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Wolf mod![message #312735] Tue, 04 December 2012 00:49 Go to next message
fallout152
Messages:4
Registered:December 2012
http://fc05.deviantart.net/fs70/f/2012/338/e/5/wolf_mod_by_fallout152-d5n2ci0.gif

I almost completed wolf mod, it just needs a better coordinates. Can you help me with that?

http://forum.jagged-alliance.pl/resources/file/915
Re: Wolf mod![message #312752] Tue, 04 December 2012 05:44 Go to previous messageGo to next message
Hawkeye

 
Messages:1839
Registered:October 2005
Location: Australia
Looks good Fallout, you may want to get this post moved over to the development centre area, there's bound to be someone who can help you more specifically there.

Does the wolf have run/attack/die animations too?


Re: Wolf mod![message #312767] Tue, 04 December 2012 19:57 Go to previous messageGo to next message
fallout152
Messages:4
Registered:December 2012
If you know better category for this topic please move it there.

Quote:
Does the wolf have run/attack/die animations too?


It has all animations.
Re: Wolf mod![message #312788] Wed, 05 December 2012 02:32 Go to previous messageGo to next message
Hawkeye

 
Messages:1839
Registered:October 2005
Location: Australia
The co-ordinates look okay running in the Sti editor. What problems are you having with them? Do they just appear strangely in game? I take it you have replaced these over the top of the bloodcats? If so, I presume the co-ordinates would also need to be updated in code, to match your new animations, but you'll need to get help from a coder for that.


Re: Wolf mod![message #312840] Fri, 07 December 2012 00:24 Go to previous messageGo to next message
fallout152
Messages:4
Registered:December 2012
Quote:
The co-ordinates look okay running in the Sti editor.


I think they dont but I see Ill have to fix it on my own.
Re: Wolf mod![message #317438] Sun, 14 April 2013 23:44 Go to previous message
fallout152
Messages:4
Registered:December 2012
All done.

http://forum.jagged-alliance.pl/resources/file/1000
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