this might stop seeming to be 'realistic' and instead seem to be unnecessarily punishing. However, this has the desirable effect of making a squad with a mixture of roles more useful: marksman/sniper who lurks in the background, SMGs, LMGs who probe ahead and suppress and take burst shots of opportunity, shotgun user who punishes close interlopers, grenadiers for those ideal situations for that. Overall, the changes that have been made in the maths between 4870 and 6670 seem to be a step in the right direction (at least on novice difficulty).

2. The additions to merc character and background, the little icons to indicate optics on weapons, APs to manipulate inventory, tactical formation movement, and a dozen other 'sundry' augmentations are awesome!

3. Not sure how some of these features work (cleaning guns, rations for mercs, etc.) but in theory they sound fantastic.

4. The sped up enemy turns is HUGE! love that! I'm not falling asleep at the keyboard quite so much.

ADDIT: sorry but could someone point me at a link the or a 'all about' on the new features like rations (food and drink) and cleaning guns? Not seeing anything obvious in the early part of this thread.

[Updated on: Tue, 11 February 2014 05:31] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #330517] Tue, 11 February 2014 05:37 Go to previous messageGo to next message
sevenfm

 
Messages:1486
Registered:December 2012
Location: Under the Mountain
New features (and their detailed descriptions) usually live here
1.13 projects


Re: Depri's Builds and Packages - Get your combat supplies here![message #330518] Tue, 11 February 2014 07:20 Go to previous messageGo to next message
Anthropoid

 
Messages:148
Registered:February 2014
Thanks Seven!!
Re: Depri's Builds and Packages - Get your combat supplies here![message #330538] Wed, 12 February 2014 08:49 Go to previous messageGo to next message
JosephCKohn

 
Messages:40
Registered:February 2014
What are the procedures or data you are looking for? Are there specific libraries, compilers and/or compiler settings required?

I seek to help but my attempts have been haphazard so far.
Re: Depri's Builds and Packages - Get your combat supplies here![message #330556] Wed, 12 February 2014 18:39 Go to previous messageGo to next message
Anthropoid

 
Messages:148
Registered:February 2014
I just want to say that, I really LIKE the combat dynamics in 6670 (on Novice). Scopes matter. Formations matter. Timing and manuevering matters. Using cover, flanking, that sort of thing matters. It is seems a bit harder to hit than it was in 4870, but I think it is good.

The food and drink is AWESOME! This really adds so much to the game, as operations have to be integrated with supply. The gun cleaning also adds a lot to me. All the new gear is amazing! Sure, I was a tad bit disappointed to realize that sandbags are of fairly limited use, but ah well; what can you do, eh?

Overall, I just wanted to say, fantstic stuff. You guys who have continued to develop this game over these years are amazing and inspirational.
Re: Depri's Builds and Packages - Get your combat supplies here![message #330684] Tue, 18 February 2014 18:52 Go to previous messageGo to next message
eisenstolz

Messages:8
Registered:February 2014
Location: Germany
Appears randomly in combat and tactical:

Did a fresh and clean install of JA2 then SCI (6670).

greets
es
Re: Depri's Builds and Packages - Get your combat supplies here![message #330880] Wed, 26 February 2014 21:45 Go to previous messageGo to next message
Anthropoid

 
Messages:148
Registered:February 2014
I periodically encounter a crash or temporary 'lockup' (spinning watch), as well as (less often) Error screens like the above poster. Have tended to think it is this poor old overworked laptop on its way slowly toward deaths door . . . but maybe not.

Should I bother to document these for you guys? Is a 'how to' describing the location of log files and such easily at hand?

If yes, I'll create a bugzilla account and follow whichever procedure you guys want. Its the least I can contribute given how much fun I've had with your mod Smile

[Updated on: Wed, 26 February 2014 21:46] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #331278] Sat, 15 March 2014 13:26 Go to previous messageGo to next message
Tyxe

 
Messages:77
Registered:May 2012
Location: France
Really like the SCI, much appreciated Depressivesbrot.
Got this error when loading the current latest one 06/03/14 Revision 7027 over a clean all new JA gold vanilla (tried 3 time) :

[1.37587e-005] : The value [Tactical Cover System Settings][COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Tactical Cover System Settings][COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.

No big deal though as it works.
I also get another problem, maybe a bug i'm not sure (use to only play 4870 before), but reflex sight give a 2 level aim bonus instead of one and all guns with "integrated" no removable stock give a 2 aim level penalty also instead of one.
I checked the XML editor and the aim level modifier is both 1 for the reflex sight and all guns with "integrated" no removable stock though.
Removable stock give 1 aim level penalty as usual.
Is this normal ?

