Home » BIT COMPOSER GAMES » JA:BiA Modding » JA-BiA-Tools Project
Re: JA-BiA-Tools Project[message #316667] Thu, 28 March 2013 12:19 Go to previous messageGo to next message
Shadow21

 
Messages:335
Registered:November 2001
Location: on route to San Hermanos
most likely, since i use my mech mercs to repair the weapons the enemies dropped.
Re: JA-BiA-Tools Project[message #316707] Fri, 29 March 2013 05:52 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
I changed all of the stat modifying functions to only return point increases between 0 and 100. I also tweaked the formula for mechanical progression to be faster. I've also updated a bunch of the other dlls, so here is the updated installer.
https://github.com/sbobovyc/JA-BiA-Tools/raw/master/dist/experimental/jabia_mod_launcher_setup.exe

Uninstall the previous mod launcher and make sure that the mod directory in jabia install dir is gone before you install the new launcher.

I got a few ideas of where to go next:

* Add a few more custom slots to camera mod
* Add a screen for modding character statistics (like how many repairs you've done, would be good for testing xpmod formulas)
* Add the ability to save games to a different folder than default
* Add the ability to load game files from a different directory besides bin_win32 (useful for mods)
* Add more debug output to existing mods and document how to tweak and debug them

I can only do one of those things over the next few weeks. Which would you like to see asap?



Re: JA-BiA-Tools Project[message #316901] Tue, 02 April 2013 00:05 Go to previous messageGo to next message
Shadow21

 
Messages:335
Registered:November 2001
Location: on route to San Hermanos
hey there,
the
* Add the ability to load game files from a different directory besides bin_win32 (useful for mods)
sounds like a great idea.

keep up the good work
Re: JA-BiA-Tools Project[message #317161] Sun, 07 April 2013 07:07 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Still in crunch time at school, but used some free moments to rewrite CRF file handling. Parsing of CRFs is totally separate from Blender now, making the reference code easier to understand, less error prone and allowing new tools for CRFs to be developed. I've been testing with Blender 2.65 and may soon move to testing with 2.66a.

Here is the latest WIP version, use at your own risk Smile
https://github.com/sbobovyc/JA-BiA-Tools/raw/blender_0.7_tools/dist/io_scene_crf.zip

https://sites.google.com/site/sbobovyc/ja-bia/0.7_blender_WIP.png

Re: JA-BiA-Tools Project[message #317312] Thu, 11 April 2013 07:58 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Ran into a roadblock on modifying the game's asset path, so instead I've been working on the Blender plugins.

https://sites.google.com/site/sbobovyc/ja-bia/skeletal_model.png

Here I've loaded two different CRF files that are not possible to load with 0.6 version of the plugin. The plugin still crashes on some models, mostly due to material parsing. JABIA uses Lightsprint SDK http://lightsprint.com which supports all kinds of fancy lighting techniques.

Here is the outline:
  • get materials parsing working (being able to load most models)
  • add bone and skinning support to importer
  • rewrite exporter to use all the new features

Re: JA-BiA-Tools Project[message #317315] Thu, 11 April 2013 11:42 Go to previous messageGo to next message
Shadow21

 
Messages:335
Registered:November 2001
Location: on route to San Hermanos
i have to admit i dont undertand half of what you said but great job anyway Very Happy
Re: JA-BiA-Tools Project[message #317380] Sat, 13 April 2013 06:41 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Quick WIP update.
https://sites.google.com/site/sbobovyc/ja-bia/t72.png

Re: JA-BiA-Tools Project[message #317496] Wed, 17 April 2013 06:10 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Just released Update 1 for the mods:

* Fixed mechanical_modifier array missing an element (caused mechanical skill calculation errors)
* All skills capped at 100
* Fixed some bugs in xpmod related to stats being decremented and going over 100
* Added support for multiple custom camera settings


http://www.moddb.com/mods/sbobovycs-jabia-mods-tools/downloads/jabia-tools-mod-launcher-update-1

Special thanks to those that helped me track down bugs and gave suggestions on how to improve things.

Re: JA-BiA-Tools Project[message #317742] Wed, 24 April 2013 07:21 Go to previous messageGo to next message
No-Nothing

 
Messages:24
Registered:March 2013
in debugger they cannot edit the field for smaller inventory slots, is that intended? the texts for them became corrupted in u1.
while leafing through the drop-down lists by arrowkeys it would be much more convenient if the entries were selected without additional click!
icons next to fields
Re: JA-BiA-Tools Project[message #317792] Wed, 24 April 2013 20:19 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
NoNothing
in debugger they cannot edit the field for smaller inventory slots, is that intended? the texts for them became corrupted in u1.
while leafing through the drop-down lists by arrowkeys it would be much more convenient if the entries were selected without additional click!
icons next to fields

Re: JA-BiA-Tools Project[message #317980] Fri, 26 April 2013 13:14 Go to previous messageGo to next message
No-Nothing

 
Messages:24
Registered:March 2013
sbobovyc
The smaller inventory slots
Re: JA-BiA-Tools Project[message #317983] Fri, 26 April 2013 13:36 Go to previous messageGo to next message
No-Nothing

 
Messages:24
Registered:March 2013
also take notice game crashes when
Re: JA-BiA-Tools Project[message #317992] Fri, 26 April 2013 17:05 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
I know why there is miscommunication. You are using an old version of the mods. Uninstall the mod launcher, remove the mods directory and install Update 1 from moddb.

