Home » MODDING HQ 1.13 » Depri's v1.13 Builds and Packages » Depri's Builds and Packages - Get your combat supplies here!  () 4 Votes
Re: Depri's Builds and Packages - Get your combat supplies here![message #337508] Mon, 03 November 2014 04:04 Go to previous messageGo to next message
falconsfury

 
Messages:16
Registered:March 2012
having an issue with freezing of the client (windows Cool

ive tried all the recommended fixes

http://www.ja-galaxy-forum.com/ubbthreads.php/topics/337507#Post337507
Re: Depri's Builds and Packages - Get your combat supplies here![message #337521] Mon, 03 November 2014 17:49 Go to previous messageGo to next message
Dext3r

 
Messages:32
Registered:May 2012
I have a few questions regarding the use of 1.13 with aimnas(don
Re: Depri's Builds and Packages - Get your combat supplies here![message #337522] Mon, 03 November 2014 20:27 Go to previous messageGo to next message
Flugente

 
Messages:3384
Registered:April 2009
Location: Germany
Older versions of AIMNAS don't have food items, it would be wise to check which one you have.

The gear selection requires a relatively new exe. If your AIMNAS exe is older than that, the feature won't be there.

The AIMNAS subforum is where you can ask specific questions to that mod.


Re: Depri's Builds and Packages - Get your combat supplies here![message #337558] Wed, 05 November 2014 17:00 Go to previous messageGo to next message
XeronO
Messages:2
Registered:November 2014
Greetings, I am new to unstable builds, and would like to ask a question. I downloaded the latest SCI release and installed it properly, yet when I go to configure settings such as Disease and Dynamic Dialogue in the INI Editor, I find that they are all display missing property value, and that I cannot modify them in any possible way. I cannot seem to find the new IMP gear selection thing either.
Re: Depri's Builds and Packages - Get your combat supplies here![message #337559] Wed, 05 November 2014 17:08 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3801
Registered:July 2009
Use a texteditor


Re: Depri's Builds and Packages - Get your combat supplies here![message #337560] Wed, 05 November 2014 17:40 Go to previous messageGo to next message
XeronO
Messages:2
Registered:November 2014
I have attempted to do so, but there appears to be no entry for Disease or Dynamic Dialogue.
(Nevermind, I was looking in the wrong place, sorry for wasting your time)

[Updated on: Wed, 05 November 2014 17:44] by Moderator

Re: Depri's Builds and Packages - Get your combat supplies here![message #338444] Fri, 19 December 2014 10:57 Go to previous messageGo to next message
Blue_Fox

 
Messages:588
Registered:September 2006
Location: Netherlands
Spooky's 40mm Bugshot.
Cant fit in the M79 Caws.
Re: Depri's Builds and Packages - Get your combat supplies here![message #338541] Wed, 24 December 2014 01:23 Go to previous messageGo to next message
Breeze

 
Messages:8
Registered:August 2012
Location: Brazil
Well i would like to know, which one of the Depri builds is the most stable and have all the updated features? i have the latest one, the SCI 7679, but i feel that it lacks something, for example i'm not being able to transfer militia in the menu map. (that, or i just totally forgot how to play the game after months)


Re: Depri's Builds and Packages - Get your combat supplies here![message #339053 is a reply to message #311288] Wed, 21 January 2015 02:24 Go to previous messageGo to next message
sylar951

 
Messages:54
Registered:December 2013
I want to upgrade from 7535 to newest one but I do not want to lose my ini settings... how can I avoid readjusting those settings?
Re: Depri's Builds and Packages - Get your combat supplies here![message #339355 is a reply to message #339053] Mon, 09 February 2015 16:32 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
@ sylar951: https://www.diffchecker.com/
Re: Depri's Builds and Packages - Get your combat supplies here![message #340119 is a reply to message #339355] Wed, 18 March 2015 00:50 Go to previous messageGo to next message
tbird94lx

 
Messages:701
Registered:April 2002
Location: ohhhhhh canada
a long overdue THANKS for making life easier for old senile ja2 addicts


Re: Depri's Builds and Packages - Get your combat supplies here![message #340225 is a reply to message #340119] Thu, 26 March 2015 16:11 Go to previous messageGo to next message
Deadman