[Updated on: Sat, 15 March 2014 13:27] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #331285] Sat, 15 March 2014 15:01 Go to previous messageGo to next message
Uriens

 
Messages:328
Registered:July 2006
You need to use latest files from SVN repository to go with latest exe's. In your case, it appears, your ini file(s) are missing some entries added with latest changes.
Re: Depri's Builds and Packages - Get your combat supplies here![message #331287] Sat, 15 March 2014 15:02 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3790
Registered:July 2009
Nah, I think anv messed up on the patches for those, so ini and exe were slightly out of sync when I packaged that. No issue, it's just a notification anyway.


Re: Depri's Builds and Packages - Get your combat supplies here![message #331293] Sat, 15 March 2014 18:58 Go to previous messageGo to next message
Tyxe

 
Messages:77
Registered:May 2012
Location: France
Thanks for the update !
I notice the aim level issue was related to the new scope mode.
With a scope the aim modifier is correct (1 penalty for guns with an integrated stock, reflex sight no tested) while in iron view mode it gave you 2 aim penalty.
Downloading the new SCI, will see if that problem is gone.

[Updated on: Sat, 15 March 2014 18:58] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #331295] Sat, 15 March 2014 20:02 Go to previous messageGo to next message
Tyxe

 
Messages:77
Registered:May 2012
Location: France
Got this error message after clean install of the 15/03/14 SCI:

1.61333e-005] : The value [Meanwhile][ALL_MEANWHILE_CUTSCENE] = "" in file [Mod_Settings.ini] is neither TRUE nor FALSE. The value TRUE will be used.
The value [Militia Training Settings][MILITIA_TRAINING_CARRYOVER_PROGRESS] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Tactical Cover System Settings][COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Tactical Cover System Settings][COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.

As for the previous SCI, ,easy to understand the message so no big deal.
Aim level modifier for integrated stock is correct now but the reflex sight still give you a 2 bonus aim level.
Re: Depri's Builds and Packages - Get your combat supplies here![message #331341] Mon, 17 March 2014 18:41 Go to previous messageGo to next message
dreamer2008

 
Messages:63
Registered:May 2010
I see the same error as Tyxe.
Re: Depri's Builds and Packages - Get your combat supplies here![message #331397] Wed, 19 March 2014 18:50 Go to previous messageGo to next message
Randok

 
Messages:307
Registered:March 2004
JA2 + SCI_Unstable_Revision_7093_on_GameDir_1971.7z
Runtime Error
Assertion Failure ( Line 560 in file Interface.ccp ). Attempting to do a debug save as SaveGame247.sav ( this may fail )
Sad
Re: Depri's Builds and Packages - Get your combat supplies here![message #331398] Wed, 19 March 2014 19:09 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
GameDir_1987 introduces interface icons for the enemy roles feature. Try updating your game with SVN instead of SCI and look if that removes the issue.
Re: Depri's Builds and Packages - Get your combat supplies here![message #331399] Wed, 19 March 2014 19:25 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3790
Registered:July 2009
Hmpf,
Note to self: Script needs yet more error handling. New try tomorrow.


Re: Depri's Builds and Packages - Get your combat supplies here![message #331630] Fri, 04 April 2014 11:00 Go to previous messageGo to next message
Watermel0wned

 
Messages:15
Registered:February 2013
Running

1.13+ AR 1.4 + SCI_Unstable_Revision_7130_on_GameDir_2005.7z

Encountered some bug at the San Mona Fighting Tournament.

First off : I presume that after having used Quickload in a fight results in you being disqualified is some kind of "cheat-prevention"? Would make sense at least.

The other thing is: I managed to kill the first oponent in the fight but as soon as his corpse hit the floor it blocked me. Could not leave the ring or get past that corpse.

Edit: After managing to win the fight without killing the guy and blocking myself its still bugged up. There is an infinite wait timer and you cant leave the ring.

Edit: Another Bug, i presume. When entering Cambria at G8 the game crashes as soon as i move my mercs to the upper right corner. I have no idea what exactly causes it but it keeps happening as soon as i get near the last house in the upper right corner.

Edit: Also something with the Values from attached optics is sometimes bugging up. Seems that sometimes the correct values arent added to the equipped weapon. The Zoom Levels turn wonky every now and then.

[Updated on: Mon, 28 April 2014 22:52] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #332041] Thu, 01 May 2014 19:20 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
Yum yum. New build for the new month. Much gratitude.

Re: Depri's Builds and Packages - Get your combat supplies here![message #332057] Thu, 01 May 2014 21:40 Go to previous messageGo to next message
dreamer2008

 
Messages:63
Registered:May 2010
Yes, thank you Smile . I recently started replaying JA2 1.13, and was checking if there was any new update every day.
Re: Depri's Builds and Packages - Get your combat supplies here![message #332444] Mon, 12 May 2014 09:50 Go to previous messageGo to next message
Torres

 
Messages:181
Registered:June 2010
Location: Canary Islands
Hi there, I'm still using last year AIMNAS. I was wondering if someone could point me to the most stable unstable SCI to download in order to get to try the AIMNAS version released on Feb 2014.

