|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: JA-BiA-Tools Project[message #318830] |
Mon, 06 May 2013 22:47   | |
No-Nothing
|
 |
Messages:62
Registered:March 2013 |
|
|
i have no idea about coding. so my intelligence failed to understand your formulae from that file. i have some ideas on xpmod too though and wanna share. here you are, my concept:
some detailed explanation:
Toggle SpoilerTRIGGERS
a_n - action counter. how many times a merk did one particular action (like shooting, healing ...).
h_n - HP counter. how many HP's a merk did inflict by this particular action (by shooting, healing ...).
x_n - XP counter. how many XP's a merk did gain by this particular action (by shooting, healing ...).
when one of the counters reaches the requirement (set to a personal taste by .xml) it triggers "check" for every bonded skill (see the table).
triggers control how often check happens and accordingly how quick a skill grows.
check serves for randomness of stats grow and taking account of how high the skill is.
CHECK
this is the universal formula for all skills:
(100 - s)*p = c
c - chances for
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|