 
Messages:39
Registered:March 2008
Location: Germany
Im Using the latest : SCI_Unstable_Revision_7783_on_GameDir_2226 . Im Playing JA 2 UB using JA2_7783_UB.
So i checkd all Sektors: Tileset at Sektor H9 is "broken" ? no snow, woodsign instead of stone?
Also In Varrez some Walls are missing.


http://fs2.directupload.net/images/150326/temp/4j9ktwuc.jpg
http://fs1.directupload.net/images/150326/temp/uu7s6gyw.jpg

[Updated on: Thu, 26 March 2015 16:48]

Re: Depri's Builds and Packages - Get your combat supplies here![message #340229 is a reply to message #340225] Thu, 26 March 2015 22:26 Go to previous messageGo to next message
Flugente

 
Messages:3384
Registered:April 2009
Location: Germany
This looks like (relatively mild) case of mixing maps with incompatible tilesets. Check whether you followed the installation notes correctly and in the right order.



“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Depri's Builds and Packages - Get your combat supplies here![message #340254 is a reply to message #340229] Fri, 27 March 2015 14:40 Go to previous messageGo to next message
Deadman

 
Messages:39
Registered:March 2008
Location: Germany
I Think its the "SCI_Unstable_Revision_7783_on_GameDir_2226".
I tried "JA2_113_FullRelease_English_7435" and everything is fine there.
My Installation order is JA2 + SCI.
Re: Depri's Builds and Packages - Get your combat supplies here![message #340808 is a reply to message #340254] Thu, 30 April 2015 14:26 Go to previous messageGo to next message
Ninjaklan

 
Messages:10
Registered:April 2015
Hi, please bare with me on this one:

I am trying to play JA2 on my iMac and was playing 1.13 stable just fine until lI realised some of the features are not in the stable build (generals, roof collapsing..).

So I did a fresh instal of my JA2 GOG version and extracted latest SCI (found on the first page here) installer over it, replacing some files.
When I try to run it, it I get this error:

Could not initialise library in file Data/Anims.slf SLF libs
Line: 286
src/core/vfs_init.cpp

Two screenshots attached of my original JA2 Data/ folder and folder of the latest SCI installed

Apparently original JA2 has all the files in .slf format and the SCI installer makes them into folders? Is this normal, or wrong? Please mind that I am doing this on Mac so everything is harder to do when it comes files and extension, as I am used to Windows OS but jus recently switched









JA2 GOG version starts and runs just fine on my Mac, so does the 1.13 version (7609 patch). I googled for this specific problem but could not find any working solution.

After extracting the SCI zip file of my instal folder, should I have files in Data/Anims as a folder or should the Anims file be in .slf file extension?

Here is a ful report on the crash
Toggle Spoiler
Re: Depri's Builds and Packages - Get your combat supplies here![message #340810 is a reply to message #340808] Thu, 30 April 2015 15:42 Go to previous messageGo to next message
Ninjaklan

 
Messages:10
Registered:April 2015
Not really sure, but I think it has something to do with OS X not being able to read files unpacked from .slf

JA2 native version starts and launches without a problem and it has all the /Data/ files packed in .SLF extension. Any way to overcome this? I just ran the exact same unstable SCI installation on Windows and it worked, so this has to be a Mac-OSX problem.

Any solutions would be welcome!
Re: Depri's Builds and Packages - Get your combat supplies here![message #340815 is a reply to message #340810] Thu, 30 April 2015 22:47 Go to previous messageGo to next message
Flugente

 
Messages:3384
Registered:April 2009
Location: Germany
Hi Ninjaklan, welcome to the pit!

First of all, your screenshots aren't in your post, I believe they might be helpful.

The .slf files contain the original data, like sounds, tilesets etc.. Whenever we alter/add a resource, we add it to a folder containing the same name (like 'Sounds'). The exe then searches in several locations for a resource (Data-1.13, Data, and then the .slf files). This allows us to 'shadow' old files with newer ones.

From what you said, older versions of 1.13 work for you, which is odd, since remaining .slf files has not been changed. Did you perhaps install something in a wrong folder? (That's where the screenshots would be helpful). Anothe solution would be to extract the contents of each .slf, but that's kinda brutal (and requires the .slf explorer, which can be found on kermi's or Scheinworld's, and will likely not work on a mac).