Re: JA-BiA-Tools Project[message #318822] Mon, 06 May 2013 22:07 Go to previous messageGo to next message
No-Nothing

 
Messages:24
Registered:March 2013
sbobovyc
You are using an old version of the mods.

i don
Re: JA-BiA-Tools Project[message #318826] Mon, 06 May 2013 22:25 Go to previous messageGo to next message
No-Nothing

 
Messages:24
Registered:March 2013
@debugger
rags & rigs are only the second part of a character look. to completely control the appearance we also need to change the body. may be one tab more? :crazy:
Re: JA-BiA-Tools Project[message #318830] Mon, 06 May 2013 22:47 Go to previous messageGo to next message
No-Nothing

 
Messages:24
Registered:March 2013
i have no idea about coding. so my intelligence failed to understand your formulae from that file. i have some ideas on xpmod too though and wanna share. here you are, my concept:

some detailed explanation:
Toggle Spoiler
Re: JA-BiA-Tools Project[message #318985] Wed, 08 May 2013 08:02 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
@NoNothing
You have some good suggestions and comments. Real life is keeping me busy right now, so I will not be working on JABIA stuff until after June 1st. I have ported all the DLL based mods to Crossfire, so I'll post them for alpha testing sometime this week.

Re: JA-BiA-Tools Project[message #319329] Sat, 11 May 2013 02:00 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Here is the alpha of the dll mods ported to Crossfire. Expect some bugs and please report them here.
jac_mod_launcher.zip

Re: JA-BiA-Tools Project[message #321407] Thu, 06 June 2013 10:08 Go to previous messageGo to next message
No-Nothing

 
Messages:24
Registered:March 2013
someone managed to curb
Re: JA-BiA-Tools Project[message #322240] Sun, 30 June 2013 16:52 Go to previous messageGo to next message
psycho1976

 
Messages:32
Registered:February 2008
Hi.
Would love to try out your mods but I am getting an error: "error*2" is what the dialog box states. No idea what that means.
I do have the latest version (update 1) + MS visual installed.

Please advice.
Re: JA-BiA-Tools Project[message #322282] Mon, 01 July 2013 00:15 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Psycho,

Where is JABIA and the mod launcher installed?


Re: JA-BiA-Tools Project[message #322299] Mon, 01 July 2013 12:53 Go to previous messageGo to next message
psycho1976

 
Messages:32
Registered:February 2008
sbobovyc
Psycho,

Where is JABIA and the mod launcher installed?



At first I tried to install it in the folder of JABIA, then I reinst. it to default (programfiles/ ). Third or so time I reinstalled to games/[default name]

JABIA is installed in games/JABIA

Forgot to mention that I run windows 8, x64.

[Updated on: Mon, 01 July 2013 12:54] by Moderator

Re: JA-BiA-Tools Project[message #322325] Tue, 02 July 2013 02:03 Go to previous messageGo to next message
zippythezip

 
Messages:39
Registered:January 2013
Location: Nova Scotia, Canada
sbobovyc
You'll need Visual C++ Redistributable for Visual Studio 2012 to run the launcher. Download the x86 version here:
http://www.microsoft.com/en-us/download/details.aspx?id=30679


I installed tools into the JABIA mods folder. Only trouble I had was the visual studio, but once I installed from the above link worked great. I also run steam as admin.

If you read this sbobvyc, would it be possible to put this link onto first post with you other links? Great job by the way, Thx

[Updated on: Tue, 02 July 2013 02:07] by Moderator

Re: JA-BiA-Tools Project[message #322360] Tue, 02 July 2013 20:26 Go to previous messageGo to next message
TwoP
Messages:6
Registered:July 2013
i also get the error2. i can't install the visual c thing.
Re: JA-BiA-Tools Project[message #322376] Wed, 03 July 2013 00:32 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
zippythezip,
I put the link to mod launcher installation instruction in the first post. It includes the link to Visual Studio redistributable.

TwoP,
What do you mean you can't install it? Does it give you an error?

Psycho,
The mod launcher should be installed to your JABIA game directory.


