Home » BIT COMPOSER GAMES » JA:BiA Modding » JA-BiA-Tools Project
Re: JA-BiA-Tools Project[message #324169] Tue, 20 August 2013 00:17 Go to previous messageGo to next message
Shadow21

 
Messages:335
Registered:November 2001
Location: on route to San Hermanos
unfortunately the new launcher crashes if i try to launch the game. do i need to install anything else beside the launcher?
Re: JA-BiA-Tools Project[message #324175] Tue, 20 August 2013 04:31 Go to previous messageGo to next message
Dauntes

 
Messages:13
Registered:October 2009
Location: United States
I'm not sure if this has been asked already, but would it be possible to add the original Jagged Alliance 2 voices to this game? Multiple attachments on a gun would be great as well. I got the combat evolved mod and that along with this mod is a definite improvement. Thank you for all of your work.

[Updated on: Tue, 20 August 2013 04:33] by Moderator

Re: JA-BiA-Tools Project[message #324180] Tue, 20 August 2013 06:04 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Shadow21
unfortunately the new launcher crashes if i try to launch the game. do i need to install anything else beside the launcher?


It requires .Net 4.5, but if the launcher starts without error something else is the problem. I just realized that I forgot to include a file with the installer. Uninstall and install the new version. Use the same link.

[Updated on: Tue, 20 August 2013 06:15] by Moderator


Re: JA-BiA-Tools Project[message #324181] Tue, 20 August 2013 06:09 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Dauntes
I'm not sure if this has been asked already, but would it be possible to add the original Jagged Alliance 2 voices to this game? Multiple attachments on a gun would be great as well. I got the combat evolved mod and that along with this mod is a definite improvement. Thank you for all of your work.


For voice replacement, check this out.
http://boards.jaggedalliance.com/index.php?/topic/1387-script-ja2-original-voices-replacer/

I would also love multiple gun attachments, but the game is hard coded to have only one. One work around would be to create multiple guns with different configurations. Another approach would be to have one "upgrade kit" attachment with optic, vertical grip, etc. The game does support multiple meshes per weapon. Checkout how the m16 is setup. When no optics are attached, it has the carry handle. When an optic is attached, it has a flat top receiver with the optic. PM me if you want to discuss some more.

Re: JA-BiA-Tools Project[message #324188] Tue, 20 August 2013 13:29 Go to previous messageGo to next message
Shadow21

 
Messages:335
Registered:November 2001
Location: on route to San Hermanos
sbobovyc
Shadow21
unfortunately the new launcher crashes if i try to launch the game. do i need to install anything else beside the launcher?


It requires .Net 4.5, but if the launcher starts without error something else is the problem. I just realized that I forgot to include a file with the installer. Uninstall and install the new version. Use the same link.


still the same problem

i tried launching with each mod checked individually and without any mods too. so the problem seems to be with the launcher itself.
Re: JA-BiA-Tools Project[message #324210] Wed, 21 August 2013 01:20 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Shadow21


still the same problem

i tried launching with each mod checked individually and without any mods too. so the problem seems to be with the launcher itself.


Just tried on a clean PC. Everything worked after installing this http://www.microsoft.com/en-us/download/details.aspx?id=30653

If you have .Net installed, make sure you have version 4.5.50709.

Re: JA-BiA-Tools Project[message #324217] Wed, 21 August 2013 03:16 Go to previous messageGo to next message
Shadow21

 
Messages:335
Registered:November 2001
Location: on route to San Hermanos
that may be it i only got version 4.0

EDIT Works like a charm after updating to .net 4.5 Very Happy

[Updated on: Wed, 21 August 2013 12:19] by Moderator

Re: JA-BiA-Tools Project[message #324244] Thu, 22 August 2013 22:42 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Guys,

Major updates to the tools.

Blender plugins 0.7 now support importing of most meshes in the game. However, bones are still not supported during import and export.