“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Depri's Builds and Packages - Get your combat supplies here![message #341003 is a reply to message #311288] Sat, 16 May 2015 01:42 Go to previous messageGo to next message
GASK3T

 
Messages:154
Registered:March 2011
Location: USA
So just tried AIMNAS for the first time, and I saw a lot of cool stuff I liked, some I didn't like. But my question is - why hasn't the community at least transferred the new weapons from AIMNAS over to the unstable SCI ? No harm in that right? I know there is new "attachments" and the gun stats are designed for AIMNAS' big maps. But can we not revamp the weapons from AIMNAS to Unstable SCI? Be refreshing to add 1000+ guns.

curious why this hasn't happened already.
Re: Depri's Builds and Packages - Get your combat supplies here![message #341007 is a reply to message #341003] Sat, 16 May 2015 11:39 Go to previous messageGo to next message
Flugente

 
Messages:3384
Registered:April 2009
Location: Germany
Stock 1.13 already has more than enough guns (and most of them are useless imho. What's the point of dozens of identical handguns, or dozens of identical AKs etc. etc.). We nowadays only add new guns to stock if they offer some new property existing guns don't have (the last new entry was a underbarrel shotgun).



“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Depri's Builds and Packages - Get your combat supplies here![message #341036 is a reply to message #341007] Sun, 17 May 2015 21:23 Go to previous messageGo to next message
GASK3T

 
Messages:154
Registered:March 2011
Location: USA
I see what you are saying, but I feel like there is a total lack of stealth rifles in the game. Yes, I know you can get a silencer + cold ammo but later in the game, that combo turns into a peach shooter.

Also, as I was playing around with the Radio + artillery strike feature, wouldn't it be fun to be able to take control of a sam site and turn that into a missile base that radio operators can call on and use? happy

I was thinking that Sam Sites have a "facility" feature where someone can "man the rockets" and a radio operator can call missile attacks in.

[Updated on: Sun, 17 May 2015 21:28]

Re: Depri's Builds and Packages - Get your combat supplies here![message #341037 is a reply to message #341036] Sun, 17 May 2015 21:47 Go to previous messageGo to next message
silversurfer

 
Messages:2312
Registered:May 2009
Sam sites do not have surface to surface missiles so how are you going to call in a missile attack?



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #341038 is a reply to message #341036] Sun, 17 May 2015 22:02 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3801
Registered:July 2009
GASK3T wrote on Sun, 17 May 2015 20:23
I see what you are saying, but I feel like there is a total lack of stealth rifles in the game. Yes, I know you can get a silencer + cold ammo but later in the game, that combo turns into a peach shooter.

Val, Vinni and 'The Exhaust' say Hi. Also that weird SL9 thing.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: Depri's Builds and Packages - Get your combat supplies here![message #341043 is a reply to message #341038] Mon, 18 May 2015 06:13 Go to previous messageGo to next message
GASK3T

 
Messages:154
Registered:March 2011
Location: USA
eh?
Re: Depri's Builds and Packages - Get your combat supplies here![message #341044 is a reply to message #341043] Mon, 18 May 2015 09:25 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3801
Registered:July 2009
There are enough 'stealth rifles', a lack of variety is not a capability gap.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: Depri's Builds and Packages - Get your combat supplies here![message #341950 is a reply to message #311288] Tue, 04 August 2015 06:39 Go to previous messageGo to next message
LoTeK_

 
Messages:8
Registered:December 2013
Location: Italy
Jumped from latest stable release to "SCI_Unstable_Revision_7953_on_GameDir_2267" on a fresh install.
Can't seem to be able to find starting cash settings for each difficulty anymore now and also the whole Strategic AI settings (grace periods, etc, just have 3 options in there now) seems to be missing in the INI file. Were some options moved somewhere else?

EDIT: No problem, just figured it out with some help they on xml in Tabledata dir now.