Thanks in advance.
Re: Depri's Builds and Packages - Get your combat supplies here![message #332459] Mon, 12 May 2014 20:14 Go to previous messageGo to next message
veedotja2

 
Messages:88
Registered:April 2012
Location: New York
Is there a way to just get the .exe *and* the change log as well? It's just one small text file and could be placed in Depri's Skydrive among all the builds (thanks for those, by the way!)

The change log will enable me to focus on the really new features. Added hotkeys are also not obvious without reading the change log or following every thread closely.

I assume I only really need the entire SCI when there is a game directory change, or a savegame breaking change.

Making the change log available this way will save a bunch of time, bandwidth and unnecessary downloads of the SCI's and SVN.

***EDIT***

Update

I downloaded the latest exe from Depri Skydrive and the changelog was in the zipped package. The .7z I downloaded previously was corrupt (it didn't even contain all 3 executible files, and failed silently!)

All is well, changelog present.

[Updated on: Wed, 14 May 2014 04:50] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #332460] Mon, 12 May 2014 20:22 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
I imagine you'd need to build your own exe from the latest source since the SVN doesn't do exes anymore. Could be wrong.

Re: Depri's Builds and Packages - Get your combat supplies here![message #332491] Mon, 12 May 2014 23:28 Go to previous messageGo to next message
veedotja2

 
Messages:88
Registered:April 2012
Location: New York
***DELETED***

Previous problem solved by re-downloading exe from Skydrive. Had a failed, interrupted download.

[Updated on: Wed, 14 May 2014 04:52] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #332505] Tue, 13 May 2014 09:20 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
Not all. Wink

Re: Depri's Builds and Packages - Get your combat supplies here![message #332527] Tue, 13 May 2014 18:29 Go to previous messageGo to next message
CptChaos
Messages:2
Registered:May 2014
Location: Deutschland
Hi. First post. Just registered to ask this: I wanna try the new Feature "Enemy Generals" (by Flugente). According to Flugente: "This has been added to the trunk in r7179 and requires GameDir r2028".

Problem: When I last checked the kermi FTP the latest prepacked build (SCI unstable) was from May 1st and was r7178 and Gamedir 2027 --> so that wouldn't include the feature right? Any chance to get an updated build anytimme soon (please)? Would be greatly appreciated! I just love the convenience of Depris builds, thanks by the way!*

Would really love to try this new Feature, as it finally gives a reason to do deep covert insertions into enemy territory.


*and yes I know I can build my own exe and stuff, but dont really feel like setting up SVN and compiling and stuff in my holidays, I do enough of that stuff at work already Wink So yeah, its me being lazy basically, dont shoot me Wink
Re: Depri's Builds and Packages - Get your combat supplies here![message #332528] Tue, 13 May 2014 18:43 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1569
Registered:March 2009
Location: Broadwurschd-City
CptChaos
So yeah, its me being lazy basically, dont shoot me Wink


Daumenschrauben, eiserne Jungfrau, Streckbank was darf's sein?

@ all
Just offered him a variety of tortures
Re: Depri's Builds and Packages - Get your combat supplies here![message #332571] Wed, 14 May 2014 03:22 Go to previous messageGo to next message
veedotja2

 
Messages:88
Registered:April 2012
Location: New York
CptChaos
*and yes I know I can build my own exe and stuff, but dont really feel like setting up SVN and compiling and stuff in my holidays, I do enough of that stuff at work already Wink So yeah, its me being lazy basically, dont shoot me Wink


I know what you mean. I used to compile the exe (I don't code for a living) but it ate into game time. When that computer went away I never set up Visual Studio on the next one. I'd honestly rather be a play tester, with the emphasis on play, and really appreciate guys that do the compiling for the rest of us. They need testers as well as coders anyhow.

I try to give feedback and attaboys, that's my contribution. Plus I threw money at JA: Flashback. That's real money there.

Hey, I know you 1.13 modders can't receive money for what you do (I believe, who has the rights, anyway?), but if you wanted to put some public bitcoin addresses in your sigs it might be a good idea. You know who you are. My 1.13 enjoyment is worth at least what I gave to the Flashback team.
Re: Depri's Builds and Packages - Get your combat supplies here![message #332590] Wed, 14 May 2014 12:06 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1569
Registered:March 2009
Location: Broadwurschd-City
SCI_Unstable_Revision_7205_on_GameDir_2033.7z can't be opened as an archiv (downloaded it twice from kermi) :wb:
Re: Depri's Builds and Packages - Get your combat supplies here![message #332594] Wed, 14 May 2014 14:12 Go to previous messageGo to previous message
DepressivesBrot

 
Messages:3790
Registered:July 2009
Can't reproduce, suspect PEBCAK.


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