The new mod launcher allows addition/removal of arbitrary DLLs based mods. A new money cheat has been added to character debugger. (Thanks to Shadow21 for testing)

https://github.com/sbobovyc/JA-BiA-Tools/wiki/Working-with-CRF-%283d-objects%29
http://www.moddb.com/members/sbobovyc/downloads/jabia-tools-mod-launcher-update-2

Re: JA-BiA-Tools Project[message #324306] Sun, 25 August 2013 04:37 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
New mod is ready for testing. Instead of weapons jamming after 10% of durability loss, they start jamming after 50%. This is user configurable via the xml file. Simply put the files in
jabia\mods\durable_weapons and add the DLL to the mod launcher.

After testing the mod will be added to the official installer and put up on moddb.

For those who are curious:
https://github.com/sbobovyc/JA-BiA-Tools/wiki/Making-of-the-durable-weapons-mod

Character debugger has been updated. Weapons are now selected by ID from a drop down menu and ammo and durability automatically filled in.
https://github.com/sbobovyc/JA-BiA-Tools/raw/master/dist/experimental/jabia_mod_launcher_setup.exe

[Updated on: Wed, 28 August 2013 02:51] by Moderator


Re: JA-BiA-Tools Project[message #325132] Fri, 13 September 2013 04:11 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
New version of mod launcher and mods up on moddb.
http://www.moddb.com/mods/sbobovycs-jabia-mods-tools/downloads/jabia-tools-mod-launcher-update-3

Re: JA-BiA-Tools Project[message #326246] Sat, 05 October 2013 02:58 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Guys,

I finally had some time to work on the Blender import tools.

I present version 0.8:

* Fixed bug where some game models had triangles that only had two vertices. Models imported into Blender would look black. Fixed this by keeping track of triangles like these and deleting their vertices after import.

https://github.com/sbobovyc/JA-BiA-Tools/raw/master/doc/bad_triangle.png

* Skeleton is imported but vertices are not skinned yet.
https://github.com/sbobovyc/JA-BiA-Tools/raw/master/doc/joint_relationships2.png

For more information, go here

Re: JA-BiA-Tools Project[message #328917] Thu, 12 December 2013 08:59 Go to previous messageGo to next message
Headshot

 
Messages:176
Registered:May 2002
Location: Los Angeles ( Hollywood )...


sbobovyc

Thanks for the tools and mod.
I downloaded and installed your latest upgrade 3 build.
Yes I have the Visual 2012 and the Net 4.5
I just bought the JABIA Collectors Bundle ( JABIA all DLC's and Crossfire for $10 )
from Gamersgate last weekend.

I have a couple issues that cropped up.

First after install and when I run the mod loader it wont set up the XML's and launch the
game. It will launch the vanilla game but wont add any functionality.
I have to launch the game and them alt tab out of the game and then run the launcher
for it to function. It does allow me to use the camera and the debugger and the drop function
works fine but the xp mod still has some bugs.

I noticed that you said you fixed the stats from going over 100,
however I have 2 characters that are over 400 in stealth and Buns
has 124 in marksmanship up from 70. Barry has 100 in explosives skill and has only
defused 6 mines and thrown one grenade. During combat you can hear him say
that he is improving but who knows why or what in. This is still in the first day
and I have taken the airport, Drassen, water plant, roadblock, Hicks farm, Hospital,
University, and Cambria, and it is about 1pm game time first day. So I think the skill
progression is a little off.

You said that the XML file shows how you modded the stats using your formula however there are no comments in your XML file to tell anyone what the formula is or how it works and why you are using negative numbers and decimals out to 10 or more digits. Without knowing what each of your variables is changing and how the overall calculation takes place it is a bit of guess work to change anything and get an expected result. I also did not find anywhere that you limited the stats to 100 or less in the code. I would have expected to see something that said " if x variable > 100 then x = 100 " etc thus limiting the maximum result (simplified version of course).