[Updated on: Tue, 04 August 2015 07:13]

Re: Depri's Builds and Packages - Get your combat supplies here![message #342102 is a reply to message #311288] Mon, 17 August 2015 21:14 Go to previous messageGo to next message
Redwolf

 
Messages:42
Registered:July 2009
Is this the right place to submit bugs?

This is concerning SCI_Unstable_Revision_7953_on_GameDir_2267.

I got this after some inventory work in that sector:
http://puu.sh/jEEou/005bcc62d7.png

I checked my Temp folder, it had these:
http://puu.sh/jEQ8p/d78b5f793f.png

When I pressed Esc JA2 closed, but my PC froze, I reset it 10 minutes later.

Tried to recreate it from last save, twice, but it didn't happen again.

[Updated on: Mon, 17 August 2015 21:15]

Re: Depri's Builds and Packages - Get your combat supplies here![message #342103 is a reply to message #342102] Mon, 17 August 2015 21:21 Go to previous messageGo to next message
Flugente

 
Messages:3384
Registered:April 2009
Location: Germany
Hu. I've never seen that error before. Did you do anything special when it froze?

No idea what to do without a save... you have not installed the game in some program folder, have you?



“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Depri's Builds and Packages - Get your combat supplies here![message #342104 is a reply to message #342103] Mon, 17 August 2015 22:04 Go to previous messageGo to next message
Redwolf

 
Messages:42
Registered:July 2009
Well, I had just Getitem'd the adjacent sectors, emptied/merged the stuff in the sector, exchanged some things, nothing special. It happened while quicksaving just after closing the sector inventory.
And... you can have the save, I just couldn't reproduce it, so I guess there's little use?
I've also never seen it before, and about what you should do... hmm, yeah... good point. Sorry for wasting your time I guess happy
Re: Depri's Builds and Packages - Get your combat supplies here![message #342105 is a reply to message #342104] Mon, 17 August 2015 22:12 Go to previous messageGo to next message
Flugente

 
Messages:3384
Registered:April 2009
Location: Germany
Yeah, I meant a save that could produce the error.



“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Depri's Builds and Packages - Get your combat supplies here![message #342106 is a reply to message #311288] Tue, 18 August 2015 16:04 Go to previous messageGo to next message
Redwolf

 
Messages:42
Registered:July 2009
Yay, I found a reproduceable bug:
(concerning SCI_Unstable_Revision_7974_on_GameDir_2270)

1) Go to sector inventory, right click a weapon
2) Hover over another weapon, hold right control button (it should show the comparison), then let go, the comparison either stays there, goes away for good, or goes away for a short time and reappears, keep pressing RCTRL a few times with varying lengths and eventually it'll stick. The key that sticks is however LCTRL (tap LCTRL and it'll go away again).

This also happens with alt, but not shift, and also happens in tactical/sector view/sector inventory/laptop, it is not tied to the EDB.

If you want to see this visually, you can use this: http://puu.sh/jFJi2/1588cb7a1d.7z (autoit, source included), or make your own: https://msdn.microsoft.com/en-us/library/windows/desktop/ms646293(v=vs.85).aspx
Within seconds of holding RALT/RCTRL you'll see LALT/LCTRL appear.

Tyvm for everything happy

[Updated on: Wed, 19 August 2015 13:51]

Re: Depri's Builds and Packages - Get your combat supplies here![message #342625 is a reply to message #342106] Fri, 02 October 2015 02:18 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3801
Registered:July 2009
Heads up for anyone wondering about the October build: Literally nothing happened since the mid-September build, tune in again in 2 weeks.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: Depri's Builds and Packages - Get your combat supplies here![message #343092 is a reply to message #341007] Tue, 03 November 2015 16:34 Go to previous messageGo to next message
Zarax

 
Messages:46
Registered:February 2007
Location: Italy
Flugente wrote on Sat, 16 May 2015 10:39
Stock 1.13 already has more than enough guns (and most of them are useless imho. What's the point of dozens of identical handguns, or dozens of identical AKs etc. etc.). We nowadays only add new guns to stock if they offer some new property existing guns don't have (the last new entry was a underbarrel shotgun).