Re: JA-BiA-Tools Project[message #322381] Wed, 03 July 2013 03:58 Go to previous messageGo to next message
TwoP
Messages:6
Registered:July 2013
sbobovyc

TwoP,
What do you mean you can't install it? Does it give you an error?


yes, I get an error. it says its not an win32 executable something.
Re: JA-BiA-Tools Project[message #322383] Wed, 03 July 2013 05:24 Go to previous messageGo to next message
SharkD

 
Messages:362
Registered:July 2003
Sounds like you downloaded the 64 bit version instead of the 32 bit version. Did you download from one computer and install onto another?
Re: JA-BiA-Tools Project[message #322394] Wed, 03 July 2013 16:42 Go to previous messageGo to next message
TwoP
Messages:6
Registered:July 2013
SharkD
Sounds like you downloaded the 64 bit version instead of the 32 bit version. Did you download from one computer and install onto another?


i looked for a different version but I couldn't find one.
Re: JA-BiA-Tools Project[message #322407] Thu, 04 July 2013 04:10 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
If the redistributable is not installed, the mod launcher should not even start up. The Error 2 has to do with the launcher not being installed to the right directory. I should make the error output a little more user friendly. Smile

Re: JA-BiA-Tools Project[message #322408] Thu, 04 July 2013 07:57 Go to previous messageGo to next message
TwoP
Messages:6
Registered:July 2013
I see. Your auto installer installed it in a whole new program files folder it created on its own. I got it to work now but I was hoping this new version didn't come with the annoying pop up that minimizes my game at start up.
Re: JA-BiA-Tools Project[message #322491] Sun, 07 July 2013 08:21 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
TwoP
I see. Your auto installer installed it in a whole new program files folder it created on its own. I got it to work now but I was hoping this new version didn't come with the annoying pop up that minimizes my game at start up.


Are you talking about the character debugger popup?

Re: JA-BiA-Tools Project[message #322497] Sun, 07 July 2013 15:05 Go to previous messageGo to next message
TwoP
Messages:6
Registered:July 2013
I get a popup every time I start the game up that tells me the mod loaded successfully and to press some button in game to activate the debugger. it minimizes the screen if I play full screen mode and makes the game unstable.
Re: JA-BiA-Tools Project[message #322552] Tue, 09 July 2013 15:01 Go to previous messageGo to next message
fleabittendog

 
Messages:22
Registered:October 2010
Location: Canada
I have used your mod launcher for a while and it has ran perfectly until today when, after a major steam client update, it caused the JABIA exe to crash on start up. The JABIA launcher will fire up but about 2 seconds into the intro the game will crash with the general "exe stopped working" message.
I may be doing something wrong but if I am then I don't know what it is. As I said, it ran perfectly until today's update. Anyhow, just thought I'd let you know. Your mods are really useful and I have come to find them indispensable.
Re: JA-BiA-Tools Project[message #322577] Wed, 10 July 2013 03:02 Go to previous messageGo to next message
fleabittendog

 
Messages:22
Registered:October 2010
Location: Canada
Just an update. Searching for the crash log I found the Steam GameOverlayRenderer.dll was crashing. I backed it up and renamed the original and now it's running fine. Hopefully Steam will patch it soon.
Re: JA-BiA-Tools Project[message #323105] Tue, 23 July 2013 07:59 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
fleabittendog
Just an update. Searching for the crash log I found the Steam GameOverlayRenderer.dll was crashing. I backed it up and renamed the original and now it's running fine. Hopefully Steam will patch it soon.


Ok, thanks for the update.

Re: JA-BiA-Tools Project[message #323341] Sun, 28 July 2013 04:25 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
Guys,

Doing some maintenance on the C++ code. No features added, just some clean up.

* Moved some data structures into a common area
* Added vs filters to each mod
* A single header now controls if files are compiled for JABIA or JAC
* Removed some absolute include paths and replaced them with relative paths

Re: JA-BiA-Tools Project[message #323655] Mon, 05 August 2013 00:03 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
A new update is ready for testing:

* Added money field to character debugger
* Debugger instructions only show up on first run.

Download here https://github.com/sbobovyc/JA-BiA-Tools/raw/master/dist/experimental/jabia_mod_launcher_setup.exe

I added a little write up on how I implemented the money cheat https://github.com/sbobovyc/JA-BiA-Tools/wiki/Making-of-the-money-cheat

[Updated on: Mon, 05 August 2013 01:21] by Moderator


Re: JA-BiA-Tools Project[message #323733] Wed, 07 August 2013 06:54 Go to previous messageGo to next message
TwoP
Messages:6
Registered:July 2013
thank you sbob
Re: JA-BiA-Tools Project[message #323915] Mon, 12 August 2013 02:17 Go to previous messageGo to next message
sbobovyc

 
Messages:83
Registered:November 2012
A little WIP update. I decided to rewrite the mod launcher in C#, and here is what I have so far.

https://sites.google.com/site/sbobovyc/ja-bia/new_mod_launcher.png

Re: JA-BiA-Tools Project[message #324101] Sun, 18 August 2013 02:38 Go to previous messageGo to previous message
sbobovyc

 
Messages:83
Registered:November 2012
The new mod launcher is ready for beta testing. Please download, test and report any bugs. Once testing is complete, this will be uploaded to moddb.

https://github.com/sbobovyc/JA-BiA-Tools/raw/master/dist/experimental/jabia_mod_launcher_setup.exe

Previous Topic: [MOD] Ultimate AIM-Professionals
Goto Forum:
  


Current Time: Tue Jan 16 11:26:01 EET 2018

Total time taken to generate the page: 0.01872 seconds