Maybe I just dont understand what you did, or how you did it, so if you would please fill me in I would appreciate it.

I do appreciate all your hard work, so keep it up. I am not a good coder but any means but I was an ok one a long time ago back in the 70-80's.

Oh almost forgot in case it matters... SYSTEM SPECs
AMD Athlon 64 X2 3.0ghz
Vista OS
3gb ram
2tb raid
Radeon HD 6870 2gb
etc etc...

Headshot


Re: JA-BiA-Tools Project[message #329059] Wed, 18 December 2013 05:42 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Headshot,

Looks like there are several problems that need to be debugged. If you would like, we can set up an appointment and I can take a look over Teamviwer.

Re: JA-BiA-Tools Project[message #331126] Sat, 08 March 2014 14:21 Go to previous messageGo to next message
FranklyePayne
Messages:2
Registered:February 2014
Excuse me my stupid questions, but this is the only topic about modding to JABIA, so i decided to ask it here. Is there any way to disable spawning of the new defenders and increasing level of already existing soldiers in the enemy sectors?
Re: JA-BiA-Tools Project[message #331148] Sun, 09 March 2014 08:17 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
I will assume that you know how to unpack the game files. Look at bin_win32\configs\main_locations.txt. You can play around with "Defslots" and "Defenders" variables to get the desired effects.

Re: JA-BiA-Tools Project[message #331151] Sun, 09 March 2014 14:27 Go to previous messageGo to next message
FranklyePayne
Messages:2
Registered:February 2014
I have already tried to do this, I can disable the spawning of the new enemies in such way, but the game still can increase level of already existing, but I want to have the enemies of the same level in one sector.
Re: JA-BiA-Tools Project[message #331422] Thu, 20 March 2014 19:43 Go to previous messageGo to next message
PhrygianDominant
Messages:5
Registered:March 2014
I was wondering what, if any, compatability your mod has with the rebalancing mod from KillaTomate. I tried using them together but ran into some XP issues. Does your mod have any XP issues still to be fixed?
Re: JA-BiA-Tools Project[message #331491] Tue, 25 March 2014 05:11 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Phryg
I was wondering what, if any, compatability your mod has with the rebalancing mod from KillaTomate. I tried using them together but ran into some XP issues. Does your mod have any XP issues still to be fixed?


Can you elaborate on XP issues?

Re: JA-BiA-Tools Project[message #331505] Wed, 26 March 2014 01:59 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Guys,

Blender plugins 0.9 are a major refactoring of the source code. The plugins now support Blender 2.69. I would be grateful if some of you could beta test and report any problems you find.


Download

Instructions

Re: JA-BiA-Tools Project[message #331524] Thu, 27 March 2014 14:18 Go to previous messageGo to next message
PhrygianDominant
Messages:5
Registered:March 2014
sbobovyc
Can you elaborate on XP issues?


When using the two mods together, certain skills will level very quickly well beyond 100, on certain characters. Blood, for example, had stealth well over 100.

Sorry if I am not being clear, I wasn't doing an organised test, so I don't have clear causality on the matter.
Re: JA-BiA-Tools Project[message #331529] Thu, 27 March 2014 21:46 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Phryg
sbobovyc
Can you elaborate on XP issues?


When using the two mods together, certain skills will level very quickly well beyond 100, on certain characters. Blood, for example, had stealth well over 100.

Sorry if I am not being clear, I wasn't doing an organised test, so I don't have clear causality on the matter.


The fault most certainly lies with my xp mod. Are you using the latest version of the mods (Update 3)?

Re: JA-BiA-Tools Project[message #331558] Sat, 29 March 2014 23:04 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
0.9 plugins have been merged into master and are now officially released.

sbobovyc
Guys,

Blender plugins 0.9 are a major refactoring of the source code. The plugins now support Blender 2.69. I would be grateful if some of you could beta test and report any problems you find.