Right, the only missing thing from 1.13 imho is a few more shotgun ammo types.
Re: Depri's Builds and Packages - Get your combat supplies here![message #343095 is a reply to message #311288] Wed, 04 November 2015 00:53 Go to previous messageGo to next message
sylar951

 
Messages:54
Registered:December 2013
Yesterday, when I updated to the newest ver. 7991, in my intro screen it says 7966... what's the problem or is there any?
Re: Depri's Builds and Packages - Get your combat supplies here![message #343096 is a reply to message #343095] Wed, 04 November 2015 09:11 Go to previous messageGo to next message
silversurfer

 
Messages:2312
Registered:May 2009
sylar951 wrote on Tue, 03 November 2015 23:53
Yesterday, when I updated to the newest ver. 7991, in my intro screen it says 7966... what's the problem or is there any?


The devs often forget to update the version number. SVN does the numbering so one had to guess the next number and enter that into the code. It's just a number so don't worry about it.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #343135 is a reply to message #343096] Sun, 08 November 2015 01:48 Go to previous messageGo to next message
sylar951

 
Messages:54
Registered:December 2013
okay then happy
there was a bug few versions before when you send a prisoner in unguarded sector/prison and then riot messages start to spam even if you kill all rioted prisoners... is that fixed now?

[Updated on: Sun, 08 November 2015 01:48]

Re: Depri's Builds and Packages - Get your combat supplies here![message #343149 is a reply to message #343135] Sun, 08 November 2015 18:40 Go to previous messageGo to next message
sylar951

 
Messages:54
Registered:December 2013
sylar951 wrote on Sun, 08 November 2015 00:48
okay then happy
there was a bug few versions before when you send a prisoner in unguarded sector/prison and then riot messages start to spam even if you kill all rioted prisoners... is that fixed now?

nope, it is not fixed... when I send my prisoner to D5 it will infinitely spam riot messages and when I get there, there's no enemies... that's a bug guys :/
Re: Depri's Builds and Packages - Get your combat supplies here![message #343189 is a reply to message #343149] Fri, 13 November 2015 03:44 Go to previous messageGo to next message
Deadman

 
Messages:39
Registered:March 2008
Location: Germany
http://fs5.directupload.net/images/151113/temp/hczhoaqx.jpg

Using: SCI_Unstable_Revision_7991_on_GameDir_2272
Problem: Airspace view messed up

is it me? or the version?
Re: Depri's Builds and Packages - Get your combat supplies here![message #343190 is a reply to message #343189] Fri, 13 November 2015 10:01 Go to previous messageGo to next message
silversurfer

 
Messages:2312
Registered:May 2009
I have no idea. Airspace view looks fine in my game (r8001 on GameDir 2274). Maybe it's a special setting in your graphics driver that causes this?



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #343191 is a reply to message #343189] Fri, 13 November 2015 10:35 Go to previous messageGo to next message
sevenfm

 
Messages:1583
Registered:December 2012
Location: Soviet Russia
Deadman wrote on Fri, 13 November 2015 06:44
http://fs5.directupload.net/images/151113/temp/hczhoaqx.jpg

Using: SCI_Unstable_Revision_7991_on_GameDir_2272
Problem: Airspace view messed up

is it me? or the version?


Try using reg patch instead of DLL fix. Details here



7609+fix | 7609+AI (r737) | 7609 unofficial modpack | Win8+ fix | Experimental project | Vengeance:Reloaded | Youtube

"I like sharks. They're soothing"


Re: Depri's Builds and Packages - Get your combat supplies here![message #343194 is a reply to message #343191] Fri, 13 November 2015 17:36 Go to previous messageGo to previous message
Deadman

 
Messages:39
Registered:March 2008
Location: Germany
Thanks for the quick anwer.
I dont understand Russian, but i put the ".dll" from the "wine.zip" into Game-folder like the Win 8&10 fix. It didn't change.

I have Win 10. Win 8 & 10 Fix applied. (compatibiltymode + 8bit/16bitcolor (tried with and without, both)
In my memorie it was fine on Win10, 2 sci's ago but maybe i just didnt notice it back then.

Its only the AirGraphic, everything else (the game it self) is normal and works as intended.

No special Graphic setting on ATICatalyst for JA2. When using AA and AF for JA, it wont run.

Window mode on/off = same result

1024(5) or 1680(19) = same result

Goto Forum:
  


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