Download

Instructions

Re: JA-BiA-Tools Project[message #331725] Sat, 12 April 2014 18:55 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
New version of character debugger has been released.
http://media.moddb.com/cache/images/mods/1/23/22020/thumb_620x2000/debugger.png
http://www.moddb.com/mods/sbobovycs-jabia-mods-tools/downloads/jabia-tools-mod-launcher-update-4

Re: JA-BiA-Tools Project[message #331733] Sun, 13 April 2014 20:23 Go to previous messageGo to next message
zippythezip

 
Messages:39
Registered:January 2013
Location: Nova Scotia, Canada
I use this mod set mainly for the camera and drop all, but I notice when using the xp mod, merc skills are going above 100. Buns is now 128 stealth, some how. And this is only from 3 missions.
One thing when starting, it never starts first time, usually 2nd try or 3rd. So the tools fire up I click start game, game almost starts and dies. This is on complete fresh install of game and tools.
another I notice is if I use the heal button, my mercs are now healed 240%.

[Updated on: Sun, 13 April 2014 21:21] by Moderator

Re: JA-BiA-Tools Project[message #331808] Sat, 19 April 2014 07:03 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Thanks for the feedback. I'll try to put out a hotfix for the crashing problem soon.

Hotfix for game crashing:
https://sites.google.com/site/sbobovyc/ja-bia/JABIA_debug.dll?attredirects=0&d=1

[Updated on: Sat, 19 April 2014 22:13] by Moderator


Re: JA-BiA-Tools Project[message #331823] Sat, 19 April 2014 23:52 Go to previous messageGo to next message
zippythezip

 
Messages:39
Registered:January 2013
Location: Nova Scotia, Canada
Well thanks a lot, that did the trick. I placed the debug dll into the mod folder/ debugger and overwrote the existing dll. Tried it 4 times now and game starts 1st try.
You know this game is not that bad, I have fun with it, and I even like the "pause and go", well for small squads anyhow. Thanks again for taking time to improve this game, hope many many folks enjoy this game even more because of it.

well its works as long you dont enter game world, I started game and then exited, works everytime, but if entering game world then no luck. If I reinstall the mod it works first time, but only the first time. But hey it will run, maybe 3rd or 4th go, but thats ok by me, its worth the wait. Smile

[Updated on: Sun, 20 April 2014 06:23] by Moderator

Re: JA-BiA-Tools Project[message #332190] Mon, 05 May 2014 20:20 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Guys,

A bug fix update for the mods.

http://www.moddb.com/members/sbobovyc/downloads/jabia-tools-mod-launcher-update-5

Re: JA-BiA-Tools Project[message #332492] Mon, 12 May 2014 23:32 Go to previous messageGo to next message
Shadow21

 
Messages:335
Registered:November 2001
Location: on route to San Hermanos
great work on the launcher update. it works really well.

had a couple of cases where stats jumped to values greater than 100.

if i may voice a request: would it be possible to enable achievements with a modified game by using your launcher to trick the game into thinking the game is unmodded?

cant bring myself to play the game without mods these days.

anyway keep up the good work. cant wait to see your tools for JAF
Re: JA-BiA-Tools Project[message #333574] Mon, 09 June 2014 05:47 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Hi guys,

I am trying to reproduce the bug where character stats go above 100. Can anyone post save game files where your stats are above 100 due to xp mod?

Re: JA-BiA-Tools Project[message #334119] Thu, 10 July 2014 04:43 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Hi guys,

Back from a long break with update 6 for mods.


  • Fixed bug in camera tweaker where changing the minimum camera height while being above that minimum caused the camera system to bug out
  • Changed camera tweaker gui to use drop list
  • Added master key, max stats and fix all gear to character debugger. To use master key, click the "M Key" button and uses any key to open any door.
  • Fixed bug where on Windows 8.1 mod xml paths would cause program to crash by added current directory to path
  • Mod launcher more reliably hooks the game

Link: http://www.moddb.com/mods/sbobovycs-jabia-mods-tools/downloads/jabia-tools-mod-launcher-update-6

Re: JA-BiA-Tools Project[message #335495] Fri, 05 September 2014 06:59 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Guys,

Small update. All sub-projects have been consolidated under v1.0 release. From now on, tags represent releases while master branch is work in progress.

https://github.com/sbobovyc/JA-BiA-Tools/releases

Re: JA-BiA-Tools Project[message #337042] Thu, 23 October 2014 16:58 Go to previous messageGo to next message
Reinaard

 
Messages:32
Registered:August 2009
Can these tools be used combined with another mod like the Combat Evolved mod?
I specially want to know if your loot-drop mod will also drop the new items which Combat Evolved has added to the game.
Re: JA-BiA-Tools Project[message #337770] Sun, 16 November 2014 10:45 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
My mods should work with any other mods. If CE added any items to enemies, the will drop them.

Re: JA-BiA-Tools Project[message #340140 is a reply to message #337770] Thu, 19 March 2015 02:47 Go to previous messageGo to next message
peelingchrome
Messages:1
Registered:March 2015
Sorry for the thread necromancy, but I just found your mod and I'm having trouble. When I attempt to load the game through your mod launcher it crashes halfway through loading. I'm running Win7Ult64, I've installed .net framework and Visual C++ redist... I'm using Combat Evolved as well. If it helps, I can copy/paste the details of the crash. Any advice would be appreciated happy
Re: JA-BiA-Tools Project[message #340146 is a reply to message #340140] Fri, 20 March 2015 08:24 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Could you try using my mods without CE? There could be a conflict between the two. Let me know how it turns out.

Re: JA-BiA-Tools Project[message #340871 is a reply to message #340146] Mon, 04 May 2015 20:06 Go to previous messageGo to next message
Anthropoid

 
Messages:148
Registered:February 2014
Hey sbobovyc, just wanted to say I LOVE your mod! happy Plays well with Realistic Rebalancing mod by Killatomate!

I have seen the stats go above 100, and assumed it was WAD. I can try to get a save to you if you want, but I'm not seeing a way to attach files here on this site. Let me know if you still need that. To me, it doesn't seem to impact game play. For example, I have one save, where I think Raven's Stealth is like 245, and she still can be detected if I recall.
Re: JA-BiA-Tools Project[message #340968 is a reply to message #340871] Wed, 13 May 2015 01:49 Go to previous messageGo to next message
Anthropoid

 
Messages:148
Registered:February 2014
Here sbobovyc, a dropbox with a save in which I have several mercs with some stats above 100.

I'll set it to public but expire in a couple months. If you come back and still want the save file after that, just PM me and I'll get it to ya.

https://www.dropbox.com/s/ve4kl2gvlkg5he8/savegame0044.dat?dl=0

Not sure if the .dat file is all you need or not, but that is what I've put in there.
Re: JA-BiA-Tools Project[message #343764 is a reply to message #311870] Thu, 14 January 2016 00:53 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Guys,

Small update for the CRF Blender plugins.
https://github.com/sbobovyc/JA-BiA-Tools/wiki/Working-with-CRF-%283d-objects%29

* Version 1.0
* Tested with Blender 2.76
* Importing of skinned meshes is now supported
* Small bugfixes

Re: JA-BiA-Tools Project[message #351506 is a reply to message #343764] Sat, 18 November 2017 01:41 Go to previous messageGo to next message
Anthropoid

 
Messages:148
Registered:February 2014
I had not played this game for a long time, and recently fired it up. The version I'm using is 1.03 with all the .dll activated. This is also with Realistic Rebalancing running. Note: just now, I updated to the latest (October 2017) version of the launcher (and did not change anything else, but I presume the installer simply overwrote the files from the older version I had been using). This caused a fatal error after the launchers had been activated but before the game screens actually rendered. I have Visual Studio Community 2017 (as well as 2015 and probably several other storage space hogging versions of the damn app) on this machine. Not sure what incompatibilities the latest version would introduce with my configuration of the game. However, I just re-downloaded the 2014 version (1.03) and installed and it is back to running fine. So, with that "interesting but not a problem" comment said, three peculiarities I notice.

------
(1) I do not recall if this was an issue previously (as in, the last time I played the game some two years ago), but in my recent play, I have noticed that: the loot drop mod doesn't seem to be causing all loot to drop. I examined the .xml and the values were Quote:
<weapon_drop_chance>1.000000000e+00</weapon_drop_chance>
<item_drop_chance>1.000000000e+00</item_drop_chance>


So I changed these to:
Quote:
<weapon_drop_chance>100</weapon_drop_chance>
<item_drop_chance>100</item_drop_chance>


But based on one quick test (four level 2 mercs in Drassen City) it still seems to be behaving the same.

For example, I killed two soldiers near the pub, both had shoulder fired weapons (either shotguns or a rifle or some sort), both were wearing full camo gear. One dropped something like a .38 revolver and some ammo, the other something like a zastava, some ammo and some cash. No clothing, no armor.

Even higher level soldiers like the ones at the SAM site or the Cambria guards don't seem to drop very much. There are some items dropping, and it does seem to be more for higher level enemies, but based on how they appear to be equipped visually, they do not seem to be "dropping all their gear."

I'm wondering if this is just me not understanding what that mod is supposed to do or if it is not working as intended? I have some competency with C++ (been training a couple years now) but I'm not sure if there is an easy way to open those .dll . . . I suppose download your source code off of github and open it in Visual Studio would be the most obvious thing eh?
------
(2) A peculiarity I have noticed with some regularity (probably 4 or 5 times it has happened): if one launches the mod tools and does not wait for a moment, and immediately clicks "Launch Game" on the Launcher pane, sometimes (maybe all the time I haven't tested it systematically) when you Continue a Game or Load a Save the playfield does not render. The left-hand side bar with the merc portraits is there and looks normal, but the tactical map view itself is completely grayed out. It is as if the camera is spawning outside the actual coordinates of the map and is showing the terra incognito gray effect that one can see at the boundaries of all the tactical maps.
-----
(3) I thought there was a #3 but now it has slipped my mind . . .

Nothing serious, game is still totally playable and a helluva lot better than vanilla, but I was impressed to see you released an update in October so figured you might like to know.
Re: JA-BiA-Tools Project[message #351514 is a reply to message #351506] Sat, 18 November 2017 21:13 Go to previous messageGo to previous message
Anthropoid

 
Messages:148
Registered:February 2014
Oh LOL . . . I just realized this entire time I've been playing, I was not running the game with the sbobovyc package active!

If you wait too long to launch the game the mod tools app just shuts off. The "peculiarity" I noticed in point (2) in my previous post was what happens WHEN the mod tools package IS running! The gray out was a result of some squirrely numbers in the camera widget.

DUR!

ADDIT: Yep, so disregard points (1) and (2) in my previous post, basically disregard the entire post! big grin

Now that I'm actually playing the game WITH the sbobovyc package running XPmod and loot are running normally, and the issue with the camera is generally not an issue. It does seem to come and go but using the NUMPAD "+" to go into the camera widget and adjust usually seems to fix it.

Sometimes when a save game is loaded, the bottom parameter (angle delta I think) is completely screwed, some enormous integer like 14 million or something. Either changing that to a reasonable value or switching to one of the custom settings generally seems to fix it.

I guess this is something you fixed in the most recent version, I seem to recall seeing you mention fixing something about the camera. But as I said, I get a CTD when I attempted to update to the latest version.

[Updated on: Sun, 19 November 2017 00:38]

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